-Adds neutral height/width changing body shape traits available for all, based on the polaris modifier traits. (tall/taller/short/shorter and fat/obese/thin/thinner) The height traits are mutually exclusive only with other height traits, same with width traits so you can be extra tall and extra wide at the same time.
-Makes our mob size_multiplier stuff compatible with icon_scale_x/y stuff.
-Brings back proper tile alignment and adequate space for character previews, which now also scale correctly, and properly preview sharp/fuzzy scaling effects and the body shape traits.
So I want the Clown pet and the mime pet under c_pet.dm to change to an icon picked from a list of available icons when smacked. I have no error, but it just doesn't work.
Hinkle, the Clown Pet, can be found in the Clown office in TrashMaint, north of the tram.
I'm not sure where exactly the code was pulling the default taur clipping state on the things that supposedly only had nulls, but this time they only pull those if they aren't nulls
- Tweaks the proc for Virgo uplink beacons to not give away information about traitors
- Removes the Void Cell from antag uplinks
- Adds a combat defibrillator for Mercenaries
- Adds the cabin shelter capsule to uplinks
- Adds some stuff for admin use of uplinks
- Fixes bug with adminspawn ERT job not getting PDAs
- Adds an admin command to set up an uplink on a character
- Fixes Retired Admin to work properly
- Splits off VORE's adminverb list for improved downstream support
- Fixes retired staff not being able to talk in staff chats
- Removes CMO and HoS Access from their respective shuttle consoles
- Adds emag_act to all shuttle consoles to gain access to them
- Guest Passes can now be set for 6 hours max
Looks like there was a special type of new and completely different in every code side aspect shield gen that was added for overmap ships, but for some reason that type was using the same dmi as the other type, and while at it, copletely replaced the sprite file rather than adding to it or using its own. Now it uses its own file and the old shieldgen got its original file back.