Adds a new redgate map: Hotsprings! It's a large snowy map, most of which is a fairly empty snowfield. However, there are a few buildings dotted around, and in the top corner, there are some cosy hotsprings to enjoy. There are few fun hidden things to find too, along with some toys. Be warned, the place is pretty cold.
Also adds warm rocks! These are just simple rocks that do not allow atmos to pass through, like a atmos retention field. They're basically just for mapping to separate warm areas from cold ones without atmos messing it up, and they're used here to make the hotsprings work.
Also, just a warning, this removes the commenting out of the other redgate maps from the stellar delight defines file, bringing them all back into rotation. I assume this will be happening when this map is merged, so I thought it'd be easier to just do it here.
Adjusts some types to tidy up the mob list. Put some of the mobs that can vore under the vore tab, removed the clown mobs from /mobs_monsters because they were the only thing in there, so there wasn't really any point in hiding them a level deeper, and generally looked for subtypes that didn't have anything in them, and commented those out. Did you know that telesci is supposed to have a chance to spawn hostile mobs if you mess up? It's true! I may or may not have fixed it, I don't play telesci, but it uses a path that actually has mobs in it now.
Fixes unreported bug where survivor pods would not send a query.
This was caused due to imperfect fix to inability to opt out from it for the round.
tweak(survivorpod): Makes it clear when the pod was clicked on
Does this by making a visible_message when clicked and changing its description
Replacing the ghetto snowflake xenomorph egg with a ghost pod, for ease of use and for streamlining purposes. Tweaks a few xenomorph things in the process.
The mob cooldown thing from upstream made everything with a positive number in the variable be ultra slow. I'm not sure how it was that the variable was broken previously considering that the higher the number was the slower things went, but now it's ultra slow or nothing! cringe.
Adjusts some of the mobs I've made that are supposed to not be slow to still not be slow, as well as touches up a couple of things with squirrels