Also fixes slidey walls at centcom, gives the ERT commander a NSFW with stun, xray, lethal, and net. Gives deathsquad a full NSFW kit (including 'final option' ammo), replaces my own fluff Hunter with a NSFW with stun and net (so, same as the hunter, but that sprite is so badass I can't help it), and fixes a typo on my permit while I'm on there (KIN isn't a thing, KHI is).
There are now disk boxes in medical, security, mining, and engineering containing 7 nifsoft disks with software packs, each having 2 common useful NIFsofts for that department.
* Medical - AR (Medical), Crew Monitor
* Security - AR (Security), Responsive Filter
* Engineering - AR (Engineering), Nictating Membrane
* Mining - Respirocytes, Material Scanners
Allows your size to save at the end of each round. Get shrank'd or enbiggened? Now you can stay tiny between rounds if you like that consistency.
Don't want that? Just turn it off on the VORE tab. Accidentally left it on, and got saved? Just change your size to what you want in the character setup (and turn off saving it, too).
* Okay evidently walk_to(A, B) doesn't stop when A reaches B, but keeps running in the background forever until it is manually canceled! Therefore in order to be garbage collected, we must cancel walking on any object that might have initiated it.
* Fixes this on chemsmoke, spiders, and aiholos.
* The same story applies to walk_towards; fixed for dust, meteors and immovablerod, and also to walk_away; fixed for flashbangs.
* Also fixed chemsmoke actually getting qdeled at the right time.
* New dogborgo!
-Oh god this has been my best worst robopup idea so far lmao.
-Added janitor type dogborg.
-Its speciality is a modified sleeperbelly fitted to ingest stuff too!
-This might be very problematic in the wrong hands lmao.
-Increased sleepergurgle item charge from 10 to 100. 10 was so little that the whole code bit for item gurgle charge was practically useless.
-New module hud icons for all dogborgs.
-Removed the unused movement state icons from the static dogborgs.
* A tiny fix for a tiny issue.
* Oh whoops I had to forget something.
* :^↕
* Reworked the icon titles for the improper sleepers
* Animated janihound move states.
Fixed compactor gut.
Cleaned up the runover cleaning fucntion.
* Garbage puppy update: Part 2
-Animated walkcycle icons.
-Fixed compactor gut to work on humans too.
-Cleaned up the runover cleaning function. No water reserve mechanics yet tho.
-Removed some empty blank icons from widerobots.
* Travis being a butt again.
* Defiance to mark the line changed :v
* Added compactor capacity limit.
-Also slightly increased charge reward and gurglesound chance.
* Some fixing and reworking on the compactor noms.
* Cleanup credit for Leshana
* Another framerate tweak.
* Revert "Another framerate tweak."
This reverts commit bfd9f0d8e1.
* Restrict gulpling to /obj/item for type safety on certain special objects.
* Framerate fix.
-Readding the framerate tweaks without the rogue file junk.
-Also renamed the cover overlays to panel so they should probably work now as well.
* Framerate tweak fix.
-Readds the tweak without rogue junk files ruining everything.
-Also renamed the open cover overlays to panel so they should work again.
* I love you too travis.
(Yet another rejection due to the unrelated open space random bug.)
* The cryopod simply qdel's the datacore records. Old garbage.dm hard-del()'d datums, so it was fine. Now we need to make sure they are actually removed from the data_core.
* Testing shows this fixes#1713 and in most cases the objects also GC cleanly. However some older computers still retain hard references to data_core entries. But even in the cases where that prevents a clean GC, the player is still removed from the manifest successfully and promptly, so that can wait.
* Deleted shuttle_controller_vr.dm as it is no longer needed. Using standard shuttle_controller.dm again - It has no map-specific info!
* Converted the former contents of shuttle_controller_vr.dm into proper shuttle datums that self-initialize for each of our shuttles!
* Converted the tether_backup shuttle crashing mechanic to support self-initialization also.
* /datum/nifsoft/uninstall() sets nif = null, so any overriden uninstall() that calls parent can't access the nif after that. Luckily the only nifsofts that did this were just clearing flags that they set on install().
* We have an automatic flag set/clearing mechanism using some variables which sets them on install and clears on uninstall, so we switch to that and its all good.
* When A absorbs B, and then C absorbs A, B's reagents are not updated, left in limbo. They end up being hard-del'd and B has null reatents.
* This is fixed, but a least for now absorbing people will do a one time reagents mixing only, you can't share the same instances.
* Also fixed digestion gaining the pred half the prey's reagents too.
* KHI-98a 'Protector'
* MPA6 'Sickshot'
* PML9 'Pummeler'
The Protector is an energy gun that can't be fired on lethal on code green, so it's considered safe for sec to carry regularly, and has a slightly enhanced stun over tasers and normal eguns. It also features a DNA lock that allows one to secure the gun to themselves. An emag can disable both the security level lock and clear DNA.
The Sickshot is a stun weapon in handheld form, that induces nausea and vomiting. It has a chance to make predators vomit out prey (regardless of belly) and tends to cause confusion and nausea. It does cause slight burns from the hypersonic frequency sound it uses, but nothing serious or potentially lethal.
The Pummeler is a 'bass cannon' essentially that fires a huge sound wave, tossing the target away from you. It may or may not knock them down, depending on your luck, but it will definitely push them away, and potentially over a railing or wherever you wanted to put them.
* Puts back in code that sanitized preferences after loading, it was overwritten in polaris sync commit 3f1e5c80f2
* Also removes a VOREStation Edit comment on lines that were no longer different from Polaris, introduced at the same time.
* Fixes Runtime in 02_language.dm,21: Cannot read null.language
* MouseDrop()'s over_object may be null if dropping over a stat panel or over other empty space. Fix runtimes from assuming it is not null.
* Fixes Runtime in clothing_accessories.dm,54: Cannot read null.name
* Fixes Runtime in evidencebag.dm,21: Cannot read null.loc
Fix, Part 2, Second Edition.
Funny, these have to be in the opposite order, becasue the type of bloodstr is the correct one and doesn't match reagents. Whoever thought of that is just the most amazing person.