Allows one to set a custom link to show up in their examine text!
One thing people used the OOC notes for was to post image/flist links in the chat and get clickable links!
Since the OOC panel is a thing now, I thought it would be good to enshrine that function into something that's specifically for it.
This allows you to enter an extra 100 character string underneath your flavortext in your examine text, which can technically be anything, but it's intended to be space for links to show up and be clickable!
Adds a new button to the dropdown menu in VV that brings up a dialogue requesting bleeding severity and location before inflicting the requested wound.
In case of targetting a player mob, we notify them with a custom pain message and log it to prevent potential abuse.
I ran into issues figuring out why modifying vchat.js did not cause changes to the game when the last PR I saw modifying it did nothing else (about may, 2022). Turns out, in september 2022 - minification was done.
This readme instructs developers to do so to avoid future confusion and explains how.
I also made a note about keeping ss13styles.css sync'd with stylesheet.dm
Adds the ability to remotely toggle Remote LOOC in VChat tabs, making it not show up except in Main and tabs you have it enabled.
This requires decoupling from OOC, which was done in the previous commit.
Also removes superfluous "vorestation" or "chompstation edit" comments
For whatever reason, that I could not figure out, span class looc was defined instead as span class ooc looc.
In the style sheet it looks like ooc created the bolding, looc created the colour.
I modified the style sheet for both normal and vchat to make looc and the new rlooc have their own unique, independent class definitions.
Adds a check to mobs' stat() proc's description/examine handling, checking if our statpanel's background-color is "none" (basically white). This decision was made for reasons stated in the comment.
I also puta comment in vchat.js asking people tampering with it to please keep these two things in sync
If you push CTRL+SHIFT+ numpad +/-, your layer and plane will increase or decrease as appropriate, so you can shuffle yourself around in people stack.
There's 7 total options you can get to. Your layer and plane also return to normal when you move
Adds a new redgate map: Hotsprings! It's a large snowy map, most of which is a fairly empty snowfield. However, there are a few buildings dotted around, and in the top corner, there are some cosy hotsprings to enjoy. There are few fun hidden things to find too, along with some toys. Be warned, the place is pretty cold.
Also adds warm rocks! These are just simple rocks that do not allow atmos to pass through, like a atmos retention field. They're basically just for mapping to separate warm areas from cold ones without atmos messing it up, and they're used here to make the hotsprings work.
Also, just a warning, this removes the commenting out of the other redgate maps from the stellar delight defines file, bringing them all back into rotation. I assume this will be happening when this map is merged, so I thought it'd be easier to just do it here.