Commit Graph

195 Commits

Author SHA1 Message Date
Guti
a081d48590 DCS Update + Footstep element (#17076)
* DCS Update + Footstep element

* Steppy

* Revert "Steppy"

This reverts commit fab0590fb7.

* Reapply "Steppy"

This reverts commit 1f7ad8f8f7.

* Ough

* Oops! Wrong map.

* lil stuff

* Update

* Only loud

* Missed one

* NO MORE SILENT

* ...parenthesis.
2025-02-08 18:19:59 -05:00
Cameron Lennox
eeefd4ef3f Fixes the body designer [WIP] (#17062)
* designer

* finished off remaining body designer stuff, name etc

* merged _vr file, added note to use this

* harddel fix

* this one too

* unifies subtabs, adds search and improves layout

* fixes a longstanding issue with marking color appearance changer

It was feeding a /list (The object) to the color picker and the color picker just rolled with it and said 'sure'.

Now with actual sanity TGUI color picker freaks out and goes 'wtf'

This makes it actually feed a color input into the color picker.

* quick push

* adds hair grad to body designer

* push

* color works again

* hair gradient for body designer

* deconf

* Gets rid of duplicate datum

* no test tonight

* spotty fat

* Condenses hair_extras. Fixes a few missing.

Also adds a new cosmetics_tests unit test.

* fixes the rest of the sprites

* lets try this test

* why did that test compile

* another test ENHANCEMENT(fix)

* More aggressive unittest

* fixie

* invisible tail has snowflake handling

* fix for invis check

* oops

* validate existence of icon in unit test

* unittest checks marking and hair icons properly

* fixing bad unit testing again

* fixed marking icon check

* get rid of unused datum, markings show

* fixes things

* you too

---------

Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-02-07 20:57:25 -05:00
Kashargul
bbed406b2e remove old inputs (#17008) 2025-02-01 14:23:25 -05:00
Kashargul
7be621e7c3 usr to user part two (#16884)
* usr to user part two

* this can be null

* A few edits

- Gets rid of src. in a few places that were edited
- Gets rid of a few //VORESTATION comments
- Removes an unneeded sanity check in sizegun_vr
- Gets rid of a mind boggling !usr check in mob.dm
- Changes usr to user in sizegun_vr.dm

---------

Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: C.L. <killer65311@gmail.com>
2025-01-30 17:17:46 -05:00
SatinIsle
b7b630d592 Adds a persistent notes feature (#16923)
* Adds a persistent notes feature

Added a new "Private Notes" option to character setup, and a new "Private Notes" verb that opens them up and allows you to see and edit them in-game in the same way as OOC Notes.

These notes are simply a block of persistent text, purely for your own viewing. The entire purpose of them is for making notes for your own use, such as adding info if you come up with lore on the fly, so that you can easily reference it in the future. You can obviously store anything in there that you'd normally put into a txt file, it's just an easy way to organise info directly tied to your character. This works on a character by character basis.

I've tried to follow the template used for OOC Notes as best I can, because I believe that shadow has updated those to be tg style prefs, so that it'll not need to be redone.

I know that there are a few instances of usr instead of user in here too, I am not sure if they are appropriate or not as I just followed the way that similar settings work. Please do poke me if that needs changing.

* Fixed requested usr's

* Removed to_world

* removed "as mob"
2025-01-25 11:04:00 -05:00
Kashargul
c0e339b1ea ports tgui color input from bubbers (#16934)
* ports tgui color input from monkeystation

* .

* push that real quick

* .

* .

* cleanup

* fix for 516

* port bubbers pre set selection

* also this

* allow 20 saved states

* oups

* regex replace

* urg

* use the update by type

* .

* .

* highlight?

* larger?

* fix those

* keep anyone below 516 on old style
2025-01-21 18:27:45 -05:00
Kashargul
e6ef8b0f2c resize limits and designer / dna update (#16807)
* resize limits and designer / dna update

* .

* genes to mobs

* .

* Update designer.dm

* Update designer.dm

* species cleanup
2025-01-01 18:23:20 +10:00
ShadowLarkens
5a47c9b8a1 Check for 516 byond:// hrefs (#16359)
* Add a lint to check for hrefs that don't start with byond://

* Regex convert href links

* Regex convert _src_ as well

* Clean up the last few

* Missed a few
2024-12-11 08:33:17 +10:00
Kashargul
939fcbb488 Merge branch 'master' into reagentToDefines 2024-12-06 21:57:14 +01:00
Kashargul
80edcd2c3d Converts gas, mat and reagent strings to defines 2024-12-06 17:26:00 +01:00
Kashargul
56c53e72fe Merge branch 'master' into protRig 2024-11-30 15:00:57 +01:00
Kashargul
1f7926eeef missing string section 2024-11-13 12:30:07 +01:00
Kashargul
0a5742e55b list helper 2024-11-03 02:30:01 +01:00
Kashargul
b594520a74 next set of spans (#16434)
* next set of spans

* some more

* next

* next

* next

* .

* text...

* next... rest soon

* .

* .

* ok last set for the night

* .

* .

* .

* .

* some more

* next

* next

* all for now

* .

* some more easy ones

* some more easy ones

* .

* .

* some more bolds

* oups auto complete moment

* add the remaining spans

* this as well

* this as well

* .

* .,

* resync them properly
2024-10-16 23:37:27 +02:00
Kashargul
a2c673ab7a refactors most spans 2024-10-02 21:10:31 +02:00
Guti
1862c0e11b Deconf 2: Electric Boogaloo 2024-09-27 13:43:21 +02:00
Kashargul
924d47c504 fully deref 2024-09-26 18:22:47 +02:00
Kashargul
1c5f81efd1 dereference lists 2024-09-26 02:50:45 +02:00
Guti
409aaba802 Remove 2024-09-09 02:36:53 +02:00
ShadowLarkens
b71dc95f04 Fix some bugs with prefs 2024-09-08 00:28:33 -07:00
ShadowLarkens
e9ee57df18 Revert "Revert "/tg/ preference datums part 1: take two"" 2024-09-07 23:58:49 -07:00
ShadowLarkens
02410abcf3 Revert "/tg/ preference datums part 1: take two" 2024-09-07 23:17:16 -07:00
ShadowLarkens
5ac324275a Move nif persistence to a separate savefile 2024-09-07 14:11:18 -07:00
ShadowLarkens
3eb1849626 Fix NIFs being horrible and overriding prefs with byond savefiles 2024-09-07 14:11:18 -07:00
ShadowLarkens
f9052dbb60 Revert "Merge pull request #16240 from ShadowLarkens/revert"
This reverts commit 885171f985, reversing
changes made to 3e314f8064.
2024-09-07 14:11:15 -07:00
Nadyr
eff6c5749c September 2024 adds, QoL and fixes 2024-09-02 23:12:15 -04:00
Kashargul
2f19f66cc5 default tgui alert input handling (#16241)
* default handling

* do not push that

* fix

* .

* .
2024-09-02 04:27:26 +10:00
Kashargul
65bf1fe4de prefs and scaling (#16251) 2024-09-02 04:22:21 +10:00
ShadowLarkens
3c09f52c6a Revert "/tg/ pref datums (part 1) (#16219)"
This reverts commit faac97e352.
2024-08-31 12:04:15 -07:00
ShadowLarkens
faac97e352 /tg/ pref datums (part 1) (#16219)
* TG Prefs (Step 1: JSON savefiles)

* TG Prefs (Step 2: Preference Datum Code)

* TG Prefs (Step 3: Convert /datum/client_preferences)

* TG Prefs (Step 4: Clean up and finishing touches)

* Fix some weird compile errors from the rebase
2024-08-31 07:09:05 +10:00
Heroman3003
4991c2edf8 Revert "Revert "Removed negative trait limit (#16214)" (#16231)" (#16232)
This reverts commit 8e8b46b228.
2024-08-31 05:43:02 +10:00
Heroman3003
8e8b46b228 Revert "Removed negative trait limit (#16214)" (#16231)
This reverts commit 041abec5b6.
2024-08-31 05:31:57 +10:00
SatinIsle
041abec5b6 Removed negative trait limit (#16214)
This PR was made for staff discussion and should not be merged until staff agree on it.

Changed negative traits to no longer reduce the "traits left" count, allowing you to take as many as you would like. This allows people to potentially take up to five positive traits, provided that they take enough negative traits to gain the points.

Fixed non-custom species being able to completely ignore trait count and trait point limits.
2024-08-31 05:25:02 +10:00
Nadyr
65c3fa8e56 Fixes species blood color (#16174)
* Fixes species blood color

* adds color dot to blood color button
2024-08-12 05:18:53 +10:00
C.L
8ff0932889 Adds Toggleable Stomachs w/ toggleable visibility (#16052)
* Adds Tummy

* Toggleable stomachs!

* Squash

Squash

* Update _planes+layers_vr.dm
2024-06-21 06:04:43 +10:00
Kashargul
ab31632830 even more local defines (#16033) 2024-06-12 12:57:31 +10:00
Kashargul
cb30f64b96 prevent flags default exclusion (#15941) 2024-04-26 04:08:19 +10:00
Kashargul
e5331e2008 some borg changes 2024-03-05 20:48:10 +01:00
Kashargul
59d751a9f9 Round value adjustments for react (#15764)
* input adjustments

* .

* .
2024-02-16 14:18:54 +01:00
Heroman
67026e62e4 Adds 'default' option for bloodreagents 2023-12-09 14:27:50 +10:00
Killian
8b69e10edb scaling center up-port 2023-11-13 21:23:41 +00:00
Killian
8ce5d24277 blood reagents refactor 2023-09-12 20:17:23 +01:00
Killian
990819109a reset buttons 2023-08-17 05:58:09 +01:00
Rykka Stormheart
f1dbaabdad Preferred Language + Autohiss Default Options
Autohiss can now be set to Full/Basic/None from the character menu, and by default, it is assumed Full. It will respect save/load and client connect/disconnect, meaning you no longer have to constantly toggle autohiss.

Preferred Language can now be set. This allows a default spoken language other than Common to be set from spawn, allowing characters to simply join with the language they'd prefer speaking, rather than having to fiddle with "Set Default Language" every time they spawn.
Server rules do still apply, ofc. You must be able to speak Common or at least +understand+ it capably enough to do your job.

See Preferred Language Setting here;
![](https://i.imgur.com/NnGw3hx.png)
Menu for it here:
![](https://i.imgur.com/PSS3PPf.png)

See Autohiss Settings here:
![](https://i.imgur.com/L36Hw5N.png)

Yes, Autohiss is set underneath Egg Type. I wanted to use some of the space there. I can move it up under the Size/etc panels and speech verbs if requested.
2023-04-02 14:28:00 -07:00
Heroman
5ec9f5ea62 Fixes some admin perms not being properly checked 2023-03-09 14:27:19 +10:00
VerySoft
42efc471c2 Start With Backup Implant setting
Allows one to spawn with a backup implant. Rather than requiring it to be obtained literally every single time you spawn, you can just spawn with one instead, if you don't want to go to medical!

ICly there's no real reason why you would get your implant removed every shift, and OOCly if for some reason we decide to make resleeving not possible one shift, we're going to remove the resleevers, not the implants, so this should only really affect people who don't like getting implants every shift, and should make things a little less stressful for medical.
2023-03-08 03:46:00 -05:00
Rykka Stormheart
d6cbdb5845 Enables Testing Character Voices in Setup
This function was WIP in the past on CHOMP.
I went ahead and finished this up, originally just for CHOMP, and then figured I'd backport it upstream.

TL;DR:
You can hit "Test Character Voice" in setup, to play a preview of what your voice will sound like with the selected type and frequency.

See demonstration [here](https://streamable.com/m6u9vc).
2023-02-26 10:38:38 -08:00
Heroman
1972ec5c2d Allows speech bubbles to be selected in char setup and saved 2023-02-26 07:09:47 +10:00
Seris02
84bad65d5b no free nifs from proteans 2023-02-18 12:48:52 +08:00
Casey
f6f5051d17 Revert "Runtime fixes" 2023-02-12 16:57:05 -05:00