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Makes the pronoun helper proc names less horrifyingly long (#20780)
* why were these so LONG, what the fuck * gosh * pronoun agenda the true agenda is killing coiax's squished lines
This commit is contained in:
@@ -1,28 +1,34 @@
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//pronoun procs, for getting pronouns without using the text macros that only work in certain positions
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//datums don't have gender, but most of their subtypes do!
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/datum/proc/they_pronoun(capitalized, temp_gender)
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/datum/proc/p_they(capitalized, temp_gender)
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. = "it"
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if(capitalized)
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. = capitalize(.)
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/datum/proc/their_pronoun(capitalized, temp_gender)
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/datum/proc/p_their(capitalized, temp_gender)
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. = "its"
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if(capitalized)
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. = capitalize(.)
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/datum/proc/them_pronoun(capitalized, temp_gender)
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/datum/proc/p_them(capitalized, temp_gender)
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. = "it"
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if(capitalized)
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. = capitalize(.)
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/datum/proc/get_has(temp_gender)
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/datum/proc/p_have(temp_gender)
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. = "has"
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/datum/proc/get_is(temp_gender)
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/datum/proc/p_are(temp_gender)
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. = "is"
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/datum/proc/p_theyre(capitalized, temp_gender)
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. = p_they(capitalized, temp_gender) + "'" + copytext(p_are(temp_gender), 2)
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/datum/proc/p_s(temp_gender) //is this a descriptive proc name, or what?
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. = "s"
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//like clients, which do have gender.
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/client/they_pronoun(capitalized, temp_gender)
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/client/p_they(capitalized, temp_gender)
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if(!temp_gender)
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temp_gender = gender
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. = "they"
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@@ -34,7 +40,7 @@
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if(capitalized)
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. = capitalize(.)
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/client/their_pronoun(capitalized, temp_gender)
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/client/p_their(capitalized, temp_gender)
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if(!temp_gender)
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temp_gender = gender
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. = "their"
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@@ -46,7 +52,7 @@
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if(capitalized)
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. = capitalize(.)
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/client/them_pronoun(capitalized, temp_gender)
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/client/p_them(capitalized, temp_gender)
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if(!temp_gender)
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temp_gender = gender
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. = "them"
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@@ -58,22 +64,28 @@
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if(capitalized)
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. = capitalize(.)
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/client/get_has(temp_gender)
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/client/p_have(temp_gender)
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if(!temp_gender)
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temp_gender = gender
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. = "has"
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if(temp_gender == PLURAL || temp_gender == NEUTER)
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. = "have"
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/client/get_is(temp_gender)
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/client/p_are(temp_gender)
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if(!temp_gender)
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temp_gender = gender
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. = "is"
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if(temp_gender == PLURAL || temp_gender == NEUTER)
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. = "are"
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/client/p_s(temp_gender)
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if(!temp_gender)
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temp_gender = gender
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if(temp_gender != PLURAL && temp_gender != NEUTER)
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. = "s"
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//mobs(and atoms but atoms don't really matter write your own proc overrides) also have gender!
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/mob/they_pronoun(capitalized, temp_gender)
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/mob/p_they(capitalized, temp_gender)
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if(!temp_gender)
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temp_gender = gender
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. = "it"
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@@ -87,7 +99,7 @@
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if(capitalized)
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. = capitalize(.)
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/mob/their_pronoun(capitalized, temp_gender)
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/mob/p_their(capitalized, temp_gender)
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if(!temp_gender)
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temp_gender = gender
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. = "its"
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@@ -101,7 +113,7 @@
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if(capitalized)
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. = capitalize(.)
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/mob/them_pronoun(capitalized, temp_gender)
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/mob/p_them(capitalized, temp_gender)
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if(!temp_gender)
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temp_gender = gender
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. = "it"
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@@ -115,50 +127,63 @@
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if(capitalized)
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. = capitalize(.)
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/mob/get_has(temp_gender)
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/mob/p_have(temp_gender)
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if(!temp_gender)
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temp_gender = gender
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. = "has"
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if(temp_gender == PLURAL)
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. = "have"
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/mob/get_is(temp_gender)
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/mob/p_are(temp_gender)
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if(!temp_gender)
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temp_gender = gender
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. = "is"
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if(temp_gender == PLURAL)
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. = "are"
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/mob/p_s(temp_gender)
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if(!temp_gender)
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temp_gender = gender
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if(temp_gender != PLURAL)
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. = "s"
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//humans need special handling, because they can have their gender hidden
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/mob/living/carbon/human/they_pronoun(capitalized, temp_gender)
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/mob/living/carbon/human/p_they(capitalized, temp_gender)
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var/list/obscured = check_obscured_slots()
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var/skipface = (wear_mask && (wear_mask.flags_inv & HIDEFACE)) || (head && (head.flags_inv & HIDEFACE))
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if((slot_w_uniform in obscured) && skipface)
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temp_gender = PLURAL
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return ..()
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/mob/living/carbon/human/their_pronoun(capitalized, temp_gender)
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/mob/living/carbon/human/p_their(capitalized, temp_gender)
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var/list/obscured = check_obscured_slots()
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var/skipface = (wear_mask && (wear_mask.flags_inv & HIDEFACE)) || (head && (head.flags_inv & HIDEFACE))
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if((slot_w_uniform in obscured) && skipface)
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temp_gender = PLURAL
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return ..()
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/mob/living/carbon/human/them_pronoun(capitalized, temp_gender)
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/mob/living/carbon/human/p_them(capitalized, temp_gender)
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var/list/obscured = check_obscured_slots()
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var/skipface = (wear_mask && (wear_mask.flags_inv & HIDEFACE)) || (head && (head.flags_inv & HIDEFACE))
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if((slot_w_uniform in obscured) && skipface)
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temp_gender = PLURAL
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return ..()
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/mob/living/carbon/human/get_has(temp_gender)
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/mob/living/carbon/human/p_have(temp_gender)
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var/list/obscured = check_obscured_slots()
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var/skipface = (wear_mask && (wear_mask.flags_inv & HIDEFACE)) || (head && (head.flags_inv & HIDEFACE))
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if((slot_w_uniform in obscured) && skipface)
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temp_gender = PLURAL
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return ..()
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/mob/living/carbon/human/get_is(temp_gender)
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/mob/living/carbon/human/p_are(temp_gender)
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var/list/obscured = check_obscured_slots()
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var/skipface = (wear_mask && (wear_mask.flags_inv & HIDEFACE)) || (head && (head.flags_inv & HIDEFACE))
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if((slot_w_uniform in obscured) && skipface)
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temp_gender = PLURAL
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return ..()
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/mob/living/carbon/human/p_s(temp_gender)
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var/list/obscured = check_obscured_slots()
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var/skipface = (wear_mask && (wear_mask.flags_inv & HIDEFACE)) || (head && (head.flags_inv & HIDEFACE))
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if((slot_w_uniform in obscured) && skipface)
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@@ -33,16 +33,16 @@
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src << playstyle_string
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/mob/living/simple_animal/hostile/clockwork/examine(mob/user)
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var/t_He = they_pronoun(TRUE)
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var/plurality = (gender == PLURAL)
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var/t_He = p_they(TRUE)
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var/t_s = p_s()
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var/msg = "<span class='brass'>*---------*\nThis is \icon[src] \a <b>[src]</b>!\n"
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msg += "[desc]\n"
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if(health < maxHealth)
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msg += "<span class='warning'>"
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if (src.health >= src.maxHealth/2)
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msg += "[t_He] look[plurality ? "":"s"] slightly dented.\n"
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if(health >= maxHealth/2)
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msg += "[t_He] look[t_s] slightly dented.\n"
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else
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msg += "<b>[t_He] look[plurality ? "":"s"] severely dented!</b>\n"
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msg += "<b>[t_He] look[t_s] severely dented!</b>\n"
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msg += "</span>"
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msg += "*---------*</span>"
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@@ -301,7 +301,7 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed
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for(var/i in 1 to healseverity)
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PoolOrNew(/obj/effect/overlay/temp/heal, list(targetturf, "#1E8CE1"))
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invoker << "<span class='brass'>You bathe [L] in Inath-neq's power!</span>"
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L.visible_message("<span class='warning'>A blue light washes over [L], mending [L.their_pronoun()] bruises and burns!</span>", \
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L.visible_message("<span class='warning'>A blue light washes over [L], mending [L.p_their()] bruises and burns!</span>", \
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"<span class='heavy_brass'>You feel Inath-neq's power healing your wounds, but a deep nausea overcomes you!</span>")
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playsound(targetturf, 'sound/magic/Staff_Healing.ogg', 50, 1)
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return 1
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@@ -825,7 +825,7 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed
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return create_marauder()
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/datum/clockwork_scripture/memory_allocation/proc/create_marauder()
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invoker.visible_message("<span class='warning'>A yellow tendril appears from [invoker]'s [slab.name] and impales itself in [invoker.their_pronoun()] forehead!</span>", \
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invoker.visible_message("<span class='warning'>A yellow tendril appears from [invoker]'s [slab.name] and impales itself in [invoker.p_their()] forehead!</span>", \
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"<span class='heavy_brass'>A tendril flies from [slab] into your forehead. You begin waiting while it painfully rearranges your thought pattern...</span>")
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invoker.notransform = TRUE //Vulnerable during the process
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slab.busy = "Thought modification in process"
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@@ -42,8 +42,8 @@
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..()
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desc = initial(desc)
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if(!(resistance_flags & INDESTRUCTIBLE))
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var/t_It = they_pronoun(TRUE)
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var/t_is = get_is()
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var/t_It = p_they(TRUE)
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var/t_is = p_are()
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var/servant_message = "[t_It] [t_is] at <b>[obj_integrity]/[max_integrity]</b> integrity"
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var/heavily_damaged = FALSE
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var/healthpercent = (obj_integrity/max_integrity) * 100
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@@ -911,7 +911,7 @@
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var/obj/effect/overlay/temp/ratvar/sigil/vitality/V = PoolOrNew(/obj/effect/overlay/temp/ratvar/sigil/vitality, get_turf(src))
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animate(V, alpha = 0, transform = matrix()*2, time = 8)
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playsound(L, 'sound/magic/WandODeath.ogg', 50, 1)
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L.visible_message("<span class='warning'>[L] collapses in on [L.them_pronoun()]self as [src] flares bright blue!</span>")
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L.visible_message("<span class='warning'>[L] collapses in on [L.p_them()]self as [src] flares bright blue!</span>")
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L << "<span class='inathneq_large'>\"[text2ratvar("Your life will not be wasted.")]\"</span>"
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for(var/obj/item/W in L)
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L.unEquip(W)
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@@ -939,7 +939,7 @@
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ghost.reenter_corpse()
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L.revive(1, 1)
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playsound(L, 'sound/magic/Staff_Healing.ogg', 50, 1)
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L.visible_message("<span class='warning'>[L] suddenly gets back up, [L.their_pronoun()] mouth dripping blue ichor!</span>", \
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L.visible_message("<span class='warning'>[L] suddenly gets back up, [L.p_their()] mouth dripping blue ichor!</span>", \
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"<span class='inathneq'>\"[text2ratvar("You will be okay, child.")]\"</span>")
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vitality -= revival_cost
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break
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@@ -9,11 +9,11 @@
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/obj/structure/destructible/cult/examine(mob/user)
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..()
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var/can_see_cult = iscultist(user) || isobserver(user)
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var/t_It = they_pronoun(TRUE)
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var/t_is = get_is()
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var/t_It = p_they(TRUE)
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var/t_is = p_are()
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if(!(resistance_flags & INDESTRUCTIBLE))
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if(can_see_cult)
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user << "<span class='cult'>[t_It] [t_is] at <b>[round(obj_integrity * 100 / max_integrity)]%</b> stability</span>"
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user << "<span class='cult'>[t_It] [t_is] at <b>[round(obj_integrity * 100 / max_integrity)]%</b> stability.</span>"
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user << "<span class='notice'>\The [src] is [anchored ? "":"not "]secured to the floor.</span>"
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if(can_see_cult && cooldowntime > world.time)
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user << "<span class='cultitalic'>The magic in [src] is too weak, [t_It] will be ready to use again in [getETA()].</span>"
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@@ -24,9 +24,9 @@
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obj_integrity = min(max_integrity, obj_integrity + 5)
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Beam(M, icon_state="sendbeam", time=4)
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M.visible_message("<span class='danger'>[M] repairs \the <b>[src]</b>.</span>", \
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"<span class='cult'>You repair <b>[src]</b>, leaving [they_pronoun()] at <b>[round(obj_integrity * 100 / max_integrity)]%</b> stability.</span>")
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"<span class='cult'>You repair <b>[src]</b>, leaving [p_they()] at <b>[round(obj_integrity * 100 / max_integrity)]%</b> stability.</span>")
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else
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M << "<span class='cult'>You cannot repair [src], as [they_pronoun()] [get_is()] undamaged!</span>"
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M << "<span class='cult'>You cannot repair [src], as [p_they()] [p_are()] undamaged!</span>"
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else
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..()
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@@ -392,7 +392,7 @@ var/list/teleport_runes = list()
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convertee.adjustBruteLoss(-(brutedamage * 0.75))
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convertee.adjustFireLoss(-(burndamage * 0.75))
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convertee.visible_message("<span class='warning'>[convertee] writhes in pain \
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[brutedamage || burndamage ? "even as [convertee.their_pronoun()] wounds heal and close" : "as the markings below [convertee.them_pronoun()] glow a bloody red"]!</span>", \
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[brutedamage || burndamage ? "even as [convertee.p_their()] wounds heal and close" : "as the markings below [convertee.p_them()] glow a bloody red"]!</span>", \
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"<span class='cultlarge'><i>AAAAAAAAAAAAAA-</i></span>")
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ticker.mode.add_cultist(convertee.mind, 1)
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new /obj/item/weapon/tome(get_turf(src))
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@@ -572,7 +572,7 @@ var/list/teleport_runes = list()
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mob_to_revive.revive(1, 1) //This does remove disabilities and such, but the rune might actually see some use because of it!
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mob_to_revive.grab_ghost()
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mob_to_revive << "<span class='cultlarge'>\"PASNAR SAVRAE YAM'TOTH. Arise.\"</span>"
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mob_to_revive.visible_message("<span class='warning'>[mob_to_revive] draws in a huge breath, red light shining from [mob_to_revive.their_pronoun()] eyes.</span>", \
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mob_to_revive.visible_message("<span class='warning'>[mob_to_revive] draws in a huge breath, red light shining from [mob_to_revive.p_their()] eyes.</span>", \
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"<span class='cultlarge'>You awaken suddenly from the void. You're alive!</span>")
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rune_in_use = 0
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@@ -687,11 +687,11 @@ var/list/teleport_runes = list()
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return
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affecting.apply_damage(0.1, BRUTE)
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if(!(user in T))
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user.visible_message("<span class='warning'>A spectral tendril wraps around [user] and pulls [user.them_pronoun()] back to the rune!</span>")
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user.visible_message("<span class='warning'>A spectral tendril wraps around [user] and pulls [user.p_them()] back to the rune!</span>")
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Beam(user,icon_state="drainbeam",time=2)
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user.forceMove(get_turf(src)) //NO ESCAPE :^)
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if(user.key)
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user.visible_message("<span class='warning'>[user] slowly relaxes, the glow around [user.them_pronoun()] dimming.</span>", \
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user.visible_message("<span class='warning'>[user] slowly relaxes, the glow around [user.p_them()] dimming.</span>", \
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"<span class='danger'>You are re-united with your physical form. [src] releases its hold over you.</span>")
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user.color = initial(user.color)
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user.Weaken(3)
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@@ -754,7 +754,7 @@ var/list/wall_runes = list()
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update_state()
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if(density)
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spread_density()
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user.visible_message("<span class='warning'>[user] [iscarbon(user) ? "places [user.their_pronoun()] hands on":"stares intently at"] [src], and [density ? "the air above it begins to shimmer" : "the shimmer above it fades"].</span>", \
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user.visible_message("<span class='warning'>[user] [iscarbon(user) ? "places [user.p_their()] hands on":"stares intently at"] [src], and [density ? "the air above it begins to shimmer" : "the shimmer above it fades"].</span>", \
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"<span class='cultitalic'>You channel your life energy into [src], [density ? "temporarily preventing" : "allowing"] passage above it.</span>")
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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@@ -83,24 +83,21 @@
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user << "<span class='warning'>The wisp has gone missing!</span>"
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return
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if(wisp.loc == src)
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user << "<span class='notice'>You release the wisp. It begins to \
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bob around your head.</span>"
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user << "<span class='notice'>You release the wisp. It begins to bob around your head.</span>"
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user.sight |= SEE_MOBS
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icon_state = "lantern"
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wisp.orbit(user, 20)
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feedback_add_details("wisp_lantern","F") // freed
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else
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user << "<span class='notice'>You return the wisp to the lantern.\
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</span>"
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user << "<span class='notice'>You return the wisp to the lantern.</span>"
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if(wisp.orbiting)
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var/atom/A = wisp.orbiting.orbiting
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if(isliving(A))
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var/mob/living/M = A
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M.sight &= ~SEE_MOBS
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M << "<span class='notice'>Your vision returns to \
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normal.</span>"
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M << "<span class='notice'>Your vision returns to normal.</span>"
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wisp.stop_orbit()
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wisp.loc = src
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@@ -116,8 +113,7 @@
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if(wisp.loc == src)
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qdel(wisp)
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else
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wisp.visible_message("<span class='notice'>[wisp] has a sad \
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feeling for a moment, then it passes.</span>")
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||||
wisp.visible_message("<span class='notice'>[wisp] has a sad feeling for a moment, then it passes.</span>")
|
||||
..()
|
||||
|
||||
//Wisp Lantern
|
||||
@@ -233,7 +229,7 @@
|
||||
if(cooldown < world.time)
|
||||
feedback_add_details("immortality_talisman","U") // usage
|
||||
cooldown = world.time + 600
|
||||
user.visible_message("<span class='danger'>[user] vanishes from reality, leaving a a hole in their place!</span>")
|
||||
user.visible_message("<span class='danger'>[user] vanishes from reality, leaving a a hole in [user.p_their()] place!</span>")
|
||||
var/obj/effect/immortality_talisman/Z = new(get_turf(src.loc))
|
||||
Z.name = "hole in reality"
|
||||
Z.desc = "It's shaped an awful lot like [user.name]."
|
||||
@@ -513,7 +509,7 @@
|
||||
return
|
||||
user << "You call out for aid, attempting to summon spirits to your side."
|
||||
|
||||
notify_ghosts("[user] is raising their [src], calling for your help!",
|
||||
notify_ghosts("[user] is raising [user.p_their()] [src], calling for your help!",
|
||||
enter_link="<a href=?src=\ref[src];orbit=1>(Click to help)</a>",
|
||||
source = user, action=NOTIFY_ORBIT)
|
||||
|
||||
@@ -755,7 +751,7 @@
|
||||
for(var/mob/living/carbon/human/H in player_list)
|
||||
if(H == L)
|
||||
continue
|
||||
H << "<span class='userdanger'>You have an overwhelming desire to kill [L]. They have been marked red! Go kill them!</span>"
|
||||
H << "<span class='userdanger'>You have an overwhelming desire to kill [L]. [L.p_they(TRUE)] [L.p_have()] been marked red! Go kill [L.p_them()]!</span>"
|
||||
H.put_in_hands_or_del(new /obj/item/weapon/kitchen/knife/butcher(H))
|
||||
|
||||
qdel(src)
|
||||
@@ -813,9 +809,12 @@
|
||||
friendly_fire_check = !friendly_fire_check
|
||||
user << "<span class='warning'>You toggle friendly fire [friendly_fire_check ? "off":"on"]!</span>"
|
||||
return
|
||||
if(!user.is_holding(src)) //you need to hold the staff to teleport
|
||||
user << "<span class='warning'>You need to hold the staff in your hands to [rune ? "teleport with it":"create a rune"]!</span>"
|
||||
return
|
||||
if(!rune)
|
||||
if(isturf(user.loc))
|
||||
user.visible_message("<span class='hierophant_warning'>[user] holds [src] carefully in front of them, moving it in a strange pattern...</span>", \
|
||||
user.visible_message("<span class='hierophant_warning'>[user] holds [src] carefully in front of [user.p_them()], moving it in a strange pattern...</span>", \
|
||||
"<span class='notice'>You start creating a hierophant rune to teleport to...</span>")
|
||||
timer = world.time + 51
|
||||
if(do_after(user, 50, target = user))
|
||||
@@ -825,7 +824,7 @@
|
||||
var/obj/effect/hierophant/H = new/obj/effect/hierophant(T)
|
||||
rune = H
|
||||
user.update_action_buttons_icon()
|
||||
user.visible_message("<span class='hierophant_warning'>[user] creates a strange rune beneath them!</span>", \
|
||||
user.visible_message("<span class='hierophant_warning'>[user] creates a strange rune beneath [user.p_them()]!</span>", \
|
||||
"<span class='hierophant'>You create a hierophant rune, which you can teleport yourself and any allies to at any time!</span>\n\
|
||||
<span class='notice'>You can remove the rune to place a new one by striking it with the staff.</span>")
|
||||
else
|
||||
@@ -833,9 +832,6 @@
|
||||
else
|
||||
user << "<span class='warning'>You need to be on solid ground to produce a rune!</span>"
|
||||
return
|
||||
if(!user.is_holding(src)) //you need to hold the staff to teleport
|
||||
user << "<span class='warning'>You need to hold the staff in your hands to [rune ? "teleport with it":"create a rune"]!</span>"
|
||||
return
|
||||
if(get_dist(user, rune) <= 2) //rune too close abort
|
||||
user << "<span class='warning'>You are too close to the rune to teleport to it!</span>"
|
||||
return
|
||||
|
||||
@@ -14,10 +14,6 @@
|
||||
//var/m_type = 1
|
||||
|
||||
switch(act)//Even carbon organisms want it alphabetically ordered..
|
||||
if ("aflap")
|
||||
if (!src.restrained())
|
||||
message = "<B>[src]</B> flaps \his wings ANGRILY!"
|
||||
m_type = 2
|
||||
|
||||
if ("airguitar")
|
||||
if (!src.restrained())
|
||||
@@ -32,10 +28,6 @@
|
||||
message = "<B>[src]</B> blinks rapidly."
|
||||
m_type = 1
|
||||
|
||||
if ("blush","blushes")
|
||||
message = "<B>[src]</B> blushes."
|
||||
m_type = 1
|
||||
|
||||
if ("bow","bows")
|
||||
if (!src.buckled)
|
||||
var/M = null
|
||||
@@ -82,15 +74,6 @@
|
||||
message = "<B>[src]</B> makes a strong noise."
|
||||
m_type = 2
|
||||
|
||||
if ("deathgasp","deathgasps")
|
||||
message = "<B>[src]</B> seizes up and falls limp, \his eyes dead and lifeless..."
|
||||
m_type = 1
|
||||
|
||||
if ("flap","flaps")
|
||||
if (!src.restrained())
|
||||
message = "<B>[src]</B> flaps \his wings."
|
||||
m_type = 2
|
||||
|
||||
if ("gasp","gasps")
|
||||
if (!muzzled)
|
||||
..(act)
|
||||
@@ -116,10 +99,6 @@
|
||||
..()
|
||||
return
|
||||
|
||||
if ("nod","nods")
|
||||
message = "<B>[src]</B> nods."
|
||||
m_type = 1
|
||||
|
||||
if ("scream","screams")
|
||||
if (!muzzled)
|
||||
..(act)
|
||||
@@ -127,10 +106,6 @@
|
||||
message = "<B>[src]</B> makes a very loud noise."
|
||||
m_type = 2
|
||||
|
||||
if ("shake","shakes")
|
||||
message = "<B>[src]</B> shakes \his head."
|
||||
m_type = 1
|
||||
|
||||
if ("sneeze","sneezes")
|
||||
if (!muzzled)
|
||||
..(act)
|
||||
@@ -145,10 +120,6 @@
|
||||
message = "<B>[src]</B> sighs."
|
||||
m_type = 2
|
||||
|
||||
if ("sniff","sniffs")
|
||||
message = "<B>[src]</B> sniffs."
|
||||
m_type = 2
|
||||
|
||||
if ("snore","snores")
|
||||
if (!muzzled)
|
||||
..(act)
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
/mob/living/carbon/examine(mob/user)
|
||||
var/t_He = they_pronoun(TRUE)
|
||||
var/t_His = their_pronoun(TRUE)
|
||||
var/t_his = their_pronoun()
|
||||
var/t_him = them_pronoun()
|
||||
var/t_has = get_has()
|
||||
var/t_is = get_is()
|
||||
var/t_He = p_they(TRUE)
|
||||
var/t_His = p_their(TRUE)
|
||||
var/t_his = p_their()
|
||||
var/t_him = p_them()
|
||||
var/t_has = p_have()
|
||||
var/t_is = p_are()
|
||||
|
||||
var/msg = "<span class='info'>*---------*\nThis is \icon[src] \a <EM>[src]</EM>!\n"
|
||||
|
||||
|
||||
@@ -24,12 +24,12 @@
|
||||
switch(act) //Please keep this alphabetically ordered when adding or changing emotes.
|
||||
if ("aflap") //Any emote on human that uses miming must be left in, oh well.
|
||||
if (!src.restrained())
|
||||
message = "<B>[src]</B> flaps \his wings ANGRILY!"
|
||||
message = "<B>[src]</B> flaps [p_their()] wings ANGRILY!"
|
||||
m_type = 2
|
||||
|
||||
if ("choke","chokes")
|
||||
if (miming)
|
||||
message = "<B>[src]</B> clutches \his throat desperately!"
|
||||
message = "<B>[src]</B> clutches [p_their()] throat desperately!"
|
||||
else
|
||||
..(act)
|
||||
|
||||
@@ -70,7 +70,7 @@
|
||||
message = "<B>[src]</B> cries."
|
||||
m_type = 2
|
||||
else
|
||||
message = "<B>[src]</B> makes a weak noise. \He frowns."
|
||||
message = "<B>[src]</B> makes a weak noise. [p_they(TRUE)] frown[p_s()]."
|
||||
m_type = 2
|
||||
|
||||
if ("custom")
|
||||
@@ -121,7 +121,7 @@
|
||||
if (M)
|
||||
message = "<B>[src]</B> gives daps to [M]."
|
||||
else
|
||||
message = "<B>[src]</B> sadly can't find anybody to give daps to, and daps \himself. Shameful."
|
||||
message = "<B>[src]</B> sadly can't find anybody to give daps to, and daps [p_them()]self. Shameful."
|
||||
|
||||
if ("eyebrow")
|
||||
message = "<B>[src]</B> raises an eyebrow."
|
||||
@@ -129,7 +129,7 @@
|
||||
|
||||
if ("flap","flaps")
|
||||
if (!src.restrained())
|
||||
message = "<B>[src]</B> flaps \his wings."
|
||||
message = "<B>[src]</B> flaps [p_their()] wings."
|
||||
m_type = 2
|
||||
if(((dna.features["wings"] != "None") && !("wings" in dna.species.mutant_bodyparts)))
|
||||
OpenWings()
|
||||
@@ -138,10 +138,10 @@
|
||||
if ("wings")
|
||||
if (!src.restrained())
|
||||
if(dna && dna.species &&((dna.features["wings"] != "None") && ("wings" in dna.species.mutant_bodyparts)))
|
||||
message = "<B>[src]</B> opens \his wings."
|
||||
message = "<B>[src]</B> opens [p_their()] wings."
|
||||
OpenWings()
|
||||
else if(dna && dna.species &&((dna.features["wings"] != "None") && ("wingsopen" in dna.species.mutant_bodyparts)))
|
||||
message = "<B>[src]</B> closes \his wings."
|
||||
message = "<B>[src]</B> closes [p_their()] wings."
|
||||
CloseWings()
|
||||
else
|
||||
src << "<span class='notice'>Unusable emote '[act]'. Say *help for a list.</span>"
|
||||
@@ -191,7 +191,7 @@
|
||||
if (M.canmove && M.get_empty_held_indexes() && !M.restrained())
|
||||
message = "<B>[src]</B> shakes hands with [M]."
|
||||
else
|
||||
message = "<B>[src]</B> holds out \his hand to [M]."
|
||||
message = "<B>[src]</B> holds out [p_their()] hand to [M]."
|
||||
|
||||
if ("hug","hugs")
|
||||
m_type = 1
|
||||
@@ -207,7 +207,7 @@
|
||||
if (M)
|
||||
message = "<B>[src]</B> hugs [M]."
|
||||
else
|
||||
message = "<B>[src]</B> hugs \himself."
|
||||
message = "<B>[src]</B> hugs [p_them()]self."
|
||||
|
||||
if ("me")
|
||||
if(silent)
|
||||
@@ -339,7 +339,7 @@
|
||||
|
||||
if("wag","wags")
|
||||
if(dna && dna.species && (("tail_lizard" in dna.species.mutant_bodyparts) || ((dna.features["tail_human"] != "None") && !("waggingtail_human" in dna.species.mutant_bodyparts))))
|
||||
message = "<B>[src]</B> wags \his tail."
|
||||
message = "<B>[src]</B> wags [p_their()] tail."
|
||||
startTailWag()
|
||||
else if(dna && dna.species && (("waggingtail_lizard" in dna.species.mutant_bodyparts) || ("waggingtail_human" in dna.species.mutant_bodyparts)))
|
||||
endTailWag()
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
/mob/living/carbon/human/examine(mob/user)
|
||||
//this is very slightly better than it was because you can use it more places. still can't do \his[src] though.
|
||||
var/t_He = they_pronoun(TRUE)
|
||||
var/t_His = their_pronoun(TRUE)
|
||||
var/t_his = their_pronoun()
|
||||
var/t_him = them_pronoun()
|
||||
var/t_has = get_has()
|
||||
var/t_is = get_is()
|
||||
var/t_He = p_they(TRUE)
|
||||
var/t_His = p_their(TRUE)
|
||||
var/t_his = p_their()
|
||||
var/t_him = p_them()
|
||||
var/t_has = p_have()
|
||||
var/t_is = p_are()
|
||||
|
||||
var/msg = "<span class='info'>*---------*\nThis is <EM>[src.name]</EM>!\n"
|
||||
|
||||
@@ -142,7 +142,7 @@
|
||||
appears_dead = 1
|
||||
if(getorgan(/obj/item/organ/brain))//Only perform these checks if there is no brain
|
||||
if(suiciding)
|
||||
msg += "<span class='warning'>[t_He] appears to have commited suicide... there is no hope of recovery.</span>\n"
|
||||
msg += "<span class='warning'>[t_He] appear[p_s()] to have commited suicide... there is no hope of recovery.</span>\n"
|
||||
if(hellbound)
|
||||
msg += "<span class='warning'>[t_His] soul seems to have been ripped out of [t_his] body. Revival is impossible.</span>\n"
|
||||
msg += "<span class='deadsay'>[t_He] [t_is] limp and unresponsive; there are no signs of life"
|
||||
@@ -263,7 +263,7 @@
|
||||
if(61.01 to 91)
|
||||
msg += "[t_He] looks like a drunken mess.\n"
|
||||
if(91.01 to INFINITY)
|
||||
msg += "[t_He] is a shitfaced, slobbering wreck.\n"
|
||||
msg += "[t_He] [t_is] a shitfaced, slobbering wreck.\n"
|
||||
|
||||
msg += "</span>"
|
||||
|
||||
|
||||
@@ -496,7 +496,7 @@
|
||||
. = 0
|
||||
if(!. && error_msg && user)
|
||||
// Might need re-wording.
|
||||
user << "<span class='alert'>There is no exposed flesh or thin material [above_neck(target_zone) ? "on [their_pronoun()] head" : "on [their_pronoun()] body"].</span>"
|
||||
user << "<span class='alert'>There is no exposed flesh or thin material [above_neck(target_zone) ? "on [p_their()] head" : "on [p_their()] body"].</span>"
|
||||
|
||||
/mob/living/carbon/human/proc/check_obscured_slots()
|
||||
var/list/obscured = list()
|
||||
@@ -630,7 +630,7 @@
|
||||
src << "<span class='warning'>Remove your mask first!</span>"
|
||||
return 0
|
||||
if(C.is_mouth_covered())
|
||||
src << "<span class='warning'>Remove [their_pronoun()] mask first!</span>"
|
||||
src << "<span class='warning'>Remove [p_their()] mask first!</span>"
|
||||
return 0
|
||||
|
||||
if(C.cpr_time < world.time + 30)
|
||||
|
||||
@@ -59,13 +59,13 @@
|
||||
watching -= eavesdropping
|
||||
|
||||
var/rendered
|
||||
whispers = critical ? "whispers something in [their_pronoun()] final breath." : "whispers something."
|
||||
whispers = critical ? "whispers something in [p_their()] final breath." : "whispers something."
|
||||
rendered = "<span class='game say'><span class='name'>[src.name]</span> [whispers]</span>"
|
||||
for(var/mob/M in watching)
|
||||
M.show_message(rendered, 2)
|
||||
|
||||
var/spans = list(SPAN_ITALICS)
|
||||
whispers = critical ? "whispers in [their_pronoun()] final breath" : "whispers"
|
||||
whispers = critical ? "whispers in [p_their()] final breath" : "whispers"
|
||||
rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] [whispers], <span class='message'>\"[attach_spans(message, spans)]\"</span></span>"
|
||||
|
||||
for(var/atom/movable/AM in listening)
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
switch(act)//Hello, how would you like to order? Alphabetically!
|
||||
if ("aflap")
|
||||
if (!src.restrained())
|
||||
message = "<B>[src]</B> flaps its wings ANGRILY!"
|
||||
message = "<B>[src]</B> flaps [p_their()] wings ANGRILY!"
|
||||
m_type = 2
|
||||
|
||||
if ("blush","blushes")
|
||||
@@ -51,7 +51,7 @@
|
||||
m_type = 2
|
||||
|
||||
if ("cross","crosses")
|
||||
message = "<B>[src]</B> crosses their arms."
|
||||
message = "<B>[src]</B> crosses [p_their()] arms."
|
||||
m_type = 2
|
||||
|
||||
if ("chuckle","chuckles")
|
||||
@@ -73,7 +73,7 @@
|
||||
m_type = 1
|
||||
|
||||
if ("deathgasp","deathgasps")
|
||||
message = "<B>[src]</B> seizes up and falls limp, its eyes dead and lifeless..."
|
||||
message = "<B>[src]</B> seizes up and falls limp, [p_their()] eyes dead and lifeless..."
|
||||
m_type = 1
|
||||
|
||||
if ("drool","drools")
|
||||
@@ -89,7 +89,7 @@
|
||||
|
||||
if ("flap","flaps")
|
||||
if (!src.restrained())
|
||||
message = "<B>[src]</B> flaps its wings."
|
||||
message = "<B>[src]</B> flaps [p_their()] wings."
|
||||
m_type = 2
|
||||
|
||||
if ("flip","flips")
|
||||
@@ -222,7 +222,7 @@
|
||||
m_type = 1
|
||||
|
||||
if ("shake","shakes")
|
||||
message = "<B>[src]</B> shakes its head."
|
||||
message = "<B>[src]</B> shakes [p_their()] head."
|
||||
m_type = 1
|
||||
|
||||
if ("sigh","sighs")
|
||||
@@ -268,7 +268,7 @@
|
||||
message = "<B>[src]</B> stares."
|
||||
|
||||
if ("stretch","stretches")
|
||||
message = "<B>[src]</B> stretches their arms."
|
||||
message = "<B>[src]</B> stretches [p_their()] arms."
|
||||
m_type = 2
|
||||
|
||||
if ("sulk","sulks")
|
||||
@@ -276,20 +276,12 @@
|
||||
m_type = 1
|
||||
|
||||
if ("surrender","surrenders")
|
||||
message = "<B>[src]</B> puts their hands on their head and falls to the ground, they surrender!"
|
||||
message = "<B>[src]</B> puts [p_their()] hands on [p_their()] head and falls to the ground, [p_they()] surrender[p_s()]!"
|
||||
if(sleeping)
|
||||
return //Can't surrender while asleep.
|
||||
Weaken(20) //So you can't resist.
|
||||
m_type = 1
|
||||
|
||||
if ("faint","faints")
|
||||
message = "<B>[src]</B> faints."
|
||||
if(sleeping)
|
||||
return //Can't faint while asleep
|
||||
SetSleeping(10) //Short-short nap
|
||||
m_type = 1
|
||||
|
||||
|
||||
if ("sway","sways")
|
||||
message = "<B>[src]</B> sways around dizzily."
|
||||
m_type = 1
|
||||
|
||||
@@ -38,16 +38,16 @@
|
||||
AddSpell(new spell(null))
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/examine(mob/user)
|
||||
var/t_He = they_pronoun(TRUE)
|
||||
var/plurality = (gender == PLURAL)
|
||||
var/t_He = p_they(TRUE)
|
||||
var/t_s = p_s()
|
||||
var/msg = "<span class='cult'>*---------*\nThis is \icon[src] \a <b>[src]</b>!\n"
|
||||
msg += "[desc]\n"
|
||||
if(health < maxHealth)
|
||||
msg += "<span class='warning'>"
|
||||
if (src.health >= src.maxHealth/2)
|
||||
msg += "[t_He] look[plurality ? "":"s"] slightly dented.\n"
|
||||
if(health >= maxHealth/2)
|
||||
msg += "[t_He] look[t_s] slightly dented.\n"
|
||||
else
|
||||
msg += "<b>[t_He] look[plurality ? "":"s"] severely dented!</b>\n"
|
||||
msg += "<b>[t_He] look[t_s] severely dented!</b>\n"
|
||||
msg += "</span>"
|
||||
msg += "*---------*</span>"
|
||||
|
||||
@@ -62,11 +62,11 @@
|
||||
M.visible_message("<span class='danger'>[M] repairs some of \the <b>[src]'s</b> dents.</span>", \
|
||||
"<span class='cult'>You repair some of <b>[src]'s</b> dents, leaving <b>[src]</b> at <b>[health]/[maxHealth]</b> health.</span>")
|
||||
else
|
||||
M.visible_message("<span class='danger'>[M] repairs some of [their_pronoun()] own dents.</span>", \
|
||||
M.visible_message("<span class='danger'>[M] repairs some of [p_their()] own dents.</span>", \
|
||||
"<span class='cult'>You repair some of your own dents, leaving you at <b>[M.health]/[M.maxHealth]</b> health.</span>")
|
||||
else
|
||||
if(src != M)
|
||||
M << "<span class='cult'>You cannot repair <b>[src]'s</b> dents, as [they_pronoun()] [get_has()] none!</span>"
|
||||
M << "<span class='cult'>You cannot repair <b>[src]'s</b> dents, as [p_they()] [p_have()] none!</span>"
|
||||
else
|
||||
M << "<span class='cult'>You cannot repair your own dents, as you have none!</span>"
|
||||
else if(src != M)
|
||||
|
||||
@@ -84,7 +84,7 @@
|
||||
user << "<span class='notice'>You start to tighten loose screws on [src]...</span>"
|
||||
if(do_after(user,80/I.toolspeed,target=user))
|
||||
adjustBruteLoss(-getBruteLoss())
|
||||
visible_message("<span class='notice'>[user] tightens [src == user ? "[user.their_pronoun()]" : "[src]'s"] loose screws!</span>", "<span class='notice'>You tighten [src == user ? "your" : "[src]'s"] loose screws.</span>")
|
||||
visible_message("<span class='notice'>[user] tightens [src == user ? "[user.p_their()]" : "[src]'s"] loose screws!</span>", "<span class='notice'>You tighten [src == user ? "your" : "[src]'s"] loose screws.</span>")
|
||||
else
|
||||
user << "<span class='warning'>You need to remain still to tighten [src]'s screws!</span>"
|
||||
else
|
||||
|
||||
@@ -95,7 +95,7 @@
|
||||
A.melee_damage_lower += 5
|
||||
A.melee_damage_upper += 5
|
||||
A.update_icons()
|
||||
user << "<span class='info'>You strap the armor plating to [A] and sharpen [A.their_pronoun()] claws with the nail filer. This was a great idea.</span>"
|
||||
user << "<span class='info'>You strap the armor plating to [A] and sharpen [A.p_their()] claws with the nail filer. This was a great idea.</span>"
|
||||
qdel(src)
|
||||
|
||||
|
||||
|
||||
@@ -294,7 +294,7 @@
|
||||
user << "<span class='notice'>[src] are useless on the dead.</span>"
|
||||
return
|
||||
if(H != user)
|
||||
H.visible_message("[user] forces [H] to apply [src]... they quickly regenerate all injuries!")
|
||||
H.visible_message("[user] forces [H] to apply [src]... [H.p_they()] quickly regenerate all injuries!")
|
||||
feedback_add_details("hivelord_core","[src.type]|used|other")
|
||||
else
|
||||
user << "<span class='notice'>You start to smear [src] on yourself. It feels and smells disgusting, but you feel amazingly refreshed in mere moments.</span>"
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
del_on_death = 1
|
||||
|
||||
/mob/living/simple_animal/shade/death()
|
||||
deathmessage = "lets out a contented sigh as [their_pronoun()] form unwinds."
|
||||
deathmessage = "lets out a contented sigh as [p_their()] form unwinds."
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/shade/canSuicide()
|
||||
@@ -50,7 +50,7 @@
|
||||
M.visible_message("<span class='danger'>[M] heals \the <b>[src]</b>.</span>", \
|
||||
"<span class='cult'>You heal <b>[src]</b>, leaving <b>[src]</b> at <b>[health]/[maxHealth]</b> health.</span>")
|
||||
else
|
||||
M << "<span class='cult'>You cannot heal <b>[src]</b>, as [they_pronoun()] [get_is()] unharmed!</span>"
|
||||
M << "<span class='cult'>You cannot heal <b>[src]</b>, as [p_they()] [p_are()] unharmed!</span>"
|
||||
else if(src != M)
|
||||
..()
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
spawn(0)//Parallel processing.
|
||||
E.process(C)
|
||||
else
|
||||
H << "<span class='warning'>They are already trapped inside an energy net!</span>"
|
||||
H << "<span class='warning'>[C.p_they(TRUE)] are already trapped inside an energy net!</span>"
|
||||
else
|
||||
H << "<span class='warning'>They will bring no honor to your Clan!</span>"
|
||||
H << "<span class='warning'>[C.p_they(TRUE)] will bring no honor to your Clan!</span>"
|
||||
return
|
||||
@@ -281,5 +281,5 @@ They *could* go in their appropriate files, but this is supposed to be modular
|
||||
var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread()
|
||||
spark_system.set_up(5, 0, loc)
|
||||
playsound(src, "sparks", 50, 1)
|
||||
visible_message("<span class='danger'>[H] electrocutes [src] with [H.their_pronoun()] touch!</span>", "<span class='userdanger'>[H] electrocutes you with [H.their_pronoun()] touch!</span>")
|
||||
visible_message("<span class='danger'>[H] electrocutes [src] with [H.p_their()] touch!</span>", "<span class='userdanger'>[H] electrocutes you with [H.p_their()] touch!</span>")
|
||||
electrocute_act(25, H)
|
||||
|
||||
@@ -172,7 +172,7 @@
|
||||
/obj/item/weapon/paper/contract/infernal/attack(mob/M, mob/living/user)
|
||||
add_fingerprint(user)
|
||||
if(M == user && target == M.mind && M.mind.soulOwner != owner && attempt_signature(user, 1))
|
||||
user.visible_message("<span class='danger'>[user] slices [user.their_pronoun()] wrist with [src], and scrawls [user.their_pronoun()] name in blood.</span>", "<span class='danger'>You slice your wrist open and scrawl your name in blood.</span>")
|
||||
user.visible_message("<span class='danger'>[user] slices [user.p_their()] wrist with [src], and scrawls [user.p_their()] name in blood.</span>", "<span class='danger'>You slice your wrist open and scrawl your name in blood.</span>")
|
||||
user.blood_volume = max(user.blood_volume - 100, 0)
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -9,8 +9,7 @@
|
||||
var/mode = 0
|
||||
|
||||
/obj/item/weapon/hand_labeler/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is pointing \the [src] \
|
||||
at \himself. They're going to label themselves as a suicide!</span>")
|
||||
user.visible_message("<span class='suicide'>[user] is pointing \the [src] at [user.p_them()]self. [user.p_theyre(TRUE)] going to label [user.p_them()]self as a suicide!</span>")
|
||||
labels_left = max(labels_left - 1, 0)
|
||||
|
||||
var/old_real_name = user.real_name
|
||||
|
||||
@@ -255,7 +255,7 @@
|
||||
|
||||
for(var/obj/item/I in L.held_items)
|
||||
if(!holding)
|
||||
holding += "They are holding \a [I]"
|
||||
holding += "[L.p_they(TRUE)] [L.p_are()] holding \a [I]"
|
||||
else
|
||||
holding += " and \a [I]"
|
||||
holding = holding.Join()
|
||||
|
||||
@@ -389,7 +389,7 @@ obj/item/weapon/gun/proc/newshot()
|
||||
return
|
||||
|
||||
if(user == target)
|
||||
target.visible_message("<span class='warning'>[user] sticks [src] in [user.their_pronoun()] mouth, ready to pull the trigger...</span>", \
|
||||
target.visible_message("<span class='warning'>[user] sticks [src] in [user.p_their()] mouth, ready to pull the trigger...</span>", \
|
||||
"<span class='userdanger'>You stick [src] in your mouth, ready to pull the trigger...</span>")
|
||||
else
|
||||
target.visible_message("<span class='warning'>[user] points [src] at [target]'s head, ready to pull the trigger...</span>", \
|
||||
|
||||
@@ -348,9 +348,9 @@
|
||||
N.regenerate_icons()
|
||||
if(prob(7))
|
||||
if(N.w_uniform)
|
||||
M.visible_message(pick("<b>[M]</b>'s collar pops up without warning.</span>", "<b>[M]</b> flexes [M.their_pronoun()] arms."))
|
||||
M.visible_message(pick("<b>[M]</b>'s collar pops up without warning.</span>", "<b>[M]</b> flexes [M.p_their()] arms."))
|
||||
else
|
||||
M.visible_message("<b>[M]</b> [M.their_pronoun()] their arms.")
|
||||
M.visible_message("<b>[M]</b> [M.p_their()] their arms.")
|
||||
if(prob(10))
|
||||
M.say(pick("Check these sweet biceps bro!", "Deal with it.", "CHUG! CHUG! CHUG! CHUG!", "Winning!", "NERDS!", "My name is John and I hate every single one of you."))
|
||||
..()
|
||||
@@ -368,7 +368,7 @@
|
||||
/datum/reagent/stableslimetoxin/on_mob_life(mob/living/carbon/human/H)
|
||||
..()
|
||||
H << "<span class='warning'><b>You crumple in agony as your flesh wildly morphs into new forms!</b></span>"
|
||||
H.visible_message("<b>[H]</b> falls to the ground and screams as [H.their_pronoun()] skin bubbles and froths!") //'froths' sounds painful when used with SKIN.
|
||||
H.visible_message("<b>[H]</b> falls to the ground and screams as [H.p_their()] skin bubbles and froths!") //'froths' sounds painful when used with SKIN.
|
||||
H.Weaken(3, 0)
|
||||
spawn(30)
|
||||
if(!H || qdeleted(H))
|
||||
|
||||
@@ -525,7 +525,7 @@
|
||||
if(!H.heart_attack)
|
||||
H.heart_attack = 1 // rip in pepperoni
|
||||
if(H.stat == CONSCIOUS)
|
||||
H.visible_message("<span class='userdanger'>[H] clutches at [H.their_pronoun()] chest as if [H.their_pronoun()] heart stopped!</span>")
|
||||
H.visible_message("<span class='userdanger'>[H] clutches at [H.p_their()] chest as if [H.p_their()] heart stopped!</span>")
|
||||
else
|
||||
H.losebreath += 10
|
||||
H.adjustOxyLoss(rand(5,25), 0)
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
else if(C.is_mouth_covered(mask_only = 1))
|
||||
covered = "mask"
|
||||
if(covered)
|
||||
var/who = (isnull(user) || eater == user) ? "your" : "[eater.their_pronoun()]"
|
||||
var/who = (isnull(user) || eater == user) ? "your" : "[eater.p_their()]"
|
||||
user << "<span class='warning'>You have to remove [who] [covered] first!</span>"
|
||||
return 0
|
||||
return 1
|
||||
|
||||
@@ -114,7 +114,6 @@ var/global/list/obj/machinery/message_server/message_servers = list()
|
||||
rc_msgs += new/datum/data_rc_msg(recipient,sender,message,stamp,id_auth)
|
||||
|
||||
/obj/machinery/message_server/attack_hand(mob/user)
|
||||
// user << "\blue There seem to be some parts missing from this server. They should arrive on the station in a few days, give or take a few Centcom delays."
|
||||
user << "You toggle PDA message passing from [active ? "On" : "Off"] to [active ? "Off" : "On"]"
|
||||
active = !active
|
||||
update_icon()
|
||||
|
||||
@@ -194,7 +194,7 @@
|
||||
SM.mind.enslave_mind_to_creator(user)
|
||||
SM.sentience_act()
|
||||
SM << "<span class='warning'>All at once it makes sense: you know what you are and who you are! Self awareness is yours!</span>"
|
||||
SM << "<span class='userdanger'>You are grateful to be self aware and owe [user] a great debt. Serve [user], and assist [user.them_pronoun()] in completing [user.their_pronoun()] goals at any cost.</span>"
|
||||
SM << "<span class='userdanger'>You are grateful to be self aware and owe [user] a great debt. Serve [user], and assist [user.p_them()] in completing [user.p_their()] goals at any cost.</span>"
|
||||
user << "<span class='notice'>[SM] accepts the potion and suddenly becomes attentive and aware. It worked!</span>"
|
||||
qdel(src)
|
||||
else
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
user << "<span class='userdanger'>No... just one more try...</span>"
|
||||
user.gib()
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] pulls [src]'s lever with a glint in [user.their_pronoun()] eyes!</span>", "<span class='warning'>You feel a draining as you pull the lever, but you \
|
||||
user.visible_message("<span class='warning'>[user] pulls [src]'s lever with a glint in [user.p_their()] eyes!</span>", "<span class='warning'>You feel a draining as you pull the lever, but you \
|
||||
know it'll be worth it.</span>")
|
||||
icon_state = "slots2"
|
||||
playsound(src, 'sound/lavaland/cursed_slot_machine.ogg', 50, 0)
|
||||
@@ -97,7 +97,7 @@
|
||||
icon_state = "magic_mirror"
|
||||
|
||||
/obj/structure/mirror/magic/pride/curse(mob/user)
|
||||
user.visible_message("<span class='danger'><B>The ground splits beneath [user] as [user.their_pronoun()] hand leaves the mirror!</B></span>", \
|
||||
user.visible_message("<span class='danger'><B>The ground splits beneath [user] as [user.p_their()] hand leaves the mirror!</B></span>", \
|
||||
"<span class='notice'>Perfect. Much better! Now <i>nobody</i> will be able to resist yo-</span>")
|
||||
var/turf/T = get_turf(user)
|
||||
T.ChangeTurf(/turf/open/chasm/straight_down)
|
||||
|
||||
@@ -96,8 +96,7 @@
|
||||
for(var/i in found - sleepers)
|
||||
var/mob/living/L = i
|
||||
L.color = "#800080"
|
||||
L.visible_message("<span class='revennotice'>A strange purple glow \
|
||||
wraps itself around [L] as they suddenly fall unconcious.</span>",
|
||||
L.visible_message("<span class='revennotice'>A strange purple glow wraps itself around [L] as [L.p_they()] suddenly fall[L.p_s()] unconscious.</span>",
|
||||
"<span class='revendanger'>[desc]</span>")
|
||||
// Don't let them sit suround unconscious forever
|
||||
addtimer(src, "sleeper_dreams", 100, FALSE, L)
|
||||
|
||||
@@ -80,7 +80,7 @@
|
||||
lich.real_name = M.mind.name
|
||||
M.mind.transfer_to(lich)
|
||||
lich.hardset_dna(null,null,lich.real_name,null,/datum/species/skeleton)
|
||||
lich << "<span class='warning'>Your bones clatter and shutter as they're pulled back into this world!</span>"
|
||||
lich << "<span class='warning'>Your bones clatter and shutter as you are pulled back into this world!</span>"
|
||||
charge_max += 600
|
||||
var/mob/old_body = current_body
|
||||
var/turf/body_turf = get_turf(old_body)
|
||||
|
||||
@@ -31,8 +31,11 @@ Also, you never added distance checking after target is selected. I've went ahea
|
||||
|
||||
var/mob/living/target = targets[1]
|
||||
|
||||
var/t_He = target.p_they(TRUE)
|
||||
var/t_is = target.p_are()
|
||||
|
||||
if(!(target in oview(range)) && !distanceoverride)//If they are not in overview after selection. Do note that !() is necessary for in to work because ! takes precedence over it.
|
||||
user << "<span class='warning'>They are too far away!</span>"
|
||||
user << "<span class='warning'>[t_He] [t_is] too far away!</span>"
|
||||
return
|
||||
|
||||
if(ismegafauna(target))
|
||||
@@ -44,7 +47,7 @@ Also, you never added distance checking after target is selected. I've went ahea
|
||||
return
|
||||
|
||||
if(!target.key || !target.mind)
|
||||
user << "<span class='warning'>They appear to be catatonic! Not even magic can affect their vacant mind.</span>"
|
||||
user << "<span class='warning'>[t_He] appear[target.p_s()] to be catatonic! Not even magic can affect [target.p_their()] vacant mind.</span>"
|
||||
return
|
||||
|
||||
if(user.suiciding)
|
||||
@@ -52,7 +55,7 @@ Also, you never added distance checking after target is selected. I've went ahea
|
||||
return
|
||||
|
||||
if((target.mind.special_role in protected_roles) || cmptext(copytext(target.key,1,2),"@"))
|
||||
user << "<span class='warning'>Their mind is resisting your spell!</span>"
|
||||
user << "<span class='warning'>[target.p_their(TRUE)] mind is resisting your spell!</span>"
|
||||
return
|
||||
|
||||
var/mob/living/victim = target//The target of the spell whos body will be transferred to.
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
var/oldname = target.real_name
|
||||
target.real_name = target.dna.species.random_name(target.gender,1)
|
||||
var/newname = target.real_name //something about how the code handles names required that I use this instead of target.real_name
|
||||
user.visible_message("[user] alters [oldname]'s appearance completely, they are now [newname]!", "<span class='notice'>You alter [oldname]'s appearance completely, they are now [newname].</span>")
|
||||
user.visible_message("[user] alters [oldname]'s appearance completely, [target.p_they()] are now [newname]!", "<span class='notice'>You alter [oldname]'s appearance completely, [target.p_they()] are now [newname].</span>")
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
H.sec_hud_set_ID()
|
||||
|
||||
@@ -52,12 +52,12 @@
|
||||
owner.revive(full_heal = TRUE)
|
||||
switch(old_stat)
|
||||
if(DEAD, UNCONSCIOUS)
|
||||
owner.visible_message("<span class='danger'>[owner] staggers to [owner.their_pronoun()] feet!</span>")
|
||||
owner.visible_message("<span class='danger'>[owner] staggers to [owner.p_their()] feet!</span>")
|
||||
owner << "<span class='danger'>You stagger to your feet!</span>"
|
||||
// Conscious conversions will generally only happen for an event
|
||||
// or for a converts_living=TRUE infection
|
||||
if(CONSCIOUS)
|
||||
owner.visible_message("<span class='danger'>[owner] suddenly convulses, as [owner.they_pronoun()] gain a ravenous hunger in [owner.their_pronoun()] eyes!</span>",
|
||||
owner.visible_message("<span class='danger'>[owner] suddenly convulses, as [owner.p_they()] gain a ravenous hunger in [owner.p_their()] eyes!</span>",
|
||||
"<span class='alien'>You HUNGER!</span>")
|
||||
playsound(owner.loc, 'sound/hallucinations/growl3.ogg', 50, 1)
|
||||
owner.do_jitter_animation(living_transformation_time)
|
||||
|
||||
Reference in New Issue
Block a user