* Clothing fallback
Makes clothing have a fallback in the event of a custom species file not having the appropriate icon state.
* some logging
* Metamorphic Config
* Consolidates all the /suit sprites
* replace these
* these
* final
* suit item consolidation
* No config
* Fixes this
This got messed up during a decon
* Update sprite_sheets.dm
* Upports some sprites
* No more fake hoods
Fixes#17306
* Moves the vars to be with the normal /suit
Also cleans up the code a bit.
* Moves the hood stuff to /suit
The rest of the snowflake code needs to be moved from being specific code on its children to /suit.
* fixes the code further
* hoodup
* Gets rid of the overrides
Sprites still work. See: https://i.imgur.com/3qvHaZz.png
* usr to user part two
* this can be null
* A few edits
- Gets rid of src. in a few places that were edited
- Gets rid of a few //VORESTATION comments
- Removes an unneeded sanity check in sizegun_vr
- Gets rid of a mind boggling !usr check in mob.dm
- Changes usr to user in sizegun_vr.dm
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Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: C.L. <killer65311@gmail.com>
Nevreans have big tails and big beaked faces - they also used to have their own sprites (which afaik were straight copy-pastes of Unathi suits anyway) but were changed to use Human suit sprites that really don't fit.
This switches them to use the Sergal sprites which fit significantly better.
Item_state wasn't being set before, causing the on-mob sprites not to work (How the hell did this slip past me)
Also, removed a duplicate path for merc/taur
* Code works, North & South works.
East and West still requires fixing, however.
* Has west sprites working, east still broke
* Another fix
* Reverts taursuits sprite adjustment, changing
it to just adjust the X variable
* Makes on floor sprite look correct
Updates icon when worn, too.
Still need to figure out how to set on-sprite pixel_16 to -16, though.
* Typo fix
* This works
The /taur voidsuits work like a charm.
With the rigsuits, it'll show the correct sprite for taurs while the
rigsuit is sealing, but after it seals up it'll revert to the old
sprite. To fix this, all someone has to do is toggle and retoggle the
chestpiece.
If someone else without a taur/a different taur goes to wear a
rigsuit/voidsuit someone previously wore it'll change to fit their taur.
Pretty neat!
Sprites provided by SilencedMP515
Also, thanks to Nightwing for helping me get this working when I ran
into a brick wall.
* Fixes