* begone accursed beast
* cleanup and notes
* screen object fix
* varset clear
* don't raw send sounds, spark on door sound, pain hallucination
* lengthen this a bit
* more pain messages, become jittery
* note
* lets clean that up to
* Revert "lets clean that up to"
This reverts commit 2409e41870.
* cleanup and define
* use accessors
* death isn't working so have toxins instead, it's scarier
* don't actually clean these up, because of how xenochi works
* additional protection
* hunger joke
* Use get_component instead of a cache
* empty scope removed
* Updated xenochi code to use hallu component
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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* some small things
* .
* clean this up
* potentially fix nulls in player list
* .
* Fixes
* Update machine_stacking.dm
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Co-authored-by: C.L. <killer65311@gmail.com>
* fixes micro footsteppy runtimes!!
* didn't know that was a function!
* hopefully better? no more runtimes at least
* saving these for later
* don't need this..
* Update footstep.dm
* Update footstep.dm
* prioritize snek sounds above anything
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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Establish base working new_player tgui
* Tweak to fit virgo
* .
* fix that
* split that
* no as import
* clean up old code
* .
* .
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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Allow engineers and chief engineers (not atmos techs) to see wire descriptions
* Oh I guess we already had that
* Add a way for admins to disable wire descriptions
* insanity
- Crawling
- Recursive Listeners
- Global Conversion to GLOB.
- Sound channels (and sound (but not looping sound yet))
- Species and gender specific sounds
- Admin proc to enable vore antag on a target
- Dying by being crushed inside of shoes now enables your vore_death flag
- *pain emote
- RNG Spaceslipping removed
- Selecting the groin with help intent will do a bellyrub on the target
- Xenochimera get lick wounds
- Wolves now get stomachs (and stomach overlays)
- Proper vantag handling
- Staff exiting will now notify staff
- Modular computers get a power on sound now
GET IN THERE
* whoops forgot to give it to mobs
* Bellyrubbing is now an emote
* Update vorestation.dme
* some small edits
actually gives voice freq a valid starting selection
makes the default voice less jarring
* Update atoms_movable.dm
* Update atoms_movable.dm
* Berserker PSG
* Makes PSGs more acquirable.
- Makes PSGs more acquirable
- Standardizes the PSG names (PSG Variant-XXX)
- Adds the PSG-BIO to the CMO's locker and CMO supply crate(Just reduces toxin/oxygen/clone attack damage taken)
- Adds the PSG-Melee to the Pathfinder locker
- Adds the PSG-BIO to the Pathfinder Medic locker
- Adds the PSG-S to HoS locker (and HoS supply pack)
- Makes it so the Exploration shield pack has a melee and upgraded mining (mob combat) PSG
* Initial Port of tg's tgui 2.0
* initial
* first UI fixes
* fix retro theme
* rd console
* wiki theme
* better tgui say handling
* Ui scaling port
* smaller gap
* guh
* reset subcats on main cat change
* blink a bit later
* tofixed
* fixed
* currently not fully supported
* increase that
* fix powermonitor chart
* typescript up
* tgui core up
* Axes unused 'paused' variable from projectile code
* Remove TGUI in scrubber init
Moves it to only happen when a user interacts with it.
* Ghostpod tgui input from init -> LateInit
Ghost query REQUIRES a tgui input. It can't be fixed on that level.
Ghost pods however created a ghost query when spawned if they are NOT mapspawn. This means it can only be moved to lateinit, as far as I can see
* Moves borer ghost query from init to lateinit
* Better mob chasing. Gets rid of sleep in mob chasing
Moves Noodle's and Ian's snack tracking var to base /simple_mob
Moves Noodle's and Ian's tracking process from a individual proc of each to /simple_mob
Moves the sleeps out from the tracking proc and makes it a repeating timer.
Noodle now gets nutrition when you feed him.
* Moves blob query to lateinit
Once again, blob HAS to do a ghost query when it's created.
Ghost query will ALWAYS make a tgui window.
* No sleep in cyborg code
Moves pick_module() from /init on robot_module to /LateInit on /robot
photo showing it popped up the module select when I spawned in as a borg: https://i.imgur.com/5rGbqIR.png
* Moves AI controlled human's 'death' proc to LateInitialize
* Moves Corpse's processing from Init to LateInit
death() has a LOT that happens inside of it.
* Let's actually make it lateload on the human itself
* In case we don't want to auto kill ai controlled mobs
* Fixes death() some more
- Protean blobs will ALWAYS have a humanform, so that segment of code was unused.
- Makes the bulk of the exit VR section in a new perform_exit() proc
- Gets rid of the WIP proof of concept hack in there.
* whoops duplicate
* We will ALWAYS have a humanform. ALWAYS.
The server will CRASH if we do not.
* get rid of this...
* Makes corpsespawn work better
* more VR stuff
* No suspending the whole machines subsystem
* avatar
* as anything
* u2
* nolist
* forgot this one
* fix
* VR fix
Fixes an oversight with VR sleepers
* player initiated
* OVERSIGHT
* Update borer.dm
OF course WE DON'T have a mind, we're a GHOST.
Fixes borer spawning
* this was unused
no
* Resizing & better runechat
Sprite decals also adjusted. Now get generated BEFORE tummies, so they don't overlay over stomachs.
* no world
* Update resize_vr.dm
* else
* n dent
* Update resize_vr.dm
* always allow 100% size
* no breaking the cap without admin intervention
* allows soulcatcher import and export
* .
* vore pref transfer to define
* order them
* fix button issue on tgpanel
* Update vore_prefs.dm
* Update VorePanelExportSoulcatcherString.tsx
* Makes VR not crash the server
- Makes mouse rays no longer crash the server under certain circumstances
- Makes VR pods no longer crash the server (Method #1)
- Makes VR pods no longer crash the server (Method #2)
- I think there was a third method to crash the server with VR pods. That got fixed too. If it existed.
- Updates TF and makes it no longer cause runtimes & crashes.
- Makes it so you can no longer repeatedly spawn in VR and clog up the server with hundreds of yourself (humanoids are expensive!)
- Adds a greyscale effect for reconverting TF rays
- Added a toggle for VR pods to spawn people with clothing or not
- Ghosts now have a button to enter the VR space if it's spawned in!
- Ghosts can now enter VR if it's spawned in!
- Adds the ability to TF into different creatures while in VR
* turfs
* moving stuff around
also small drippy fix while at it
* shhhh
* Update ar_console.dm
* tinytin plush
* missing var
* Fixes plushie speech. Plushies now speak to you. Cutely.
qol: Goes through and gives plushies speech bubbles pertaining to what they are.
fix: Fixes it so plushies now properly speak.
qol: Makes it so any interaction with plushies will play their phrase, NOT just disarm-intenting them (This was never made clear that disarm intent makes them speak.)
code: Gets rid of a few non-existent base paths by converting one of the paths into the base one. (plushy/therapy & plushies/squid)
fix: Fixes the toaster from having the sus plushie sound.
code: Changed some timers that were calling a proc that just set a var to false. Instead, we now use a varset_callback timer there.
* we are not the danger
* No name stealing.
* comment
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Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
* Fixes some runtimes
* typo
* No more infinite mannequins
* crash
* More runtime fixes and pressure fling
Makes it so you can unwrench pipes that are pressurized, at the cost of being flung back from the pipe. Higher pressure = longer distance and faster.
* Fixes a memory leak and a bug
* Admin ranks update
* Permissions fix
* One missing thing
* Further rework to make database also fully work
* Adds admin rank bitflag calculator to tools
* ZA WARUDO
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Co-authored-by: C.L. <killer65311@gmail.com>
* veymed voidsuit tweaks
* deconflict
adds the teshhood
* these were removed
* Fixes sergal
* Fixes altevian. Gives them the taj base sprites
* Fixes akula head
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Co-authored-by: C.L. <killer65311@gmail.com>
* Mail
* Updoot
* Stuffs
* Updoot
* oops
* Change
* usr + span_notice
* fix
* Forgot the gelatin :(
* MORE gelatin
* Proper Gelatin :)
* Gelatin shall not be a juice
* And gives it an ID of course
* deconf
* adds the missing worn sprites
* enables this since guti's pr gets merged
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Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
Co-authored-by: C.L. <killer65311@gmail.com>
* some more new to init
* rigs
* rigs
* intellisense moment
* telcoms and landmarks
* fix that as well
* some more minor things
* re add missing message
* fix trash eating...
* up ports inCorp and proximity handling
* anim size
* bullets no longer hit shadekin
* fix throwing and clicking
* use the proc
* and add the proc
* .
* No moving when you can't move
* fixes portal runtime
* No bonk when throwing at incorporeal entities
* MAR
- I coded in picking yourself up years ago and someone broke it (by adding a lying check). This unbreaks it. Additionally, picking yourself up was made immediate instead of a 0.5 delay since before hitting the U key was slow and doing it this way was quicker. That's not the case anymore.
- Makes attack_hand not happen if the person is incorporeal
- Makes you not contract touch spread viruses when you click one someone and don't do an interaction (you will now always do an interaction)
- Makes it so you can't mousedrop items while phased.
* no more spreading viruses while phased / to phased
* F
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Co-authored-by: C.L. <killer65311@gmail.com>