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Feedback adjustments for improved sentence structue.
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@@ -9,7 +9,7 @@
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/obj/item/weapon/melee/energy/sword/altevian
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name = "plasma blade cutter"
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desc = "A device that's seen use as both a defense, and standard cutter to melt through most metals. It's normally seen on engineers from the Altevian Hegemony when salvaging derelicts."
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desc = "A device that's primarily used to cut through hull plating and interior structure, but also doubles as a deadly weapon. It's normally seen in the hands of altevian engineers as they carry out salvage work."
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icon_state = "altevian-cutter"
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item_state = "altevian-cutter"
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icon = 'icons/obj/weapons_vr.dmi'
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@@ -1,6 +1,6 @@
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/obj/structure/prop/altevian_generator_wrecked
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name = "Phoronic Conversion System"
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desc = "A reactor system similar to the PACMAN generators seen throughout the stars. This one is a specific model created by the altevians. It seems this reactor has a way to maximize the fuel usage one would see with this kind of process. \
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desc = "A reactor system similar to the PACMAN generators seen throughout the stars. This one is a specific model created by the altevians. It seems the designers have found a way to significantly improve fuel efficiency compared to more common portable generators. \
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However, due to its construction and size it is nearly impossible to break apart. It still can be moved if need be with special tools. This one appears to be totally wrecked though."
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icon = 'icons/obj/props/decor64x64.dmi'
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icon_state = "alteviangenwrecked"
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@@ -105,7 +105,7 @@
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gear_tweaks += new/datum/gear_tweak/path(sortAssoc(pants))
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/datum/gear/accessory/altevian_aquila
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description = "An emblem found across all altevian vessels. The unique metals and jewels denote ranks for them back home. Otherwise, it's just a pretty rat skull emblem with a set of crystals for their eyes and fangs."
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description = "An emblem found across all altevian vessels. The specific metals and jewels denote ranks. Otherwise, it's just a pretty rat skull emblem with a set of crystals for their eyes and fangs."
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display_name = "royal altevian navy emblem selection"
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whitelisted = SPECIES_ALTEVIAN
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sort_category = "Xenowear"
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@@ -151,7 +151,7 @@
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// Altevian admiralty stuff
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/obj/item/clothing/suit/captunic/capjacket/altevian_admiral // Subtype of capjacket because A) it makes sense and B) conviniently matching stats
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name = "altevian officer's suit"
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desc = "A formal jacket worn by the bridge and command crew from the Altevian Hegemony. The material is of high quality silk, and provides maximum comfort and breathing room for those that are working for hours on end all the time."
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desc = "A formal jacket worn by the bridge and command crew from the Altevian Hegemony. The material is of high quality silk, and provides maximum comfort and breathing room."
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icon_state = "altevian-admiral"
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species_restricted = list(SPECIES_ALTEVIAN)
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@@ -46,7 +46,7 @@
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/obj/item/clothing/accessory/scarf/altevian
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name = "Blue Comfortable Scarf"
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desc = "A soft silk like scarf made of synthetic material. It's soft to the touch and feels like actual silk."
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desc = "A soft silk like scarf made of synthetic material. It's soft to the touch."
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icon = 'icons/inventory/accessory/item_vr.dmi'
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icon_override = 'icons/inventory/accessory/mob_vr.dmi'
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icon_state = "altevian-scarf-blue"
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@@ -87,7 +87,7 @@
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/obj/item/clothing/accessory/altevian_badge/aquila
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name = "Royal Altevian Navy Emblem"
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desc = "An emblem found across all altevian vessels. The unique metals and jewels denote ranks for them back home. Otherwise, it's just a pretty rat skull emblem with a set of crystals for their eyes and fangs."
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desc = "An emblem found across all altevian vessels. The specific metals and jewels denote ranks. Otherwise, it's just a pretty rat skull emblem with a set of crystals for their eyes and fangs."
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icon_state = "altevian_aquila"
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/obj/item/clothing/accessory/altevian_badge/aquila/silver
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@@ -106,4 +106,4 @@
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icon_state = "altevian_aquila_phoron"
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/obj/item/clothing/accessory/altevian_badge/aquila/hydrogen
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icon_state = "altevian_aquila_hydrogen"
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icon_state = "altevian_aquila_hydrogen"
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