Replaced some attack() overrides with apply_hit_effect() or other attack
procs where appropriate.
Removed the attack() override from reagent_containers.
Conflicts:
code/game/objects/items/weapons/clown_items.dm
code/game/objects/items/weapons/material/kitchen.dm
code/game/objects/items/weapons/stunbaton.dm
code/modules/mob/living/carbon/human/human_defense.dm
code/modules/mob/living/carbon/human/species/xenomorphs/alien_facehugger.dm
code/modules/mob/living/simple_animal/friendly/spiderbot.dm
code/modules/mob/living/simple_animal/simple_animal.dm
Refactors and cleans up item_attack.dm and related mob attack code
Conflicts:
code/_onclick/item_attack.dm
code/game/objects/items.dm
code/modules/mob/living/bot/bot.dm
code/modules/mob/living/carbon/human/human_defense.dm
code/modules/mob/living/living_defense.dm
code/modules/mob/living/simple_animal/simple_animal.dm
- Transition to using kilowatts and kilowatt hours
- Adds an input load bar with value
- SMES charge rate and coil capacities slightly adjusted for using
kilowatt units
Evidence bags should no longer start empty.
Reduces maximum width for the inventory background slightly.
Makes a new, slimmer to close the inventory. This and the maximum width reduction mean the inventory should never overlap with other UI buttons.
Adds a verb used by humanoid mobs that have mechanical eyes, which allows them to pick a new color, and have it applied instantly.
Adds some helper functions, specifically hex2rgb(), to convert hexadecimal colors to a list of numbers for r, g, and b.
Manually ports https://github.com/Baystation12/Baystation12/pull/12614 's fix to not make examining trigger the autofire.
The toggle to shoot if the target talks on the radio defaults to off.
The aim intent icon now updates when clicked.
* Adds Departmental Ponchos
* Adds /roles to path in loadout
* Adds /roles to path for ponchos
* Added typesof(.../roles)
* Removes unneeded paranthesis
* Removes Armor Values
Removes armor values because fuck this shit, I just want this to get merged.