Re-adds new paths for fancy new mobs on the beach.

This commit is contained in:
Sebbe9123
2019-02-20 21:41:05 +01:00
committed by GitHub
parent dbc484b76a
commit f49cc522a8
+6 -6
View File
@@ -95,7 +95,7 @@
prob_fall = 25 //Chance goes down by this much each time it spawns one (not defining and prob_spawn 100 means they spawn as soon as one dies)
guard = 40 //They'll stay within this range (not defining this disables them staying nearby and they will wander the map (and through step teleports))
mobs_to_pick_from = list(
///mob/living/simple_mob/snake //VORESTATION AI TEMPORARY REMOVAL
/mob/living/simple_mob/vore/giant_snake
)
/obj/tether_away_spawner/beach_outside_friendly
@@ -106,7 +106,7 @@
prob_fall = 25
guard = 40
mobs_to_pick_from = list(
// /mob/living/simple_mob/fennec //VORESTATION AI TEMPORARY REMOVAL
/mob/living/simple_mob/fennec
)
/obj/tether_away_spawner/beach_cave
@@ -117,11 +117,11 @@
prob_fall = 40
guard = 20
mobs_to_pick_from = list(
/*/mob/living/simple_mob/hostile/frog = 3, //Frogs are 3x more likely to spawn than,
/mob/living/simple_mob/vore/frog = 3, //Frogs are 3x more likely to spawn than,
/mob/living/simple_mob/hostile/deathclaw = 1, //these deathclaws are, with these values,
/mob/living/simple_mob/hostile/giant_spider = 3,
/mob/living/simple_mob/hostile/giant_snake = 1,
/mob/living/simple_mob/hostile/giant_spider/ion = 2*/ //VORESTATION AI TEMPORARY REMOVAL
/mob/living/simple_mob/animal/giant_spider = 3,
/mob/living/simple_mob/vore/giant_snake = 1,
/mob/living/simple_mob/animal/giant_spider/ion = 2
)
// These are step-teleporters, for map edge transitions