Added a new variant of the handheld translator that only translates a single language into one that you know. These can be taken from character loadout and currently cost 4 points. They can also be found in maintenance randomly.
* Adjusts stationside first aid spawns
Stationside first aid kit spawns should not have combat first aid kits
- Swaps stationside first aid kit spawns on Talon, Stellar Delight, and the V2 Outpost to Tetheraid spawns
* Does some more swapping
* Adds stasis bags to wallmeds
Added a Monster Bait toy item, a fluffy worm thing on a stick! Dangle it in front of a vore-capable mob and it will prompt them to pounce you without needing to make them hostile.
* Bluespace Crackers
Added a bluespace cracker item. It works similarly to a normal cracker, in that one person offers it to another to pull the cracker together. When pulled, the winner is rewarded with a toy, a joke, a cheap paper hat and a powerful bluespace effect!
The effects include:
Shrinking to 25% scale
Growing to 200% scale
Having a drug like effect colour their screen.
Making them invisible for one minute.
Knocking them over.
Teleporting them into the losers active belly (if prefs allow!)
Or giving them a bunch of money.
They can be found in the bluespace random item pool and rarely as an item in maint!
* Colourful hats
Added random colours to the paper crown hats
* Added the crackers and backfiring sizegun to trash piles
* Can be rigged by VV now
Replaces instances of "iron" pill bottle with the new blood regen pill bottle in containers and maps that are either NanoTrasen or Zorren related. Keeps iron bottles in other maps (mostly specific away mission rewards)
add: Adds Copper pills, Blood regen pill bottles
30 u copper reagent per copper pill. Blood regen contains 9 iron, 5 copper pills now that zorren need copper for treatment
Added two new bluespace collars. They both control the size of the wearer via signalers. The first one allows you to select the size by clicking on it, and is locked to a code and frequency. The second is made by modifying the first, by adding a signaler to it. This one does not allow you to set the size or code on it, and is only locked to frequency. The size you are resized to is determined by the code that is sent from a signaler.
Adds these to various lists, such as trader items, RnD and maint loot.
Also added a new "random bluespace item" random item spawner for mapping use. It is currently not mapped in anywhere.
Minor Fixes
Found some errors while testing. Fixed.
Minor Fixes
Found some errors while reviewing code. Fixed.
Minor Fixes
Found some errors while reviewing sprites. Fixed.
Major Changes
New Cell Charger icon_update system
New Crap Device Cell
Removes Secborg power cell
Minor Fixes
Found some errors while reviewing code. Fixed.
Adds a new random spawner for coins with a fail chance (so the coins aren't always in the same place)
Addsome missing vending machines to the random vending machine spawner
Adds a sound to starting and stopping in ships (that only plays at most once every 10 seconds.)
And sets it up so that planets and ships can have a sound when visited.
A bunch of little map tweaks to polish things up!
Port of https://github.com/tgstation/tgstation/pull/51817
Adds a mech vs mech combat system for the toy mechs earned from arcades and found around the station. You can initiate combat with yourself by hitting a toy mech with another toy mech, or fight another player if you attack a player holding a mech with a mech.
Each mech has its own health stat and special ability that they'll use in combat against each other. How exciting!
Also slightly refactors toy locations and changes toy mechs from being JUST prizes to their own proper toy subtype!