Commit Graph

1634 Commits

Author SHA1 Message Date
Cameron653
b7608f81e8 Fixes code up. 2017-07-13 17:12:46 -04:00
killer653
c736b6f824 Everything works except for the loadout spawn
Work on later.
2017-07-13 10:15:26 -04:00
Verkister
0c6cba9b49 stomp 2017-07-13 16:11:39 +03:00
Verkister
8a7246d86f More features!
-Made dual-color wagtails possible.
-Added extra color features to curltail(wag), vulptail(wag), stripeytail, tigertail(wag), ringtail, naga, lizardtaur, felinetaur.
-As with the wolftaur earlier, naga, lizard, and felinetaurs have dual-color versions as subtypes to prevent compatibility issues with custom taurs.
2017-07-13 16:02:02 +03:00
Verkister
1987b57549 Figured out why the saddlebags weren't working on the new taur. 2017-07-13 00:28:54 +03:00
Verkister
7cfdaac3f2 Caught a blooper while checking the diffs. 2017-07-13 00:25:05 +03:00
Verkister
84b994b2d7 Slight charstomization overhauls.
-Lined up and un-overlapped the setup previews. Also taurs can now fit into the frame and not be cropped in half.
-Unlocked the hidden and forgotten feature for secondary tail/taur colors.
-Currently the only enabled things are the colorable wolf tail and a new dual color wolftaur. The framework for more is ready for use though!
-Liberated ear coloring from the oppression of hair color.
-Disabled drake and otie taurs since they lack all gear compatibility :v
2017-07-13 00:20:02 +03:00
Spades
a349e389c2 Update custom_clothes_vr.dm 2017-07-12 13:06:39 -04:00
kcin2001
97a5269bfd Update custom_clothes_vr.dm 2017-07-12 02:04:27 -07:00
Verkister
ea0578c547 More stuff.
-Added one pixel to every wolf taursuit to match them with the earlier body tweak that smoothed out the 90 degree tail snap angle.
-Added a few bootleg raccoon marking bits.
-Ported otie taur by request sure why not.
-Probably forgot to list something here but it's past 3 am and me no feel like braining no more.
2017-07-12 03:23:20 +03:00
Verkister
b1be362c22 A bunch of markings stuff.
-Added a bunch of markings from my older citadel ones.(otie, cow, corvid)
-Ported over the colorable otie wagtail.
-Added ears for otie and cow, colorable and plain versions.
-Ported over my old citadel drake taur.
-Added a fixed _vr version of ponytail 6.
2017-07-12 01:13:15 +03:00
Verkister
57c54bb727 Slight oversight. 2017-07-11 19:33:37 +03:00
Spades
6434fa862d Update custom_clothes_vr.dm 2017-07-10 22:58:15 -04:00
kcin2001
612b5b94c3 minor changes as requested 2017-07-10 18:56:28 -07:00
Verkister
c5df5b7d99 Tiny overlook fix whoops.
-posibrains do get their individual move since the general loot moving now excludes organs for a reason. (that was such a horrible thing to witness with the loot drop before adding the exclusion lmao)
2017-07-11 00:15:03 +03:00
Verkister
592fd8d6bb pointless artifact removal 2017-07-11 00:08:38 +03:00
Verkister
8323f012ce ANTINUKE LOOTGURGLE UPDATE
-Managed to build a vore organ equivalent for the inventory gurgle tweaks I made for dogborg guts.
-This means that gurgled prey now drops their loot into the gut.
-After this, the loot in the gut will slowly gurgle away one item at a time, each giving a trace amount of nourishment, multiplied by the item size.
-All the loot will show up in vore panel. However you need to be bashing refresh to see the progress in real time.
-The forbidden/important items list should still work.
-Not so sure about televore beacons tho. Better keep those in with hold mode and pop em out when you go for gurgles :v
2017-07-10 23:56:52 +03:00
kcin2001
e706cd80f0 adds a description to the undercoat 2017-07-09 22:18:01 -07:00
kcin2001
2b6e33df2e new tesh items - code edition 2017-07-09 21:58:04 -07:00
killer653
c4a2caba2e Duplicate of #1799 2017-07-05 12:07:21 -04:00
killer653
c97ded0da9 Adds in Icowom's custom items
Resolves #1695
2017-07-02 03:21:48 -04:00
Spades
87fa10e48e Merge pull request #1794 from Cyantime/koi
Improves koi
2017-07-02 02:29:57 -04:00
Spades
08704251b2 Merge pull request #1793 from VOREStation/guns
Dakka Dakka
2017-07-02 02:29:46 -04:00
Spades
7aa6ab1ff8 Merge pull request #1788 from Cyantime/transferrefactor
Splits some things into seperate procs
2017-07-02 02:20:39 -04:00
Cyantime
1a7e8a9878 koi upgrades 2017-07-01 15:07:07 -04:00
Spades
3db35eb684 Dakka Dakka
- Removed gun_vr judge, Polaris has one now.
- Removed vorestation m44 mags, Polaris has those now.
- Removed detective's .44 magnum because NO YOU CANNOT HAVE A FUCKING
MAGNUM
- Corrected inconsistent naming of .44 speedloaders
- Corrected inconsistent naming of .357 speedloaders
- Fixed broken calibers for .357 stuff to be consistent with upcoming
Polaris sync.
2017-06-30 22:42:08 -04:00
Cameron653
1a9546f8ab Merge pull request #1740 from Cameron653/master
Adds Rosey's fluffy tails
2017-06-29 19:09:34 -04:00
Cyantime
ba114dcf7a transfer&taste procs 2017-06-27 16:23:00 -04:00
Cyantime
a8e2cd5214 Enables %pred and %prey macros in full belly examine text 2017-06-23 11:47:01 -04:00
Spades
3bbc518978 Merge pull request #1752 from VOREStation/aro-nonlethals
KHI-102b "NSFW" Handgun
2017-06-20 01:21:12 -04:00
Arokha Sieyes
bd39011ab4 NSFW Gun
Also fixes slidey walls at centcom, gives the ERT commander a NSFW with stun, xray, lethal, and net. Gives deathsquad a full NSFW kit (including 'final option' ammo), replaces my own fluff Hunter with a NSFW with stun and net (so, same as the hunter, but that sprite is so badass I can't help it), and fixes a typo on my permit while I'm on there (KIN isn't a thing, KHI is).
2017-06-17 15:44:52 -04:00
killer653
fd7020b8f5 Fixes suffocation when eaten
Credit to Shadow Larkens for fix
2017-06-16 15:17:43 -04:00
Arokha Sieyes
b1aeba9281 Persistent size between rounds
Allows your size to save at the end of each round. Get shrank'd or enbiggened? Now you can stay tiny between rounds if you like that consistency.

Don't want that? Just turn it off on the VORE tab. Accidentally left it on, and got saved? Just change your size to what you want in the character setup (and turn off saving it, too).
2017-06-16 09:41:34 -04:00
Arokha Sieyes
4419d5dc9c Merge pull request #1734 from VOREStation/chemsmoke-fix
Fixes objects using walk_to() not being able to be garbage collected.
2017-06-15 19:12:16 -04:00
Leshana
f60c024b2a Fixes objects using walk_to() not being able to be garbage collected.
* Okay evidently walk_to(A, B) doesn't stop when A reaches B, but keeps running in the background forever until it is manually canceled!  Therefore in order to be garbage collected, we must cancel walking on any object that might have initiated it.
* Fixes this on chemsmoke, spiders, and aiholos.
* The same story applies to walk_towards; fixed for dust, meteors and immovablerod, and also to walk_away; fixed for flashbangs.
* Also fixed chemsmoke actually getting qdeled at the right time.
2017-06-15 18:46:39 -04:00
Arokha Sieyes
7815c66ee2 Merge pull request #1731 from VOREStation/reagent-investigate
Fix the null reagents issue caused by recursive absorbtion.
2017-06-15 18:40:44 -04:00
killer653
568f62aa9b Adds fluffy tails
http://forum.vore-station.net/viewtopic.php?f=26&t=993
3 5 7 9
2017-06-15 15:54:22 -04:00
Arokha Sieyes
6e5c63d3a5 Changes protector sprite, adds flashlight 2017-06-13 21:39:46 -04:00
Leshana
cf37ea5728 Fix the null reagents issue caused by recursive absorbtion.
* When A absorbs B,  and then C absorbs A,  B's reagents are not updated, left in limbo.   They end up being hard-del'd and B has null reatents.
* This is fixed, but a least for now absorbing people will do a one time reagents mixing only, you can't share the same instances.
* Also fixed digestion gaining the pred half the prey's reagents too.
2017-06-13 19:58:57 -04:00
Arokha Sieyes
557d685025 Individual-files some more complicated guns and ammo
We should probably do this from now on. Keeps things organized.
2017-06-13 15:07:19 -04:00
Arokha Sieyes
f98432a113 Adds 3 new guns
* KHI-98a 'Protector'
* MPA6 'Sickshot'
* PML9 'Pummeler'

The Protector is an energy gun that can't be fired on lethal on code green, so it's considered safe for sec to carry regularly, and has a slightly enhanced stun over tasers and normal eguns. It also features a DNA lock that allows one to secure the gun to themselves. An emag can disable both the security level lock and clear DNA.

The Sickshot is a stun weapon in handheld form, that induces nausea and vomiting. It has a chance to make predators vomit out prey (regardless of belly) and tends to cause confusion and nausea. It does cause slight burns from the hypersonic frequency sound it uses, but nothing serious or potentially lethal.

The Pummeler is a 'bass cannon' essentially that fires a huge sound wave, tossing the target away from you. It may or may not knock them down, depending on your luck, but it will definitely push them away, and potentially over a railing or wherever you wanted to put them.
2017-06-13 15:06:43 -04:00
Arokha Sieyes
671b1c27dd Merge pull request #1718 from VOREStation/aro-absorbfix
Absorbing makes people invincible
2017-06-12 10:35:40 -04:00
Arokha Sieyes
425850f8c5 Absorbing makes people invincible
Fix, Part 2, Second Edition.

Funny, these have to be in the opposite order, becasue the type of bloodstr is the correct one and doesn't match reagents. Whoever thought of that is just the most amazing person.
2017-06-12 10:13:25 -04:00
Arokha Sieyes
599474a062 Makes people's fluff IDs get account numbers
Takes it from the user's mindddd.
2017-06-12 10:07:18 -04:00
Arokha Sieyes
0fb86b108f Merge pull request #1701 from VOREStation/aro-vorecleanup
Clean up last few verbs in Vore panel
2017-06-11 17:53:38 -04:00
Arokha Sieyes
ac8bd1c69d Clean up last few verbs in Vore panel
AI, and simple animals
2017-06-11 15:01:29 -04:00
Arokha Sieyes
da78624bc1 Merge pull request #1667 from SpoopyLizz/master
Added colored eggs and did some minor tweaks.
2017-06-11 14:40:31 -04:00
Arokha Sieyes
93888221b2 Merge pull request #1690 from VOREStation/polaris-sync-gc
tg Garbage Subsystem
2017-06-11 14:39:30 -04:00
InterroLouis
8cefd8f702 Update custom_guns_vr.dm 2017-06-11 11:45:00 -04:00
Leshana
e644dbe18a Destroy() cleanups in VOREStation code
* Remove remaining hard del()'s in our code.
* Replace deleted() and gcDestroyed with QDELETED macro.
* Fix some strange calls directly to Del() (capital D)
* Make Destroy() return qdel hints.
* Make a few of the Destroy()'s more comprehensive in cleaning up references.
* In edited Destroy() procs, converted to use qdel_null and qdel_null_list macros when possible for pretty code.
* Removed unused variable `sleevecard`
2017-06-10 22:44:03 -04:00