mirror of
https://github.com/yogstation13/Yogstation.git
synced 2025-02-26 09:04:50 +00:00
Moar (#15567)
This commit is contained in:
@@ -293,7 +293,7 @@
|
||||
icon_state = "hardsuit1-syndi"
|
||||
item_state = "syndie_helm"
|
||||
hardsuit_type = "syndi"
|
||||
armor = list(MELEE = 40, BULLET = 50, LASER = 30, ENERGY = 15, BOMB = 35, BIO = 100, RAD = 50, FIRE = 50, ACID = 90, WOUND = 25)
|
||||
armor = list(MELEE = 40, BULLET = 50, LASER = 30, ENERGY = 15, BOMB = 50, BIO = 100, RAD = 50, FIRE = 50, ACID = 90, WOUND = 25)
|
||||
on = TRUE
|
||||
var/obj/item/clothing/suit/space/hardsuit/syndi/linkedsuit = null
|
||||
actions_types = list(/datum/action/item_action/toggle_helmet_mode)
|
||||
@@ -371,7 +371,7 @@
|
||||
item_state = "syndie_hardsuit"
|
||||
hardsuit_type = "syndi"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
armor = list(MELEE = 40, BULLET = 50, LASER = 30, ENERGY = 15, BOMB = 35, BIO = 100, RAD = 50, FIRE = 50, ACID = 90, WOUND = 25)
|
||||
armor = list(MELEE = 40, BULLET = 50, LASER = 30, ENERGY = 15, BOMB = 50, BIO = 100, RAD = 50, FIRE = 50, ACID = 90, WOUND = 25)
|
||||
allowed = list(/obj/item/gun, /obj/item/ammo_box,/obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword/saber, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi
|
||||
jetpack = /obj/item/tank/jetpack/suit
|
||||
@@ -383,7 +383,7 @@
|
||||
alt_desc = "An elite version of the syndicate helmet, with improved armour and fireproofing. It is in combat mode. Property of Gorlex Marauders."
|
||||
icon_state = "hardsuit0-syndielite"
|
||||
hardsuit_type = "syndielite"
|
||||
armor = list(MELEE = 60, BULLET = 60, LASER = 50, ENERGY = 25, BOMB = 55, BIO = 100, RAD = 70, FIRE = 100, ACID = 100, WOUND = 25)
|
||||
armor = list(MELEE = 60, BULLET = 60, LASER = 50, ENERGY = 25, BOMB = 90, BIO = 100, RAD = 70, FIRE = 100, ACID = 100, WOUND = 25)
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
@@ -395,7 +395,7 @@
|
||||
icon_state = "hardsuit0-syndielite"
|
||||
hardsuit_type = "syndielite"
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi/elite
|
||||
armor = list(MELEE = 60, BULLET = 60, LASER = 50, ENERGY = 25, BOMB = 55, BIO = 100, RAD = 70, FIRE = 100, ACID = 100, WOUND = 25)
|
||||
armor = list(MELEE = 60, BULLET = 60, LASER = 50, ENERGY = 25, BOMB = 90, BIO = 100, RAD = 70, FIRE = 100, ACID = 100, WOUND = 25)
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
@@ -1020,7 +1020,7 @@
|
||||
icon_state = "hardsuit1-syndi"
|
||||
item_state = "syndie_hardsuit"
|
||||
hardsuit_type = "syndi"
|
||||
armor = list(MELEE = 40, BULLET = 50, LASER = 30, ENERGY = 15, BOMB = 35, BIO = 100, RAD = 50, FIRE = 100, ACID = 100, WOUND = 30)
|
||||
armor = list(MELEE = 40, BULLET = 50, LASER = 30, ENERGY = 15, BOMB = 80, BIO = 100, RAD = 50, FIRE = 100, ACID = 100, WOUND = 30)
|
||||
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword/saber, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/syndi
|
||||
slowdown = 0
|
||||
@@ -1036,7 +1036,7 @@
|
||||
icon_state = "hardsuit1-syndi"
|
||||
item_state = "syndie_helm"
|
||||
hardsuit_type = "syndi"
|
||||
armor = list(MELEE = 40, BULLET = 50, LASER = 30, ENERGY = 15, BOMB = 35, BIO = 100, RAD = 50, FIRE = 100, ACID = 100, WOUND = 30)
|
||||
armor = list(MELEE = 40, BULLET = 50, LASER = 30, ENERGY = 15, BOMB = 80, BIO = 100, RAD = 50, FIRE = 100, ACID = 100, WOUND = 30)
|
||||
|
||||
///Deathsquad version
|
||||
|
||||
|
||||
Reference in New Issue
Block a user