* initial
* variable cell durability and hp increase on upgrades
* cell hp
* cell influences components
* set defaults for most
* value tgui
* .
* .
* .
* fix copy typoes
* also this
* .
* sanity that
* .
* 516 compatibility
* Add a pref to turn on dev tools (not admin locked)
* tgui say
* max is 6 rows
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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* fixes some MC crashes with turf examine
* properly handle turf deletion or same turf examines
* recodes turf examine to move it to client
* .
* use function
* update signals on mind transfer
* ok this would require a lot more component handling
* Metal Vore Solid
Added a new AI function called guard_limit. This limits the "find target" portion of the AI to only acquire targets that are in front of them, allowing people to potentially sneak behind them.
Added a few guard_limit variants of existing AI holder types, particularly for mercs.
Tested and it seems to work exactly as intended. If their friends are engaged in combat, they will still rush in to help them even if they were looking the other way.
* Update code/modules/ai/ai_holder_targeting.dm
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
---------
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
Added a new admin smite to the player effects panel: Item Transformation. This allows the admin to pick an object to transform the player into. They can transform back using OOC Escape.
Added 6 variations of bunny suits, all recolourable: A white bunny suit, a maid themed bunny suit, a white reverse bunny suit, a maid themed reverse bunny suit and the two reversed bunny suits without leg parts.
Changed the rabbit ears headwear to be recolourable.
Added a bunny tail accessory, recolourable.
Added all of the above to the costume vending machine.
* Add bapi-dmm, a rust maploader that goes BRRRRRRR
* A few more maps switched away from file paths
* Update to include 48f4879d8704cb057a (better path error handling)
* Update action buttons up to tgstation/tgstation/pull/29379
* Update action buttons up to tgstation/tgstation/pull/48669
* Some dead signals and stuff
* add missing triggered
* fix that
* fix borg panel stats
* .
* fix that
* fix that
* those are fine
* holder status
* prommi
* less usr
* eh check that later
* hardsuit usage
* .
* .
* .
* .
* Add screen helpers, reorganize action button files
Separates screen objects from datums in action button files
* Add a mouse drag indicator to movable screen objects and use new helpers
* Fix shift-clicking actions to reset position
* Fix dreamchecker errors
* next set of spans
* some more
* next
* next
* next
* .
* text...
* next... rest soon
* .
* .
* ok last set for the night
* .
* .
* .
* .
* some more
* next
* next
* all for now
* .
* some more easy ones
* some more easy ones
* .
* .
* some more bolds
* oups auto complete moment
* add the remaining spans
* this as well
* this as well
* .
* .,
* resync them properly
* Add Verdigris, an in-tree rust module to cover our random performance-code needs
* Add a features section to the verdigris readme
* Update linux so to latest as well