Commit Graph

2936 Commits

Author SHA1 Message Date
nesquik
f3deb9ebc5 Allow people to eat through lace masks, and make them small (#16002) 2024-05-23 15:54:48 +10:00
Killian
815a47e333 Watch Yourself (#15972)
* watches

* watches

I didn't actually need any of this, it's all handled by the embedded gps
2024-05-12 05:05:39 +10:00
Heroman3003
bf490b78ac Adds Contaminant Detector HUD (#15970) 2024-05-09 19:37:19 +10:00
Killian
333489f653 uniform insignia (#15957) 2024-05-04 16:51:11 +10:00
Killian
097788529e Void Undersuit Tweaks (#15958)
* void undersuit tweaks

* Update eva_bodysuits.dm

* Revert "Update eva_bodysuits.dm"

This reverts commit 6f7acb6adf.
2024-05-03 19:33:20 +10:00
Heroman3003
c7b6c3e42b Revert "Revert "Garbage collection, asset delivery, icon2html revolution, and…" (#15816)
This reverts commit f6d0f62622.
2024-04-22 06:29:01 +10:00
Reo Lozzot
827bfbdeb3 Synth facemask upport fix (#15929)
* Portgus

Huge PR on codebase

* Huge code fail

Incredible skill issue
2024-04-20 10:52:02 +10:00
Reo Lozzot
9c2f2e429c Portgus (#15925)
Huge PR on codebase
2024-04-17 04:47:55 +10:00
Kashargul
06ed4edcf2 overlay overflow (#15926)
* overlay overflow

* .
2024-04-17 04:47:09 +10:00
Heroman3003
5b1917621e Fixes icon state for default gas mask (#15884) 2024-03-30 05:58:44 +10:00
SatinIsle
49219dbdbc Added wristbands
Added a single wristband for the left wrist that is recolourable.

Added 6 variants of a combo of three wristbands on the left wrist.
2024-03-10 19:54:01 +00:00
Heroman3003
f6d0f62622 Revert "Garbage collection, asset delivery, icon2html revolution, and general…" (#15815)
This reverts commit cc05d51b69.
2024-03-10 20:01:05 +10:00
Cadyn
cc05d51b69 Garbage collection, asset delivery, icon2html revolution, and general fixes (515) (#15739)
* Making it compileable

* Adds Tracy & Fixed missing compat in sorting code

* CI workflow using "Stable" beta version

* Tracy define

* Fixes

* Update GC from TGStation

* fixes

* Appease linter

* begone custom_items.txt

* Making it compileable

* Adds Tracy & Fixed missing compat in sorting code

* CI workflow using "Stable" beta version

* Tracy define

* Fixes

* Build dependencies at 514

* Asset delivery/GC/515 megapatch

* fix runtime

* Appease integration tests

* More runtime fixes

* Attempting to resolve runtime

* Update spacemanDMM

* icon2html revolution

* icon2html part 2

* fixes

* Attempt to appease linter

* More fixes

* Final fixes (hopefully)

* operator keyword moment

* minor fixes and additions

* undo extra tgui files

* switch to QDEL_IN_STOPPABLE where necessary

* Pain

* GPS runtime

* dropped(null) fix, + chompedit the fixes just incase.

* Fix chat tags

* Update _build_dependencies.sh

* runtime in orebag, duplicate in computer/ship/proc/look, runtime in zoom

* tweak zoom change

* another registersignal override runtime

* 1

* Revert "1"

This reverts commit 43f619ca6c216c2bc41b8f7a346069f99591261b.

* various qdel ref fixes

* newplayer and observer harddels

* disposalholder logging remove, gargoyle hard del + typo

* retouch atom/movable destroy to be TG-like

* potential edge case ref in manualfollow

* extra following potential ref

* global list refs tweak, new_player undo a thing

* /mob/new_player qdel fixes

* undo some things

* revert atoms/movable/destroy

* revert mind and new_player panel changes

* atoms and atom/movable reversions

* bring back datum/mind and panel fixes

* projectile optimisation

* Reverts useless edits, clothing hood runtime, projectile runtime

I tried a lot of things which do not help, and i reverted a lot of it here.

* a few more reversions of useless changes

* Begin getting rid of CHOMPedit comments

* Nuke remaining chompedit comments

* Revert "undo extra tgui files"

This reverts commit f3bdcde8cb.

* fixing oops

* line ending shenanigans

* More GC cleanup

* Optimisations to test/trace projectile, turrets. Tweaks.

Turrets now only trace when they are absolutely sure they want to shoot. disposalholder, effect master and artefact qdel refs changes.

* bad usage of the check_trajectory proc

check_trajectory returns a list of objects hit along it's path to it's target, not a boolean of the target being hittable. a couple places in code assume this, so here they are fixed.

* puts legacy globals into GLOB datum for debug use

* fix upport oopsie

* fix

* Move recursive listening to component

* Minor fixes and cleanup

* undo my temp solution

* tweaks + a missed thing

* recursive_move sanity checks and safety cases

* Catch null initialisation cases + fix borg creation

VV edit spawns the object in nullspace then directly sets it's loc, which means the movement is unregistered. The spawn(0) delay should hopefully mean that setup_parents happens AFTER any unregistered movement.

* circular inventory check, make checks better

* better handling of safety reset cases

* Add logging to safety checks

---------

Co-authored-by: Selis <selis@xynolabs.com>
Co-authored-by: Selis <sirlionfur@hotmail.de>
Co-authored-by: Raeschen <rycoop29@gmail.com>
2024-03-10 09:39:33 +10:00
Kashargul
496cff40ff fixes broken chars (#15810) 2024-03-05 23:33:23 +01:00
Raeschen
c8a61f63dd A few more harddels and runtimes (#7880) (#15805) 2024-03-04 11:53:27 +01:00
Drathek
7c8bb85de3 Whitespace Standardization [MDB IGNORE] (#15748)
* Update settings

* Whitespace changes

* Comment out merger hooks in gitattributes

Corrupt maps would have to be resolved in repo before hooks could be updated

* Revert "Whitespace changes"

This reverts commit afbdd1d844.

* Whitespace again minus example

* Gitignore example changelog

* Restore changelog merge setting

* Keep older dmi hook attribute until hooks can be updated

* update vscode settings too

* Renormalize remaining

* Revert "Gitignore example changelog"

This reverts commit de22ad375d.

* Attempt to normalize example.yml (and another file I guess)

* Try again
2024-02-20 11:28:51 +01:00
SatinIsle
1a9a3cafdb Size Toy Fun
This PR adds three new functions to existing size toys:

Added a new variant of the size collar that is created by using a wrench to break the crystal. This prevents the user from changing the size manually, and triggering the collar with a signal flips the wearer back and forth between a random size and their original size.

Added a new verb "Spin Size Dial" to size guns to spin the dial to a random size. Found in the object tab or on right click.

Added an alt-click effect to gradual size guns that toggles a size-trading mode. With this active, when you shrink a target you grow at the same speed, and vice versa.
2024-02-11 19:58:37 +00:00
Heroman3003
82812ea2e6 Merge pull request #15733 from BonniePandora/Replikant
Ports various clothing items, two sets of cyberlegs & some markings
2024-02-08 03:56:39 +10:00
PastelPrinceDan
373bb64cc7 adds 1 outfit, port 1 pair of ears, fixes 2 hairs 2024-02-07 12:23:13 +00:00
BonniePandora
d561f31319 Replikant stuff
Items, robolimbs & markings
2024-02-06 00:25:50 +00:00
Kashargul
e4b62dfa35 remove static chat colour tags 2024-01-21 12:34:53 +01:00
dafsu
75e76acb2f Update miscellaneous.dm 2024-01-19 02:20:57 +03:00
dafsu
0bf27bc4b2 code 2023-12-22 20:59:10 +03:00
PastelPrinceDan
5af5557f5e sprite fixes + edits + loadout add 2023-12-11 03:57:40 +00:00
PastelPrinceDan
0065dccc1b clothes and hair and even a tail oh wow 2023-12-06 07:53:18 +00:00
Heroman3003
864248da9b Merge pull request #15424 from KillianKirilenko/kk-laserdome
Redgate Laserdome
2023-12-03 11:07:22 +10:00
Killian
2cc25e3eca Merge remote-tracking branch 'upstream/master' into kk-leggies 2023-11-01 22:32:31 +00:00
Killian
3157df5072 Update clothing.dm 2023-11-01 22:26:13 +00:00
Killian
655114451e digitigrade legs port wip 2023-10-29 22:35:58 +00:00
VerySoft
8f04cb0228 VerySoft Fluff Item!
Adds big round glasses, and adjusts the entries for the ITG id fluff items so they aren't tied to a specific character, since I have the same thing on multiple characters.

As part of this I made it so that glasses can appear above hair and things if they have the appropriate var set. (Otherwise glasses sprites mostly get covered up by any hair that gets near your eyes). All the other glasses behave the old way, but this should allow people to make some glasses appear above hair and things if they want to in the future.
2023-10-24 14:48:25 -04:00
Killian
6cafbe5dce laserdome: miscellaneous additions
multimode lasertag guns with multihit rules, non-rotating mannequins, and new laserdome-specific gear lockers
2023-10-10 09:32:30 +01:00
Enzo-Leon
f5cc531bb9 Feedback adjustments for improved sentence structue. 2023-10-02 12:27:31 -07:00
Enzo-Leon
f13f395db7 Altevian Adjustments - Descriptions & Small Tweaks 2023-10-02 11:40:19 -07:00
Heroman
9a94306585 Refactors tool typechecks, refactors transforming tools, makes Altevian wrench into one 2023-10-01 09:34:43 +10:00
Heroman3003
24d9cf5e76 Merge pull request #15359 from SatinIsle/size-collar
Bluespace Collars
2023-09-10 08:58:22 +10:00
Heroman
9cdcc6de3a Fixes xenochimera body base suit s 2023-09-10 08:37:10 +10:00
SatinIsle
57499402c0 Bluespace Collars
Added two new bluespace collars. They both control the size of the wearer via signalers. The first one allows you to select the size by clicking on it, and is locked to a code and frequency. The second is made by modifying the first, by adding a signaler to it. This one does not allow you to set the size or code on it, and is only locked to frequency. The size you are resized to is determined by the code that is sent from a signaler.
Adds these to various lists, such as trader items, RnD and maint loot.

Also added a new "random bluespace item" random item spawner for mapping use. It is currently not mapped in anywhere.
2023-09-06 16:24:28 +01:00
Heroman3003
799da0f9b8 Merge pull request #15291 from AmatsuDF/master
3 edited outfits
2023-08-23 06:23:29 +10:00
AmatsuDF
a412309b95 Suggested updates
Changes names of items to fit suggestions.
2023-08-22 15:49:20 -04:00
AmatsuDF
1c4efa3816 Minor update
Forgot to indicate one outfit was recolorable.
Also adds one I forgot to include, the recolorable swoop dress.
2023-08-22 10:01:39 -04:00
AmatsuDF
d0bdc4cb0a New Outfits
This PR contains three outfits: a shortsleeve hoodie variant, a greyscaled version of the Flame Dress, and a greyscaled version of the Yellow Dress. All three can be recolored in the loadout or by the recolor machines on all maps.
2023-08-22 02:57:56 -04:00
Heroman
871310778d A variety of fixes 2023-08-20 10:28:19 +10:00
Heroman
e7ca865bd7 Fixes holstering micros 2023-08-10 19:58:36 +10:00
Killian
a064ca5849 recolourable fingerless gloves 2023-07-28 14:39:55 +01:00
SatinIsle
b4d0c76e07 Merge remote-tracking branch 'upstream/master' into Colourable-flannel 2023-07-20 10:04:19 +01:00
SatinIsle
935c8e56da Recolourable flannel
Added a recolourable flannel jacket. I have managed to make the whites light enough to show any colour whilst keeping the gradiants and the blacks.

It is a separate option to the other recolourable jackets, as I couldn't figure out the way to add it as a weak to the list without making the others recolourable too. I think that's just a limitation of the loadout system, as all other recolourable things seem to work the same way.
2023-07-19 20:34:54 +01:00
Heroman
3b40b37f9c Fluff updates 2023-07-18 15:10:43 +10:00
PastelPrinceDan
2e785628b5 ports a whole lot of clothes from citrp + hairs & gradients from skyrat 2023-06-29 01:09:46 +01:00
Heroman
e00435729d Brings classic hard hats as alternate option 2023-06-27 06:06:45 +10:00
Heroman3003
2b4eb3ffc8 Merge pull request #14989 from Runa-Dacino/climbing
Implements Climbing
2023-06-22 05:21:45 +10:00