Commit Graph

204 Commits

Author SHA1 Message Date
Kashargul f8333a8d93 Staticpath [MDB ignore] (#19166)
* move those to static paths

* maps

* .

* .

* ugh

* .
2026-02-22 22:10:59 +01:00
Kashargul f537be6cd3 fix algae farm (#19164) 2026-02-11 20:09:35 +01:00
Kashargul fa113ea3f5 next set of globals (#19131) 2026-02-09 00:36:52 +01:00
Will 8bac3479ec Yet another fluid pump runtime fix (#19134)
* another runtime fix

* backwards
2026-02-05 01:03:12 +01:00
Kashargul fdfb49012b some more globals (#19098)
* some more globals

* .
2026-01-29 09:21:58 -08:00
Killian d871b645fa Woodstravaganza (#18814)
* woodstravaganza

* floor color handling

* woodstravaganza

* woodstravaganza: sivian edition

* woodstravaganza: vertical tiles

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-11-27 21:17:10 -05:00
Ryumi d395f4ab65 Adds a new redgate map: The Casino Canal (#18587)
* starts da map

* starting to shape up I think?

* moar edits

* we got lots more stuff now

* we got dorms now :)

* moar doarm and PRIVATE GAME ROOMS WOAG

* adds chip machine

* tidy dis up

* oops

* pretties up private game rooms a bit

* ok now the chip dispenser works

* Adds resleeving stuff

* Adds pixel-displaced children of punlic paintings

* mmmmmm maint stuff

* adds VIP rooms and more maint stuff

* that's a lotta shit made woooo

* its almost... done... (the main building is anyway)

* Let's get this bih to actually load

* And let's get some proper areas separating indoor and outdoor

* Makes casino hall turfs actually render as intended

* WE HAVE AREAS NOW

* don't need this big ol file any more

* MOSTLY finishes the mai nbuilding

* finally finishes the main building (for now)

* does some exterior stuff but now it's crashing WHY

* oops

* adds subvariant of floodlight that starts turned on

* adds areas for well, secret areas

* TOO MUCH new shit

* Does a silly thing to make properly underwater cave turfs

* adds "open" underwater turfs that are functionally transparent divable turfs

* more funny secrets

* Makes open water turfs show a darker view underneath for visual clarity

* okay I think it might be done now

* makes indoor water effect look a bit nicer

* I ALMOST FORGOT

* engoodens code surrounding multiple auto-resleevers existing

* FUCK

* DOUBLE FUCK

* Lets things with GLASSPASS move through TGMC widnows

* actually it makes more sense for the TF gun to be here

* Makes 🏴‍☠️ secret a bit nicer

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-10-25 00:30:41 +02:00
Olive 891640fc88 various map related features (#18510)
* various map related features

* add icons

* tick da file

* adds no docking codes var

* cetus plaques

* switch to weakref

* annihilate single letter refs and such

* fixes after testing

* reverse an oopsy

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-22 05:50:46 -04:00
Kashargul 6e3bb1efa0 clean up flags (#18439)
* clean up flags

* wtf?

* pass it

* .

* ...

* .

* .

* fix retrace

* .

* .

* properly build

* eh static

* .

* .

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-14 04:31:35 -04:00
Will 11284ddd1e Methane Atmogas (#18363)
* initial port

* atmolast

* tank icons

* defines for gas names

* oop

* icons

* methane condensing

* tank_vr merge

* old icons too

* tank and safe toxin levels stuff

* doop

* gas condensing toxins

* choking methane

* tank sprites for worn on mob

* atmos tank sign

* SM monitor

* cleanup

* copypasta cleanup

* fixed gas sensor data

* proper sensor

* biome issue

* standardize these

* Update life.dm

* Update life.dm

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-04 20:23:24 -04:00
Cameron Lennox fd0a7cfffd Fixes map issues found in #18285 [MDB IGNORE] [IDB IGNORE] (#18289)
* Fixes Hybridshuttle

* Update aro2.dmm

* Update aro.dmm

* Update aro3.dmm

* Update lunaship.dmm

* Tether surface1

* Tether Centcomm

* tether misc

* otieshelter

* methlab

* drgn and otie

* derelectengine

* drgnplateu

* old_teleporter

* tinycarrier

* ship_mining_drone

* Dhael

* dojo

* skipjack

* example_sector

* exmple_sector2

* v5_outpost

* tether_wild_surface

* wild_temple

* Update tether_wild-crash-alt.dmm

* wild-crash

* Update gb-z2.dmm

* GB

* Update ship_centcom.dmm

* Update stellar_delight1.dmm

* Zoo

* Update zoo_b.dmm

* Update innland.dmm

* dungeon

* cybercity

* train.dmm

* Fixup maps in TGM format

716c939e8e: maps/gateway_vr/zoo.dmm
716c939e8e: maps/submaps/pois_vr/debris_field/ship_mining_drone.dmm

Automatically commited by: tools\mapmerge2\fixup.py

* fixup

* fix these

* Incorporate this

* Update this
2025-08-22 00:18:08 +02:00
Will 32fac1e40e Refinery Feedback P1 (#18140)
* drillbore fracking

* many small fixes

* big list update

* match recipie

* small tweaks

* tool message

* reagent amount per stack type

* oops
2025-08-04 10:34:36 -04:00
Will f67d095338 Reagent Refinery (#17955)
* starting port

* missed one

* fixes and wip

* more cleanup

* reagent data setup

* distillation testing

* tanker dmi again

* supply pack fix

* Tiny fix

* better formatting

* metallic paints and outpost reagents

* working on refinery tutorial, reactor construction icons

* reactor activation dot

* updated for new reagent hoses

* This as well

* pump relay object

* climbing support

* less ugly trolly tanker handling

* more cleanup

* reagent pumping updated

* climbable tanker

* fixed test

* test fails

* smart centrifuge board

* pump relay art updated

* hose doesn't show message when stacking

* gas cracks and fracking

* randomly spawned gas gracks

* indentation

* fixed

* runtime fix, lore fix

* turf change respecting atmos

* args

* nevermind

* gas cracks to poi fodder

* less gamer

* compile fix

* oops

* Old ores enabled

* paint distillations

* unittest

* many more distillation reactions

* nullcheck

* guide book

* tweaks to globs

* moved designs

* techweb

* reagent tanker sale element

* proper tag

* sellable

* typo, reduced hose connectors

* show reagent

* synthfab fix

* Revert "synthfab fix"

This reverts commit b7764cfb33.

* post sale tank handling

* tweak

* oops

* another oops

* smasher recipe now valid

* condensing gas recipies

* those too

* condensing tweaks

* matching mols better

* fluid pump missing

* code review

* no rain code here

* smart centrifuge update

* small grinder patch

* grinding fix

* fix
2025-08-02 07:07:17 +02:00
ShadowLarkens 70fbea5d4c Reduce Lists Memory usage, update CI (#17706)
* Convert alerts to a lazylist

* Convert fullscreens to lazylist

* Convert ckeys_allowed_itemspawn to a lazylist

* Convert camera lists to lazylists

* Get rid of an old unused footstep_sounds list

* Make flooring_cache a lazy list

* Fix flooring_blacklist, convert a bunch more flooring lists to lazylists

* Improve ci byond caching
2025-05-16 22:07:33 +02:00
Selis 21dcf0555b Conversion many Globals to Managed Globals (Part 1) (#17121)
* Conversion of some Globals to Managed Globals

* Fix

* for later

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-17 14:16:53 -04:00
Kashargul cdfa1c853f New to init final (#17512)
* Initial

* some more

* next few

* only light left

* fix things up

* some rmore fixes

* guh

* Update ai_vr.dm

* comment

* lets try something

* .

* hmm

* .

* .

* hmm

* push that here

* fix layout

* grrr
2025-04-14 00:07:35 +02:00
Kashargul 1def015bad end of file Fix (#17308)
* end of file Fix

* fix those lints too
2025-03-10 16:15:35 -04:00
Kashargul 46bea7cfa2 Initialize fixing (#17279)
* Initialoize fixing

* diff fix

* add init grep test

* fixed missed ones

* .

* some more

* ,
2025-03-08 13:59:29 -05:00
Guti a081d48590 DCS Update + Footstep element (#17076)
* DCS Update + Footstep element

* Steppy

* Revert "Steppy"

This reverts commit fab0590fb7.

* Reapply "Steppy"

This reverts commit 1f7ad8f8f7.

* Ough

* Oops! Wrong map.

* lil stuff

* Update

* Only loud

* Missed one

* NO MORE SILENT

* ...parenthesis.
2025-02-08 18:19:59 -05:00
Kashargul 75b13a47d8 fixes wire loading 2025-01-11 02:23:32 +01:00
Kashargul 80edcd2c3d Converts gas, mat and reagent strings to defines 2024-12-06 17:26:00 +01:00
Killian 388736f98d techmaint tile fixes 2024-08-03 18:28:13 +01:00
Nadyr 9347a99f5b Ports QoL, upgrades, and a lot of bug fixes 2024-01-18 21:04:36 -05:00
SatinIsle 34c9953d75 Rain City
Adds a new redgate map: Rain City. This map is a single Z-level, but very very dense, with close to 70 buildinds, most of which are unique (about 18 of them are homes, the rest are all different). It has a LOT of randomly generated loot. Alley ways have random vore mobs, whilst buildings and streets have a variety of preset ones. Makes use of the new fake_sun weather feature to have it raining outside.

In addition to this, it also adds a whole bunch of neon signs, and coloured bulbs to go with them.

It also adds a new darker pavement type called City Slab, a new road turf and dashed line decals to mark the road.
2023-08-22 21:53:41 +01:00
VerySoft 5357972b74 Final 2023-08-03 22:42:34 -04:00
VerySoft 1be458b0e0 BIRTH 2023-07-07 08:08:06 -04:00
VerySoft 4628e467c2 Tweaks and tidying
Adjusts some types to tidy up the mob list. Put some of the mobs that can vore under the vore tab, removed the clown mobs from /mobs_monsters because they were the only thing in there, so there wasn't really any point in hiding them a level deeper, and generally looked for subtypes that didn't have anything in them, and commented those out. Did you know that telesci is supposed to have a chance to spawn hostile mobs if you mess up? It's true! I may or may not have fixed it, I don't play telesci, but it uses a path that actually has mobs in it now.
2023-07-03 02:09:51 -04:00
Youtubeboy139 4eccc48cb7 Additional Decals for Mapping 2023-06-21 19:53:00 -04:00
VerySoft ef269b3186 Mob tweaks and fixes
The mob cooldown thing from upstream made everything with a positive number in the variable be ultra slow. I'm not sure how it was that the variable was broken previously considering that the higher the number was the slower things went, but now it's ultra slow or nothing! cringe.

Adjusts some of the mobs I've made that are supposed to not be slow to still not be slow, as well as touches up a couple of things with squirrels
2023-03-13 14:37:22 -04:00
Heroman3003 21acee71bf Merge pull request #14551 from VOREStation/upstream-merge-8962
[MIRROR] /tg/ era language pass
2023-03-13 15:23:34 +10:00
Heroman3003 6eac63344b Update flooring.dm 2023-03-13 15:06:36 +10:00
Cerebulon 19715ab471 /tg/ era language pass 2023-02-25 02:34:24 -05:00
Runa Dacino 41c5f2279d Creates a new POI for debris field 2023-02-24 15:12:12 +01:00
VerySoft 54ee969305 bees and things 2023-02-17 01:44:22 -05:00
VerySoft 0a09880fd8 fixes RP seasonal subtypes and adds seasonal water 2023-01-08 14:32:52 -05:00
VerySoft 5a3d0aa09b This too 2023-01-03 17:01:55 -05:00
VerySoft 493c8edb79 Round 2 2022-12-30 23:45:11 -05:00
VerySoft 8529b42dfc Brings Seasons to RP! 2022-12-30 22:23:17 -05:00
Casey 6eacab6772 Merge pull request #13926 from Very-Soft/attheend
Time for Seasons
2022-12-30 16:08:58 -05:00
VerySoft cdca99b54e last one? 2022-12-30 15:58:48 -05:00
VerySoft 43add3bdb3 wow! I think it's done 2022-12-30 14:40:34 -05:00
VerySoft f409384581 wawo 2022-12-30 13:45:39 -05:00
VerySoft 864ef313f3 A liddol update 2022-12-30 10:58:41 -05:00
Atermonera d950e35905 Greenjoe12345/xmas2022 2022-12-13 22:02:58 -05:00
VerySoft 40088f7153 Time for Seasons 2022-10-16 16:48:40 -04:00
Killian 33efd08ddb talon, vb, and typhon fixes 2022-10-12 13:25:58 +01:00
C.L e8b88fccd7 Makes flight make more sense.
- Makes flight let you fly over snow
- Makes flight let you fly over water
- Makes flight let you fly over leeches
- Makes flight let you fly off cliffs
- Makes flight let you fly over mines. (I'm not sure. This shouldn't really ever happen anyways since mines aren't generally in use. If it's a problem I can just remove it.)
2022-10-06 01:22:53 -04:00
C.L 84181ef54e Release Bugfixes and changes (MERGE BEFORE RELEASE) (#13787)
* Add bricks

* Fixes concrete icon spawning.

Polaris uses a different system for spawning turfs than we do. This fixes a bug with concrete spawning.

* Makes it so you have to load PB in a cryo beaker.

Instead of getting it for free.

* no you don't get free reinforcement

* Concrete can make concrete flooring

* Adds concrete tiles. Fixes spawning

* Being plating is boring. Let's make it a floor.

* Able to remove it.

* Allows fun. Fixes infinite tiles.

* Adds Polaris Gun Sprites

- Allows for easier ports.
- Fixes the semi-automatic-shotgun

* Adds the PSGs - Tether. Fixes the sprite in DreamMaker.

- Adds a PSG to the security EVA (Security players mentioned doing this instead of armory, and it makes sense.)
- Adds a PSG to mining equipment room.

* Adds PSGs to SD

- Adds PSG to Security EVA
- Adds PSG to Mining

* Adds PSGs to GB

- Adds PSG to Groundbase Mining
- Adds PSG to Groundbase Security EVA

* Makes the PSG the actual mining version
2022-09-23 01:01:24 -04:00
VirgoBot 1a8f1760fa [MIRROR] conk rete (ABLE TO BE MERGED) (#13467)
* conk rete

* Update flooring_premade.dm

* Update wall_types.dm

* Update _materials.dm

* Update plasteel.dm

* Update steel.dm

* Update stone.dm

* Update stone.dm

* Update instant.dm

* Update plasteel.dm

* Fixes map changes

Co-authored-by: Greenjoe12345 <33647525+Greenjoe12345@users.noreply.github.com>
Co-authored-by: C.L <killer65311@gmail.com>
2022-09-22 21:03:19 -04:00
Novacat 1aa4c73e8d Revert "[MIRROR] /atom New() => Initialize() [MDB IGNORE]" 2022-08-27 08:49:56 -04:00