Replaces instances of "iron" pill bottle with the new blood regen pill bottle in containers and maps that are either NanoTrasen or Zorren related. Keeps iron bottles in other maps (mostly specific away mission rewards)
add: Adds Copper pills, Blood regen pill bottles
30 u copper reagent per copper pill. Blood regen contains 9 iron, 5 copper pills now that zorren need copper for treatment
Adjusts some types to tidy up the mob list. Put some of the mobs that can vore under the vore tab, removed the clown mobs from /mobs_monsters because they were the only thing in there, so there wasn't really any point in hiding them a level deeper, and generally looked for subtypes that didn't have anything in them, and commented those out. Did you know that telesci is supposed to have a chance to spawn hostile mobs if you mess up? It's true! I may or may not have fixed it, I don't play telesci, but it uses a path that actually has mobs in it now.
* Repaths Bluespace crystals from obj/item/weapon/ore subtype to obj/item/weapon subtype.
* Adjusts all code references appropriately
I've looked as far as VScode can let me, and I could not find any actual implementation, reference of mechanic that looked like it was using the /ore/ subtype's special mechanics.
Furthermore, I looked in mine_turfs and mineral outcrops codes to see if bluespace crystals were ever treated as an ore/mineral. Once more, I found nothing there either.
Beyond this, I asked cody if they'd ever encountered BS crystals as part of the xenoarch procedure and they reported no
Therefore, I've come to the conclusion that there is absolutely no reason for bluespace crystals to be an ore subtype. Doing this does lose their ability to be sampled by a core sampler but... There was no turf that'd spawn BS crystals (and ore sampler requires it to have been made by a mineral turf).
As such! I repathed it and all references to it and its artificial subtype.
Testing shows that all techs involving BScrystals function as expected (telepad, telesci computer, quantum pad), with deconstruction and construction alike and their expected functionalities.
This may break REGs since they weren't designed for mobs with negative movement cooldown values but we can address that later if it becomes a problem
Also fixes a couple emotes for pAIs
Just tidies up a few wires, makes sure tether and SD are ready to be run with some of the new changes to CC and misc
also moves the inside program out of restricted for holodeck
Files for the stellar delight to work probably
there are also some edits to tether and other misc files for the purpose of making things work with multiple maps
CREMATORIUM NO GET TAG
Teppi can rarely spawn on Virgo 3b now after an incident where they were released and able to survive.
This also makes it so that gaslamps, geese, and teppi are all in the same spawn pools and such, with gaslamps being 3 times as likely as geese, and teppi being very rare, this will result in the odd goose outside of the wilderness, but, geese are easy to beat up and slow, so, that's probably fine, especially considering how few spawns there are outside of the wilderness.