* designer
* finished off remaining body designer stuff, name etc
* merged _vr file, added note to use this
* harddel fix
* this one too
* unifies subtabs, adds search and improves layout
* fixes a longstanding issue with marking color appearance changer
It was feeding a /list (The object) to the color picker and the color picker just rolled with it and said 'sure'.
Now with actual sanity TGUI color picker freaks out and goes 'wtf'
This makes it actually feed a color input into the color picker.
* quick push
* adds hair grad to body designer
* push
* color works again
* hair gradient for body designer
* deconf
* Gets rid of duplicate datum
* no test tonight
* spotty fat
* Condenses hair_extras. Fixes a few missing.
Also adds a new cosmetics_tests unit test.
* fixes the rest of the sprites
* lets try this test
* why did that test compile
* another test ENHANCEMENT(fix)
* More aggressive unittest
* fixie
* invisible tail has snowflake handling
* fix for invis check
* oops
* validate existence of icon in unit test
* unittest checks marking and hair icons properly
* fixing bad unit testing again
* fixed marking icon check
* get rid of unused datum, markings show
* fixes things
* you too
---------
Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* usr to user part two
* this can be null
* A few edits
- Gets rid of src. in a few places that were edited
- Gets rid of a few //VORESTATION comments
- Removes an unneeded sanity check in sizegun_vr
- Gets rid of a mind boggling !usr check in mob.dm
- Changes usr to user in sizegun_vr.dm
---------
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: C.L. <killer65311@gmail.com>
* Adds a persistent notes feature
Added a new "Private Notes" option to character setup, and a new "Private Notes" verb that opens them up and allows you to see and edit them in-game in the same way as OOC Notes.
These notes are simply a block of persistent text, purely for your own viewing. The entire purpose of them is for making notes for your own use, such as adding info if you come up with lore on the fly, so that you can easily reference it in the future. You can obviously store anything in there that you'd normally put into a txt file, it's just an easy way to organise info directly tied to your character. This works on a character by character basis.
I've tried to follow the template used for OOC Notes as best I can, because I believe that shadow has updated those to be tg style prefs, so that it'll not need to be redone.
I know that there are a few instances of usr instead of user in here too, I am not sure if they are appropriate or not as I just followed the way that similar settings work. Please do poke me if that needs changing.
* Fixed requested usr's
* Removed to_world
* removed "as mob"
* ports tgui color input from monkeystation
* .
* push that real quick
* .
* .
* cleanup
* fix for 516
* port bubbers pre set selection
* also this
* allow 20 saved states
* oups
* regex replace
* urg
* use the update by type
* .
* .
* highlight?
* larger?
* fix those
* keep anyone below 516 on old style
* Add a lint to check for hrefs that don't start with byond://
* Regex convert href links
* Regex convert _src_ as well
* Clean up the last few
* Missed a few
* next set of spans
* some more
* next
* next
* next
* .
* text...
* next... rest soon
* .
* .
* ok last set for the night
* .
* .
* .
* .
* some more
* next
* next
* all for now
* .
* some more easy ones
* some more easy ones
* .
* .
* some more bolds
* oups auto complete moment
* add the remaining spans
* this as well
* this as well
* .
* .,
* resync them properly
This PR was made for staff discussion and should not be merged until staff agree on it.
Changed negative traits to no longer reduce the "traits left" count, allowing you to take as many as you would like. This allows people to potentially take up to five positive traits, provided that they take enough negative traits to gain the points.
Fixed non-custom species being able to completely ignore trait count and trait point limits.
Autohiss can now be set to Full/Basic/None from the character menu, and by default, it is assumed Full. It will respect save/load and client connect/disconnect, meaning you no longer have to constantly toggle autohiss.
Preferred Language can now be set. This allows a default spoken language other than Common to be set from spawn, allowing characters to simply join with the language they'd prefer speaking, rather than having to fiddle with "Set Default Language" every time they spawn.
Server rules do still apply, ofc. You must be able to speak Common or at least +understand+ it capably enough to do your job.
See Preferred Language Setting here;

Menu for it here:

See Autohiss Settings here:

Yes, Autohiss is set underneath Egg Type. I wanted to use some of the space there. I can move it up under the Size/etc panels and speech verbs if requested.
Allows one to spawn with a backup implant. Rather than requiring it to be obtained literally every single time you spawn, you can just spawn with one instead, if you don't want to go to medical!
ICly there's no real reason why you would get your implant removed every shift, and OOCly if for some reason we decide to make resleeving not possible one shift, we're going to remove the resleevers, not the implants, so this should only really affect people who don't like getting implants every shift, and should make things a little less stressful for medical.
This function was WIP in the past on CHOMP.
I went ahead and finished this up, originally just for CHOMP, and then figured I'd backport it upstream.
TL;DR:
You can hit "Test Character Voice" in setup, to play a preview of what your voice will sound like with the selected type and frequency.
See demonstration [here](https://streamable.com/m6u9vc).