Adjusts some types to tidy up the mob list. Put some of the mobs that can vore under the vore tab, removed the clown mobs from /mobs_monsters because they were the only thing in there, so there wasn't really any point in hiding them a level deeper, and generally looked for subtypes that didn't have anything in them, and commented those out. Did you know that telesci is supposed to have a chance to spawn hostile mobs if you mess up? It's true! I may or may not have fixed it, I don't play telesci, but it uses a path that actually has mobs in it now.
-Renamed heckboy paths.
-Fixed a sprite inconsistency.
-New latin names.
-Feral red changed to cult faction.
-Changed red tame chance to 20%.
-Made "experimental environment" otie crate have a 20% chance to contain a friendly red instead of phoron.
* Adds a fennec crate.
Adds a fennec crate with a smaller chance of containing fennix.
* Adds a fennec crate
* Update hydroponics_vr.dm
* Fixes an error?
* Update largecrate_vr.dm
* Update largecrate_vr.dm
-"corrupt hound". Basically a messed up evil feral borgo.
-Currently only available without bus shenanigans through the dangerous pred crate. Could be added to some expeditions and such I guess.
-Loot drops illegal borg upgrade module.
some minor sprite tweaks
environmental disaster time
more things
bumps front and back rest sprites one p down
Some otie tweaks plus another new variant.
-Stops idle actions on player-controlled oties.
-Disables feeding autobarf (secdonut and rng) on player-controlled oties.
-Disables friending and auto standup on petting when player-controlled.
-Adds a tamed phoron otie with collar. (no ingame access yet so beg for mins)
-Tweaks the bare standing sprites a little. (one pixel shorter with even back stripes)
-With the lack of any in-depth borkage documentation, I felt like staying with my earlier point of the big issues being likely caused by vast numbers of these feature heavy snowflake mobs being spawned for wilderness cannonfodder en masse, which the current wildernessless build would rule out for better troubleshooting.
-People had been missing these in IC near my chars in multiple occasions recently and I didn't have the heart to tell em they were gone lmao.
-Only available via cargo orders now.
-Took out the minimum oxygen requirement from space oties. They all died outside as oxygen was not one of the gases there.
-Moved guard otie to security category in cargo.
-Moved the collared otie from pred crate to its own crate. Bare one is still in the pred crate chances.
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-Added Eggnerd limb design disk to the mail order pack.
-Added the non-security oties on the pred crate picklist.
-Added mail order guard puppy crate. (the frankensteinian voremobcode+followerpetcode+beepskycode combowombo)
-Attempts a workaround for janihound belly not bulging from people. (I swear it was working before the merged code cleanup :v)
-Janihound sprites centered properly.
-Made remains(mouse skeletons etc.) edible again.