* void undersuit tweaks
* Update eva_bodysuits.dm
* Revert "Update eva_bodysuits.dm"
This reverts commit 6f7acb6adf.
* military jacket tweaks
* Revert "Merge branch 'kk-fashion' of https://github.com/KillianKirilenko/VOREStation into kk-fashion"
This reverts commit ccc1470eb9, reversing
changes made to 92da6db226.
* fix sprites
* fixed files getting eaten
HATE. LET ME TELL YOU HOW MUCH I'VE COME TO HATE GITHUB.
Adds one or seven EMT/medical jackets, coats, vests and others to the loadout, also tries to put them together in a single list.
Tested and working properly, unless I mess up the PR.
Adds big round glasses, and adjusts the entries for the ITG id fluff items so they aren't tied to a specific character, since I have the same thing on multiple characters.
As part of this I made it so that glasses can appear above hair and things if they have the appropriate var set. (Otherwise glasses sprites mostly get covered up by any hair that gets near your eyes). All the other glasses behave the old way, but this should allow people to make some glasses appear above hair and things if they want to in the future.
This PR contains three outfits: a shortsleeve hoodie variant, a greyscaled version of the Flame Dress, and a greyscaled version of the Yellow Dress. All three can be recolored in the loadout or by the recolor machines on all maps.
Added a recolourable flannel jacket. I have managed to make the whites light enough to show any colour whilst keeping the gradiants and the blacks.
It is a separate option to the other recolourable jackets, as I couldn't figure out the way to add it as a weak to the list without making the others recolourable too. I think that's just a limitation of the loadout system, as all other recolourable things seem to work the same way.
It's a giant bow, you can equip it on your head or on your ear
I made this mostly as a fluff item for me, because of my character's ears, but I included a public version that anyone can use!