Fixes capitalization of goggles and glasses

The improper grammar annoyed me.
This commit is contained in:
Spades
2017-08-07 22:17:07 -04:00
parent 923285b2af
commit ff3396c4fb
+23 -23
View File
@@ -51,7 +51,7 @@ BLIND // can't see anything
user.update_action_buttons()
/obj/item/clothing/glasses/meson
name = "Optical Meson Scanner"
name = "optical meson scanner"
desc = "Used for seeing walls, floors, and stuff through anything."
icon_state = "meson"
item_state_slots = list(slot_r_hand_str = "meson", slot_l_hand_str = "meson")
@@ -70,7 +70,7 @@ BLIND // can't see anything
prescription = 1
/obj/item/clothing/glasses/meson/aviator
name = "Engineering Aviators"
name = "engineering aviators"
icon_state = "aviator_eng"
off_state = "aviator"
item_state_slots = list(slot_r_hand_str = "sunglasses", slot_l_hand_str = "sunglasses")
@@ -78,7 +78,7 @@ BLIND // can't see anything
activation_sound = 'sound/effects/pop.ogg'
/obj/item/clothing/glasses/meson/aviator/prescription
name = "Prescription Engineering Aviators"
name = "prescription engineering aviators"
desc = "Engineering Aviators with prescription lenses."
prescription = 1
@@ -96,7 +96,7 @@ BLIND // can't see anything
overlay = global_hud.science
/obj/item/clothing/glasses/goggles
name = "Goggles"
name = "goggles"
desc = "Just some plain old goggles."
icon_state = "plaingoggles"
item_state_slots = list(slot_r_hand_str = "glasses", slot_l_hand_str = "glasses")
@@ -104,7 +104,7 @@ BLIND // can't see anything
body_parts_covered = EYES
/obj/item/clothing/glasses/night
name = "Night Vision Goggles"
name = "night vision goggles"
desc = "You can totally see in the dark now!"
icon_state = "night"
item_state_slots = list(slot_r_hand_str = "glasses", slot_l_hand_str = "glasses")
@@ -154,7 +154,7 @@ BLIND // can't see anything
body_parts_covered = 0
/obj/item/clothing/glasses/material
name = "Optical Material Scanner"
name = "optical material scanner"
desc = "Very confusing glasses."
icon_state = "material"
item_state_slots = list(slot_r_hand_str = "glasses", slot_l_hand_str = "glasses")
@@ -164,11 +164,11 @@ BLIND // can't see anything
vision_flags = SEE_OBJS
/obj/item/clothing/glasses/material/prescription
name = "Prescription Optical Material Scanner"
name = "prescription optical material scanner"
prescription = 1
/obj/item/clothing/glasses/regular
name = "Prescription Glasses"
name = "prescription glasses"
desc = "Made by Nerd. Co."
icon_state = "glasses"
item_state_slots = list(slot_r_hand_str = "glasses", slot_l_hand_str = "glasses")
@@ -176,12 +176,12 @@ BLIND // can't see anything
body_parts_covered = 0
/obj/item/clothing/glasses/regular/scanners
name = "Scanning Goggles"
name = "scanning goggles"
desc = "A very oddly shaped pair of goggles with bits of wire poking out the sides. A soft humming sound emanates from it."
icon_state = "uzenwa_sissra_1"
/obj/item/clothing/glasses/regular/hipster
name = "Prescription Glasses"
name = "prescription glasses"
desc = "Made by Uncool. Co."
icon_state = "hipster_glasses"
@@ -193,15 +193,15 @@ BLIND // can't see anything
body_parts_covered = 0
/obj/item/clothing/glasses/gglasses
name = "Green Glasses"
name = "green glasses"
desc = "Forest green glasses, like the kind you'd wear when hatching a nasty scheme."
icon_state = "gglasses"
item_state_slots = list(slot_r_hand_str = "glasses", slot_l_hand_str = "glasses")
body_parts_covered = 0
/obj/item/clothing/glasses/sunglasses
desc = "Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes."
name = "sunglasses"
desc = "Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes."
icon_state = "sun"
item_state_slots = list(slot_r_hand_str = "sunglasses", slot_l_hand_str = "sunglasses")
darkness_view = -1
@@ -280,7 +280,7 @@ BLIND // can't see anything
icon_state = "aviator"
/obj/item/clothing/glasses/sunglasses/sechud
name = "HUDSunglasses"
name = "\improper HUD sunglasses"
desc = "Sunglasses with a HUD."
icon_state = "sunSecHud"
var/obj/item/clothing/glasses/hud/security/hud = null
@@ -296,7 +296,7 @@ BLIND // can't see anything
icon_state = "swatgoggles"
/obj/item/clothing/glasses/sunglasses/sechud/aviator
name = "Security HUD aviators"
name = "security HUD aviators"
desc = "Modified aviator glasses that can be switch between HUD and flash protection modes."
icon_state = "aviator_sec"
off_state = "aviator"
@@ -338,12 +338,12 @@ BLIND // can't see anything
icon_state = off_state
/obj/item/clothing/glasses/sunglasses/sechud/aviator/prescription
name = "Prescription Security HUD aviators"
name = "prescription security HUD aviators"
desc = "Modified aviator glasses that can be switch between HUD and flash protection modes. Comes with bonus prescription lenses."
prescription = 6
/obj/item/clothing/glasses/sunglasses/medhud
name = "HUDSunglasses"
name = "\improper HUD sunglasses"
desc = "Sunglasses with a HUD."
icon_state = "sunMedHud"
var/obj/item/clothing/glasses/hud/health/hud = null
@@ -354,7 +354,7 @@ BLIND // can't see anything
return
/obj/item/clothing/glasses/sunglasses/medhud/aviator
name = "Medical HUD aviators"
name = "medical HUD aviators"
desc = "Modified aviator glasses with a toggled health HUD."
icon_state = "aviator_med"
off_state = "aviator"
@@ -396,12 +396,12 @@ BLIND // can't see anything
icon_state = off_state
/obj/item/clothing/glasses/sunglasses/medhud/aviator/prescription
name = "Prescription Medical HUD aviators"
name = "prescription medical HUD aviators"
desc = "Modified aviator glasses with a toggled health HUD. Comes with bonus prescription lenses."
prescription = 6
/obj/item/clothing/glasses/thermal
name = "Optical Thermal Scanner"
name = "optical thermal scanner"
desc = "Thermals in the shape of glasses."
icon_state = "thermal"
item_state_slots = list(slot_r_hand_str = "glasses", slot_l_hand_str = "glasses")
@@ -431,7 +431,7 @@ BLIND // can't see anything
overlay = global_hud.thermal
/obj/item/clothing/glasses/thermal/syndi //These are now a traitor item, concealed as mesons. -Pete
name = "Optical Meson Scanner"
name = "optical meson scanner"
desc = "Used for seeing walls, floors, and stuff through anything."
icon_state = "meson"
item_state_slots = list(slot_r_hand_str = "meson", slot_l_hand_str = "meson")
@@ -443,7 +443,7 @@ BLIND // can't see anything
action_button_name = null
/obj/item/clothing/glasses/thermal/plain/monocle
name = "Thermoncle"
name = "thermonocle"
desc = "A monocle thermal."
icon_state = "thermoncle"
item_state_slots = list(slot_r_hand_str = "sunglasses", slot_l_hand_str = "sunglasses")
@@ -454,7 +454,7 @@ BLIND // can't see anything
body_parts_covered = 0
/obj/item/clothing/glasses/thermal/plain/eyepatch
name = "Optical Thermal Eyepatch"
name = "optical thermal eyepatch"
desc = "An eyepatch with built-in thermal optics"
icon_state = "eyepatch"
item_state_slots = list(slot_r_hand_str = "blindfold", slot_l_hand_str = "blindfold")
@@ -463,7 +463,7 @@ BLIND // can't see anything
action_button_name = "Toggle Eyepatch"
/obj/item/clothing/glasses/thermal/plain/jensen
name = "Optical Thermal Implants"
name = "optical thermal implants"
desc = "A set of implantable lenses designed to augment your vision"
icon_state = "thermalimplants"
item_state_slots = list(slot_r_hand_str = "sunglasses", slot_l_hand_str = "sunglasses")