fixed typo in the vorepanel tgui, resulting in Item Vorebelly Size Mult: not being changebale
fixed a wrong variable use which led to broken sprites in case the Mob Vorebelly Size Mult: was tset to 0.
added VTEC toggle.
Added a vending machine that stocks all desatti foods. Included in random vending machine choices.
Added rhubarb and custard sweets.
Added pork pies.
Added a sweets crate to cargo hospitality orders.
Fixed desatti jaffa cake crate having only one box instead of ten.
Added a bunch of british snacks! Wine gums, pasties, sherbet saucers, custard creams, bourbon biscuits, sausage rolls, scotch eggs and 'shrimps and bananas'.
There is no normal way to obtain these right now, and I will add one soon. But for now I had to get them off my PC to be safe as I am moving my repository.
-> Added a check on the "Default" robot flavour text for players joining as robot. Default is overwritten by module specific text, but anyone setting those specific ones up most likely has a default one anyway.
-> Added a check for OOC notes texts for ghosts trying to activate a ghost pod or getting ghost even popups.
-> Mouses and drones have not been included for either as some players prefer to play them sneakily. Can be discussed.
Added a new mob, Scel, created by Kira72.
Comes in 5 different colours. This mob is relatively rare in random mob spawners. It's a retaliate mob with a detailed belly. It looks like a snake-like creature with black flesh and neon liquid visible beneath patches of it. When attacking, it has a 50/50 chance of using a special attack of either a tongue grab or lunge. Added to the maint pred options too.
Fixed a missing item in Rain City.
Added a new admin spawn map which is literally just the Rascal's Pass shuttle in space.
Removed the great wolf catalogue entry from the crypt drake.
Added raptor vore mobs. They're retaliate mobs with a digestion focus. They have weight gain sprites and get a little chunkier after at least partially digesting someone (or otherwise gaining nutrition).
Added the raptors and bats to the maint pred list.
Added the raptors, bats, vampires and succubi to the semirandom vore mob list.
Added a room with a bigger vampire and good fantasy loot behind a locked door that can only be opened with a newly hidden key. Alongside a few turfs, mob and spawner to support this.
Fixed https://github.com/VOREStation/VOREStation/issues/15416 by adding sprites to open dungeon walls, other sprite fix was in a previous PR.
Added a note at the entrance of the redgate asking people to not bring weapons home.
Added a new fantasy redgate map that consists of a fantasy town and a large dungeon beneath it.
Added a selection of fantasy props.
Added a variety of "magic" resprites of existing items. These are intended to be tech disguised as magic and have descriptions to hint at it, along with some papers on the map.
Added an alchemy system that creates potions in an alembic out of an ingredient and a base. If the ingredient and base match, an interesting potion is created, if they don't, a poor quality potion is created.
Added a new reagent that polymorphs the drinker into a random creature.
Added a chest version of crates.
Added wooden wall lockers.
Added random spawners for fantasy items, potions, ingredients and bases for mapping.
Added hedge and wooden fences.
Added an old fashioned resprite of the oven.
Added a cooking pot resprite of the microwave.
Added wall torches.
Added barrel version of water tanks, beer tanks, wine tanks, blood tanks and a kettle resprite of a coffee dispenser.
Added a wooden tub bath.
Added 19 new vore mobs: 2 Catslugs, 6 succubi, 1 cryptdrake, 4 vampires 5 peasants and a bat.
Replaces instances of "iron" pill bottle with the new blood regen pill bottle in containers and maps that are either NanoTrasen or Zorren related. Keeps iron bottles in other maps (mostly specific away mission rewards)
add: Adds Copper pills, Blood regen pill bottles
30 u copper reagent per copper pill. Blood regen contains 9 iron, 5 copper pills now that zorren need copper for treatment
Changes iron reagent to no longer regenerate copper for zorren
Changes copper reagent to regenerate blood for zorren
Adds IS_ZORREN reagent_tag define and applies it to species
Updates medical scanner guide to recommend using copper for zorren and skrell
Added two new bluespace collars. They both control the size of the wearer via signalers. The first one allows you to select the size by clicking on it, and is locked to a code and frequency. The second is made by modifying the first, by adding a signaler to it. This one does not allow you to set the size or code on it, and is only locked to frequency. The size you are resized to is determined by the code that is sent from a signaler.
Adds these to various lists, such as trader items, RnD and maint loot.
Also added a new "random bluespace item" random item spawner for mapping use. It is currently not mapped in anywhere.
Adds a new redgate map: A moving train. A long, linear map with two levels, all aboard a moving train. Has a few things to find and mobs to eat/get eaten by. lots of different rooms, mostly to vibe in. Very very deadly to fall off of, but has railings everywhere except one roof section.
Adds a new death step_trigger, which deletes the body of the person who steps on it and gives them a message about how they died. Also logs and messages the admins so that it can be tracked easily.
Adds a new subtype of ticket printer, which prints permits instead, only little pink tickets. Idea is for them to be used for train tickets if someone wanted to RP a train conductor, but made them broad so that they can be used for anything. Does not add the message to the end of round report, but does notify the staff when a ticket is produced to prevent abuse.
Added 10 new wolftaur mobs, including 5 different colours with a nude and clothing version of each. They are retaliate mobs that are hard to escape from once they eat you and digest quickly.
They also spawn in a random size from 1 to 1.4, even if it makes the sprites a bit wonky sometimes. The default /wolftaur mob spawns one of 9 of the icon states, but each can also be spawned individually without randomisation.
Also adds unique factions to catgirls, lamias and cookiegirls, so that if they are spawned by the retaliate spawner, they can be provoked into eating you. This is I believe the intended behaviour with the retaliate spawner, I can remove it if not. They will still be safe if they are in their default passive forms.
Added a new redgate islands map. This consists of two Z-levels: An ocean with a few islands to visit, many with vore mobs on them. An underwater Z-level with lots of things to find hidden around the ocean floor, a little more sparse on vore mobs.
Added a new underwater turf. Standing on this turf feeds you CO2 instead of air, suffocating you. It is a subset of water turfs, and therefore interacts with aquatic, which also allows you to breathe on these turfs. This does mean that you can use the "dive" ability of aquatic under the water too, but it can be treated as though you are swimming up above the sea floor.
Added a "diving" subset of the ocean turf, which allows you to dive down to the turf beneath it, or to swim up from below. Uses normal move up/down verbs.
Added a bunch of underwater flora.
Added a collapsed ships mast prop.
Added a new variation of Fake_Sun that applies a new underwater weather effect and has only one option for the colour and brightness.
Added a new "vorny" variation of the great white carp. This one is very hard to escape from and digests quickly, but is stunned if you manage to do so to give you a chance to flee.
Added a new water resistant and friendly hiveless hivebot called Harry.
Added a couple of creative commons 0 sound effects for the ocean and underwater areas.