Fixes the body designer [WIP] (#17062)

* designer

* finished off remaining body designer stuff, name etc

* merged _vr file, added note to use this

* harddel fix

* this one too

* unifies subtabs, adds search and improves layout

* fixes a longstanding issue with marking color appearance changer

It was feeding a /list (The object) to the color picker and the color picker just rolled with it and said 'sure'.

Now with actual sanity TGUI color picker freaks out and goes 'wtf'

This makes it actually feed a color input into the color picker.

* quick push

* adds hair grad to body designer

* push

* color works again

* hair gradient for body designer

* deconf

* Gets rid of duplicate datum

* no test tonight

* spotty fat

* Condenses hair_extras. Fixes a few missing.

Also adds a new cosmetics_tests unit test.

* fixes the rest of the sprites

* lets try this test

* why did that test compile

* another test ENHANCEMENT(fix)

* More aggressive unittest

* fixie

* invisible tail has snowflake handling

* fix for invis check

* oops

* validate existence of icon in unit test

* unittest checks marking and hair icons properly

* fixing bad unit testing again

* fixed marking icon check

* get rid of unused datum, markings show

* fixes things

* you too

---------

Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
Cameron Lennox
2025-02-07 20:57:25 -05:00
committed by GitHub
co-authored by Willburd Kashargul
parent bb6a263e2f
commit eeefd4ef3f
37 changed files with 1593 additions and 2235 deletions
+17 -513
View File
@@ -1,6 +1,4 @@
// Little define makes it cleaner to read the tripple color values out of mobs.
#define MOB_HEX_COLOR(M, V) "#[num2hex(M.r_##V, 2)][num2hex(M.g_##V, 2)][num2hex(M.b_##V, 2)]"
#define MENU_MAIN "Main"
#define MENU_BODYRECORDS "Body Records"
#define MENU_STOCKRECORDS "Stock Records"
@@ -16,18 +14,9 @@
light_color = "#315ab4"
circuit = /obj/item/circuitboard/body_designer
req_access = list(access_medical) // Used for loading people's designs
var/temp = ""
var/menu = MENU_MAIN //Which menu screen to display
var/datum/transhuman/body_record/active_br = null
//Mob preview
var/map_name
var/obj/screen/south_preview = null
var/obj/screen/east_preview = null
var/obj/screen/west_preview = null
var/obj/screen/north_preview = null
// Mannequins are somewhat expensive to create, so cache it
var/mob/living/carbon/human/dummy/mannequin/mannequin = null
var/datum/tgui_module/appearance_changer/body_designer/designer_gui
var/obj/item/disk/body_record/disk = null
var/selected_record = FALSE
// Resleeving database this machine interacts with. Blank for default database
// Needs a matching /datum/transcore_db with key defined in code
@@ -36,45 +25,19 @@
/obj/machinery/computer/transhuman/designer/Initialize()
. = ..()
map_name = "transhuman_designer_[REF(src)]_map"
south_preview = new
south_preview.name = ""
south_preview.assigned_map = map_name
south_preview.del_on_map_removal = FALSE
south_preview.screen_loc = "[map_name]:2,1"
east_preview = new
east_preview.name = ""
east_preview.assigned_map = map_name
east_preview.del_on_map_removal = FALSE
east_preview.screen_loc = "[map_name]:4,1"
west_preview = new
west_preview.name = ""
west_preview.assigned_map = map_name
west_preview.del_on_map_removal = FALSE
west_preview.screen_loc = "[map_name]:0,1"
north_preview = new
north_preview.name = ""
north_preview.assigned_map = map_name
north_preview.del_on_map_removal = FALSE
north_preview.screen_loc = "[map_name]:6,1"
our_db = SStranscore.db_by_key(db_key)
/obj/machinery/computer/transhuman/designer/Destroy()
active_br = null
mannequin = null
disk = null
return ..()
if(disk)
disk.forceMove(get_turf(src))
disk = null
. = ..()
/obj/machinery/computer/transhuman/designer/dismantle()
if(disk)
disk.forceMove(get_turf(src))
disk = null
..()
. = ..()
/obj/machinery/computer/transhuman/designer/attackby(obj/item/W as obj, mob/user as mob)
if(istype(W, /obj/item/disk/body_record))
@@ -82,481 +45,24 @@
disk = W
disk.forceMove(src)
to_chat(user, span_notice("You insert \the [W] into \the [src]."))
updateUsrDialog()
SStgui.update_uis(src)
else
..()
return
. = ..()
/obj/machinery/computer/transhuman/designer/attack_ai(mob/user as mob)
return attack_hand(user)
attack_hand(user)
/obj/machinery/computer/transhuman/designer/attack_hand(mob/user as mob)
add_fingerprint(user)
if(inoperable())
return
tgui_interact(user)
/obj/machinery/computer/transhuman/designer/tgui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
give_client_previews(user.client)
ui = new(user, src, "BodyDesigner", name)
ui.open()
/obj/machinery/computer/transhuman/designer/tgui_static_data(mob/user)
var/list/data = ..()
data["mapRef"] = map_name
return data
/obj/machinery/computer/transhuman/designer/tgui_data(mob/user)
var/list/data = list()
if(menu == MENU_BODYRECORDS)
var/bodyrecords_list_ui[0]
for(var/N in our_db.body_scans)
var/datum/transhuman/body_record/BR = our_db.body_scans[N]
bodyrecords_list_ui[++bodyrecords_list_ui.len] = list("name" = N, "recref" = "\ref[BR]")
if(bodyrecords_list_ui.len)
data["bodyrecords"] = bodyrecords_list_ui
if(menu == MENU_STOCKRECORDS)
var/stock_bodyrecords_list_ui[0]
for (var/N in GLOB.all_species)
var/datum/species/S = GLOB.all_species[N]
if((S.spawn_flags & (SPECIES_IS_WHITELISTED|SPECIES_CAN_JOIN)) != SPECIES_CAN_JOIN) continue
stock_bodyrecords_list_ui += N
if(stock_bodyrecords_list_ui.len)
data["stock_bodyrecords"] = stock_bodyrecords_list_ui
if(active_br)
data["activeBodyRecord"] = list(
"real_name" = active_br.mydna.name,
"speciesname" = active_br.speciesname ? active_br.speciesname : active_br.mydna.dna.species,
"blood_type" = active_br.mydna.dna.b_type,
"blood_color" = active_br.mydna.dna.blood_color,
"blood_reagents" = active_br.mydna.dna.blood_reagents,
"weight" = !isnull(active_br.weight) ? active_br.weight : 137, // 137 id default in code\modules\client\preference_setup\vore\02_size.dm
"flavors" = list(),
"scale_appearance" = active_br.mydna.dna.scale_appearance ? "Fuzzy" : "Sharp",
"offset_override" = active_br.mydna.dna.offset_override ? "Odd" : "Even",
"species_sound" = active_br.mydna.dna.species_sounds,
"gender" = active_br.bodygender,
"synthetic" = active_br.synthetic ? "Yes" : "No",
"locked" = active_br.locked,
"scale" = player_size_name(active_br.sizemult),
"booc" = active_br.body_oocnotes,
"styles" = list()
)
var/list/flavors = data["activeBodyRecord"]["flavors"]
flavors += active_br.mydna.flavor.Copy()
var/list/styles = data["activeBodyRecord"]["styles"]
var/list/temp
if (mannequin.species && mannequin.species.selects_bodytype)
if (!mannequin.species.base_species)
mannequin.species.base_species = mannequin.species.name
styles["Bodytype"] = list("styleHref" = "custom_base", "style" = mannequin.species.base_species)
temp = list("styleHref" = "ear_style", "style" = "Normal")
if(mannequin.ear_style)
temp["style"] = mannequin.ear_style.name
if(mannequin.ear_style.do_colouration)
temp["color"] = MOB_HEX_COLOR(mannequin, ears)
temp["colorHref"] = "ear_color"
if(mannequin.ear_style.extra_overlay)
temp["color2"] = MOB_HEX_COLOR(mannequin, ears2)
temp["colorHref2"] = "ear_color2"
if(mannequin.ear_style.extra_overlay2)
temp["color3"] = MOB_HEX_COLOR(mannequin, ears3)
temp["colorHref3"] = "ear_color3"
styles["Ears"] = temp
temp = list("styleHref" = "ear_style", "style" = "Normal")
if(mannequin.ear_secondary_style)
temp["style"] = mannequin.ear_secondary_style.name
if(length(mannequin.ear_secondary_colors) >= 1)
temp["color"] = mannequin.ear_secondary_colors[1]
temp["colorHref"] = list("act" = "ear_secondary_color", "channel" = 1)
if(length(mannequin.ear_secondary_colors) >= 2)
temp["color"] = mannequin.ear_secondary_colors[2]
temp["colorHref"] = list("act" = "ear_secondary_color", "channel" = 2)
styles["Horns"] = temp
temp = list("styleHref" = "tail_style", "style" = "Normal")
if(mannequin.tail_style)
temp["style"] = mannequin.tail_style.name
if(mannequin.tail_style.do_colouration)
temp["color"] = MOB_HEX_COLOR(mannequin, tail)
temp["colorHref"] = "tail_color"
if(mannequin.tail_style.extra_overlay)
temp["color2"] = MOB_HEX_COLOR(mannequin, tail2)
temp["colorHref2"] = "tail_color2"
if(mannequin.tail_style.extra_overlay2)
temp["color3"] = MOB_HEX_COLOR(mannequin, tail3)
temp["colorHref3"] = "tail_color3"
styles["Tail"] = temp
temp = list("styleHref" = "wing_style", "style" = "Normal")
if(mannequin.wing_style)
temp["style"] = mannequin.wing_style.name
if(mannequin.wing_style.do_colouration)
temp["color"] = MOB_HEX_COLOR(mannequin, wing)
temp["colorHref"] = "wing_color"
if(mannequin.wing_style.extra_overlay)
temp["color2"] = MOB_HEX_COLOR(mannequin, wing2)
temp["colorHref2"] = "wing_color2"
if(mannequin.wing_style.extra_overlay2)
temp["color3"] = MOB_HEX_COLOR(mannequin, wing3)
temp["colorHref3"] = "wing_color3"
styles["Wing"] = temp
temp = list("styleHref" = "hair_style", "style" = mannequin.h_style)
if(mannequin.species && (mannequin.species.appearance_flags & HAS_HAIR_COLOR))
temp["color"] = MOB_HEX_COLOR(mannequin, hair)
temp["colorHref"] = "hair_color"
styles["Hair"] = temp
temp = list("styleHref" = "facial_style", "style" = mannequin.f_style)
if(mannequin.species && (mannequin.species.appearance_flags & HAS_HAIR_COLOR))
temp["color"] = MOB_HEX_COLOR(mannequin, facial)
temp["colorHref"] = "facial_color"
styles["Facial"] = temp
if(mannequin.species && (mannequin.species.appearance_flags & HAS_EYE_COLOR))
styles["Eyes"] = list("colorHref" = "eye_color", "color" = MOB_HEX_COLOR(mannequin, eyes))
if(mannequin.species && (mannequin.species.appearance_flags & HAS_SKIN_COLOR))
styles["Body Color"] = list("colorHref" = "skin_color", "color" = MOB_HEX_COLOR(mannequin, skin))
var/datum/preferences/designer/P = new()
apply_markings_to_prefs(mannequin, P)
data["activeBodyRecord"]["markings"] = P.body_markings
data["activeBodyRecord"]["digitigrade"] = mannequin.digitigrade
data["menu"] = menu
data["temp"] = temp
data["disk"] = disk ? 1 : 0
data["diskStored"] = disk && disk.stored ? 1 : 0
return data
/obj/machinery/computer/transhuman/designer/tgui_act(action, params, datum/tgui/ui)
if(..())
return TRUE
switch(action)
if("debug_load_my_body")
active_br = new /datum/transhuman/body_record(ui.user, FALSE, FALSE)
update_preview_icon()
menu = MENU_SPECIFICRECORD
if("view_brec")
var/datum/transhuman/body_record/BR = locate(params["view_brec"])
if(BR && istype(BR.mydna))
if(allowed(ui.user) || BR.ckey == ui.user.ckey)
active_br = new /datum/transhuman/body_record(BR) // Load a COPY!
update_preview_icon()
menu = MENU_SPECIFICRECORD
else
active_br = null
temp = "Access denied: Body records are confidential."
else
active_br = null
temp = "ERROR: Record missing."
if("view_stock_brec")
var/datum/species/S = GLOB.all_species[params["view_stock_brec"]]
if(S && (S.spawn_flags & (SPECIES_IS_WHITELISTED|SPECIES_CAN_JOIN)) == SPECIES_CAN_JOIN)
// Generate body record from species!
mannequin = new(null, S.name)
mannequin.real_name = "Stock [S.name] Body"
mannequin.name = mannequin.real_name
mannequin.dna.real_name = mannequin.real_name
mannequin.dna.base_species = mannequin.species.base_species
active_br = new(mannequin, FALSE, FALSE)
active_br.speciesname = "Custom Sleeve"
update_preview_icon()
menu = MENU_SPECIFICRECORD
else
active_br = null
temp = "ERROR: Stock Record missing."
if("boocnotes")
menu = MENU_OOCNOTES
if("loadfromdisk")
if(disk && disk.stored)
active_br = new /datum/transhuman/body_record(disk.stored) // Loads a COPY!
update_preview_icon()
menu = MENU_SPECIFICRECORD
if("savetodisk")
if(active_br.locked)
var/answer = tgui_alert(ui.user,"This body record will be written to a disk and allow any mind to inhabit it. This is against the current body owner's configured OOC preferences for body impersonation. Please confirm that you have permission to do this, and are sure! Admins will be notified.","Mind Compatability",list("No","Yes"))
if(!answer)
return
if(answer == "No")
to_chat(ui.user, span_warning("ERROR: This body record is restricted."))
return
else
message_admins("[ui.user] wrote an unlocked version of [active_br.mydna.name]'s bodyrecord to a disk. Their preferences do not allow body impersonation, but may be allowed with OOC consent.")
if(disk && active_br)
active_br.locked = FALSE // remove lock
disk.stored = new /datum/transhuman/body_record(active_br) // Saves a COPY!
disk.name = "[initial(disk.name)] ([active_br.mydna.name])"
if("ejectdisk")
disk.forceMove(get_turf(src))
disk = null
if("menu")
menu = params["menu"]
temp = ""
if("href_conversion")
PrefHrefMiddleware(params, ui.user)
add_fingerprint(ui.user)
return TRUE // Return 1 to refresh UI
//
// Code below is for generating preview icons based on a body_record
//
// Based on /datum/preferences/proc/update_preview_icon()
/obj/machinery/computer/transhuman/designer/proc/update_preview_icon()
if(!mannequin)
mannequin = new ()
mannequin.delete_inventory(TRUE)
update_preview_mob(mannequin)
mannequin.ImmediateOverlayUpdate()
var/mutable_appearance/MA = new(mannequin)
south_preview.appearance = MA
south_preview.dir = SOUTH
south_preview.screen_loc = "[map_name]:2,1"
south_preview.name = ""
east_preview.appearance = MA
east_preview.dir = EAST
east_preview.screen_loc = "[map_name]:4,1"
east_preview.name = ""
west_preview.appearance = MA
west_preview.dir = WEST
west_preview.screen_loc = "[map_name]:0,1"
west_preview.name = ""
north_preview.appearance = MA
north_preview.dir = NORTH
north_preview.screen_loc = "[map_name]:6,1"
north_preview.name = ""
/obj/machinery/computer/transhuman/designer/proc/give_client_previews(client/C)
C.register_map_obj(south_preview)
C.register_map_obj(east_preview)
C.register_map_obj(west_preview)
C.register_map_obj(north_preview)
/obj/machinery/computer/transhuman/designer/proc/update_preview_mob(var/mob/living/carbon/human/H)
ASSERT(!QDELETED(H))
ASSERT(!QDELETED(active_br))
//log_debug("designer.update_preview_mob([H]) active_br = \ref[active_br]")
//Get the DNA and generate a new mob
var/datum/dna2/record/R = active_br.mydna
H.set_species(R.dna.species) // This needs to happen before anything else becuase it sets some variables.
// Update the external organs
for(var/part in active_br.limb_data)
var/status = active_br.limb_data[part]
if(status == null) continue //Species doesn't have limb? Child of amputated limb?
var/obj/item/organ/external/O = H.organs_by_name[part]
if(!O) continue //Not an organ. Perhaps another amputation removed it already.
if(status == 1) //Normal limbs
continue
else if(status == 0) //Missing limbs
O.remove_rejuv()
else if(status) //Anything else is a manufacturer
if(active_br.synthetic)
O.robotize(status)
else
O.remove_rejuv()
// Then the internal organs. I think only O_EYES acutally counts, but lets do all just in case
for(var/part in active_br.organ_data)
var/status = active_br.organ_data[part]
if(status == null) continue //Species doesn't have organ? Child of missing part?
var/obj/item/organ/I = H.internal_organs_by_name[part]
if(!I) continue//Not an organ. Perhaps external conversion changed it already?
if(status == 0) //Normal organ
continue
else if(status == 1) //Assisted organ
I.mechassist()
else if(status == 2) //Mechanical organ
I.robotize()
else if(status == 3) //Digital organ
I.digitize()
// Apply DNA
qdel_swap(H.dna, R.dna.Clone())
H.UpdateAppearance() // Update all appearance stuff from the DNA record
// H.sync_dna_traits(FALSE) // Traitgenes edit - Sync traits to genetics if needed // Currently not implemented
H.sync_organ_dna() // Do this because sprites depend on DNA-gender of organs (chest etc)
H.resize(active_br.sizemult, FALSE)
// Emissiive...
if(H.ear_style)
H.ear_style.em_block = FALSE
if(H.tail_style)
H.tail_style.em_block = FALSE
if(H.wing_style)
H.wing_style.em_block = FALSE
for(var/key in R.flavor)
H.flavor_texts[key] = R.flavor[key]
H.weight = active_br.weight
// stupid dupe vars
H.b_type = active_br.mydna.dna.b_type
H.blood_color = active_br.mydna.dna.blood_color
// And as for clothing...
// We don't actually dress them! This is a medical machine, handle the nakedness DOCTOR!
H.regenerate_icons()
return 0 // Success!
// HORROR SHOW BELOW
// In order to avoid duplicating the many lines of code in player_setup that handle customizing
// body setup, we acutally are invoking those methods in order to let people customize the body here.
// Problem is, those procs save their data to /datum/preferences, not a body_record.
// Luckily the procs to convert from body_record to /datum/preferences and back already exist.
// Its ugly, but I think its still better than duplicating and maintaining all that code.
/obj/machinery/computer/transhuman/designer/proc/PrefHrefMiddleware(list/params, var/mob/user)
if(!mannequin || !active_br)
return
if(params["target_href"] == "size_multiplier")
var/new_size = tgui_input_number(user, "Choose your character's size, ranging from 25% to 200%", "Character Preference", null, 200, 25)
if(new_size && ISINRANGE(new_size,25,200))
active_br.sizemult = (new_size/100)
update_preview_icon()
return 1
// The black magic horror show begins
var/datum/preferences/designer/P = new()
// We did DNA to mob, now mob to prefs!
P.species = mannequin.species.name
apply_coloration_to_prefs(mannequin, P)
apply_organs_to_prefs(mannequin, P)
apply_markings_to_prefs(mannequin, P)
apply_ears_to_prefs(mannequin, P)
for(var/key in active_br.mydna.flavor)
P.flavor_texts[key] = active_br.mydna.flavor[key]
P.fuzzy = active_br.mydna.dna.scale_appearance
P.offset_override = active_br.mydna.dna.offset_override
// P.species_sound = active_br.mydna.dna.species_sounds // Currently not implemented on virgo
// Now we start using the player_setup objects to do stuff!
var/datum/category_collection/CC = P.player_setup
var/datum/category_group/CG = CC.categories_by_name["General"]
var/datum/category_item/player_setup_item/general/body/B = CG.items_by_name["Body"]
ASSERT(istype(B))
var/datum/category_item/player_setup_item/general/basic/G = CG.items_by_name["Basic"]
ASSERT(istype(G))
var/datum/category_item/player_setup_item/general/flavor/F = CG.items_by_name["Flavor"]
ASSERT(istype(F))
var/datum/category_item/player_setup_item/vore/size/S = CC.categories_by_name["VORE"].items_by_name["Size"]
ASSERT(istype(S))
var/datum/category_item/player_setup_item/vore/traits/V = CC.categories_by_name["VORE"].items_by_name["Traits"]
ASSERT(istype(V))
var/list/use_different_category = list("rename" = G, "bio_gender" = G, "blood_reagents" = V, "custom_species" = V, "blood_color" = V, "custom_base" = V, "species_sound_options" = S, "toggle_fuzzy" = S, "toggle_offset_override" = S, "weight" = S, "flavor_text" = F) //add more here if needed
var/href_list = list()
href_list["src"] = "\ref[src]"
var/list/target_href_maybe = params["target_href"]
// convert list-form inputs as needed
if(islist(target_href_maybe))
href_list[target_href_maybe["act"]] = TRUE
for(var/key in target_href_maybe["params"])
var/val = target_href_maybe["params"][key]
href_list[key] = "[val]"
else
href_list[target_href_maybe] = params["target_value"]
var/datum/category_item/player_setup_item/to_use = (params["target_href"] in use_different_category) ? use_different_category[params["target_href"]] : B
var/action = 0
action = to_use.OnTopic(list2params(href_list), href_list, user)
if((action & TOPIC_UPDATE_PREVIEW || action & TOPIC_REFRESH_UPDATE_PREVIEW || action & TOPIC_HANDLED || action & TOPIC_REFRESH) && mannequin && active_br) // Outpost 21 edit - Handled and Refreshes also count for check!
switch(params["target_href"])
if("rename")
active_br.mydna.name = P.real_name
active_br.mydna.dna.real_name = P.real_name
update_preview_icon()
return TRUE
if("bio_gender")
active_br.bodygender = P.biological_gender
active_br.mydna.dna.SetUIState(DNA_UI_GENDER, P.biological_gender!=MALE, 1)
update_preview_icon()
return TRUE
if("custom_species")
active_br.mydna.dna.custom_species = P.custom_species
active_br.speciesname = P.custom_species
update_preview_icon()
return TRUE
if("blood_color")
active_br.mydna.dna.blood_color = P.blood_color
update_preview_icon()
return TRUE
if("blood_type")
active_br.mydna.dna.b_type = P.b_type
update_preview_icon()
return TRUE
if("blood_reagents")
active_br.mydna.dna.blood_reagents = P.blood_reagents
update_preview_icon()
return TRUE
if("weight")
active_br.weight = P.weight_vr
update_preview_icon()
return TRUE
if("flavor_text")
to_use.copy_to_mob(mannequin)
for(var/key in mannequin.flavor_texts) // Get the flavors from the mob, which we just got from pref!
active_br.mydna.flavor[key] = mannequin.flavor_texts[key]
update_preview_icon()
return TRUE
if("toggle_fuzzy")
active_br.mydna.dna.scale_appearance = P.fuzzy
update_preview_icon()
return TRUE
if("toggle_offset_override")
active_br.mydna.dna.offset_override = P.offset_override
update_preview_icon()
return TRUE
if("species_sound_options")
/* Currently not implemented on virgo
active_br.mydna.dna.species_sounds = P.species_sound
update_preview_icon() */
return TRUE
to_use.copy_to_mob(mannequin)
mannequin.species.blood_color = active_br.mydna.dna.blood_color
mannequin.species.blood_reagents = active_br.mydna.dna.blood_reagents
active_br.mydna.dna.ResetUIFrom(mannequin)
update_preview_icon()
return TRUE
// Fake subtype of preferences we can use to steal code from player_setup
/datum/preferences/designer/New()
player_setup = new(src)
// Do NOT call ..(), it expects real stuff
if(!designer_gui)
designer_gui = new(src, null)
designer_gui.linked_body_design_console = WEAKREF(src)
if(!designer_gui.owner)
designer_gui.make_fake_owner()
selected_record = FALSE
designer_gui.tgui_interact(user)
// Disk for manually moving body records between the designer and sleever console etc.
/obj/item/disk/body_record
@@ -584,8 +90,6 @@
for(var/i = 0 to 7)
new /obj/item/disk/body_record(src)
#undef MOB_HEX_COLOR
#undef MENU_MAIN
#undef MENU_BODYRECORDS
#undef MENU_STOCKRECORDS
+5 -1
View File
@@ -197,7 +197,7 @@
/**
* Make a deep copy of this record so it can be saved on a disk without mofidications
* Make a deep copy of this record so it can be saved on a disk without modifications
* to the original affecting the copy.
* Just to be clear, this has nothing to do do with acutal biological cloning, body printing, resleeving,
* or anything like that! This is the computer science concept of "cloning" a data structure!
@@ -220,9 +220,13 @@
src.speciesname = orig.speciesname
src.bodygender = orig.bodygender
src.body_oocnotes = orig.body_oocnotes
src.body_ooclikes = orig.body_ooclikes
src.body_oocdislikes = orig.body_oocdislikes
src.limb_data = orig.limb_data.Copy()
src.organ_data = orig.organ_data.Copy()
src.genetic_modifiers = orig.genetic_modifiers.Copy()
src.toocomplex = orig.toocomplex
src.sizemult = orig.sizemult
src.aflags = orig.aflags
src.breath_type = orig.breath_type
src.weight = orig.weight