Switch floodlights to smaller battery item

It was already just editing the charge to the exact same values as the non-high power cell. Why give it a high-power cell? So silly. And misleading if you take the cells and put them other places.
This commit is contained in:
Arokha Sieyes
2016-11-09 13:12:45 -05:00
parent 2f1cdf2454
commit fa8a20d944
+1 -3
View File
@@ -4,7 +4,7 @@
icon_state = "flood00"
density = 1
var/on = 0
var/obj/item/weapon/cell/high/cell = null
var/obj/item/weapon/cell/cell = null
var/use = 200 // 200W light
var/unlocked = 0
var/open = 0
@@ -12,8 +12,6 @@
/obj/machinery/floodlight/New()
cell = new(src)
cell.maxcharge = 1000
cell.charge = 1000 // 41minutes @ 200W
..()
/obj/machinery/floodlight/update_icon()