Walter0o
361609cacd
should fix #5692
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untested, but seems like a simple derp bug
2014-07-19 23:22:28 +02:00
Mloc-Argent
a33cb7272b
Merge remote-tracking branch 'upstream/master' into dev
2014-06-23 20:57:47 +01:00
mwerezak
37e63dfcb0
Fixes FEA temperature_expose() being used...
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...instead of ZAS fire_act().
2014-06-22 00:13:22 -04:00
Chinsky
9e8b124037
ixes #5075
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Mech fabricator redefined check access for no reason, let base proc handle it.
Adds span classes for messages guestpass console gives.
2014-06-17 18:25:39 +04:00
Zuhayr
4ee8f56c29
Merged master to dev, manually fixed merge issues in map, may be some left.
2014-06-11 18:11:41 +09:30
Zuhayr
78918e4795
Entirely removed the Honker mech, other refs to bananium, adamantine and mythril.
2014-06-08 00:52:20 +09:30
Zuhayr
c2f2a7cde6
Refactored material definitions a little bit, removed all bananium from the codebase.
2014-06-08 00:40:34 +09:30
mwerezak
715056fca7
Readds tator fab to drone bay
2014-06-03 20:01:16 -04:00
Mloc-Argent
ee2e68960a
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Signed-off-by: Mloc-Argent <colmohici@gmail.com >
Conflicts:
code/game/machinery/cloning.dm
code/modules/admin/admin_verbs.dm
2014-05-31 00:17:56 +01:00
Walter0o
c9ec1fc001
fixes exploits with the mech fabricator (bay12)
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this exploit is in all public builds i could look at.
using the mech fabricator, and you were able to duplicate any obj in the server.
as a nice bonus you could also abuse the part-description-function to identify any atom in the server
memory for even easier access to other yet unknown exploits of this kind.
and also range check was missing to make sure you are not on some other z level massproducing guns.
i will not go into details, as it is exactly the same kind of exploit over and over,
so if you are interested on how and why these exploits work, see some of my other exploit commits :
https://github.com/Baystation12/Baystation12/pull/5068
https://github.com/Baystation12/Baystation12/pull/4750
i advise any coder team to be supercautious when changing/writing new Topic procs to prevent these,
and to always doublecheck other coder's works.
2014-05-28 22:05:29 +02:00
Ccomp5950
976ae06e6b
Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
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Conflicts:
code/modules/mob/living/say.dm
code/modules/paperwork/paper.dm
code/modules/telesci/bscrystal.dm
html/changelog.html
icons/mob/uniform.dmi
maps/tgstation2.dmm
2014-04-25 21:14:58 -05:00
Ravensdale
68eda5201b
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into phoron
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Conflicts:
code/ATMOSPHERICS/components/unary/vent_scrubber.dm
code/modules/paperwork/paper.dm
html/changelog.html
icons/mob/uniform.dmi
maps/tgstation2.dmm
2014-04-16 21:44:26 -07:00
Ravensdale
1d6655850f
Changes all appropriate instances of toxins to phoron
2014-04-10 15:11:26 -07:00
Ravensdale
a3e4a43536
Changes most viable, used entries of plasma with phoron.
2014-04-10 05:05:04 -07:00
Ravensdale
e6c3fbf071
Changes all appropriate instances of 'Plasma' to 'Phoron'
2014-04-10 01:19:49 -07:00
Jarcolr
868dea5681
Grammar patch 1
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This is just the first one of many.
2014-04-08 14:48:31 +03:00
DJSnapshot
1a50dddbd4
replaced electrodes with insta hit taser beams.
2014-04-05 17:13:09 -07:00
Joey Haas
2063909ab0
Fixed the bug where mech fabricators would get stuck whenever the RnD console was not found.
2014-03-04 23:51:12 +01:00
Loganbacca
ec3ae41708
Mech fab upgrade fix
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Nano manipulators were not lowering build time at all.
Stock and Pico manipulaors were lowering build time by 6%.
This fixes that. Now: Stock = standard build time, Nano = 6% faster, Pico = 12% faster.
2014-02-19 12:49:27 +13:00
DJSnapshot
1e4abf785e
Merge pull request #4237 from Mloc/bs12-tgstuff
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[TG] Lots of small (and maybe not so small) changes from tg.
2014-01-09 22:33:28 -08:00
Mloc-Argent
dfe18845be
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2014-01-09 17:42:30 +00:00
SkyMarshal
2308e71157
Mining fixes as it was annoying as fuck. Also a random object with nothing in it removed.
2014-01-08 21:33:17 -07:00
Razharas and Mloc-Argent
3e476a5507
Fixes mechs click through windows and what not
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I ded plz fix
2014-01-08 19:36:10 +00:00
Cluwnes Honk and Mloc-Argent
dda4403e21
Succesful fixes
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Fixes instances of "succesful" and "succesfully".
Conflicts:
code/game/machinery/computer/ai_core.dm
code/game/mecha/mech_fabricator.dm
2014-01-08 19:30:28 +00:00
Zuhayr
b0b038873f
Medical HUDs will now only show brainworms if the worm is controlling the host.
2013-12-19 11:00:21 +10:30
Zuhayr
c5849aaa96
Added cortical borers to the various HUDs.
2013-12-18 14:03:04 +10:30
DJSnapshot
2203309fcc
Merge pull request #4006 from Baystation12/master
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merge master into dev-freeze
2013-11-30 15:22:31 -08:00
Ccomp5950
a8738ddc4b
Players will now no longer be able to jump in exosuits while handcuffed.
2013-11-28 21:35:04 -06:00
Mloc
503302dae5
Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
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Conflicts:
code/game/objects/items/weapons/implants/implant.dm
code/modules/reagents/Chemistry-Machinery.dm
2013-11-24 23:37:09 +00:00
Zuhayr
f26f64efad
Fixes #3643
2013-11-22 23:47:23 +10:30
Ccomp5950
4ccf7d0a08
Bugfix (3778) Power cells in exosuits have the same amount of power as a highcap cell
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Issue: Mechs are created/spawned with a high-capaciter cell that is named "Power cell" and confuses some of the less bright roboticists and their beards.
Solution: Shave the roboticist, and also renamed the cell that spawns to properly reflect it's higher capacity.
2013-11-15 22:07:08 -06:00
Chinsky
fd928d4b5f
Cleaned the fuck out of smoke.
2013-11-05 02:57:23 +04:00
Segrain
da0716adb3
Merge remote-tracking branch 'upstream/master' into dev
2013-10-13 03:33:26 +03:00
Segrain
f2bbc60d51
Order fix.
2013-10-12 21:19:54 +03:00
Segrain
b39dfc5229
Smallfix.
2013-10-12 19:49:29 +03:00
Segrain
77748f1116
Mecha weapons.
2013-10-12 14:41:24 +03:00
Segrain
34a6735ef8
ERT mecha beacons.
2013-10-12 14:31:12 +03:00
Mloc-Argent
a1f55a50b1
Massive click code rework by SuperSayu, ported from TG.
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Full details at https://github.com/tgstation/-tg-station/pull/1206
Fixes #3648
Hopefully done right this time.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-10-08 20:27:39 +01:00
Erthilo
235e09d2b9
Changed icon path for custom items due to compile times.
2013-09-01 13:24:38 +01:00
Erthilo
4f4fb38baf
Changed pin to a 4 digit number. Game year standardised to this year +544.
2013-09-01 13:23:23 +01:00
Erthilo
b75d97a488
Merge branch 'master' of git://github.com/Baystation12/Baystation12 into dev
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Conflicts:
code/game/machinery/kitchen/gibber.dm
code/modules/mob/living/carbon/human/inventory.dm
code/modules/reagents/reagent_containers/hypospray.dm
maps/tgstation2.dmm
2013-08-31 17:45:31 +01:00
Segrain
8d1fdd87b3
Typecheck fix.
2013-08-29 02:24:40 +03:00
Erthilo
5437b1bbac
Added two ears back.
2013-08-27 22:05:27 +01:00
Segrain
acb4a01b9d
Compile fix.
2013-08-23 10:42:29 +03:00
Mloc-Argent
1106845cb6
further checks against mobs being loaded by hydraulic clamps.
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Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-08-22 15:54:28 +01:00
comma
e45f429e4c
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12
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Conflicts:
code/modules/mob/living/silicon/robot/robot.dm
maps/tgstation.2.1.0.0.1.dmm
2013-08-04 01:40:32 +04:00
Erthilo
9bbf43407f
Fixes Gravitational Catapult not detaching.
2013-07-30 20:06:37 +01:00
Segrain
ea320dca67
Conflict fix?
2013-07-29 08:15:54 +03:00
Segrain
85f82219ba
Fix for #3345 .
2013-07-25 03:03:14 +03:00
Mloc-Argent
2123389f94
Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
2013-07-22 14:42:31 +01:00