There's a setting on bellies (off by default except for the first belly you're ever given which is on by default) as to whether or not they can 'taste' prey. If so, and the prey has set their (literal) flavor text in their vore prefs (button at the bottom) you will be shown their taste when ingested into that belly.
There's also a "Lick Someone" verb in IC that allows you to lick adjacent mobs to see what they taste like.
Both system account for reagents splashed on the mob, so if you want to apply soy sauce to the akula before you eat them, you should be able to taste that as well. Just keep in mind those splashed reagents do dry up eventually, so don't take too long to eat them after that if you actually want to taste it.
Sushi, Lasagne, Wings, Doner Kebab, Reishi's Cup, Hot&Sour Soup, General Tso's, Kitsune Udon, Goulash, Roast Beef
Also made it so synths don't have reduced taste. You can just RP it however you want, I'd rather let them see the info about flavor and if you want to RP that you have low quality taste 'sensors' then so be it.
Right now if you try to put an empty posibrain into a mob it won't let you. But with resleeving, this might be just the step before putting a mind in them, so that's sort of not how it should work. When it was just a ghost-trap object that ghosts could get into, maybe, but it's moved beyond that.
We define the inventory screen objects for hands to be special in that apply overlays to themselves for handcuffed. By putting that logic on the screen object itself, we allow it to be expanded to other cases besides handcuffs in the future without conflict.
Lets you pick a language to translate INTO from your known languages. If you then hand it off to someone who doesn't speak that, they won't be able to read the text on the screen. They can just reboot it and pick their own language.
Mostly for fluff, for people who would rather see things translated into their more-well-known language that they speak better.
Stores 4 inside the implanter, so medical people can just carry one with them if they want. Added more to the vendors to offset the smaller number per thing (7 per box vs 4 per implanter). The sprite is unique, and represents how many are left on the outside. Orange means just one left, flashing red means empty.
You can take the implants out if you want, swap them between implanters, etc. This one is self-cleaning, and can't cause infections, yay. So if you have to leave one in the lobby for people, now you don't have to feel bad about horrible cross-contamination?
In this event some sort of gas leak occours! A random area on the station is chosen to experience a leak of a randomly chosen gas!
* By default, areas with any people in them are protected, so it won't just kill someone.
* A warning announcement is given shortly before, so there is some warning.
* Dorms, Shuttles, Holodeck and Supermatter are protected.
* At higher severity, adds worse gasses and possibility of high/low temperature.
Somewhere on the station, a gas canister is faulty and ruptures, releasing its contents (no explosion).
* Added as an event_manger event. This version is nice on low severity and picks a canister with nobody nearby.
* Also added as a gamemaster event.
* Added helper method to check area occupancy.
Somewhere on the station, a gas canister is faulty and ruptures, releasing its contents (no explosion).
* Added as an event_manger event. This version is nice on low severity and picks a canister with nobody nearby.
* Also added as a gamemaster event.
* Added helper method to check area occupancy.
Turn it on, keep it in hand or pocket, and it'll translate languages for you (not signlanguage...).
It doesn't bother displaying languages that you speak. I assume your character doesn't look down at the screen if they understood what was said (it's mostly just to prevent spam when only 1 in 4 people standing around talking is speaking another language).
There's one on a desk in the security locker room and one in the medical breakroom. I figure these two departments have the highest need of translations. R&D can make more. The design is fairly cheap.
Was a little weird to reuse the supercell... there are already WAY TOO MANY "not an actual powercell" powercells. So this one is just repainted blue and joins all the other prosthetic organs in surgery.dmi. The icon line can just be removed because the parent points to this file.