-Apart from ears basically everything is new.
-Full body markings updated as well.
-Added a dual colorable sergal tail.
-Added a new full body markings set that's basically just some simple body shading to make up for coloring induced contrast loss.
-Added a strip digest mode, that only gurgles the prey's gear instead.
-Various fixes and tweaks to earlier commits.
-Item/subitem handling is now the gut's job. Dying to gurgles still makes the prey drop their outer gear.
- in other words the initial gurgle loot drop now only drops the worn gear, leaving the contents for gut subitem stuffs.
-Added another exclusion after noticing tesh abilities hud thingy in the gut :v
-I swear there was something more.
-Foods give their nutriment content separately from their reagents.
-Reagent and nutriment gain from prey's snack stashes reduced to 0.3x in order to reduce unintended overdose risk.
-Gurgled prey drops all their loot, but the gut will still act on the stuff over time one by one.
-Instead of gurglin the items, it only gurgles foodstuffs.
-However once picked for handling, the nonfood items get contaminated if applicable. You probably shouldn't wear/use the gear someone just got digested in unwashed :v
-All of this is just commented out for an example in case the required var gets made into a trait/gurglemode.
-Gurgled items no longer drop their invisible pocket space holder thingies while dumping their contents.
-IDs and probably some other special items shouldn't randomly vanish now.
-Transfering contents from gut to another now also transfers their preserved status and cleans up the list entries from source gut.
-Ejection, single and complete, now properly clears the lists from ejected stuff.
-Some other cleanups yadda yadda.
-Added a commented example part hinting that the system is pretty much ready for a trait based item-weak gurgle option.
-All should be well now unless you try to gurgle a synth expecting a preserved brain on borgo gut right now. I just remembered I forgot to steal the posibrain yankage bits from the voreorgan code. Oh well it's not like you could've done that with the old code either :v