* Trait Adjustments
- Disables tourettes
- Disables Rotting Genetics
- Disables xray
- Swaps Anxiety Disorder name to Nervousness
- Censored moved to Neutral (RP trait)
- Nervousness moved to Neutral (RP trait)
* Better Tagging
* these too
* what the fuck
i dont even have an explanation for this
* We are all but food for grubs
* Update solargrub.dm
* Forgot one thing
* Update oregrub.dm
* Update solargrub.dm
* It just works, it just works, it just works, it just works
* Makes VR not crash the server
- Makes mouse rays no longer crash the server under certain circumstances
- Makes VR pods no longer crash the server (Method #1)
- Makes VR pods no longer crash the server (Method #2)
- I think there was a third method to crash the server with VR pods. That got fixed too. If it existed.
- Updates TF and makes it no longer cause runtimes & crashes.
- Makes it so you can no longer repeatedly spawn in VR and clog up the server with hundreds of yourself (humanoids are expensive!)
- Adds a greyscale effect for reconverting TF rays
- Added a toggle for VR pods to spawn people with clothing or not
- Ghosts now have a button to enter the VR space if it's spawned in!
- Ghosts can now enter VR if it's spawned in!
- Adds the ability to TF into different creatures while in VR
* turfs
* moving stuff around
also small drippy fix while at it
* shhhh
* Update ar_console.dm
* removes vore
gif showing vore still works https://i.imgur.com/Vda4yns.gif
* More unarmed bugfixes
* No crawling while grabbed
* lazylen and return early
* Redgate Inhabitants
Added a new subtype of maint lurker spawns to each redgate map. These ghost pods spawn you in a similar way, but because they are guaranteed spawns, they do not allow you to use the redgate to leave. Any person with redgate access can give permission to these people simply by clicking on the redgate with an empty hand when they are nearby. This is explained to the redgate inhabitant on spawn and when they try to use the redgate.
* Requested fixes
* Sensitive Biochem Fixes & Additions
code: Removes accidental glass endurance duplicate
fix: Makes toxins no longer infinitely multiply in strength
fix: Makes Sensitive Biochemistry make you WEAKER to stoxin and chloralhydrate instead of making you STRONGER against it, like it was intended to do.
add: Adds a moderate and major version of sensitive biochemistry.
add: Makes some drugs like ambrosia extract have stronger negative effects if you have sensitive biochemistry.
qol: Clamps the strength of mindbreaker. No more infinite hallucinations.
* fixes & desc
* more tweaks
* Removes unused IS_SKRELL check. Multiplication instead of division
* Organic only
* Demi Tesh Conversion Kit
Have you ever wanted to make your teshari more human? Have you ever wanted to make your human more teshari? Well now you can! Adds three ear variants aligned to the human head and a tail alinged to the human body. All colorable. For those who want feathered wings arm things, try feathered winglets or one of the others. For those who want leg feathers, idk poke me later and I'll make one for both leg types.
* whoopsie get out of the ckey section you goobers
this is what I get for doing this quickly instead of checking where I was putting stuff lmao
* you would think a bird would see well
but you would in fact, be wrong
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Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Automatic changelog compile [ci skip]
* Make Belly pref global as opposed to per-character
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Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
* Reflexive Biting Trait
Added a new trait that causes you to bite the hand of anyone who either pats you on the head or boops you on the nose. This deals one point of damage to the hand committing said offense. This also includes a verb in Abilities to toggle this off and on.
* Personal bubble
* wording
* Block sniff and licks
* Moves from variables to flags
* Unsetting flags properly
* Properly resolved the conflict
* Better way to deconflict it
* no more self callbacks on update fullness
* fix missing code
* Belly test
* import type
* full partiy
* .
* fix preview
* in belly to late join
* robot nutri
* .
* .
* update export
* finish open todos
* code cleanup
* fix some old slacking
* move this to a define
* fixing
* ,
* .
* Creates a Consume Belly Reagents pref (#10)
* Creates a Consume Belly Reagents pref
Added a Consume Belly Reagents pref that blocks the consumption of all reagents produced by a belly via reagent containers such as food, drink, beakers, pills, syringes and hyposprays. Seems to work well as intended.
* These changes at least do not cause any problems
* Missed this one
* Reverts reagent_names
* _BELLY versions
* Fixed typo
* .
* fix admin spawn mobs bellies
* also fix that bug
* hints
* fix that
* .
* initial
* should be all
* that is no longer needed
* fluids into hand items
I was convinced this was broken until it was pointed out that the item has to be ON THE GROUND to fill it...Instead of in your hand. That seems so convoluted.
ARC = active-hand reagent container. IRC = inactive-hand reagent container.
* some stuff
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Co-authored-by: SatinIsle <98125273+SatinIsle@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* robot offset added to unit test
* another test and fix
* forbid no icons
* another fix
* fixed math
* wrong var
* legal offset
* Fixes offsets
* more
* gwah
* whoop
* y
* m
* expand
* earth to raptor, wake up
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Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
* Automatic changelog compile [ci skip]
* Initial work to allow wings to be transparent.
* Revert "Automatic changelog compile [ci skip]"
This reverts commit 8cb19dcdcf.
* * Add ears and tail support
Secondary ears/horns isn't supported atm because it's set up differently and I'd need more than 10% brain power to figure that out
* Add ears/tail alpha support to the appearance changer GUI
* Convert junky button popup to number slider.
Possibly a performance issue to be had here but I'm not really worried about it.
* Add : and " " before previews
* pretty pretty
* fsdfsd
* Secondary Ears. Fsdfsdfsd.
* Yes, Wing Alpha still applies.
Adds caps to species_shapeshift_vr alpha selections, add second ear alpha selection
---------
Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
* Split NO_SCAN into two flags
* traits
* species flags applied correctly by traits
* fixed species flag toggling for traits
* bold of you
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Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
* Gooborgs!
add: Adds gooborgs! Sprites from Toriate
code: Robotic eswords and batons now count as robotic weapons and trigger appropriate sprites.
* shocker
* cargofix
* some more
* sendit
* rest sprites
* mmoree
* Glowy tummies
Will make all the catborg sprites scream, but let's see what the UT says
* FIXES MORE SPRITES AAAAAAAAAAAAAAAA
* License
* fixed sprites
* better handling
* rewrite
* bonus damage
* Fixes stunbaton
* status check
* Makes BCS remove the charge properly
* charge
* subsystem
* cleaned up every clothing item to use defined pocket lists
* oop, changeling armor weird
* invalid prybar
* allow any emergency tank, for non-oxy breathers
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Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
* end of file Fix
* fix those lints too
* .
* implements the falling to turfs
* move to the right planet
* use turf proc for effect
* just some types
* .
* .
* .
* .
* .
* .
* .
* revert
* Update medicine.dm
- myelamine now ACTUALLY heals internal wounds if you take a 10u dose of it. No more 'I took 10u and it had 0.1 damage remaining and I bled out 10 minutes later'
- myelamine has an updated description, informing you that it doesn't heal JUST internal wounds, but it also heals external wounds.
* grep
* Refactor hardcoded lateloaded map define zs to use a GLOB list instead
* Refactor groundbase wilds loading
* new to init docking codes
* fix space whales excessive deleting
* update comment
* Forgot some aliases
* How is this now a missing turf
Remove duplicate turf
* Various medical fixes. Kiosk Rework.
qol: Reworks the medical kiosk to have use. It now dispenses small amounts of painpills and medications to help stabilize you to get you to medical before you croak.
qol: Lungs no longer IMMEDIATELY risk popping if you forget internals for one second. You now have gradually accumulate damage over time. Get those internals on quick!
qol: Infections now give you a better alert that it's an INFECTION you have instead of just a random 'you feel itchy' so players are less blindsided by infections.
qol: Adjusts the text that you get when you suffer internal bleeding. Now it sticks out more during fights so you can know you have IB and get to medical quicker.
add: Makes the medical kiosk actually DETECT more issues than before. Now it actually does a full body scan on you to see what's wrong with you!
qol: Crayons and markers are no longer the strongest poison in the game. One crayon won't OD you anymore, but two will. One marker can still OD you with disaster effects if you eat it entirely. OORAH
fix: Crayons and markers get properly added to your stomach
fix: inaprovaline PROPERLY affects internal bleeding now.
qol: Putting pressure on an external wound will put some pressure on arterial bleeds as well, helping decrease (but not entirely stop) bloodloss.
code: Changes a few sections in the code to use REAGENTS_OVERDOSE instead of just a plain number.
code: Gets rid of a few //EDIT comments for better code quality.
code: Moved internal wound handling to handle_blood()
* Flavor adjustments
* words hard
* Fixes CPR as well
Fixes CPR bug
* Vox can be defibbed
Still can't be resleeved, but you can shock them back to life.
* cpr bug fix electric boogaloo
* Fixes some runtimes
* typo
* No more infinite mannequins
* crash
* More runtime fixes and pressure fling
Makes it so you can unwrench pipes that are pressurized, at the cost of being flung back from the pipe. Higher pressure = longer distance and faster.
* Fixes a memory leak and a bug
* Admin ranks update
* Permissions fix
* One missing thing
* Further rework to make database also fully work
* Adds admin rank bitflag calculator to tools
* ZA WARUDO
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Co-authored-by: C.L. <killer65311@gmail.com>