Changes paint tile coloring to use color var, less icon procs.

This commit is contained in:
Chinsky
2014-06-18 20:20:18 +04:00
parent a54d9cfd3b
commit fc73c8de22
+1 -10
View File
@@ -182,16 +182,7 @@ datum/reagent/paint
reaction_turf(var/turf/T, var/volume)
if(!istype(T) || istype(T, /turf/space))
return
var/ind = "[initial(T.icon)][color]"
if(!cached_icons[ind])
var/icon/overlay = new/icon(initial(T.icon))
overlay.Blend(color,ICON_MULTIPLY)
overlay.SetIntensity(1.4)
T.icon = overlay
cached_icons[ind] = T.icon
else
T.icon = cached_icons[ind]
return
T.color = color
red
name = "Red Paint"