Commit Graph

2620 Commits

Author SHA1 Message Date
tattax
d471328b46 mice // rats fixes and additions (#14256)
* mous

* not needed
2022-05-28 17:24:59 +01:00
TheGamerdk
ef5bd13cc9 [READY][AI] Reworks AI CPU + RAM. Turns the Sig Tech into the Network Admin. Adds overclocking (#13686)
* z-level restrictions

* Initial card rewrite

* UI Mockup

* e

* Functionality almost working

* test map

* pre-rename

* Network Admin Complete

* tiny tiny workshop

* tiny tiny tiny tiny workshop try 2

* makes tgui compile

* map files duh

* gax

* Update engineering.dm

* stuff should cost points

* ew

* Update rack_creator.dm

* attackby

* Update AiRackCreator.js

* Update rack.dm

* Update network_admin.dm

* Update network_admin.dm

* Update cpu.dm

* access and spelling stuff

* Unique imprinter

* maps

* netmin

* oops

* Fractional CPU and search for projects

* AI research points

* Assorted bug fixes

* Research booster upgrade

* netmin

* Examine

* overclocking

* Fractional CPU + Overclocking finished

* Rack upgrades + TGUI linter

* Yogstation

* access

* propers yogstation

* Meta + yogs fix

* kilo

* GAX

* oops

* Update overclocking.dm

* Update resource_distribution.dm

* spaces

* Update AiOverclocking.js

* Update induction.dm

* Update rack_creator.dm

* assorted bugfixes

* Core tracking

* Update AiServerConsole.js

* Update AiDashboard.js

* Update AiDashboard.js
2022-05-16 21:40:38 +01:00
tattax
7cc7105157 damage flags are now defined from tg (#14050)
* 1st

* s

* d

Co-authored-by: Theos <theubernyan@gmail.com>
2022-05-16 20:14:12 +01:00
TheGamerdk
1d21a4cbef [PORT] Secret Gateways: Config loaded Away Missions + Anti-observing Z level traits (#13967)
* Secret Gateways: Config loaded Away Missions + Anti-observing Z level traits (#61719)

* Removed effect/dummy/phased_mob copypasta. Fixed squeak component triggering from abstract effects & co. (#54783)

* bonkies

* fix merge

* secret gateway update (#62003)

admins are now notified about a secret gateway load failing, also logs this
secret z levels are protected from incorporeal movement
fixes unpowered ruin areas being powered
adds a bunch of new areas for secret gateways, since var edited areas probably arent a good idea its good to have a few presets
adds cordon turfs and areas, ingame they just look like the z level border, they are completely indestructible, you cant pass them, and if you somehow do, the cordon area kills you (idea from goon but the code and sprites are mine)
adds a z level injector mapping trait, injects a z level trait into the z level its placed on, if you want to add something like ash storms or whatever to your map
adds an anti xray z level trait, you can optionally add this with the z level injector to protect your map against any xray or whatever

* yesss

* Update walks.dm

* last fixed

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2022-05-16 19:53:46 +01:00
TheGamerdk
66e0a92440 Removes the last remnants of the AI core and improves AI latejoin (#14010)
* No more cores

* Update yogstation.dme

* removes the landmark

* Landmarks gone too

* maps
2022-05-09 15:35:09 +01:00
Mqiib
fb247b5d34 Probably fixes a whole slew of explosions doing twice as much damage as they should (#13983)
* DEEP in the shitcode

* Ok we have a different solution
2022-05-03 21:33:08 -04:00
Byemoh
6b8c821c1c fixes regal rats making minor mapping take 140+ seconds and breaking the stat panel until right when the round starts (#13899)
* what de fuck!

* fixes
2022-04-26 03:18:38 -04:00
SuperSlayer
afe86cc70e Regal rat antag (#13700)
* S

* Adds rat king spawn by event

* Fixing

* Fixing again

* FIXING

* Fixes!

* Fixes...

* Fixxxxxxxessssss

* Fixing!?

* Replaces cheesewedge by feta cheese

* Update code/modules/food_and_drinks/recipes/tablecraft/recipes_misc.dm

Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>

* Moves royal cheese to snacks_cheese.dm

* Update regalrat.dm

* Some funny rat shit

* Updates regal rat sprites

Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>
2022-04-25 22:57:05 +01:00
Altoids1
119ea82e32 The initial subsystem loading now gives an approximate % to completion, among other style tweaks (#13645)
* Makes the HEY LISTEN dialog a bit quieter

Now it only prints to admins. It's still logged and everything, for those who want to shave off the <100 ms it takes the server to usually handle this atmos equalization stuff.

TBH this is such a, weird debug line, I don't really know why it was kept in as a big dumb to_chat(world) for so long.

* Makes the subsystem init dialog look nicer

Now, instead of displaying performance times to the whole `world`, an approximate loading % is printed to everyone (with admins getting the old dialog in span_notice style).

EDIT: Fixes some stuff Gamer complained about
EDIT EDIT: I don't get how SHOULD_CALL_PARENT works

* Update yogstation/code/controllers/subsystem/yogs.dm

Co-authored-by: nmajask <nmajask@gmail.com>

Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
Co-authored-by: nmajask <nmajask@gmail.com>
2022-04-16 00:07:42 +01:00
adamsong
f0a23d102d Fixed config runtime (#13710) 2022-04-15 23:53:30 +01:00
adamsong
f1b0ee3c24 Adds exception handling to the bar spawn procs, should prevent unexpected issues (#13631) 2022-04-10 13:26:56 +01:00
TheGamerdk
418a3611b5 Update ticker.dm (#13578) 2022-04-03 23:12:38 -04:00
TheGamerdk
829e287a26 Update station.dm (#13574) 2022-04-01 18:03:28 -05:00
Simplehorror
3216a41b85 Skip abstract station traits (#13539) 2022-03-31 21:10:58 -05:00
adamsong
22f9d8cdea [s] Non-admins can no longer reboot the server (#13496)
* [s] Non-admins can no longer reboot the server

* Removed froce from no ticket reboot
2022-03-23 20:03:22 +00:00
MenacingManatee
5fae00f93f Ion lawset expansion (#13249)
* merge into main

* Revert "merge into main"

This reverts commit b6aa002a82.

* Creates a second set of weights for ion laws

* Alerts the user if full lawset is changed
2022-02-22 00:22:45 +00:00
Anvilman6
f512706f56 Updates the AI Changes roundstart message (#13281)
Adds some additional clarity and grammar corrections to Bibby's rounstart announcement about AI Changes.
2022-02-15 00:48:17 +01:00
ChesterTheCheesy
4d369ae1db Eldritch horror - the final PR (#13033)
* Update is_helpers.dm

* Update role_preferences.dm

* Update traits.dm

* Update names.dm

* Update traumas.dm

* Update miscellaneous.dm

* Update scanners.dm

* Update sql_ban_system.dm

* Add files via upload

* Update headcrab.dm

* Update panacea.dm

* Create e

* Delete e

* adds horror

* Add files via upload

* Update suicide.dm

* Add files via upload

* Update brain_item.dm

* Update death.dm

* Update human.dm

* Update transform_procs.dm

* Update gun.dm

* Update organ_manipulation.dm

* Update uplink_items.dm

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Create horror.txt

* Add files via upload

* Update yogstation.dme

* adds horror-relatated tips

* fixes a typo

* Update code/_onclick/hud/horror.dm

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* Update code/game/objects/effects/temporary_visuals/miscellaneous.dm

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* Update code/game/objects/effects/temporary_visuals/miscellaneous.dm

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* Update code/modules/antagonists/horror/horror.dm

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* Update code/modules/antagonists/horror/horror.dm

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* Update code/modules/antagonists/horror/horror.dm

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* Update code/modules/antagonists/horror/horror.dm

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* Update code/modules/antagonists/horror/horror.dm

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* Update code/modules/antagonists/horror/horror.dm

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* Update code/modules/antagonists/horror/horror.dm

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* Update scanners.dm

* Update code/modules/antagonists/changeling/powers/headcrab.dm

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* i hope this won't break again

* actually makes horror unable to force lings to suicide

* fixes duplicate definition

* Not needed, changeling code already checks for that

* Cleans up a lot of code

* thank you theos for absolutely nerfing the crap out of horror tentacle

* cleans up a lot of bibby's suggestions and fixes a few bugs

* not sure if i changed anything in this file, but fuck it

* lets fix that merge conflict

* i sure hope github doesn't go nuclear

* oops made horror unable to work

* i hate logic gates

* sorry for commit spam but this thing literally broke horror and i wanna fix it as soon as possibles

* HAHA STUPID DE MORGAN! (tested works as intended)

* abominations summoned by curator horn should not attack horror anymore

* adds missing "

* cannot use lube ability whilst dead anymore

* Update horror_abilities_and_upgrades.dm

* flailing lube stops when you're killed while doing it

* fixes ordering so you can't get stuck in wrong animation at the last spin

* Horror can no longer squeeze through welded airlocks

* Infesting people is now assigned to Alt+Click

* makes tentacle arm no longer affected by range multipliers

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
2022-02-02 18:44:08 +00:00
Xoxeyos
6aa0355b5c My brain hurts - Dynamic fixes, small additions to station traits to make dynamic not cry. (#13150)
* Update yogs_lobby_music.txt

* Update yogs_lobby_music.txt

* summary

* Station Trait addition because dynamic cried

* quick edit

* Update dynamic.dm

* Update dynamic_rulesets.dm

* Adds a mininum player count to darkspawn
2022-02-02 18:34:32 +00:00
adamsong
6c515c9e42 Fixed error that causes the bar to not spawn, also added emergency make a bar proc (#13111)
* Fixed error that causes the bar to not spawn, also added emergency make a bar proc

* Update code/controllers/subsystem/job.dm

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
2022-01-16 11:33:54 +00:00
Notamaniac
08b427ad3a Makes paraplegic incompatiable with prosthetic limbs (#13062) 2022-01-08 17:51:33 -05:00
TheGamerdk
3ad152ed6c Steals TG vote subsystem + TGUI for future-proofing (#12915)
* Vote Panel Fixes: Allows Player Votes, Vertical Rendering for Voting List (#58489)

* Updated permissions

* tfw prettier

* Fixed Issue

* Update vote.dm

* Update vote.dm

* Update vote.dm

* Update Vote.js

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
2022-01-04 18:56:18 +00:00
TheGamerdk
ae36e423bf [AI] AI Revamp | AI runs off of actual servers now (#12815)
* Update README.md

* AI is now a tcomms hub

* Revert "Update README.md"

This reverts commit e594c6c003.

* testing map items

* REF passing

* AI projects baseplate

* oops more changes

* Update ai_dashboard.dm

* zonk

* project code

* bug fixing for 30 minutes i love it

* minor dash changes

* Upgrades finished plus leftovers

* Update expansion_card_holder.dm

* changes

* polish

* yogmap

* Basic Upgrades

* it needs to also compile...

* Update examine.dm

* e

* sci and some sat changes

* this until bibby wakes up and explains things

* better core

* HOW FIX MAP CONFLICT

* Update ai_controlpanel.dm

* Update YogStation.dmm

* ok i think this works??

* bug fixes

* Widescreen hud + various fixes

* revert build tools changes

* Update login.dm

* small fixes

* no infinite loop thanks

* Update decentralized_os.dm

* Update decentralized_os.dm

* Update decentralized_os.dm

* NO MORE INFINITE LOOPS EVER

* small changes

* meta

* delta

* kilo

* malf AI works

* ui compiles

* Update AiDashboard.js

* Update AiDashboard.js

* Update expansion_card_holder.dm (#12818)

* this should fix the crash

* this should actually fix the crashes, for good

* logging fixes

* Fixed firewall causing AI download to speed up (#12838)

* Fixed firewall causing AI download to speed up

* Make bibby happy

* small fixes

* Various minor fixes

Fixed 50% warning spam. Added coordinates to console location
Added "Finish Download" option for AI to skip download process of itself
Fixed AI IntelliCard uploading
Minor stability fix
Minor unintended AI abilities on the control console removed
Examining AI data cores as an observer now shows AI laws

* Linter

* map changes (#12852)

* Automatic changelog generation #12852 [ci skip]

* Update ai_data_core.dm

* vox fix

* fixes oversights (#12859)

* Automatic changelog generation #12859 [ci skip]

* conflict fixed

* more logging

* lots of bug fixes

* oops

* Update _ai_machinery.dm

* Update ai_data_core.dm

* Update ai_data_core.dm

* Update expansion_card_holder.dm

* Minor fixes (Including weird fail on can_see when you've just spawned in)

* oldstation goodbye

* maps

* removes the AI core from the game

* missed one

* spans

* MMI upload

* Data cores on other z-levels

* Fixes crashes, + global annoucnement

* Update ai_controlpanel.dm

* Update ai_hijack.dm

* Update decentralized_ai.dm

* Update decentralized_ai.dm

* Update ai_data_core.dm

* Update ai_data_core.dm

* i hate this

* Update decentralized_os.dm

* Update decentralized_os.dm

Co-authored-by: wejengin2 <48154165+wejengin2@users.noreply.github.com>
Co-authored-by: adamsong <adamsong@users.noreply.github.com>
Co-authored-by: Byemoh <baiomurang@gmail.com>
Co-authored-by: Yogbot-13 <admin@yogstation.net>
2021-12-17 16:57:37 -05:00
Redmoogle
9f8755a0b6 Converts library machines to TGUI (#12547)
* Initial Commit of hell

* Visual Updates and Linting

* Linting Fixes

* Hell

* Pagination start and fixes

* Pagination/Performance

* Allows for the scanning of ID cards

* bugfixes, optimizations, linting

* well fuck you too then linter

* Redmoogle crys in his sleep

* unmodifys a unintended touch

* ...

* Finishes The UI stuff

* oops

* Fixes
2021-11-14 17:47:58 +00:00
Theos
51bbdbcd8f probably makes people not get pod dropped in the botany backroom (#12584) 2021-11-07 13:25:36 +01:00
adamsong
d940c3ebc7 Adds TOTP MFA for admins. (#12363)
* Adds discord based MFA for admins.

* Fixes error caused by the yogstation folder, other small errors

* Fixed SQL error, I hope

* Converts to TOTP

* Got 2FA working, as well as the backup codes

* Didn't mean to commit this

* Added QR code for scanning in the TOTP seed, removed debug statement, added reset to the permissions panel. Locked the permissions panel behind 2FA.

* Catches error messages from rust_g

* Update rust_g

* Adds 30 day expiry to sessions, also re-disables SQL and MFA in private_default

* Make persisting the session opt-in

* Adds a way for a user to clear their saved logins

* Update rust_g.dll now that the other PR was merged

* Refactor 2FA off the admin datum

* Removed extra check on the 2FA reset button

* Update database_changelog.txt
2021-10-24 15:09:57 +01:00
adamsong
929f8e95b7 Disable time lockout for cryo, change to lockout on gamma alert (#12411) 2021-10-15 10:27:39 -04:00
nmajask
791f92ffcc Ports "Ship construction through the power of science!" and others (#11901)
* Ports "Ship construction through the power of science!"

- Ports https://github.com/BeeStation/BeeStation-Hornet/pull/1398

* Ports some changes

- Ports https://github.com/BeeStation/BeeStation-Hornet/pull/1904/files# and https://github.com/BeeStation/BeeStation-Hornet/pull/1529

* Should fix some stuff

- Removed some unused files
- Fixed a change to a random file

* Should fix more stuff

- Added some more important files
- Added the icons I forgot to add

* Oh, I didn't update the dme

- Should fix this, maybe?

* Probably should add the turf icons

- Added the turf icons

* Fixes the name filter

One down, two to go
- Fixes the name filter by using isnotpetty instead of OOC_FILTER_CHECK, now if you make a shuttle with a bad name, it will message the admins.

* Fixes the tech web

- Fixes the tech web
- Adds the new icons for the RSD

* Should fix some stuff with the shuttles

Should fix most of the runtimes and issues that ive had thanks to Jamie's help. Should bring this from ""functional"" to "functional".

* I am too tired for this

why github desktop, WHY!!

* Adds spaceship navigation beacons

They kinda work.

* should fix the beacons

why do i do this the way i do

* Ports some fixes by Dennok

Ports "Custom shuttle offsets and view range depends on ship size. #2685" by Dennok and "Custom transit dir for custom shuttle #2689" by Dennok

* Admin RSD and minor tweaks

- Added the Admin RSD, which ignores the shuttle size and area limit, allowing you to turn whole chucks of the station into shuttles
- Renamed the shuttle navigation computer to the shuttle zoning designator to avoid confusion
- Tweaked the designs for the shuttle circuit board design to use the correct name for the boards
- Moved the Bluespace Navigation Gigabeacon board into shuttle machinery

* Fixes Bluespace Navigation Gigabeacon not being able to be researched

- I forgot to add Bluespace Navigation Gigabeacon to the lists of unlocks for Spacepod Construction, so I fixed that

* readded the RSD sprites

got to love merge conflicts

Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
2021-10-06 02:24:46 +01:00
adamsong
84af476ed5 Force roll a number of security officers based on roundstart pop (#12303) 2021-10-03 21:21:34 +01:00
adamsong
3c4e6488cc Allow mods to soft reboot the server, also allows admins to reboot the server ignoring tickets (#12299)
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
2021-09-17 13:14:12 +01:00
Jamie D
68116ff17f Round End Sounds start on "Rebooting in 10 Seconds now" (#12292)
* Round End Sounds start on "Rebooting in 10 Seconds now"

* e

* JANK

* e
2021-09-17 13:13:47 +01:00
adamsong
a0704b9f18 [admin] Revamp auto deadmin (#12286)
* Adds a minimum admin count to auto-deadmin, also adds a preference for auto-deadmin on critical roles

* Disables the forced deadmin, increases the threshold

* Changed config to be the minimum to auto-deadming, as its more intuitive

* Remove drone from silicon auto-deadmin

Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
2021-09-17 13:13:32 +01:00
adamsong
5b2396dc89 Adds a fallback if the bar selection is null, along with plenty of admin messages (#12297)
* Adds a fallback if the bar selection is null, along with plenty of admin messages

* Update code/controllers/subsystem/job.dm

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* Update job.dm

* Added logging to log_game

* Copied the wrong string

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
2021-09-17 13:02:58 +01:00
JC Denthead
9b3b4dd2be Lists inside of lists.. (#12273) 2021-09-17 12:53:46 +01:00
adamsong
3baeaeb0c4 Steals tg's span macros (#12232)
* Steals tg's span macros

* Fix alphabet

* Updated some more spans

* Misses a conflict

* Fix compile errors

* Converts more spans

* oops
2021-09-17 12:50:16 +01:00
Theos
26191754f1 Ports wounds from TG (#11955)
* piss

* second set of files

* theos feels pain and dies

* code works lmao

* other stuff

* YES YES YES

* Update zombies.dm

* egg

* whoops

* bubblegum alt attacks won't wound

* bone hurting juice hurts bones

* something's fucky wucky

* humans are no longer blue space babes but projectile damage is still wack

* IT WORKS???????

* other stuff

* turns out im big brain and already handled that should be testable live now

* WHOOPS

* medical pens not in stupid area

* fix regen mesh icons

* tool_behavior and defines plus allowing wound healing to override surgical tool no touchy bit

* should help

* mapping problem

* fix monkies shitting out blood all the time

* going to remove examine_more being stupid

* this is stupid i think it works though

* Empty commit, more bad code

* this probably fdixes something

* buckshot buffed back to where it should be

* woundings

* missed this one

* fix gamebreaking bug

* turns out damaging ANYTHING causes suit sensors to break whoops

* stuff up to limb disable refactor

* aid scanner can no longer kill you if you use it too much, preventing the robot uprising for another few decades

* Update burn_dressing.dm

* wtf

* shotgun slugs have a wound bonus of -30 putting them in line with other high damage weaponry that has even less

* burn debriding uses the scalpel rather than the hemostat

* debriding for patch/treat no longer causes wounds

* Give syndicate medical cyborg a bonesetter

* like 5 more prs ported

* fixes burn ointment and mesh application not having a progress bar

* gamemode zombies get easydismember and easily wounded

* managed to screw up self cautery this fixes it

* carbons can't use check self for injuries but humans can

* honey gives +2 sanitization to burns

* re-add this if sensors get fixed

* should fix a runtime I made on accident when trying to make examine more less jank

* last 2 prs and some holdup fixes since these touched on that

* set target = src so the progress par shows up i think

* Update mutations.dm

* fixes twohanded reuqired weapons by reverting some change I don't understand

* fixes blood sprites

* actually properly fixes the thing

Co-authored-by: Gabriel Adamson <adamson.g@gmail.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
2021-09-11 13:19:11 +01:00
adamsong
509b725e56 [Vote 830] Disable cryo pods for 30 minutes (#12175)
* [Vote 830] Disable cryo pods for 30 minutes

* Fixes typos
2021-08-30 18:36:14 +01:00
Theos
da9003a6ad shuttles move after the round ends (#11999) 2021-08-21 14:14:20 +02:00
Jamie D
ec9e889d46 Job Alternative Titles (#11973)
* Job Alternative Titles

* e

* Jamie is bad at coding, alternate titles now works

* Makes code better, should be good now

* FUCKING JOB TITLES - KILL ME

* CHANGES

* Might fix borgs

* Update code/modules/jobs/jobs.dm to prevent merge conflicts

* BugFixes! Woohooo!

* Bugfix 2

Co-authored-by: Gabriel Adamson <adamson.g@gmail.com>
Co-authored-by: adamsong <adamsong@users.noreply.github.com>
2021-08-19 21:24:07 +01:00
TheGamerdk
711c1da36d Removes passive income from the Security Budget 2 [Electric Boogaloo] (#11533)
* kaput

* boop

* Revert "kaput"

This reverts commit e549c852ea.

* boop

* Update economy.dm

* Update economy.dm

* Update economy.dm
2021-08-14 15:00:25 +01:00
alexkar598
0d1b78c0ef Dring dring, the 90s called, they want their URLs back (#12019) 2021-08-14 14:25:34 +01:00
adamsong
a3c4fbebbd Prevents code words in HTML tags from being highlighted (#12003)
* Prevents code words in HTML tags from being highlighted

* Prevents code words in HTML tags from being highlighted

* Force run tests
2021-08-14 13:52:39 +01:00
adamsong
3a53f6eb82 [s] Removes the global protected varlist from vv, making it much harder to modify (#12001)
* Removes the global protected varlist from vv

* Force run tests
2021-08-12 00:47:04 +01:00
ynot01
874fe3e517 [BOUNTY] Maltese Falcon Renovation (YogStation Map) (#11882)
* Maltese Falcon Renovation (YogStation Map)

* utilize GLOB.landmarks_list

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* does a lot regarding the bar remote

* wops

* Moves bar choice to pref (incomplete)

doesn't work + need to make catch for when there is no bartender

* remove bar remote from map

* fixes a mistype

* fixes bar not spawning, adds catch for no bartenders joining

* adds irish bar override, fixes bar/cook spawns, fixes bar/kitchen atmos not working correctly

pref display still broken

* fixes bar pref display & save

* check for if in rotation bar

* typo

* sanitize save

* space for pretty

* Update code/modules/client/preferences_savefile.dm

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* Update code/controllers/subsystem/job.dm

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* Update yogstation/code/modules/jobs/job_types/_job.dm

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* Update yogstation/code/modules/jobs/job_types/_job.dm

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* Update code/modules/client/preferences_savefile.dm

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* remove turf check

* disengages child safety lock

* re engages child safety lock but better

* moves bartender job check to proc/EquipRank

* box

* poke build

* moves bartender check to after job selection in ticker.dm + includes non-bartender prefs if no bartender

* IRISH

* run without players

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
2021-08-04 12:13:37 +01:00
adamsong
98cdf7841f Fix drive by landing sometimes stranging people on centcom (#11845)
* Fix drive by landing sometimes stranging people on centcom

* Update job.dm

Co-authored-by: Theos <theubernyan@gmail.com>
2021-07-24 11:59:27 +01:00
Xoxeyos
4374b935ce Dynamic 2021 & Ghost Pool Protection (#11139)
* Please let this work

Good luck to myself, Xoxeyos

* This shit is fucking abhorrent

Admin.dm, rust_g, game.dm, mobs.dm, pai.dm, dynamic folder, holy_weapons.dm, admin_verbs.dm, topic.dm, ghost_pool_protection, antag_datum.dm, CTF.dm, corpse.dm, _event.dm, living/brain/posibrain.dm, giant_spider.dm, dynamic.json

* Why is this here?

* Update dynamic_rulesets_roundstart.dm

* Merges Dynamic 2021 final fixes

* Will this work?

* Maybe this might work.

* This was suggested as a change.

* Fixes bad bugs

* Easy enough.

* Update ghost_pool_protection.dm

* Update ghost_pool_protection.dm

* Update dynamic.dm

* Update dynamic.dm

* Update dynamic_rulesets_latejoin.dm

* Update dynamic_rulesets_latejoin.dm

* Update dynamic.dm

* Update dynamic_rulesets_roundstart.dm

* I can put in sound_enviroment when I figure out what it is

* Update mob_defines.dm

* Update mob_defines.dm

* Update mob_defines.dm

* Security and Command personnel rolled infiltrator again

* Update dynamic.dm

* Ports over https://github.com/tgstation/tgstation/pull/58644 - No more mass infiltrations?

This is an attempt to keep infiltrators from spawning in nonstop.

* Update ruleset_picking.dm

* Update dynamic_rulesets_latejoin.dm

* Update dynamic_rulesets_roundstart.dm

* Update dynamic_rulesets_roundstart.dm

* weight configurement

* weight configurement

* Update dynamic_rulesets_roundstart.dm

* Update dynamic_rulesets_latejoin.dm

* Update dynamic_rulesets_roundstart.dm

* Update dynamic_rulesets.dm

* Update dynamic.dm

* Update dynamic_rulesets_latejoin.dm

* Update dynamic_rulesets_roundstart.dm

* Update dynamic_rulesets_roundstart.dm

* Update dynamic_rulesets.dm

* Update new_player.dm

* Update dynamic_rulesets_roundstart.dm

* Update dynamic_rulesets_midround.dm

* Update dynamic_rulesets_latejoin.dm

* Update dynamic_rulesets_midround.dm

* Update dynamic_rulesets_roundstart.dm

* Update dynamic_rulesets_roundstart.dm

* Update dynamic_rulesets_latejoin.dm

* Update dynamic_rulesets_roundstart.dm

* Adds from logging from https://github.com/tgstation/tgstation/pull/58451/

* Finishes up adding https://github.com/tgstation/tgstation/pull/58451/

* Update dynamic_rulesets_midround.dm

* Update dynamic_rulesets_midround.dm

Co-authored-by: Redmoogle <dakotamew@gmail.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
2021-07-09 10:49:41 +01:00
Anvilman6
c85fa9e2ea Adds partial Command integration for Non-Humans (#11505)
* Adds partial Command integration for Non-Humans

Allows Non-Humans to enroll in Command positions, dependent on Species. Applies to both roundstart and latejoin.

* Ethereals, Polys moved from HoS to RD, CE 

Per lengthy consultation with other developers, I have decided to move Ethereals and Polysmorphs out of the HoS qualification into RD/CE respectively.
Main documentation to be adjusted accordingly, and fuller explanatory comment to be posted to thread shortly.
2021-07-09 10:43:29 +01:00
Maxim Nikitin
7013fa39d5 Voice Announcement System for AIs and Captains (#11548)
* Voice Announcement System

* Fixes shit the linter complained about

* Uses topic instead of JSON files

* fixes alex's problems

* use /dev/urandom on linux

* GenerateToken

* update the config in theory

* Allow downloading sounds via Get Server Logs
2021-07-01 11:46:27 +01:00
alexkar598
1c611b9cff Ports #59750 from TG: Adds configs to disable hard deletes (#11622)
* Adds configs to disable hard deletes

* Apply suggestions from code review

Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: MrStonedOne <kyleshome@gmail.com>
Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
2021-06-26 12:12:06 +01:00
swissloaf
51fbb4059c Adds station traits: Small modifiers that can randomly be chosen each round (#11134)
* Station Traits

* Update positive_traits.dm

* Test

* Revert "Test"

This reverts commit c99e3e9db5.

* Update sound.dm

* Update code/datums/station_traits/positive_traits.dm

Co-authored-by: Redmoogle <dakotamew@gmail.com>

* Update code/__HELPERS/priority_announce.dm

Co-authored-by: Redmoogle <dakotamew@gmail.com>

* Update ai_laws.dm

* Update traits.dm

* Update neutral_traits.dm

* Update negative_traits.dm

* Negative bot trait

* Update negative_traits.dm

* Adds an admin log hpoefully

* Update station.dm

* Update station.dm

* Update station.dm

* Update station.dm

* Update station.dm

* Update station.dm

* Update station.dm

* Removes custom alert message for now

* Update station.dm

* Update game_mode.dm

* Update extended.dm

* Update game_mode.dm

* Update dynamic.dm

* Update dynamic.dm

* Update extended.dm

* Update game_mode.dm

* Update dynamic.dm

* Update game_mode.dm

* Update dynamic.dm

* Update extended.dm

* Revert "Update extended.dm"

This reverts commit 2235319bb3.

* Revert "Update dynamic.dm"

This reverts commit 6af1fbaf60.

* Revert "Update game_mode.dm"

This reverts commit dd84d504dc.

* Try again

* Update game_mode.dm

* Let's test making them more common

* Medbot update

* Update negative_traits.dm

* Update negative_traits.dm

* tHNE great f

* Update traits.dm

* Update job.dm

* Update negative_traits.dm

Co-authored-by: Redmoogle <dakotamew@gmail.com>
2021-04-10 12:17:08 +01:00