PsiOmegaDelta
3fd28dd361
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
html/changelogs/.all_changelog.yml
2015-10-14 08:41:38 +02:00
PsiOmegaDelta
3fd172ee63
Merge pull request #11294 from Baystation12/master
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Dev-freeze
2015-10-14 08:40:03 +02:00
mwerezak
f245e41db2
Merge pull request #11287 from PsiOmegaDelta/151013-TopicFingerprints
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Changes how Topic() calls apply fingerprints.
2015-10-13 22:11:26 -04:00
Chinsky
8c8b5a34d3
Merge pull request #11288 from PsiOmegaDelta/151310-RandomBlob
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Blob spawn locations are now more random
2015-10-14 03:24:28 +03:00
PsiOmegaDelta
a19829e968
Merge pull request #11289 from Kearel/secRemoveMaster
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Pointed secret changes to master
2015-10-13 20:27:56 +02:00
Kearel
78956843a8
Pointed secret changes to master
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New gamemodes on dev will still need to be changed.
2015-10-13 12:30:52 -05:00
PsiOmegaDelta
3b5990121f
Blobs locations are now more random.
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Blobs now randomly pick a random turf without obstructions in maintenance, instead of from a pre-determined list of locations.
Blobs also now log their spawn location, which admins can use to jump to it.
Space vines and nuclear discs have been updated to use the same mechanics.
2015-10-13 18:49:55 +02:00
GinjaNinja32
c6f328159c
Merge pull request #11286 from PsiOmegaDelta/151013-SillyMistake
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Antag spawner now uses the starting location list...
2015-10-13 08:04:21 +01:00
PsiOmegaDelta
cfc01d053b
Changes how Topic() calls apply fingerprints.
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Now applies fingerprints if the user is adjacent to a physical object, otherwise applies a hidden fingerprint.
CouldUseTopic() is only called when a user has successfully interacted with an object interface/UI.
2015-10-13 08:56:20 +02:00
PsiOmegaDelta
f0244bc9e5
Antag spawner now uses the starting location list...
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..instead of the mob. Someone (might just maybe potentially be me, who knows) cleaned up the code a bit too quickly. Fixes #11284 .
2015-10-13 08:09:12 +02:00
Zuhayr
5dc6ff5da1
Merge pull request #11230 from PsiOmegaDelta/xenomorphs
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Xenomorph update
2015-10-13 08:31:27 +10:30
HarpyEagle
c0dc32d60c
If an antag could not be auto-spawned, the game rechecks in the minimum time.
2015-10-12 13:03:51 -04:00
HarpyEagle
241520f0bb
Cleans up autospawn, now uses existing code for selecting and choosing
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candidates. Adds more debug messages, and removes unused code.
2015-10-12 13:03:50 -04:00
Hubblenaut
1c8ec1a700
Fixes stack creation logic and return value
2015-10-11 22:02:05 +02:00
HarpyEagle
e381e2faf2
Fixes do_not_announce parameters not actually doing anything
2015-10-11 12:18:01 -04:00
HarpyEagle
c7afded12d
Cleans up calamity shuffle, makes sure antag types are selected in a random order for other game modes.
2015-10-11 12:18:01 -04:00
HarpyEagle
d715e0645f
Removes unused latejoin template list
2015-10-11 12:02:04 -04:00
HarpyEagle
43d5f2e3bd
Ensures leftover candidates and pending antags are cleared after finalizing
2015-10-11 11:39:26 -04:00
PsiOmegaDelta
27feb09a31
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/machinery/computer/computer.dm
html/changelogs/.all_changelog.yml
2015-10-11 17:37:01 +02:00
PsiOmegaDelta
38c6ba3a07
Code relocation.
2015-10-11 17:31:21 +02:00
HarpyEagle
dec0629fae
Renames latespawn() to be less confusing
2015-10-11 11:26:24 -04:00
PsiOmegaDelta
070ca0adea
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/items/weapons/tanks/tanks.dm
code/modules/holodeck/HolodeckControl.dm
code/modules/mob/living/carbon/breathe.dm
code/modules/mob/living/carbon/human/life.dm
code/setup.dm
2015-10-11 17:17:41 +02:00
SinTwo
ec58f7c705
TG_Port
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Conflicts:
code/game/objects/items/devices/radio/headset.dm
code/game/objects/items/weapons/shields.dm
code/game/objects/items/weapons/storage/backpack.dm
code/modules/clothing/head/helmet.dm
code/modules/clothing/suits/miscellaneous.dm
code/modules/clothing/under/accessories/accessory.dm
code/modules/mob/new_player/sprite_accessories.dm
icons/mob/back.dmi
icons/mob/head.dmi
icons/mob/mask.dmi
icons/obj/clothing/hats.dmi
polaris.dme
2015-10-11 00:58:26 -04:00
Neerti
24d9545790
Headset/shield issues.
2015-10-11 00:54:01 -04:00
Mark9013100
64ccad7790
Fixes #77
2015-10-11 00:45:27 -04:00
Mark9013100
a2c8e3ee10
Minor edits to the sec lockers
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Conflicts:
maps/colony-1.dmm
2015-10-11 00:45:22 -04:00
Mark9013100
1273a51f83
Merges f-card box and evidence bag box
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Conflicts:
code/game/objects/items/weapons/storage/boxes.dm
2015-10-11 00:41:46 -04:00
Datraen
d0bd6b8857
[BUG FIX] Wardrobe
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Socks are now able to be changed from the wardrobe
2015-10-11 00:40:54 -04:00
Mark9013100
fb1134a24b
Changes several helmets, fixes shields
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Conflicts:
code/game/objects/items/devices/radio/headset.dm
code/game/objects/items/weapons/shields.dm
code/modules/clothing/head/helmet.dm
icons/mob/head.dmi
icons/obj/clothing/hats.dmi
2015-10-11 00:39:38 -04:00
SinTwo
4129b95f4e
TG_PORT_fix 2
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Conflicts:
code/game/objects/structures/crates_lockers/closets/secure/security.dm
code/modules/clothing/suits/miscellaneous.dm
2015-10-11 00:36:50 -04:00
SinTwo
a2b24d64b7
TG_Port_2
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Conflicts:
code/game/objects/items/weapons/storage/backpack.dm
code/game/objects/structures/crates_lockers/closets/secure/security.dm
code/game/objects/structures/crates_lockers/closets/wardrobe.dm
code/modules/client/preferences_gear.dm
code/modules/clothing/under/accessories/accessory.dm
2015-10-11 00:36:13 -04:00
Mark9013100
1eab12fc26
Two minor edits to ERT equipment
2015-10-11 00:30:10 -04:00
Mark9013100
3cc7a77846
The detective colt can now be reskinned
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Conflicts:
code/modules/projectiles/guns/projectile/pistol.dm
2015-10-11 00:30:06 -04:00
Mark9013100
2d709e7862
Flares now spawn in sec lockers
2015-10-11 00:28:47 -04:00
Jon
9f2ec9c163
Adds three new hair flower pins - yellow, blue, and pink.
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All three have the same on-ear/head sprite as the current red hair flower pin, but a different in hand sprite.
The red flower pin should remain untouched and is still "hairflower", with the new colours being subtypes.
2015-10-11 00:26:54 -04:00
Neerti
6740dea5ad
Update Space Station 13 areas.dm
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Conflicts:
code/game/area/Space Station 13 areas.dm
2015-10-11 00:26:23 -04:00
Neerti
bbe8c336b2
Adds socks.
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Conflicts:
code/modules/client/preferences_savefile.dm
2015-10-11 00:13:33 -04:00
Neerti
e52a0ea332
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into sync_to_bay_10/10/2015
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Conflicts:
.travis.yml
code/game/gamemodes/changeling/changeling_powers.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/turfs/simulated.dm
code/global.dm
icons/misc/fullscreen.dmi
polaris.dme
2015-10-10 23:17:26 -04:00
Chinsky
debe69aa80
Merge pull request #11268 from PsiOmegaDelta/151010-LessHolographicHoloComputer
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Fixes #11263 .
2015-10-10 17:51:15 +03:00
PsiOmegaDelta
13b175c529
Merge remote-tracking branch 'upstream/dev' into xenomorphs
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Conflicts:
code/game/objects/effects/aliens.dm
code/game/objects/structures/lamarr_cage.dm
2015-10-10 12:05:36 +02:00
PsiOmegaDelta
fd3370c01f
Fixes #11263 .
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Now possible to use items other than emags on holodeck computers
Blobs no longer make computers lose their density state.
Holodeck computers can now be repaired (and built, but since they cannot be configured they'll be useless).
Fixes #11263 .
2015-10-10 10:11:48 +02:00
GinjaNinja32
d5928d9927
Merge pull request #11260 from mwerezak/ttv
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Fixes TTV Yield
2015-10-10 09:05:00 +01:00
HarpyEagle
6c3bbb9ee8
Updates changelog, fixes comment
2015-10-09 11:39:22 -04:00
HarpyEagle
63838b01d4
Updates preset TTV bombs, adds debug verb
2015-10-09 11:18:12 -04:00
Hubblenaut
ba19c28c33
Adds laundry basket
2015-10-09 17:03:41 +02:00
PsiOmegaDelta
4ca487e291
Merge pull request #10113 from mwerezak/wheredoesthepowercomefrom
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Makes newly fabricated power cells start uncharged
2015-10-09 12:42:22 +02:00
GinjaNinja32
ace1874f37
Merge pull request #11241 from Hubblenaut/light_replacer
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Amendments to light replacer
2015-10-09 11:35:13 +01:00
HarpyEagle
fa661f998f
TTV Refactor
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Ensures TTV icon update occurs properly and removes the need for sleep() by
updating tank Destroy() to account for TTVs. Collects duplicated code into
a transfer_valve/remove_tank() proc.
2015-10-08 23:26:05 -04:00
HarpyEagle
38775120d7
Updates mechfab
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Robolimb manufacturers are now handled specifically instead of assuming all
items follow the same constructor parameter rules.
2015-10-08 16:03:32 -04:00
PsiOmegaDelta
bd7c475fcc
Stack material use now depends on charge costs.
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This ensures one does not have to remember to set uses_charge equal to the length of the charge_cost list. Fixes #10943 .
2015-10-08 20:29:39 +02:00