Defines this proc so that it will work on every mob, then overrides it on living to work like normal. I'd use INFINITE but I have no idea what would happen if it tried to do math on it.
-Opie's orange goggles and Cameron's aesthetic science goggles.
-The orange goggles can also be worn on ear slot in order to have their up state above the hair layer.
@Yoshax noticed that the Energy Luger can do a retarded amount of damage
over its Energy Gun counterpart. The Energy Luger has 140% more shots on
all settings than the standard Energy Gun. The Energy Luger has the
potential to do 2.4x more damage. This is absurd, and not its intended
design. This was an oversight that occured during a recent rework of
Polaris energy guns and how batteries work.
I have three possible solutions. This is one of them.
A) Rebalance it to match the energy gun, including the ability to reload
it (requires a new sprite which I do not have).
B) Lock the battery, making it impossible to reload without a charge
station, but allow it to keep twice the capacity. (I'll fix the numbers
so it's exactly 2x the Egun capacity, not 2.4x)
C) Lock the battery, but remove the firing delay. **This is what I did
in this PR.**
Discuss the three solutions and decide what is best. Option A is not an
option without a sprite, though, so if anyone wants option A, make a
sprite.
-Yeah you should now be able to choose how you look.
-Especially benefitical for any character scaled to those atrociously fucked up deformation ranges.
-Can't really test it properly though due to the compile nature of the good ol' PIXEL_SCALE line in dm and my compy somehow forcing fuzzy on for some reason anyway. (my laptop's got the sharp mode tho)
-Kinda based on #1947 Go there for preview examples.
-Yeah you don't even get a single food bite worth of nutrition if your victim dies.
-This balances that some by giving severed organs an actual nutritional value instead of garbage treatment.
-Dead mobs now give 100 nutrition, dead mice only 20 as before.
-Broadened the scope of vulnerable food items for item friendly mode.
-Made severed organs give 20 nutrition per piece.
-If we get into this proc the victim is already dead and there's no need for a re-kill.
-Essentially the cause behind mouse carcasses screaming in the gut.
-Thing was calling the death proc for the already dead mob and the death proc is what contains the scream on mice.
-Added a new type of dedicated contamination proc for gurglestuffs.
-New gurglecontamination can have different outcomes depending on item.
-New soggy overlay with stink lines lmao.
-Also affects the items' name and flavor text until washed.
-Washable in regular sinks too.
-Affects a whole lot of more items than the phoron contamination with the ability of decontaminating without washing machine.
-Also made gurgled "holder" items (picked up mobs like mice, micros, and monkeys) drop their mob into the belly instead of just poofing out of existence with it.
-Also lowers the dead mob gain to the same tickdamage-to-corpsegurgle ratio as it is to humans because fuck getting 100% charge from a mere handful of mice.