Commit Graph

642 Commits

Author SHA1 Message Date
Cameron Lennox 453080616b SM, Tesla, and general engineering adjustments [MDB IGNORE] [IDB IGNORE] (#19339)
* Update supermatter.dm

* fix

* clamps these

* gwah

* Stops tesla from zapping unwrenched coils

* tesla upgrade

* unglobals this

* fix these

* Update coil.dm

* Update coil.dm

* Descriptions

* Update coil.dm

* Update coil.dm

* Update coil.dm

* Update coil.dm

* Update coil.dm

* ranges

* UGH

* Update vorestation.dme

* meth

* monster math

* Update coil.dm

* Update coil.dm

* Update coil.dm

* THEY DID THE MATH

* the monster math

* egwah

* desc

* Update coil.dm

* Returns

* Update coil.dm

* Lowers amount gained

* this

* im dumb

* tesy

* Update coil.dm

* Update coil.dm

* fixes initial density on blast doors

* dot

* fixes these

* Mapper Tools

* icon

* these

* Fixes the sound following people

* recursive geigers

* Make this a proc

* Update supermatter.dm

* less ear destroying

* these

* makes canisters not get softlocked

* Hotkeys

* proper return

* Makes shield gen useful. Gets rid of a harddel

Adds hydromagnetic trap

* math

* Makes buttons more clear.

* lol

* Fixes ancient runtime

* Adds craftable mass driver buttons

* button

* fixes this

* Makes misclicks not destroy solar panels

* Update solar.dm

* fix this

* make them both numbers

* upports reflectors

* Update reflector.dm

* Update reflectors.dm

* solar panel and climbable

* Gets rid of 'as X'

* Adds account console

* Update vorestation.dme

* Craftable message server

* Update message_server.dm

* These

* con struct

* Update smartfridge.dm

* whoop

* edits
2026-03-26 22:20:06 -04:00
Cameron Lennox cbc4151bfb Radiation Refactor (#19270)
* Part 1

* WIP

* The rest of these

* More stuff

* Whoops, did that wrong

* typo

* gweeen

* This all works

* SHOWER

* Rads

* awa

* rad

* Update life.dm

* edits

* Makes lvl 3 rads give you a warning.

You should already know by this point, but this makes it EXTRA clear you're getting fucked

* Update vorestation.dme

* aaa

* propagate

* gwah

* more fixes

* AAA

* Update radiation.dm

* Update radiation.dm

* mobs rads

* rads

* fix this

* Update _reagents.dm

* these

* Get rid of these

* rad

* Update config.txt

* fixed

* Update radiation_effects.dm
2026-03-22 12:29:09 -04:00
Will a73267de09 Cryogaia Archiving Part 1 (#19184)
* some of it

* storage explorer suits, and Victorian suits

* trailer blazers

* clean up

* trailblazers in techweb

* mined turf needs to work too

* icepick and shovel teckweb

* wrong path

* backward

* rename that
2026-03-11 15:00:29 +01:00
Azzy e0aabe5914 Talon update: Porting uniforms, updating map and equipment (#19220)
* talon uniform

* Talon update

* Update talon_v2.dmm

Playing

* Talon fix and a new Slogan!

* talon fax

* For admins set up talon company fax

+ paperworks can use [talogo]

* Add FAX word

* Talon seal addation

* Fix and Updating the Talon map

Regarding the Talon map, I brought it to the appearance of the Rogue Star. So that players on both servers feel as little strange as possible when playing on the same ship, even on different servers.

* Update talon_v2.dmm

bluespace

* Fixup maps in TGM format

a89e3f1f87: maps/offmap_vr/talon/talon_v2.dmm

Automatically commited by: tools\mapmerge2\fixup.py

* Update talon_v2.dm

* Update talon_v2.dm

* sprite fix

* Forgot to add a fix

Fix for stamp and logo for correct work

* Delete custom_items.txt

accidentally add that in PR, now rempve that
2026-03-04 05:14:20 -08:00
Guti b7ec6aba4b Fix & Spelling (#18981) 2026-01-04 10:46:55 +01:00
Guti 3889dc69ab Adds the weather anomaly (#18960)
* Weather anomaly

* Rest of the stuff

* Stomach acids to normal acids

* Changes
2026-01-01 14:39:44 -05:00
Cameron Lennox d5849910e5 Begin clickcode attack_self fix (#18797)
* Begin clickcode attack_self fix

Begins the work to make everything call back to parent for attack_self so that signals are sacred.

* Makes MORE things call the attack_self() parent

Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.

* Finishes making the rest of attack_self call parent.

As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.

* begone foul demon

* some more cleanup

* These

* GOD this was annoying

* yeh

* Fix this

* fLARES

* Thesee too

* toys!

* Even more!

* More fixes

* Even more

* rest of em

* these too

* Update syndie.dm

* hardref clear

* Update code/game/gamemodes/nuclear/pinpointer.dm

* Update code/game/objects/effects/mines.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/contraband_vr.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/weapons/gift_wrappaper.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* these too

* Update maintpanel_stack.dm

* angry warning

* Fixes packaged snacks.

Fixes improper var default.

* Special handling for these

* proper poly types

* Fixes magclaws

Makes the 'features' it had just part  of base magboots that can be adjusted via varswap.

* Fixes jackets

Fixes https://github.com/VOREStation/VOREStation/issues/18941

* Small bugfix

Makes p_Theyre properly capitialize
Makes examine show proper wording

* Update gift_wrappaper.dm
2025-12-29 13:21:10 -05:00
Guti d59ad9df0c Ports TG Anomalies (#18794)
* Anomalies

* Tiles

* Automatic changelog compile [ci skip]

* Bioscramble

* Reactive armour

* Reactive

* .

* Automatic changelog compile [ci skip]

* hallucination

* Snowy

* Bit of polishing

* change

* Cargo & Research

* fimx

* Anomaly stuffs

* Bioscrambler + Terrible fire armour

* Adjustment

* Less spammy

* Changes

---------

Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
2025-12-11 06:47:48 -05:00
Cameron Lennox 674c3570d3 Some more suit fixes (#18855)
Fixes hand sprites
Fixes #18548
2025-12-09 23:24:34 +01:00
Cameron Lennox 4924a73ba2 Start of TG Click Code Port (#18734)
* click code start

* snake_span

* Update click.dm

* Update click.dm

* Update click.dm

* Update click.dm

* Fixes borg ctrl_click

Also implements allowing  blocking of items being ctrl_clicked

* Makes the statpanel not annihilate peoples ratelimiter

Statpanel calls aren't really user controlled (and 180 of them get sent upon loading, as each verb counts as a topic calls when it calls Send-Tabs) so let's not count it towards the user when they log in.
2025-12-06 01:13:12 -05:00
Aroliacue 3691e32da6 New Neo (tg/downstream) Clothing Options - HOS Edition (#18731)
* Automatic changelog compile [ci skip]

* New Neo (tg/downstream) Clothing Options - HOS Edition

* conflict fix 2

---------

Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
Co-authored-by: Aroliacue <avaylaiss34@gmail.com>
2025-11-17 07:08:19 -05:00
Cameron Lennox ee47237aa7 The Great Lasertag Update (#18691)
* Save~

* Fixes launch_many_projectiles having 100% miss chance

Adds laser landmines.
Makes it so portable turrets don't do janky BS for lasertag.
Gives portable lasertag turrets a fun emag/EMP effect

* emag and equipment

* cargo

* tur et

* milsim rp

* clarify

* PLEASE I HAVE A FAMILY

* cries

* signal drop

* no spawn
2025-11-08 03:13:33 +01:00
Cameron Lennox a425f3e663 EMP cleanup (#18682) 2025-11-08 02:05:08 +01:00
SatinIsle 14cdd67eed Shibari! (#18514)
* Shibari!

Added a new scene item, shibari bindings!
These by default only cover the torso, but by clicking on them in your hands, they can also be set to bind arms and legs, acting in a similar way to handcuffs. They are worn in the suit slot.

They can be found in the costume vendors, maint and the restraints crate from cargo.

They have sprites for humanoid mobs and digitigrade legs, but not tesh yet.

* Fix mistake

Fixes error in previous commit

* Update code/game/objects/items/weapons/handcuffs.dm

Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>

* Make these defines to prevent copy paste errors

---------

Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-21 23:52:55 +02:00
Killian 6e463de693 clothing _vr dmi cleanup: hats and headwear [IDB IGNORE] (#18348)
* _vr dmi cleanup: backpacks, bags, and belts

* _vr dmi cleanup: backpacks, bags, and belts

* dmi cleanup: ears/headsets

* clothing _vr dmi cleanup: hats and headgear

* Update rig_pieces.dm

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-10 21:47:18 -04:00
Will 11284ddd1e Methane Atmogas (#18363)
* initial port

* atmolast

* tank icons

* defines for gas names

* oop

* icons

* methane condensing

* tank_vr merge

* old icons too

* tank and safe toxin levels stuff

* doop

* gas condensing toxins

* choking methane

* tank sprites for worn on mob

* atmos tank sign

* SM monitor

* cleanup

* copypasta cleanup

* fixed gas sensor data

* proper sensor

* biome issue

* standardize these

* Update life.dm

* Update life.dm

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-04 20:23:24 -04:00
TheToaster98 cf9267add3 Woops, tiny itty bitty mask fixup (#18414)
Co-authored-by: Tost <Tost>
2025-09-04 21:14:32 +02:00
TheToaster98 9e9fdfe1ff Returns the clear masks. (#18413)
Co-authored-by: Tost <Tost>
2025-09-04 20:09:13 +02:00
Cameron Lennox cc246f5c85 Metamorphic suits [IDB IGNORE] (#18259)
* Clothing fallback

Makes clothing have a fallback in the event of a custom species file not having the appropriate icon state.

* some logging

* Metamorphic Config

* Consolidates all the /suit sprites

* replace these

* these

* final

* suit item consolidation

* No config

* Fixes this

This got messed up during a decon

* Update sprite_sheets.dm

* Upports some sprites
2025-08-19 23:09:59 -04:00
Guti 41472477ce Miscellaneous Virology Update (#18039)
* Roanoake + heal

* Robutt

* Buff suits

* Macrophages

* More symptoms!!

* Infective component
2025-07-23 22:55:39 +02:00
Cameron Lennox 0f6472201b LAB (#17998) 2025-07-13 15:55:08 +02:00
SatinIsle fe4f1bd7c9 Updated fantasy redgate (#17666)
* Changes knight armour slowdown

Changed the knight armours to have a slowdown of 0.5 instead of 0, and the robin version to have a slowdown of 0 rather than -1. On this server these are mostly used just as fluff items for the fantasy areas, and people have been rushing to the robin armour in the fantasy redgate due to its movement speed boost. Rather than removing the armour from the map, making it not a straight up movement buff and letting people still find it is better, as it's not used elsewhere.

* Fantasy redgate changes

Added new variants of knight armours that have lower stats and small slowdown, but can be found around the fantasy redgate instead of the buffed PoI rewards.

Replaced the murder fire smoke from the burning building with harmless smoke.
2025-05-05 11:38:24 +02:00
Killian 18d348bf07 sleeveless duster (#17538) 2025-04-17 13:57:34 +02:00
Kashargul cdfa1c853f New to init final (#17512)
* Initial

* some more

* next few

* only light left

* fix things up

* some rmore fixes

* guh

* Update ai_vr.dm

* comment

* lets try something

* .

* hmm

* .

* .

* hmm

* push that here

* fix layout

* grrr
2025-04-14 00:07:35 +02:00
TheGreatKitsune 0522ea795a Fixes teshari radiation hood sprite (#17406) 2025-03-23 01:29:52 +01:00
Cameron Lennox 9ac839dbcb Makes radsuits give tesh normal slowdown (#17394)
Instead of doubled.
Tesh naturally have doubled slowdown, so this makes the small rad suit have a reason to exist.
2025-03-21 21:06:12 +01:00
Cameron Lennox 1efd3719da Makes a few loadout fluff items NOT give you 50% armor (#17335)
* Makes a loadout fluff item NOT give you 50% armor

* these too

* Adjusts numbers
2025-03-18 15:36:16 +01:00
Cameron Lennox 032196072a No more fake hoods (#17314)
* No more fake hoods

Fixes #17306

* Moves the vars to be with the normal /suit

Also cleans up the code a bit.

* Moves the hood stuff to /suit

The rest of the snowflake code needs to be moved from being specific code on its children to /suit.

* fixes the code further

* hoodup

* Gets rid of the overrides

Sprites still work. See: https://i.imgur.com/3qvHaZz.png
2025-03-14 22:39:07 +01:00
Kashargul c8aff28c5b space cleanup (#17300)
* space cleanup

* this

* this too

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-03-14 06:37:13 -04:00
Cameron Lennox b36e238cd1 Cleaned up every clothing item to use defined pocket lists #35 (#17235)
* cleaned up every clothing item to use defined pocket lists

* oop, changeling armor weird

* invalid prybar

* allow any emergency tank, for non-oxy breathers

---------

Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
2025-03-12 16:32:55 -04:00
Kashargul 1def015bad end of file Fix (#17308)
* end of file Fix

* fix those lints too
2025-03-10 16:15:35 -04:00
Cameron Lennox 6a157d8614 Rig glovefix and Clothing protection fix (#17118)
* Fixes RIG gear to not drop your equipped items

Fixes the rig gear to not drop your equipped gear after undeployment

* better fix

* Fixes suits and RIGS

- Makes rigsuits no longer eat your gloves
- Allows you to properly wear a ring under a rigsuit
- Gets rid of a LOT of duplicate var  = XYZ in places
- Makes it so clothing actually properly provide protection to the areas they're covering. (This doesn't change anything unless their actual min_cold_protection or max_heat_protection is adjusted!)
- Adds a define for CHEST which is just UPPER_TORSO|LOWER_TORSO to make it clear it's protecting your WHOLE chest at a glance.
- Gives some things like knee-high and thigh-high boots proper leg protection

* Clothing unit test

* fixes

* oops

* hoods are snowflakes

* hood fix

* path fix

* no nullspace turf

* nullcheck

* don't test devwarning cloths

* ignore this too

* more exclusions

* more exclusions, disabled species test

* Changes So Far

* holding/wearing icons for clothing

* fixed

* more fixes

* lets try this again

* go

* tesh cloak

* some more

* devwarning

* the cursed one

* oops

* fixed species scan

* Update clothing.dm

* restrict this down a bit more, we don't want unit-test to choke

* no more CI killer

* suit defined name twice

* suit

* some more exclusions

* etc

* gwah

* gwah

* clarifying exclusions

* yet more exclusions

* another set of exclusions

* ranger

* compile

* more bitflag

* yet more exclusions

* more

* more missing

* Update sifguard.dm

comment (also to wake up travis)

* more exclusions

* sifguard

* more exclusions

* more

* send help, yes more exclusions

* lost to time

* skrell stuff

* offear is special

* fixes more and unbreaks protean rigs

* The big one

* wrong ifdef

* more

* boots

* Update accessory.dm

* small object fix

* lets be more careful

* Does this fix the signal

* is it the signal?

* FIXES THE REST OF THEM

* wah

* disable test

* the last one

* fix signal check

* fixes

* ignore storage

* teshari blacklist

* tesh

* God speed

* fixed progression removed lizard

* fixes some i guess but what's the point

* disable indepth check

* START ROBOT SPRITE VALIDITY

* Revert "START ROBOT SPRITE VALIDITY"

This reverts commit c9bfb7e9ce.

* consistency with another test

* yuh uh

---------

Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
2025-03-01 11:56:30 -05:00
Kashargul 3d9113eae3 removes center of mass list (#17064)
* removes center of mass list

* .

* .

* fix that icon

* .
2025-02-05 14:06:59 -05:00
Killian fa3458c11b De-collide-oscope (#16938)
* de-collide-oscope

* de-collide-oscope: taur cleanup

* de-collide-oscope: ears cleanup

* Update vorestation.dme

* de-collide-oscope: taur cleanup

now with added tiger bits

* de-collide-oscope: taur cleanup

tiger markings in dmis

* de-collide-oscope: misc. housekeeping

seperates hair, beards, and markings out into subfiles

* de-collide-oscope: tails and markings cleanup

* de-collide-oscope: small markings port

* de-collide-oscope: marking name fix

did you know that you can't use a + sign in a marking datum name? now you do!

* de-collide-oscope: CI rerun
2025-01-25 16:15:38 -05:00
Kashargul e88ba26a8a Fixes up some more icon and map issues [MDB Ignore] (#16914)
* Fixes up some more icon and map issues

* change those
2025-01-25 11:16:14 -05:00
Killian 433aa9a0a3 ace security outfit 2025-01-12 22:07:36 +00:00
Kashargul 0436afea65 some dropped sanity 2025-01-06 21:14:40 +01:00
Kashargul 59b9802628 some istype to macros (#16826) 2025-01-06 06:45:02 +10:00
Kashargul 7c8471db72 fix hooded wintercoat action staying (#16778) 2024-12-29 13:47:47 +01:00
ShadowLarkens bcc107c7cd Ports tgstation/tgstation/pull/15673 (#16495)
* Ports tgstation/tgstation/pull/15673

* Add a small delay to icon updating to cover up SSoverlays

* Fix actions on robot modules
2024-10-20 17:12:24 +02:00
Kashargul a2c673ab7a refactors most spans 2024-10-02 21:10:31 +02:00
Guti f4f5476121 Merge branch 'master' into weapon-removal 2024-09-18 18:07:43 +02:00
Kashargul a123f87e68 some mind jobs 2024-09-12 23:48:31 +02:00
Kashargul 8a90ae6523 only missing alt titles 2024-09-12 22:48:14 +02:00
Kashargul 4ba7beeb9c up to field medic 2024-09-12 21:20:47 +02:00
Kashargul 8a3520e2e0 move all factions to defines 2024-09-12 20:17:41 +02:00
Kashargul 10dc8510b3 up to engineer 2024-09-12 02:01:36 +02:00
Kashargul 0425a4e396 up to officer 2024-09-12 00:00:11 +02:00
Guti 409aaba802 Remove 2024-09-09 02:36:53 +02:00
Killian 7a23e81d00 martian miner coat adjustments (#16171) 2024-08-12 05:18:42 +10:00