* Fixes duplicate structures or cleanables on maps
Fixed a number of duplicate structures and cleanables on maps for the map linter PR. I will need the linter to be re-run once this is merges so that I can clean up what's left over easier.
* Fixed more that were actually triplicates
* Refactor hardcoded lateloaded map define zs to use a GLOB list instead
* Refactor groundbase wilds loading
* new to init docking codes
* fix space whales excessive deleting
* update comment
* Forgot some aliases
* How is this now a missing turf
Remove duplicate turf
* Fixes more map issues
Fixed duplicate APCs in the same area on station maps.
Fixed redgate ladders that allowed upwards movement without having a z-level above.
* More fixes
More map fixes, moved bearcat example and avii_eventMapv2 to archive because they're too broken to spend time on.
* Bunch more map fixes
* veymed voidsuit tweaks
* deconflict
adds the teshhood
* these were removed
* Fixes sergal
* Fixes altevian. Gives them the taj base sprites
* Fixes akula head
---------
Co-authored-by: C.L. <killer65311@gmail.com>
Changed the directory of many older, unmaintained and unused map files (particularly those from Polaris) to archive/map. This will prevent them from being linted by upcoming changes and causing the lint to fail.
I have not touched the maps in surface_submaps/plains,mountain or wilderness. I know that the plains ones are largely still used on the tether, and am uncertain about the others.
Fixed a few maps (ships and POIs) with missing objects.
* Add bapi-dmm, a rust maploader that goes BRRRRRRR
* A few more maps switched away from file paths
* Update to include 48f4879d8704cb057a (better path error handling)
* Adminbus and Shelter Capsule Updates
- Adds weapon cell boxes, which contain 7 weapon cells. For now adminbus only.
- ERT Ship gets a couple denecrotizers, reinforced insulated gloves, weapon cell boxes, and a minor bugfix
- Updated an adminbus deployable dropship
- Updated uplinks with reinforced insulated gloves and weapon cell boxes
- Fixes a load error with Ascian's shelter capsule, adds a missing health analyzer
- Adds Survival Watch and Emergency Beacon to Luxury Shelter Capsule and Ascian's Shelter capsule
- Replaces Escape Pod shelter capsule in the Curious Coin trader with a Frontier Translocator
* Fixes accidental double commas
* Casino spawner nade adjustments
* Buffs the Dropship's SMES
* Updates Shelter capsule medical supplies
* Adjusts stationside first aid spawns
Stationside first aid kit spawns should not have combat first aid kits
- Swaps stationside first aid kit spawns on Talon, Stellar Delight, and the V2 Outpost to Tetheraid spawns
* Does some more swapping
* Adds stasis bags to wallmeds
* [WIP] New Vore Mobs
Added new vore mob: Cave Stalker, a 6 legged canine/feline like creature that charges at prey from a distance to pounce them. It immediately stops on the spot if spotted and then retreats quickly if stared down.
* Fixed missing file
* More mobs, still WIP
* More stuff! [Still WIP]
Added another mob called the sonadile that works based on sound similar to the lurker.
Added a bunch of mobs to the maint pred list, including the kururak because that's a cool one.
* Update vorestation.dme
* Update sonadile.dm
* Another mob and stalker tweaks, still WIP, need to add flavour text for all mobs
* Update devil.dm
* Update stalker.dm
* Even more maint pred options
* More Capture crystal mobs
* Finishing touches, no longer WIP!
* Update vore_raptor.dmi
* Added the jungle map redgate
Also resolves a runtime with the scrubble.
Forces jungle redgate only for the first few days at least.
* Update jungle.dmm
* Update jungle_underground.dmm
* Update paint.dm
Fixes paint runtime
* Update settings
* Whitespace changes
* Comment out merger hooks in gitattributes
Corrupt maps would have to be resolved in repo before hooks could be updated
* Revert "Whitespace changes"
This reverts commit afbdd1d844.
* Whitespace again minus example
* Gitignore example changelog
* Restore changelog merge setting
* Keep older dmi hook attribute until hooks can be updated
* update vscode settings too
* Renormalize remaining
* Revert "Gitignore example changelog"
This reverts commit de22ad375d.
* Attempt to normalize example.yml (and another file I guess)
* Try again
While I was investigating an unrelated bug relating to deployable ships, I noticed there was a compile bug with one of the deployable ships. This fixes that. Also adds a bit more power to an adminbus ship.
Added a new fantasy redgate map that consists of a fantasy town and a large dungeon beneath it.
Added a selection of fantasy props.
Added a variety of "magic" resprites of existing items. These are intended to be tech disguised as magic and have descriptions to hint at it, along with some papers on the map.
Added an alchemy system that creates potions in an alembic out of an ingredient and a base. If the ingredient and base match, an interesting potion is created, if they don't, a poor quality potion is created.
Added a new reagent that polymorphs the drinker into a random creature.
Added a chest version of crates.
Added wooden wall lockers.
Added random spawners for fantasy items, potions, ingredients and bases for mapping.
Added hedge and wooden fences.
Added an old fashioned resprite of the oven.
Added a cooking pot resprite of the microwave.
Added wall torches.
Added barrel version of water tanks, beer tanks, wine tanks, blood tanks and a kettle resprite of a coffee dispenser.
Added a wooden tub bath.
Added 19 new vore mobs: 2 Catslugs, 6 succubi, 1 cryptdrake, 4 vampires 5 peasants and a bat.
Moves the redgate on the tether and spices up the area around it!
Also removes all manually set d tags for wires across all of the main station maps, the talon, and the fuel depot. They PROBABLY still exist in some shuttles and stuff but I'm not going through literally every map file for it. >:O
... or am I...
Adds a new redgate map: A moving train. A long, linear map with two levels, all aboard a moving train. Has a few things to find and mobs to eat/get eaten by. lots of different rooms, mostly to vibe in. Very very deadly to fall off of, but has railings everywhere except one roof section.
Adds a new death step_trigger, which deletes the body of the person who steps on it and gives them a message about how they died. Also logs and messages the admins so that it can be tracked easily.
Adds a new subtype of ticket printer, which prints permits instead, only little pink tickets. Idea is for them to be used for train tickets if someone wanted to RP a train conductor, but made them broad so that they can be used for anything. Does not add the message to the end of round report, but does notify the staff when a ticket is produced to prevent abuse.
Added a new redgate islands map. This consists of two Z-levels: An ocean with a few islands to visit, many with vore mobs on them. An underwater Z-level with lots of things to find hidden around the ocean floor, a little more sparse on vore mobs.
Added a new underwater turf. Standing on this turf feeds you CO2 instead of air, suffocating you. It is a subset of water turfs, and therefore interacts with aquatic, which also allows you to breathe on these turfs. This does mean that you can use the "dive" ability of aquatic under the water too, but it can be treated as though you are swimming up above the sea floor.
Added a "diving" subset of the ocean turf, which allows you to dive down to the turf beneath it, or to swim up from below. Uses normal move up/down verbs.
Added a bunch of underwater flora.
Added a collapsed ships mast prop.
Added a new variation of Fake_Sun that applies a new underwater weather effect and has only one option for the colour and brightness.
Added a new "vorny" variation of the great white carp. This one is very hard to escape from and digests quickly, but is stunned if you manage to do so to give you a chance to flee.
Added a new water resistant and friendly hiveless hivebot called Harry.
Added a couple of creative commons 0 sound effects for the ocean and underwater areas.