Commit Graph

1259 Commits

Author SHA1 Message Date
Novacat 99301d33c0 Merge pull request #6216 from NoctuaAngelis/master
Fix for tucker0666 fluff
2019-11-22 07:22:05 -05:00
NoctuaAngelis d6607f3c4d Add files via upload 2019-11-22 04:04:17 -06:00
NoctuaAngelis 481028c64e Add files via upload 2019-11-22 03:58:33 -06:00
Novacat 9ac320a347 Merge pull request #6194 from Heroman3003/shadekin-mini-fix
Fixes minor issues with shadekin
2019-11-21 21:43:44 -05:00
Sara Elizabeth f3a2a1700a Merge remote-tracking branch 'VOREStation/master' 2019-11-17 11:20:39 -06:00
NoctuaAngelis 14cf784d3b Add files via upload 2019-11-16 17:11:54 -06:00
Heroman eeb121a9b1 Fixes minor issues with shadekin 2019-11-16 13:04:01 +10:00
Unknown 9d7c9714f3 Merge remote-tracking branch 'VOREStation/master' into making-of-shadekin 2019-11-15 12:12:55 -05:00
Heroman 991ab37daf Progress 2019-11-11 06:04:55 +10:00
Atermonera a45472b446 Update Chat System to use to_chat(src, "") instead of src << "" 2019-11-05 19:22:38 -05:00
Mechoid e1fa847bc2 Xenowork Prep For Future (#6491)
* Xenowork, weeds walls and material blobs.

* More weeds

* XenoUpdoots

* Stop that, me.
2019-11-04 21:38:02 -05:00
Schnayy d4e38581cc Adds new FBP brand + sprite. (#6513) 2019-11-03 13:34:52 -05:00
Heroman3003 a3fb3e3950 Merge branch 'master' of https://github.com/VOREStation/VOREStation into making-of-shadekin 2019-10-29 09:33:48 +10:00
Novacat 5e7735a807 Update brain.dm 2019-10-22 21:14:26 -04:00
Unknown 6333e7ab72 Ports Polaris #6492
Fixes a divide by zero issue with brain damage and pulse.
2019-10-22 21:13:25 -04:00
Novacat 173fd85764 Merge pull request #6086 from Verkister/werespecies
Adds werebeast event species
2019-10-21 21:02:53 -04:00
Verkister 47d56f13d1 Adds werebeast event species
-Adds new customizable carbonspecies for werebeast shenanigans.
-Stats-wise somewhat faster, tougher, and hungrier compared to base humans. Also darksight.
-Added whatever the code needed to make it possible to have taller carbonspecies.
-As a side effect, the forementioned also makes it possible to do long necked species and more.
-The werebeast can use the tail, hair, ear, and markings customization. This will be messy on tails that rely heavily on human silhouette. The hair and ear customization is fully functional using unedited human assets with a coded offset.
-The hair/ears offset is a modifiable var for the species specific head organ subtype, and can be used by other species that use custom headtypes.
-The werebeast has a set of markings as well, restricted to the species. face, belly, socks, and nose.

Currently the werebeast ready clothing is limited to:
-Back: basic backpack, basic satchel, leather satchel, basic courier bag, and basic duffle.
-Belt: toolbelt and security belt.
-Eyes: most sunglasses and sunglass huds, welding goggles, regular and 3d glasses, plain, meson, and science goggles.
-Feet: black and brown basic shoes, galoshes, jackboots, and toeless jackboots.
-Hands: latex/white, nitrile, yellow/insulated, black, and fingerless gloves.
-Head: the entire selection of vanilla headgear.
-Suit: labcoat, regular and white hazard vest, and 4 flavors of varsity jackets.
-Uniform: white pants, white shorts, white, orange, yellow, black, grey, robo, engie, and janitor jumpsuits, swept and nurse skirt.
Everything else will likely not show up at all, but more can be added whenever needed.
2019-10-20 18:45:29 +03:00
Mechoid 169d8acedd Medical Expansion 2019-10-19 23:28:38 -04:00
Novacat 2c4cd96be7 Merge pull request #5396 from KasparoVy/taur_hide_stuff
Allows Tails to Hide Bodyparts, Shoes & Clip Uniforms/Suits
2019-08-21 22:15:53 -04:00
Atermonera 65b6dc762c Merge pull request #6410 from Mechoid/PrometheanOrgans1
Promethean Organ Tweakening
2019-08-21 17:40:45 -04:00
KasparoVy e762c191ea Adds Ability for Tails to Hide Bodyparts
Adds a method for tails to hide bodyparts like legs to allow for a bit more spriter freedom. Sets Satyr legs & taur bodies to prevent regular legs from rendering when selected.

E.g.1 The Satyr legs & taur bodies prevent the regular leg organs from rendering, so you no longer have to sprite them such that they cover the pixels ordinary legs would've occupied.

E.g.2 The deer body has bulky front legs because if they weren't sprited to cover the regular body beneath you'd have wierd pixels poking out. This prevents that from happening by preventing legs from rendering when you got a taur tail.
2019-08-20 01:45:46 -04:00
Andrew e4deaa6478 Combat Mechs Can Punch More Things (#6303)
* Combat Mechs Can Punch More Things

Removes the var to check for the 5 things it can attack, instead it can punch anything (but not everything will take damage).

Gives punching objects a check so you don't accidently smash something without meaning to.

Gives closets and canisters a proc to take_damage so they'll actually get smashed by the mechs.

* Take_Damage Boogaloo

* More take_damage Stuff

Adds click delay on attacking barriers.
Proper noises when attacking material doors and barricades.

More stuff can be broken by mech punch and simple mobs.

* Adds changelong

* usr to user
2019-07-24 17:00:24 -04:00
Atermonera 9a994e4e16 Merge pull request #6226 from SubberTheFabulous/MonitorFix
Makes some alt. roboheads actually use their monitors
2019-06-24 15:24:23 -04:00
Anewbe 50ff14f8f8 Merge pull request #6079 from Mechoid/AugmentPreWork
Augment Work
2019-06-16 20:58:32 -04:00
mistyLuminescence 42cc20278e Big Bugfix Bonanza 2019-05-23 12:59:29 -04:00
Heroman 703c27da7e Refactors shadekin 2019-04-28 15:10:06 +10:00
Heroman 4a5512c864 hud, procs work 2019-04-27 11:20:35 +10:00
Atermonera 30726b47d6 Starts work on Organs affecting Reagent Processing 2019-04-18 13:09:48 -04:00
Heroman 22a5b2f436 Undoes some VOREStation promethean nerfs 2019-04-09 20:09:19 +10:00
Neerti fd4dc97a8b Merge pull request #6048 from Heroman3003/promcore-decay-fix
Fixes promethean cores decaying pointlessly
2019-04-08 12:02:19 -04:00
Neerti f8c9664178 Explorer Update - Cataloguers 2019-03-30 16:19:24 -04:00
Novacat 1415c6cd0a Merge pull request #4843 from VOREStation/upstream-merge-5993
[MIRROR] Fixes the greatest bug to affect our time.
2019-03-28 22:00:55 -04:00
Novacat 785a36d4e0 Merge pull request #4783 from VOREStation/upstream-merge-5942
[MIRROR] Headgibbing is a config thing
2019-03-28 21:27:19 -04:00
Novacat e5fdafd56e Merge pull request #4781 from VOREStation/upstream-merge-5969
[MIRROR] Fixes Diona and Promethean prosthetics.
2019-03-28 20:46:05 -04:00
Neerti 256fb03dcc Merge pull request #5942 from Anewbe/headgibs
Headgibbing is a config thing
2019-03-28 20:38:34 -04:00
Novacat 92a9d81599 Update robolimbs.dm 2019-03-28 20:33:14 -04:00
Novacat 25c9780722 Merge branch 'master' into upstream-merge-5965 2019-03-28 20:31:48 -04:00
Mechoid c604e38036 Adds Alien Reality pods, aka AR pods, for use in events or PoIs. 2019-03-28 14:51:50 -04:00
Neerti fe0b7373b3 Ports TGstation view variables + admin proccall guards, and all the baggage that comes with it 2019-03-27 14:49:30 -04:00
Unknown 03dcb65c01 Fixes most of the issues 2019-03-27 00:38:44 -04:00
Neerti 86174593bf Replaces GoonPS scheduled_tasks and obj processing with SMC processing subsystems and timer 2019-03-26 23:58:26 -04:00
Unknown 976aec2f71 Sorts out this PR 2019-03-26 21:43:56 -04:00
Neerti 765af99014 Merge pull request #5993 from Mechoid/Fix_A_Semicolon
Fixes the greatest bug to affect our time.
2019-03-08 20:19:01 -05:00
Spades 6e2172a5ae Merge branch 'master' into upstream-merge-5654 2019-03-01 05:42:07 -05:00
Neerti 6211735bac Fixes Diona and Promethean prosthetics. 2019-02-18 03:53:46 -05:00
Neerti b0f219766d Fix Organs not removing their verbs properly. 2019-02-18 03:52:33 -05:00
kevinz000 fc178c1e04 Makes math helpers defines for performance 2018-12-06 16:15:00 -05:00
Atermonera 2df5e9fe0e Merges AI Branch into Master 2018-12-01 00:06:38 -05:00
Andrei Jors 9fb6894a07 Brings this over from Citadel. Ignore the CITADEL CHANGE comments. 2018-10-25 17:16:05 -04:00
Screemonster 5644ee00fd forgot to mark edit 2018-10-10 22:17:20 +01:00