* starts da map
* starting to shape up I think?
* moar edits
* we got lots more stuff now
* we got dorms now :)
* moar doarm and PRIVATE GAME ROOMS WOAG
* adds chip machine
* tidy dis up
* oops
* pretties up private game rooms a bit
* ok now the chip dispenser works
* Adds resleeving stuff
* Adds pixel-displaced children of punlic paintings
* mmmmmm maint stuff
* adds VIP rooms and more maint stuff
* that's a lotta shit made woooo
* its almost... done... (the main building is anyway)
* Let's get this bih to actually load
* And let's get some proper areas separating indoor and outdoor
* Makes casino hall turfs actually render as intended
* WE HAVE AREAS NOW
* don't need this big ol file any more
* MOSTLY finishes the mai nbuilding
* finally finishes the main building (for now)
* does some exterior stuff but now it's crashing WHY
* oops
* adds subvariant of floodlight that starts turned on
* adds areas for well, secret areas
* TOO MUCH new shit
* Does a silly thing to make properly underwater cave turfs
* adds "open" underwater turfs that are functionally transparent divable turfs
* more funny secrets
* Makes open water turfs show a darker view underneath for visual clarity
* okay I think it might be done now
* makes indoor water effect look a bit nicer
* I ALMOST FORGOT
* engoodens code surrounding multiple auto-resleevers existing
* FUCK
* DOUBLE FUCK
* Lets things with GLASSPASS move through TGMC widnows
* actually it makes more sense for the TF gun to be here
* Makes 🏴☠️ secret a bit nicer
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Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* various map related features
* add icons
* tick da file
* adds no docking codes var
* cetus plaques
* switch to weakref
* annihilate single letter refs and such
* fixes after testing
* reverse an oopsy
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Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Convert alerts to a lazylist
* Convert fullscreens to lazylist
* Convert ckeys_allowed_itemspawn to a lazylist
* Convert camera lists to lazylists
* Get rid of an old unused footstep_sounds list
* Make flooring_cache a lazy list
* Fix flooring_blacklist, convert a bunch more flooring lists to lazylists
* Improve ci byond caching
* Initial
* some more
* next few
* only light left
* fix things up
* some rmore fixes
* guh
* Update ai_vr.dm
* comment
* lets try something
* .
* hmm
* .
* .
* hmm
* push that here
* fix layout
* grrr
Adds a new redgate map: Rain City. This map is a single Z-level, but very very dense, with close to 70 buildinds, most of which are unique (about 18 of them are homes, the rest are all different). It has a LOT of randomly generated loot. Alley ways have random vore mobs, whilst buildings and streets have a variety of preset ones. Makes use of the new fake_sun weather feature to have it raining outside.
In addition to this, it also adds a whole bunch of neon signs, and coloured bulbs to go with them.
It also adds a new darker pavement type called City Slab, a new road turf and dashed line decals to mark the road.
Adjusts some types to tidy up the mob list. Put some of the mobs that can vore under the vore tab, removed the clown mobs from /mobs_monsters because they were the only thing in there, so there wasn't really any point in hiding them a level deeper, and generally looked for subtypes that didn't have anything in them, and commented those out. Did you know that telesci is supposed to have a chance to spawn hostile mobs if you mess up? It's true! I may or may not have fixed it, I don't play telesci, but it uses a path that actually has mobs in it now.
The mob cooldown thing from upstream made everything with a positive number in the variable be ultra slow. I'm not sure how it was that the variable was broken previously considering that the higher the number was the slower things went, but now it's ultra slow or nothing! cringe.
Adjusts some of the mobs I've made that are supposed to not be slow to still not be slow, as well as touches up a couple of things with squirrels
- Makes flight let you fly over snow
- Makes flight let you fly over water
- Makes flight let you fly over leeches
- Makes flight let you fly off cliffs
- Makes flight let you fly over mines. (I'm not sure. This shouldn't really ever happen anyways since mines aren't generally in use. If it's a problem I can just remove it.)
* Add bricks
* Fixes concrete icon spawning.
Polaris uses a different system for spawning turfs than we do. This fixes a bug with concrete spawning.
* Makes it so you have to load PB in a cryo beaker.
Instead of getting it for free.
* no you don't get free reinforcement
* Concrete can make concrete flooring
* Adds concrete tiles. Fixes spawning
* Being plating is boring. Let's make it a floor.
* Able to remove it.
* Allows fun. Fixes infinite tiles.
* Adds Polaris Gun Sprites
- Allows for easier ports.
- Fixes the semi-automatic-shotgun
* Adds the PSGs - Tether. Fixes the sprite in DreamMaker.
- Adds a PSG to the security EVA (Security players mentioned doing this instead of armory, and it makes sense.)
- Adds a PSG to mining equipment room.
* Adds PSGs to SD
- Adds PSG to Security EVA
- Adds PSG to Mining
* Adds PSGs to GB
- Adds PSG to Groundbase Mining
- Adds PSG to Groundbase Security EVA
* Makes the PSG the actual mining version