Commit Graph

996 Commits

Author SHA1 Message Date
SatinIsle
7c5f21c166 Updates to fantasy redgate
Added a room with a bigger vampire and good fantasy loot behind a locked door that can only be opened with a newly hidden key. Alongside a few turfs, mob and spawner to support this.

Fixed https://github.com/VOREStation/VOREStation/issues/15416 by adding sprites to open dungeon walls, other sprite fix was in a previous PR.

Added a note at the entrance of the redgate asking people to not bring weapons home.
2023-09-24 13:12:31 +01:00
SatinIsle
0c39b8b7d8 Fantasy redgate map
Added a new fantasy redgate map that consists of a fantasy town and a large dungeon beneath it.

Added a selection of fantasy props.

Added a variety of "magic" resprites of existing items. These are intended to be tech disguised as magic and have descriptions to hint at it, along with some papers on the map.

Added an alchemy system that creates potions in an alembic out of an ingredient and a base. If the ingredient and base match, an interesting potion is created, if they don't, a poor quality potion is created.

Added a new reagent that polymorphs the drinker into a random creature.

Added a chest version of crates.

Added wooden wall lockers.

Added random spawners for fantasy items, potions, ingredients and bases for mapping.

Added hedge and wooden fences.

Added an old fashioned resprite of the oven.

Added a cooking pot resprite of the microwave.

Added wall torches.

Added barrel version of water tanks, beer tanks, wine tanks, blood tanks and a kettle resprite of a coffee dispenser.

Added a wooden tub bath.

Added 19 new vore mobs: 2 Catslugs, 6 succubi, 1 cryptdrake, 4 vampires 5 peasants and a bat.
2023-09-22 21:44:22 +01:00
SatinIsle
ee1baecdba New redgate Islands map
Added a new redgate islands map. This consists of two Z-levels: An ocean with a few islands to visit, many with vore mobs on them. An underwater Z-level with lots of things to find hidden around the ocean floor, a little more sparse on vore mobs.

Added a new underwater turf. Standing on this turf feeds you CO2 instead of air, suffocating you. It is a subset of water turfs, and therefore interacts with aquatic, which also allows you to breathe on these turfs. This does mean that you can use the "dive" ability of aquatic under the water too, but it can be treated as though you are swimming up above the sea floor.

Added a "diving" subset of the ocean turf, which allows you to dive down to the turf beneath it, or to swim up from below. Uses normal move up/down verbs.

Added a bunch of underwater flora.

Added a collapsed ships mast prop.

Added a new variation of Fake_Sun that applies a new underwater weather effect and has only one option for the colour and brightness.

Added a new "vorny" variation of the great white carp. This one is very hard to escape from and digests quickly, but is stunned if you manage to do so to give you a chance to flee.

Added a new water resistant and friendly hiveless hivebot called Harry.

Added a couple of creative commons 0 sound effects for the ocean and underwater areas.
2023-08-30 14:51:00 +01:00
SatinIsle
34c9953d75 Rain City
Adds a new redgate map: Rain City. This map is a single Z-level, but very very dense, with close to 70 buildinds, most of which are unique (about 18 of them are homes, the rest are all different). It has a LOT of randomly generated loot. Alley ways have random vore mobs, whilst buildings and streets have a variety of preset ones. Makes use of the new fake_sun weather feature to have it raining outside.

In addition to this, it also adds a whole bunch of neon signs, and coloured bulbs to go with them.

It also adds a new darker pavement type called City Slab, a new road turf and dashed line decals to mark the road.
2023-08-22 21:53:41 +01:00
VerySoft
5357972b74 Final 2023-08-03 22:42:34 -04:00
VerySoft
56c4ac5a9b 510 2023-07-27 05:11:06 -04:00
VerySoft
1be458b0e0 BIRTH 2023-07-07 08:08:06 -04:00
VerySoft
4628e467c2 Tweaks and tidying
Adjusts some types to tidy up the mob list. Put some of the mobs that can vore under the vore tab, removed the clown mobs from /mobs_monsters because they were the only thing in there, so there wasn't really any point in hiding them a level deeper, and generally looked for subtypes that didn't have anything in them, and commented those out. Did you know that telesci is supposed to have a chance to spawn hostile mobs if you mess up? It's true! I may or may not have fixed it, I don't play telesci, but it uses a path that actually has mobs in it now.
2023-07-03 02:09:51 -04:00
Youtubeboy139
4eccc48cb7 Additional Decals for Mapping 2023-06-21 19:53:00 -04:00
Heroman3003
2b4eb3ffc8 Merge pull request #14989 from Runa-Dacino/climbing
Implements Climbing
2023-06-22 05:21:45 +10:00
Selis
271ff9408f Spell Fixes 2023-06-18 12:47:36 +02:00
Runa Dacino
83f7e90b8e Implements Wall Climbing
* Adds new turf/simulated proc: climb_wall
* * Anyone can attempt this by standing next to wall
* * Untrained have chance to fall
* * Trained dont fall unless interrupted
* * Speed varies wildly depending on gear & skills
* * * Takes lowest climb_delay, multiplies 5 by it
* * * Depending on tresholds, may add 10/5 seconds on top (>1.25, >1.0)
* * Gear can enable even rookies to climb. Simplemobs cant use gear
* * Except scugs. They can specifically use their spears to climb, leaving it behind
* Adds new turf/simulated var: climbable
* * solidrock, /mineral/cave have climbable set to true
* Adds new turf/simulated logic for init, examine() and a yet-unused proc
* * proc toggle_climbability allows turning walls climbable. Useful for GMs!
* * Could also later implement a tool to turn walls climbable when used using it.
* Adds new mob/living vars, can_climb and climbing_delay
* * These are for handling silicons and simple mobs
* Adds new species vars, can_climb and climbing_delay
* * These are for human mobs
* climbing_delay defaults to 1.5
* * Tajara have it at 1.25
* * Vassalian have it at 1
* * Scugs got it at 2.0, reduced to 0.75 when using spear
* New traits: climber; climber, professional; climber, master
* * Cost 0, 1, 2 pts as positive trait respectively
* * Enable safe climbing, reduce delay to 1.25, 1.0 respectively
* moves rock_climber from shoes to items define
* Adds new item var, climbing_delay set at 1
2023-06-08 00:44:27 +02:00
Casey
1bad31fe38 Merge pull request #14676 from Very-Soft/squirrel
Mob tweaks and fixes
2023-03-18 16:55:27 -04:00
Cyantime
7f1ccc8272 Allows quickreplace of flooring types that use nonstandard plating 2023-03-14 01:26:54 -04:00
VerySoft
ef269b3186 Mob tweaks and fixes
The mob cooldown thing from upstream made everything with a positive number in the variable be ultra slow. I'm not sure how it was that the variable was broken previously considering that the higher the number was the slower things went, but now it's ultra slow or nothing! cringe.

Adjusts some of the mobs I've made that are supposed to not be slow to still not be slow, as well as touches up a couple of things with squirrels
2023-03-13 14:37:22 -04:00
Heroman3003
21acee71bf Merge pull request #14551 from VOREStation/upstream-merge-8962
[MIRROR] /tg/ era language pass
2023-03-13 15:23:34 +10:00
Heroman3003
6eac63344b Update flooring.dm 2023-03-13 15:06:36 +10:00
Cerebulon
19715ab471 /tg/ era language pass 2023-02-25 02:34:24 -05:00
Runa Dacino
41c5f2279d Creates a new POI for debris field 2023-02-24 15:12:12 +01:00
VerySoft
985fe881cb Misc fixes
While I was working on kobs I fixed and tweaked a whole bunch of little things. I figured even then that I should separate the fixes, but I never got around to it

Now I have~
2023-02-17 13:46:02 -05:00
VerySoft
54ee969305 bees and things 2023-02-17 01:44:22 -05:00
VerySoft
0a09880fd8 fixes RP seasonal subtypes and adds seasonal water 2023-01-08 14:32:52 -05:00
VerySoft
5a3d0aa09b This too 2023-01-03 17:01:55 -05:00
VerySoft
493c8edb79 Round 2 2022-12-30 23:45:11 -05:00
VerySoft
8529b42dfc Brings Seasons to RP! 2022-12-30 22:23:17 -05:00
Casey
6eacab6772 Merge pull request #13926 from Very-Soft/attheend
Time for Seasons
2022-12-30 16:08:58 -05:00
VerySoft
cdca99b54e last one? 2022-12-30 15:58:48 -05:00
VerySoft
43add3bdb3 wow! I think it's done 2022-12-30 14:40:34 -05:00
VerySoft
f409384581 wawo 2022-12-30 13:45:39 -05:00
VerySoft
864ef313f3 A liddol update 2022-12-30 10:58:41 -05:00
Atermonera
d950e35905 Greenjoe12345/xmas2022 2022-12-13 22:02:58 -05:00
Heroman3003
f81aa61203 Revert "[MIRROR] Nudges sif's resting temperature" 2022-10-29 17:25:37 +10:00
Spookerton
ca18f17b86 Merge pull request #8784 from Atermonera/fix_sif_temps
Nudges sif's resting temperature
2022-10-24 17:21:49 -04:00
VerySoft
40088f7153 Time for Seasons 2022-10-16 16:48:40 -04:00
Killian
33efd08ddb talon, vb, and typhon fixes 2022-10-12 13:25:58 +01:00
C.L
e8b88fccd7 Makes flight make more sense.
- Makes flight let you fly over snow
- Makes flight let you fly over water
- Makes flight let you fly over leeches
- Makes flight let you fly off cliffs
- Makes flight let you fly over mines. (I'm not sure. This shouldn't really ever happen anyways since mines aren't generally in use. If it's a problem I can just remove it.)
2022-10-06 01:22:53 -04:00
Heroman
fdfd419009 Fixes conk rete walls 2022-09-23 21:34:49 +10:00
C.L
84181ef54e Release Bugfixes and changes (MERGE BEFORE RELEASE) (#13787)
* Add bricks

* Fixes concrete icon spawning.

Polaris uses a different system for spawning turfs than we do. This fixes a bug with concrete spawning.

* Makes it so you have to load PB in a cryo beaker.

Instead of getting it for free.

* no you don't get free reinforcement

* Concrete can make concrete flooring

* Adds concrete tiles. Fixes spawning

* Being plating is boring. Let's make it a floor.

* Able to remove it.

* Allows fun. Fixes infinite tiles.

* Adds Polaris Gun Sprites

- Allows for easier ports.
- Fixes the semi-automatic-shotgun

* Adds the PSGs - Tether. Fixes the sprite in DreamMaker.

- Adds a PSG to the security EVA (Security players mentioned doing this instead of armory, and it makes sense.)
- Adds a PSG to mining equipment room.

* Adds PSGs to SD

- Adds PSG to Security EVA
- Adds PSG to Mining

* Adds PSGs to GB

- Adds PSG to Groundbase Mining
- Adds PSG to Groundbase Security EVA

* Makes the PSG the actual mining version
2022-09-23 01:01:24 -04:00
VirgoBot
1a8f1760fa [MIRROR] conk rete (ABLE TO BE MERGED) (#13467)
* conk rete

* Update flooring_premade.dm

* Update wall_types.dm

* Update _materials.dm

* Update plasteel.dm

* Update steel.dm

* Update stone.dm

* Update stone.dm

* Update instant.dm

* Update plasteel.dm

* Fixes map changes

Co-authored-by: Greenjoe12345 <33647525+Greenjoe12345@users.noreply.github.com>
Co-authored-by: C.L <killer65311@gmail.com>
2022-09-22 21:03:19 -04:00
C.L
1bf06a09cb Lighting Underlay Stacking Fix
Ported from Chomp. From https://github.com/CHOMPStation2/CHOMPStation2/pull/3072

Fixes what https://github.com/VOREStation/VOREStation/pull/11718 was attempting to fix.

Return 0 would add a blank value to a LIST and there was no GC for it. Nothing else seems adversely affected by this change to remove the 0 and just have it return.
2022-09-21 17:27:28 -04:00
Novacat
1aa4c73e8d Revert "[MIRROR] /atom New() => Initialize() [MDB IGNORE]" 2022-08-27 08:49:56 -04:00
MistakeNot4892
d717a4b50a Merge branch 'master' of https://github.com/VOREStation/VOREStation into upstream-merge-8298 2022-08-25 14:26:20 +10:00
MistakeNot4892
a37e070121 Minor slip() refactor to use slip_dist argument consistently and avoid sleeping in Entered(). 2022-08-25 14:16:54 +10:00
klaasjared
e410047ff8 Conflict Fix 2022-06-30 19:45:03 -04:00
ItsSelis
1bc2dff2f1 Merge branch 'master' of https://github.com/VOREStation/VOREStation into tgui-input-conversions 2022-06-19 12:22:34 +02:00
ItsSelis
af64bcf406 More Input Conversion 2022-06-19 12:21:51 +02:00
Heroman
8e1b2e6ea1 Adds Happy carpet 2022-06-19 11:53:23 +10:00
Casey
0f7ef0cce1 Merge pull request #12800 from VOREStation/upstream-merge-8556
[MIRROR] Adds Some More Decorative Flooring Types
2022-06-18 20:44:13 -04:00
VerySoft
f7f9d4f5f0 Fixy 2022-06-18 20:31:11 -04:00
Foopwo
74c2b0e62a Fixes plating v3b grass. Removes unused sif tile items. 2022-05-22 13:52:31 -07:00