Adds markings styled off zorgoia! This includes ears, a tail, a taur body, and a fat taur body (no vwag toggle or loaf).
Up-Ported with permission from the creator, Shadowfire117.
This is implemented to act as drops by combat drone enemies in the "phoron tanker" POI. I am commiting separately as this is the generalized form to be re-used and distinct enough from mapping.
This variant should not be seen by players. Either view-variable edit examine_canalyzer/multitool/canalyzer_printed or edit in mapmaker or define it in code thru a subtype
If making it spawn from a mob, you'll need to make a subtype. When defining a subtype, New() can be used for dynamic naming like use of drone_name in examine stuff.
Adjusts some types to tidy up the mob list. Put some of the mobs that can vore under the vore tab, removed the clown mobs from /mobs_monsters because they were the only thing in there, so there wasn't really any point in hiding them a level deeper, and generally looked for subtypes that didn't have anything in them, and commented those out. Did you know that telesci is supposed to have a chance to spawn hostile mobs if you mess up? It's true! I may or may not have fixed it, I don't play telesci, but it uses a path that actually has mobs in it now.
Adds a new verb under the Preferences verb tab, "Togle-TGUI-Input-Lock" that when pressed/called from command line invert the present preference from TRUE to FALSE and vice versa, saves it to persist and notifies the user that they have enabled/disabled it and what this setting does.
This was done using a simple var = !var rather than the toggle_preference() proc as none of the TGUI preferences have a preference datum. I believe this is due to the way they're positioned in the character set-up window (they're on the top rather than the bottom). As such, I felt it best not to create a datum just for this.
The reason we need this is that although inserting newlines is great when RPing in a slower paced, heavier setting - fast-paced interactions become unnecessarily clunky with the input lock and opening character setup to toggle it back and forth is tiresome. This way, players can just press a button during gameplay or type "Toggle-TGU" and press space to autocomplete.
Makes it so non-mob atoms with either \improper names, or lowercase names or names without "The" become preceeded by "The" when narrated using loud & talk, loud & emote, not-loud & talk, not-loud & emote.
Preceeding with lower case "the" causes doubling of "the", but that's a general byond issue and is solved by proper capitalization or use of \proper and it causing issues here would cause issues elsewhere anyway.
Done per request from ResidentCody
Fixes unreported bug where survivor pods would not send a query.
This was caused due to imperfect fix to inability to opt out from it for the round.
tweak(survivorpod): Makes it clear when the pod was clicked on
Does this by making a visible_message when clicked and changing its description