Commit Graph

2406 Commits

Author SHA1 Message Date
Nadyr
90720f8a67 Various fixes (#16176)
-Patches map-spawn random objects inside loot piles
-Adds counter-clockwise rotation to many objects
-Prevents borers from crashing VR
-Tweaks blood drying to not queue dry timers on mapload
-Prevents adding grabs to crates
-Fixes look up verb when outdoors
-Lets vehicles fall through open space
-Lets the cargo tug dangerously use stairs
-Fixes med/sec bot runtimes
-Fixes TECH_MAGNETS incorrect define
-Fixes damage/stumblevore procing every step when riding taurs/borgs while confused
2024-08-12 05:20:18 +10:00
Killian
5016701440 Emergency Beacon Update (#16152)
* Update e_beacon.dm

* emergency beacon update

* nonsolidturf helper
2024-08-12 05:17:26 +10:00
Killian
dcbb48814b signs and safety (#16136) 2024-08-01 15:57:02 +10:00
SatinIsle
d27b00d2f5 Butterfly nets (#16088)
Added butterfly nets. These nets can be wafted across a tile, much like a fishing net, to catch butterflies (and people of scale 50% and below)! Using them on themselves either drops the contents, or if the inactive hand is empty, pulls out the contents into the free hand.
They can be crafted from cloth, found in the botanists locker, or rarely found in maintenance.
2024-07-07 20:47:09 +10:00
Cyantime
fba6f4f513 Fix crematorium opening lockup (#16075) 2024-07-03 17:20:17 +10:00
SatinIsle
70e607b28d Bluespace Crackers (#16062)
* Bluespace Crackers

Added a bluespace cracker item. It works similarly to a normal cracker, in that one person offers it to another to pull the cracker together. When pulled, the winner is rewarded with a toy, a joke, a cheap paper hat and a powerful bluespace effect!

The effects include:
Shrinking to 25% scale
Growing to 200% scale
Having a drug like effect colour their screen.
Making them invisible for one minute.
Knocking them over.
Teleporting them into the losers active belly (if prefs allow!)
Or giving them a bunch of money.

They can be found in the bluespace random item pool and rarely as an item in maint!

* Colourful hats

Added random colours to the paper crown hats

* Added the crackers and backfiring sizegun to trash piles

* Can be rigged by VV now
2024-06-21 06:04:04 +10:00
SatinIsle
2edd5276d7 New event species - Part 1 (#16037)
* [WIP] Lleill Species

* 2nd Commit

Main functions are now complete and tested

* Renables accidentally disabled files

* Added white portal variant

* Added some glamour/whitespace props for mapping
2024-06-20 15:24:15 +10:00
Kashargul
ab31632830 even more local defines (#16033) 2024-06-12 12:57:31 +10:00
SatinIsle
efeaab3824 Virgo 5 outdoors stuff (#16025)
Added a few V5 atmosphere variant of snow and ice turfs.

Added some rock and skeleton props for V5.

Added a V5 sprite for the overmap.

Added a V5 skybox image.
2024-06-06 05:14:19 +10:00
SatinIsle
c807c3179e Event prop and areas (#15995)
Added a shinto arch prop for use in events.

Added a bunch of areas for the upcoming facility redgate. They need to be in early so that they can be used for the event map which will be uploaded on the day.
2024-05-22 07:16:22 +10:00
Killian
815a47e333 Watch Yourself (#15972)
* watches

* watches

I didn't actually need any of this, it's all handled by the embedded gps
2024-05-12 05:05:39 +10:00
Heroman3003
bf490b78ac Adds Contaminant Detector HUD (#15970) 2024-05-09 19:37:19 +10:00
TheToaster98
9d8f5d82f4 Adds inhand sprites for rubber duckies (#15964)
* Adds inhand sprites for rubber duckies

* Removed redundant lists

---------

Co-authored-by: VM_USER <VM_USER>
2024-05-06 17:23:45 +10:00
SatinIsle
4e96efc304 Ducking silly (#15963)
Added 3 more admin spawn rubber duckies (grey, green and pink).

Added a variable to rubber duckies called "honk text" that allows it to put an audible message in chat when honked.
2024-05-05 20:43:07 +10:00
Heroman3003
c7b6c3e42b Revert "Revert "Garbage collection, asset delivery, icon2html revolution, and…" (#15816)
This reverts commit f6d0f62622.
2024-04-22 06:29:01 +10:00
Reo Lozzot
d39d966206 Fixes inconsistant material refunds and removes material cost from door repair (#15511)
* Oops did two different things at once

Started out with me fixing improper material refunds on deconstructs, ended with me making doors not cost materials. Oops!

* Graaah code fixius

I know how new works now

* Huge fart on PR

I am so good at code
huge fartius

epic /obj fail

I forgor

* More effort than it's worth.

unless im being lied to...!
2024-04-11 18:10:04 +10:00
SatinIsle
029cae3d27 Maint Pred Availability (#15911)
Added a new maint pred ghostpod for redgates. I have added two of these to redgates that I made only (for now). They are normal ghost pods but are always available from the start of the shift. The can be found in the find ghost pod verb and are called creature holes.

Made a lot more mobs in my own redgate maps ghost joinable. Generally one of each type of mod that isn't a humanoid.

Added a 25% chance for each mob to become ghost joinable from the semi-random vore mob spawners used in redgates. This applies to the passive and retaliate spawners only.

Also made the other redgate maps available on the SD again.
2024-04-10 05:18:47 +10:00
SatinIsle
8b71cf692f Jungle Redgate and New Vore Mobs (#15889)
* [WIP] New Vore Mobs

Added new vore mob: Cave Stalker, a 6 legged canine/feline like creature that charges at prey from a distance to pounce them. It immediately stops on the spot if spotted and then retreats quickly if stared down.

* Fixed missing file

* More mobs, still WIP

* More stuff! [Still WIP]

Added another mob called the sonadile that works based on sound similar to the lurker.

Added a bunch of mobs to the maint pred list, including the kururak because that's a cool one.

* Update vorestation.dme

* Update sonadile.dm

* Another mob and stalker tweaks, still WIP, need to add flavour text for all mobs

* Update devil.dm

* Update stalker.dm

* Even more maint pred options

* More Capture crystal mobs

* Finishing touches, no longer WIP!

* Update vore_raptor.dmi

* Added the jungle map redgate

Also resolves a runtime with the scrubble.

Forces jungle redgate only for the first few days at least.

* Update jungle.dmm

* Update jungle_underground.dmm

* Update paint.dm

Fixes paint runtime
2024-04-07 10:34:24 +10:00
Heroman3003
f6d0f62622 Revert "Garbage collection, asset delivery, icon2html revolution, and general…" (#15815)
This reverts commit cc05d51b69.
2024-03-10 20:01:05 +10:00
Cadyn
cc05d51b69 Garbage collection, asset delivery, icon2html revolution, and general fixes (515) (#15739)
* Making it compileable

* Adds Tracy & Fixed missing compat in sorting code

* CI workflow using "Stable" beta version

* Tracy define

* Fixes

* Update GC from TGStation

* fixes

* Appease linter

* begone custom_items.txt

* Making it compileable

* Adds Tracy & Fixed missing compat in sorting code

* CI workflow using "Stable" beta version

* Tracy define

* Fixes

* Build dependencies at 514

* Asset delivery/GC/515 megapatch

* fix runtime

* Appease integration tests

* More runtime fixes

* Attempting to resolve runtime

* Update spacemanDMM

* icon2html revolution

* icon2html part 2

* fixes

* Attempt to appease linter

* More fixes

* Final fixes (hopefully)

* operator keyword moment

* minor fixes and additions

* undo extra tgui files

* switch to QDEL_IN_STOPPABLE where necessary

* Pain

* GPS runtime

* dropped(null) fix, + chompedit the fixes just incase.

* Fix chat tags

* Update _build_dependencies.sh

* runtime in orebag, duplicate in computer/ship/proc/look, runtime in zoom

* tweak zoom change

* another registersignal override runtime

* 1

* Revert "1"

This reverts commit 43f619ca6c216c2bc41b8f7a346069f99591261b.

* various qdel ref fixes

* newplayer and observer harddels

* disposalholder logging remove, gargoyle hard del + typo

* retouch atom/movable destroy to be TG-like

* potential edge case ref in manualfollow

* extra following potential ref

* global list refs tweak, new_player undo a thing

* /mob/new_player qdel fixes

* undo some things

* revert atoms/movable/destroy

* revert mind and new_player panel changes

* atoms and atom/movable reversions

* bring back datum/mind and panel fixes

* projectile optimisation

* Reverts useless edits, clothing hood runtime, projectile runtime

I tried a lot of things which do not help, and i reverted a lot of it here.

* a few more reversions of useless changes

* Begin getting rid of CHOMPedit comments

* Nuke remaining chompedit comments

* Revert "undo extra tgui files"

This reverts commit f3bdcde8cb.

* fixing oops

* line ending shenanigans

* More GC cleanup

* Optimisations to test/trace projectile, turrets. Tweaks.

Turrets now only trace when they are absolutely sure they want to shoot. disposalholder, effect master and artefact qdel refs changes.

* bad usage of the check_trajectory proc

check_trajectory returns a list of objects hit along it's path to it's target, not a boolean of the target being hittable. a couple places in code assume this, so here they are fixed.

* puts legacy globals into GLOB datum for debug use

* fix upport oopsie

* fix

* Move recursive listening to component

* Minor fixes and cleanup

* undo my temp solution

* tweaks + a missed thing

* recursive_move sanity checks and safety cases

* Catch null initialisation cases + fix borg creation

VV edit spawns the object in nullspace then directly sets it's loc, which means the movement is unregistered. The spawn(0) delay should hopefully mean that setup_parents happens AFTER any unregistered movement.

* circular inventory check, make checks better

* better handling of safety reset cases

* Add logging to safety checks

---------

Co-authored-by: Selis <selis@xynolabs.com>
Co-authored-by: Selis <sirlionfur@hotmail.de>
Co-authored-by: Raeschen <rycoop29@gmail.com>
2024-03-10 09:39:33 +10:00
SatinIsle
dc8dfc1094 Closet vore and Tents (#15808)
* Closet vore and Tents

Added a new verb to the ability tab when interacting with closets called "Vore Occupants". This allows you to eat another person when both of you are inside of the same closet.

Added tents as a subtype of closets.

* Crafting

Added the ability to craft tents with 10 cloth.

* Ghost check and change category

Added a check to make sure user is /mob/living.

Changed category from Abilities to Object because having no abilities means that your tab changes every time you move past a locker.
2024-03-07 05:19:53 +10:00
SatinIsle
8fc779254b Crafting and shipping
Added crafting recipes for pillows.

Added cargo crates of pillows to order.
2024-03-04 21:31:40 +00:00
SatinIsle
6b326160ac Pillows for the pillow throne
Added pillows, which can be placed my clicking themselves or combined with identical pillows to build a pillow pile. Pillow piles are in two parts, a front and back, which can be disassembled by clicking on each with an empty hand. You can buckle to either part of the pillow pile.

The sprites were ported from skyrat, with some additional colours added. Currently only the square pillows and large piles are being used. There isn't currently a way to acquire these normally, only admin spawn at the moment, but I intend to add one soon.
2024-03-04 20:19:40 +00:00
Drathek
7c8bb85de3 Whitespace Standardization [MDB IGNORE] (#15748)
* Update settings

* Whitespace changes

* Comment out merger hooks in gitattributes

Corrupt maps would have to be resolved in repo before hooks could be updated

* Revert "Whitespace changes"

This reverts commit afbdd1d844.

* Whitespace again minus example

* Gitignore example changelog

* Restore changelog merge setting

* Keep older dmi hook attribute until hooks can be updated

* update vscode settings too

* Renormalize remaining

* Revert "Gitignore example changelog"

This reverts commit de22ad375d.

* Attempt to normalize example.yml (and another file I guess)

* Try again
2024-02-20 11:28:51 +01:00
Kashargul
59d751a9f9 Round value adjustments for react (#15764)
* input adjustments

* .

* .
2024-02-16 14:18:54 +01:00
SatinIsle
367e5a27bc Added 4 admin duckies
Added four new admin spawn rubber duckies with unique abilities.

Red Ducky: Plays the adminhelp sound, after a few uses, it explodes.

Blue Ducky: Spawns lube on the floor where you are standing.

White Ducky: Hits you with (fake) lightning.

Black Ducky: Literally just an anti-photon grenade, but it quacks.
2024-01-30 01:56:10 +00:00
Kashargul
691c3ca75f porting healthbars from RS + mat fixes 2024-01-29 00:00:25 +01:00
Kashargul
d3b0c1ebe6 robot upgrade overhaul 2024-01-27 13:29:19 +01:00
Kashargul
e4b62dfa35 remove static chat colour tags 2024-01-21 12:34:53 +01:00
Kashargul
f48fa66cca robots can use melee weapon range
runtime fix in window.dm
2023-12-07 23:25:11 +01:00
Heroman3003
864248da9b Merge pull request #15424 from KillianKirilenko/kk-laserdome
Redgate Laserdome
2023-12-03 11:07:22 +10:00
FartMaster69420
df1ca07ad6 Update l3closet.dm
Added the Xenobiology Bag to the standard Level 3 Science locker, previously it was only in the double locker which some maps didn't have.
2023-11-20 22:06:33 -05:00
Kashargul
3e82757231 Attempt to prevent players joining with neither OOC notes nor flavour
-> Added a check on the "Default" robot flavour text for players joining as robot. Default is overwritten by module specific text, but anyone setting those specific ones up most likely has a default one anyway.

-> Added a check for OOC notes texts for ghosts trying to activate a ghost pod or getting ghost even popups.

-> Mouses and drones have not been included for either as some players prefer to play them sneakily. Can be discussed.
2023-10-21 20:25:49 +02:00
Killian
6cafbe5dce laserdome: miscellaneous additions
multimode lasertag guns with multihit rules, non-rotating mannequins, and new laserdome-specific gear lockers
2023-10-10 09:32:30 +01:00
Casey
f626c74f17 Merge pull request #15442 from SatinIsle/Scel
New Mob: Scel
2023-10-07 14:47:38 -04:00
SatinIsle
67e094d605 New Mob: Scel
Added a new mob, Scel, created by Kira72.
Comes in 5 different colours. This mob is relatively rare in random mob spawners. It's a retaliate mob with a detailed belly. It looks like a snake-like creature with black flesh and neon liquid visible beneath patches of it. When attacking, it has a 50/50 chance of using a special attack of either a tongue grab or lunge. Added to the maint pred options too.

Fixed a missing item in Rain City.

Added a new admin spawn map which is literally just the Rascal's Pass shuttle in space.

Removed the great wolf catalogue entry from the crypt drake.
2023-10-06 22:18:45 +01:00
Enzo-Leon
f5cc531bb9 Feedback adjustments for improved sentence structue. 2023-10-02 12:27:31 -07:00
Enzo-Leon
f13f395db7 Altevian Adjustments - Descriptions & Small Tweaks 2023-10-02 11:40:19 -07:00
Heroman3003
fb94aad5cc Merge pull request #15423 from SatinIsle/dinos
Adds raptor vore mobs
2023-10-02 05:16:16 +10:00
Heroman
9a94306585 Refactors tool typechecks, refactors transforming tools, makes Altevian wrench into one 2023-10-01 09:34:43 +10:00
SatinIsle
74748cfdf3 Adds raptor vore mobs
Added raptor vore mobs. They're retaliate mobs with a digestion focus. They have weight gain sprites and get a little chunkier after at least partially digesting someone (or otherwise gaining nutrition).

Added the raptors and bats to the maint pred list.

Added the raptors, bats, vampires and succubi to the semirandom vore mob list.
2023-09-26 00:37:07 +01:00
SatinIsle
a851fdbed7 Condensed single fantasy items into one file 2023-09-22 22:27:38 +01:00
SatinIsle
0c39b8b7d8 Fantasy redgate map
Added a new fantasy redgate map that consists of a fantasy town and a large dungeon beneath it.

Added a selection of fantasy props.

Added a variety of "magic" resprites of existing items. These are intended to be tech disguised as magic and have descriptions to hint at it, along with some papers on the map.

Added an alchemy system that creates potions in an alembic out of an ingredient and a base. If the ingredient and base match, an interesting potion is created, if they don't, a poor quality potion is created.

Added a new reagent that polymorphs the drinker into a random creature.

Added a chest version of crates.

Added wooden wall lockers.

Added random spawners for fantasy items, potions, ingredients and bases for mapping.

Added hedge and wooden fences.

Added an old fashioned resprite of the oven.

Added a cooking pot resprite of the microwave.

Added wall torches.

Added barrel version of water tanks, beer tanks, wine tanks, blood tanks and a kettle resprite of a coffee dispenser.

Added a wooden tub bath.

Added 19 new vore mobs: 2 Catslugs, 6 succubi, 1 cryptdrake, 4 vampires 5 peasants and a bat.
2023-09-22 21:44:22 +01:00
Killian
cd7d9482e5 locks & keys 2023-09-19 12:25:54 +01:00
SatinIsle
57499402c0 Bluespace Collars
Added two new bluespace collars. They both control the size of the wearer via signalers. The first one allows you to select the size by clicking on it, and is locked to a code and frequency. The second is made by modifying the first, by adding a signaler to it. This one does not allow you to set the size or code on it, and is only locked to frequency. The size you are resized to is determined by the code that is sent from a signaler.
Adds these to various lists, such as trader items, RnD and maint loot.

Also added a new "random bluespace item" random item spawner for mapping use. It is currently not mapped in anywhere.
2023-09-06 16:24:28 +01:00
Heroman3003
f1ee225c83 Merge pull request #15342 from KillianKirilenko/kk-mini1
Tesla Component Examine Tweaks
2023-09-02 13:52:59 +10:00
Killian
c5216c0645 tesla component examine tweaks 2023-09-02 01:17:47 +01:00
SatinIsle
ee1baecdba New redgate Islands map
Added a new redgate islands map. This consists of two Z-levels: An ocean with a few islands to visit, many with vore mobs on them. An underwater Z-level with lots of things to find hidden around the ocean floor, a little more sparse on vore mobs.

Added a new underwater turf. Standing on this turf feeds you CO2 instead of air, suffocating you. It is a subset of water turfs, and therefore interacts with aquatic, which also allows you to breathe on these turfs. This does mean that you can use the "dive" ability of aquatic under the water too, but it can be treated as though you are swimming up above the sea floor.

Added a "diving" subset of the ocean turf, which allows you to dive down to the turf beneath it, or to swim up from below. Uses normal move up/down verbs.

Added a bunch of underwater flora.

Added a collapsed ships mast prop.

Added a new variation of Fake_Sun that applies a new underwater weather effect and has only one option for the colour and brightness.

Added a new "vorny" variation of the great white carp. This one is very hard to escape from and digests quickly, but is stunned if you manage to do so to give you a chance to flee.

Added a new water resistant and friendly hiveless hivebot called Harry.

Added a couple of creative commons 0 sound effects for the ocean and underwater areas.
2023-08-30 14:51:00 +01:00
Casey
b7ae14e27a Merge pull request #15321 from KillianKirilenko/kk-mini1
Killian's Grab Bag PR
2023-08-27 19:17:21 -04:00
Killian
10474205d0 killian's grab bag PR
a scattershot package of various changes
2023-08-27 18:08:28 +01:00