Commit Graph

164 Commits

Author SHA1 Message Date
nmajask
8d5235713c Bones, Bows, and Bamboo - Ports "Tribal crafting expansion", "Adds bamboo walls, stools, benches, recolours and resprites existing bamboo items" and other assorted Bee PRs [IDB IGNORE] (#13634)
* Add files via upload

* changed sigtech, tourist, and clerk icons

added more detail to sigtech icon
new tourist and clerk icons

* Some more icon changes

I uploaded the wrong file

* applied grimm-hollowknight requested changes

Adds new signal technician and paramedic hud icons and reverts clerk's back, all requested by grimm-hollowknight

* ah, so thats why you reverted that change

im dumb

* why cant i merge upstream

why github

* Adds brig physicians

Adds brig physicians as a new job. There are a lot of changes, but in short:
- Added the job and many required things for it to work
- Edited maps to add lockers, landmarks, and update the brig medbay
- Added new clothing, PDAs, IDs, ect.

* Fixed some stuff

- Fixed some stuff I forget to change on some maps
- Added new landmark icons

* Removed Brig Physician's ability to be an antag

Removed Brig Physician's ability to be antag and gave them a mindshield

* Many requested changes

- Removed the flash from the Brig Physician's starting equipment
- Removed security access for non-skeleton crew and weapon access from the Brig Physician
- Added skillcapes
- Updated the Infirmary in eclipse and omega
- Added a wall mounted flash on box
- Added an anesthetic tank and medical mask to the Brig Physician's locker
- Added icons for potential future support for the changes in #11744

* Another bunch of changes

- Fixed a bunch of typos and minor mistakes (thanks TheGamerdk for pointing most of them out)
- Added support for #11744 now that its merged
- Fixed a merge conflict

* Might fix one of the merge conflicts

ahhhhhhhhhhhhhhh
I had to redo ALL of the map changes, so that was fun

* Should finally bring this back to a functional state

Should fix some of the checks failing cause the Kilo file was messed up
- Re-did the changes to Kilo
- Fixed something I left in while testing stuff

* Thought I fixed this

- Fixes the Brig Physician's skill capes using the wrong job

* Should fix wejengin2's issues with the maps

Should fix most of wejengin2's issues with the map changes.
- Changes all the emergency wall meds to normal wall meds
- Might have fixed the APCs, but I don't know if I did it right
- MapMerged Kilo
- In Omega, I fixed the decals, added firelocks, and added vents/scrubbers in the brig infirmary
- In Box, I re-added some of the missing items
- In Delta, rearranged the lights and replaced them with tubes
- In Meta, I moved the morgue tray into the unused space, moved the blood freezer into the office, and added a shelf in the infirmary

* Bows, bamboo, and bones

Ports the stuff

* Before i get yelled at

* ack

* Some sprites I forgot to save

* Syndicate bow

* Map changes

* Other bee ports

This might be a bit too much to add

* Fixes invisible bows in Fastdmm2 and a build error

* oops

* Some tweeks/fixes

* More stuff

Added more footwraps, ported tribal skirts, and fixed hardlight bows

* merg

* oops

* aaa

* Gramger

Thanks Anvilman

Co-authored-by: Anvilman6 <54463777+Anvilman6@users.noreply.github.com>

* Revert "Merge branch 'yogstation13-master' into tribal-crafting-port"

This reverts commit b0396f5085, reversing
changes made to 3085d93160.

* Revert "Merge branch 'tribal-crafting-port' of https://github.com/nmajask/Yogstation-But-Worse into tribal-crafting-port"

This reverts commit 32967243c7, reversing
changes made to b0396f5085.

* Fix

* More fix

* removes some stuff

for now

* fixed dart guns

* Embed stuff

pain

* Update code/game/objects/items/stacks/sheets/sheet_types.dm

Co-authored-by: Theos <theubernyan@gmail.com>

* ADMIN LOG: A

* fixes

* pain

* less debug

* Readd the changes

* balance

* hardlight bow stuff

* bamboo

* starting recipes and stuff

* More clothes

Ports some stuff

* Adds the clothing to the map

* balance

* Slug fix

* MELEE!

* Crossbows

* Update code/modules/projectiles/projectile/reusable/arrow.dm

Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>

* Update code/modules/projectiles/projectile/reusable/arrow.dm

Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>

* Update code/modules/projectiles/projectile/reusable/arrow.dm

Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>

* Update code/modules/projectiles/projectile/reusable/arrow.dm

Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>

* Update code/modules/projectiles/projectile/reusable/arrow.dm

Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>

* Update code/modules/projectiles/projectile/reusable/arrow.dm

Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>

* Update code/modules/projectiles/projectile/reusable/arrow.dm

Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>

* Update code/modules/projectiles/projectile/reusable/arrow.dm

Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>

* Update code/modules/projectiles/projectile/reusable/arrow.dm

Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>

* Update code/modules/projectiles/projectile/reusable/arrow.dm

Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>

* Update code/modules/projectiles/projectile/reusable/arrow.dm

Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>

* Update code/modules/projectiles/projectile/reusable/arrow.dm

Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>

* Update code/modules/projectiles/projectile/reusable/arrow.dm

Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>

* Update code/modules/projectiles/projectile/reusable/arrow.dm

Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>

* Update code/modules/projectiles/projectile/reusable/arrow.dm

Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>

* Update code/modules/projectiles/projectile/reusable/arrow.dm

Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>

* Update code/modules/projectiles/projectile/reusable/arrow.dm

Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>

* Update code/modules/projectiles/projectile/reusable/arrow.dm

Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>

* Hardlight bow arrow embedding

* Ashwalker nest tweaks

* Balance

Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>

* Bow fixes and minor balance changes

* Im dum

* fix

* Update code/modules/projectiles/boxes_magazines/_box_magazine.dm

* reorganized crafting menu

aaaaaa

* huh

* fex

* removed broken code

Co-authored-by: Anvilman6 <54463777+Anvilman6@users.noreply.github.com>
Co-authored-by: Theos <theubernyan@gmail.com>
Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
2022-06-11 14:58:17 +01:00
tattax
c278cf30cf moves atom/target in do_after() forward (#14161)
* wowzers

* s2

Co-authored-by: Maxim Nikitin <mnmaxim@gmail.com>

* s3

Co-authored-by: Maxim Nikitin <mnmaxim@gmail.com>

Co-authored-by: Maxim Nikitin <mnmaxim@gmail.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
2022-05-30 21:25:59 +01:00
ynot01
a94aa9a6f4 round actually ends on narsie & time defines (#14207)
* round actually ends on narsie

* time defines

* time defines
2022-05-28 22:56:57 +01:00
tattax
d99c370533 Bloodsucker fixes + balance + new clan + ports some stuff (#13918)
* t

* woop

* forgot to undo this

* finishes tasks

* s

* d

* adds demo midround tzimisce clan and rebalances stuff

i'll update the pr later

* l

* adds bs into rotation

* .

Co-authored-by: Theos <theubernyan@gmail.com>

* try

* Update code/modules/events/tzimisce.dm

* adds a new message for info

clears up https://github.com/yogstation13/Yogstation/issues/13987

* does the thing uh huh

fixes the issue of the heartbeat @Sniblet

* aaggh

* f

* fixes runtimes

runtimes stopped frenzy from applying the burn effect ( i didn't even know about it cause it doesn't say it anywhre lol) + masquerade runtimes + gangrel runtimes which fucked everything and coffin runtimes (coffins have had 0 armor for some time)

* d

* a

* Apply suggestions from code review

Co-authored-by: Theos <theubernyan@gmail.com>
Co-authored-by: Byemoh <baiomurang@gmail.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
2022-05-10 22:07:47 +01:00
Theos
7c07dd8386 fixes a bug where knuckle rooting would cause full damage to cyborgs (#14000)
* fixes a bug where knuckle rooting would cause full damage to cyborgs

* Update action.dm
2022-05-04 04:25:06 -05:00
LazennG
01b0a57d36 Replaces ashy spellblade with new item: bloody knuckles (#13623)
* New tator item: Air Shoes

New 'air shoes'
-intended tot item for 4-5tc
-functionally wheelys that can ollie as well
-slight maneuverability in 0g just like moths

Co-Authored-By: Byemoh <5091394+ToasterBiome@users.noreply.github.com>

* things changed

-tried giving them the ability to ollie but botched it and idk how
-nvm baiomu told me

* Update scooter.dm

sparks appear on activation of shoes

* making it so if atmos is ok and gravity is gone yo can still move

* LAST THING DIDNT WORK

trying tje walk in pressurized thing again

* what do you MEAN UNDEFINED VAR

* stole from mothcode again instead

fuckin indentationerrors

* Update miscellaneous.dm

* fuck it dealing with this part later

* SPRITES BABEY

airshoes have proper worn/item sprites now

* changing shoe toggle sprites

toggling them on has its own sprite, but working on getting the ollie one to work properly

* Update shoes.dmi

* another shot at the movement in 0g

second attempt at allowing movement in 0g and atmos

* headache part 4

* Update miscellaneous.dm

* messed up vehicle sprites

added in icons for riding but sprites are a bit buggy atm, will replace later when replacements come in

* trying to figure out why a button wont change

* got it

no longer skateboard ollie

* just had a worse idea

gonna replace noslip with something else

* yes its dashing

* jorts

* jorts 2

* vehicle sprite

* last sprite thing

added custom sprite for shoe dash

* shoes can be renamed now

* Update miscellaneous.dm

* other actions now available+fixed sprite mistake

-removed a redundant line stopping the action from being recognized
-removed old shoe vehicle sprites so there's no shoes on top of shoes

* adds shoes to uplink and changes dash name

-alphabetically added to misc gadgets section
-name of dash changed from 'activate air shoes' so its less confusing

* Update miscellaneous.dm

* fixed a problem

walking while dashing used to just interrupt the dash so i just made the dash happen faster

* setting up knuckles

* trying to get status effect working

* got first ability working

* trying to set up second action

* second power working kinda

* got moves and cooldowns working

* attempt at keeping track of targets take 2

* made visegrip check all candidates i think

ability now properly checks if anybody around is marked before returning

* did the same thing for the other move

* replacing the bad idea that was the ashy spellblade

* adds some sprites and prevents stunlocking

* Update necropolis_chests.dm

* Update necropolis_chests.dm

* last sprites and cleaning up

* alternate cooldowns for people and otherwise

* Update code/datums/status_effects/knuckleroot.dm

Co-authored-by: Byemoh <baiomurang@gmail.com>

* Update code/datums/status_effects/knuckleroot.dm

Co-authored-by: Byemoh <baiomurang@gmail.com>

* Update code/modules/mining/lavaland/necropolis_chests.dm

Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>

* Update code/modules/mining/lavaland/necropolis_chests.dm

Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>

* Update code/datums/status_effects/debuffs.dm

Co-authored-by: Byemoh <baiomurang@gmail.com>

* Update code/modules/mining/lavaland/necropolis_chests.dm

Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>

* Update code/modules/mining/lavaland/necropolis_chests.dm

Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>

* Update knuckleroot.dm

* Update code/modules/mining/lavaland/necropolis_chests.dm

Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>

* fixes merge conflict

Co-authored-by: Byemoh <5091394+ToasterBiome@users.noreply.github.com>
Co-authored-by: ToasterBiome <baiomurang@gmail.com>
Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>
2022-04-11 18:11:03 +01:00
Theos
06f6990e04 turns out snakes default don't inject anything (#13646) 2022-04-09 18:38:06 -05:00
Theos
2588d9e39b Changes how heretic sacrifices work (again!) (#13370)
* someone fucking broke tails again thanks guys

* gutting old heretic sacrifice system in favor of new, better heretic sacrifice system except actually better this time

cartlord will downvote this pr

* idk what im doing lmao

* this is a bad idea

* start of map editing and sprites for stuff

* uggggggg

* yoigstation coders be like

* didnt ask + mapmerge + ratio + cope + mald

* jeos

* lints is going to get mad if i dont do this lmao

* Update eldritch_effects.dm
2022-03-27 13:50:19 +01:00
nmajask
2d43ea8900 Adds a ceremonial Rod of Asclepius and a display case in the CMO's office (#13317)
* Rod of Asclepius things

Rod of Asclepius death now causes you to be pulled into your ghost and a new fake rod that spawns in the CMO's office and has a chance to be a real one.

* Adds the display to the maps

* Tweaks the description

Words this better

* Rearranges the CMOs office

* Removed the chance of the rod being real

This was a bad idea
2022-03-01 11:36:19 +01:00
Theos
72e004e1fd adds the bits i forgot in brazil (#12637) 2021-11-10 15:40:31 -05:00
Theos
eb1e11882e Replaces gibbing on being heretic sacrificed with being sent to brazil (#12548)
* heretic stuff lmao

* time for feedback (everyone will hate me)

* mapemrege

* update

* Update open.dm

* Update closed.dm
2021-11-08 14:44:47 -05:00
Theos
a30b9c45e7 Replaces xray mob/object vision on eye of god with a damage increasing ability and makes it colossus loot (#12459)
* replaces eye of god xray with a new status, exposed, which increases incoming damage by 15% for 10 seconds, with the effect lasting longer and having twice the damage increase against megafauna

* omg theos no

* might add an alert at some point idc though

* wtf even is that

* godeye is now colossus loot since the colossus has managed to have 0 actual useful loot unless you count the recharger crystal which only has a small chance to be picked or voice of god which has a small chance to be practical

* missed a space here
2021-10-24 15:28:47 +01:00
Redmoogle
1074be5011 Cleans up some do_after calls (#12417)
* Replaces do_after delays with defines instead of deciseconds

* Fixes Text
2021-10-09 01:18:35 -04:00
adamsong
3baeaeb0c4 Steals tg's span macros (#12232)
* Steals tg's span macros

* Fix alphabet

* Updated some more spans

* Misses a conflict

* Fix compile errors

* Converts more spans

* oops
2021-09-17 12:50:16 +01:00
Theos
26191754f1 Ports wounds from TG (#11955)
* piss

* second set of files

* theos feels pain and dies

* code works lmao

* other stuff

* YES YES YES

* Update zombies.dm

* egg

* whoops

* bubblegum alt attacks won't wound

* bone hurting juice hurts bones

* something's fucky wucky

* humans are no longer blue space babes but projectile damage is still wack

* IT WORKS???????

* other stuff

* turns out im big brain and already handled that should be testable live now

* WHOOPS

* medical pens not in stupid area

* fix regen mesh icons

* tool_behavior and defines plus allowing wound healing to override surgical tool no touchy bit

* should help

* mapping problem

* fix monkies shitting out blood all the time

* going to remove examine_more being stupid

* this is stupid i think it works though

* Empty commit, more bad code

* this probably fdixes something

* buckshot buffed back to where it should be

* woundings

* missed this one

* fix gamebreaking bug

* turns out damaging ANYTHING causes suit sensors to break whoops

* stuff up to limb disable refactor

* aid scanner can no longer kill you if you use it too much, preventing the robot uprising for another few decades

* Update burn_dressing.dm

* wtf

* shotgun slugs have a wound bonus of -30 putting them in line with other high damage weaponry that has even less

* burn debriding uses the scalpel rather than the hemostat

* debriding for patch/treat no longer causes wounds

* Give syndicate medical cyborg a bonesetter

* like 5 more prs ported

* fixes burn ointment and mesh application not having a progress bar

* gamemode zombies get easydismember and easily wounded

* managed to screw up self cautery this fixes it

* carbons can't use check self for injuries but humans can

* honey gives +2 sanitization to burns

* re-add this if sensors get fixed

* should fix a runtime I made on accident when trying to make examine more less jank

* last 2 prs and some holdup fixes since these touched on that

* set target = src so the progress par shows up i think

* Update mutations.dm

* fixes twohanded reuqired weapons by reverting some change I don't understand

* fixes blood sprites

* actually properly fixes the thing

Co-authored-by: Gabriel Adamson <adamson.g@gmail.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
2021-09-11 13:19:11 +01:00
Jamie D
0ceb3a8eff Revert "Sound Environments - Adds reverb and echos to rooms (#11106)" (#11441)
This reverts commit 7e98769cf0.
2021-05-01 18:10:41 +01:00
swissloaf
7e98769cf0 Sound Environments - Adds reverb and echos to rooms (#11106)
* Updates header.html

fuck

* asd

* nice

* Echo

* Update sound.dm

* Update Space_Station_13_areas.dm

Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
2021-04-25 11:11:44 +01:00
Theos
ebfe1d5904 probably fixes heretic mark underlays sticking around after the effect is gone (#10878) 2021-01-16 13:17:26 +00:00
Jamie D
d60aebe2bb Revert "CLOCK AND BLOOD TORTURE 2: THE RESUMMONING (#8991)" (#10687)
This reverts commit 6ea27bb700.
2020-12-20 20:39:52 +00:00
Theos
6ea27bb700 CLOCK AND BLOOD TORTURE 2: THE RESUMMONING (#8991)
* clock cult agents added with framework for gamemode
also moved clock cult unlocks out of the clock cult team so agents can use them

* escape one survivor objective and soul extraction clock side both complete, gamemode info started, etc

* blood agents moved to DLC so clock can be tested, reorganizing, foolproofing some stuff, addition/completion/whatever of clock implant and objective, addition of basic bloodcult agent stuff in preparation for blood agent DLC, removal of debug interaction from agent slab

* no making real slabs from agent slabs

* clock gets some starting power can't believe i forgot this

* code runs off 100% all natural 0 []

* make scaling actually work

* cut recursive thing

* Update clock_mobs.dm

* bloodcult work

* bloodcult start stuff

* newline

* bloodcult objectives, cleanup, and bloodcult restrictions

* merge conflict I fixed but didn't get saved because ??

* see above

* oops all redacteds

* Update hierophant_network.dm

* Update game_options.dm

* bloodcult fixes and repositioning stuff

* clock cult gets 1000 starting power

* fix runtime

* wording

* Update traitorcult.dm

* Update traitorclock.dm

* FORGOT THIS

* Update soulextractobjectives.dm

* Update traitorcult.dm

* Update cult_structures.dm

* impant

* Update game_options.txt

* Update traitorcult.dm

* Update traitorcult.dm

* probably actually most  definitely fixes literally everything

* Update traitorcult.dm

* Update traitorcult.dm

* Update traitorcult.dm

* Update traitorcult.dm

* fuck this

* Update traitorcult.dm

* Update traitorcult.dm

* Update traitorcult.dm

* fuck

* agent scaling down to 15

* Update traitorblood.dm

* Update traitorclock.dm

* Update soulstone.dm

* Update blood_magic.dm

* Update blood_magic.dm

* genious

* Update blood_magic.dm

* Update blood_magic.dm

* Update implantobjectives.dm

* Update blood_magic.dm

* Update blood_magic.dm

* fi clock agent not fgetting slapb

* fuck

* this is a mind proc retadrd

* agent scaling pulling double duty for objectives and cult size

* Update implantobjectives.dm

* Update traitorcult.dm

* deshittening

* Update implantobjectives.dm

* Update implantobjectives.dm

* Update soulextractobjectives.dm

* Update traitorcult.dm

* Update traitorclock.dm

* Update traitorblood.dm

* Update traitorcult.dm

* mess around with clock agent team probably fix issue with objective desc

* same with blood agents

* reflect changes to make objective text work in gamemode file

* Update code/game/objects/items/robot/robot_parts.dm

Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>

* cant believe I forgot that

* Update code/game/gamemodes/traitor/traitorcult.dm

Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>

* Update objective.dm

* Update code/game/gamemodes/objective.dm

Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>

* Update code/modules/antagonists/clockcult/clock_items/replica_fabricator.dm

Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>

* Update code/game/gamemodes/traitor/traitorcult.dm

Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>

* Update code/game/gamemodes/traitor/traitorcult.dm

Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>

* all of this kind of wrote itself

* I think this'll stop teams from being made without having members

Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
Co-authored-by: Nichlas Pihl <nichlas00100@gmail.com>
2020-12-20 15:04:05 +00:00
Jamie D
e9c958fb11 Revert "Revert "TG performance tweaks - oh-god-please-kill-me-edition ASYNC / SLEEP BAD / Profiler"" (#10254)
* Revert "Revert "TG performance tweaks - oh-god-please-kill-me-edition ASYNC / SLEEP BAD / Profiler (#10207)" (#10252)"

This reverts commit c936816e14.

* FIXES NO BUTTON PRESS BS
2020-10-29 22:15:01 +00:00
Jamie D
c936816e14 Revert "TG performance tweaks - oh-god-please-kill-me-edition ASYNC / SLEEP BAD / Profiler (#10207)" (#10252)
This reverts commit 38f3174826.
2020-10-29 19:54:16 +00:00
Jamie D
38f3174826 TG performance tweaks - oh-god-please-kill-me-edition ASYNC / SLEEP BAD / Profiler (#10207)
* Im sleepy

* Reee

* oopsie Linter go brrrr

* Update code/datums/components/storage/concrete/bag_of_holding.dm

Co-authored-by: Nichlas Pihl <nichlas00100@gmail.com>

* Update code/controllers/subsystem/air.dm

Co-authored-by: Nichlas Pihl <nichlas00100@gmail.com>
2020-10-29 19:28:57 +00:00
Theos
5d14dc15b8 dying with the rod of asclepius now transfers your mind to the snake (#10096) 2020-10-24 12:03:14 +01:00
Theos
19ce2c32e3 Port heretics from TG (#9479)
* heretics port

* fix conflict

* Update eldritch_book.dm

* forgot UI

* make summons not permanently fuck up a rune probably doesnt ruin anything else

* think I can do this

* cleave invocation is now cool

* armsy fixes also changes study back to research since it fucks with the order of stuff

* COOL descriptions for monsters

* make rust final based by giving stun immunity

* make ash final based by giving stun immunity

* somehow missed these

* fix world icon for cult robes

* flesh grasp effect actually works and ghouling is countered by mindshields

* don't need . = ..() just ..()

* probably fixes amulet

* fix amulet

* probably fix stalk

* fuck tgui

* Update eldritch_antag.dm

* make antag hud work

* ~10 seconds of silence on mansus grasp

* move antag hud stuff to the right icon file
2020-09-08 22:54:59 +01:00
Mqiib
d2a7cd304c Asclepius' snake injects godblood (#9575) 2020-08-30 00:29:03 -04:00
Theos
c457e2d353 Fix blooddrunk crusher effect (#8828)
* blood drunk effect uses damage mods instead of cringecode

* Update buffs.dm
2020-06-14 17:06:06 +01:00
alexkar598
2333d64f09 Adds support for 513(and unicode), additionally drops supports for 512 in the process and updates dreamchecker(turdis) and casually fixes about 90 bugs in the codebase (#8324)
* Cherry picks the unicode part 2 PR from TG

* Things

* drop 512 support

* TAN --> tan

* Manually does the things that was in renamed files

* CLAMP --> clamp

* ismovableatom -> ismovable

* bugfixes, tg is bad

* Ports sanitize_name

* Bumps checks

* Fixes new linter errors (#48126)

About The Pull Request

This fixes the errors raised by the new feature I'm adding to the linter: SpaceManiac/SpacemanDMM#119

* Update SpacemanDMM suite to 1.2 (#48785)

* Update SpacemanDMM suite to 1.2

* Fix new lint errors

* Removes unreachable code (#48143)

About The Pull Request

As detected by SpaceManiac/SpacemanDMM#123

* casually fixes 50 bugs

* stoopid evil dreamchecker

* stoopid evil dreamchecker

* stoopid evil dreamchecker

* almost the same thing

* Makes all UIs UTF-8

* Fixes bugs

* Fixes runtimes, some related to 513, some not

* Fixes agent ids

Co-authored-by: MrPerson <spamtaffic@gmail.com>
Co-authored-by: alexkar598 <>
Co-authored-by: spookydonut <github@spooksoftware.com>
2020-05-02 00:43:42 -04:00
Theos
03250b5b2c Port ice moon from tg (#7919)
* steal ice moon and some other assorted qol stuff

* shoe fix

* small fixes

* that is not what that is supposed t obe

* working on station ruins

* theos gives up

* fuck

* missed one

* removing airless tiles

* Wolf sinew

* fixes for map stuff
2020-03-08 03:04:06 -04:00
SomeguyManperson
b6f88124e0 h 2020-02-24 15:45:38 -05:00
SomeguyManperson
a20a7b30d7 progenitorcurse 2020-02-24 15:42:28 -05:00
Theos
617562c47c darkspawn time dilation now actually ignores slowdown (#7155) 2019-11-25 15:56:37 -05:00
SomeguyManperson
d2ce654f60 STICK EM UP 2019-11-10 08:57:51 -05:00
alexkar598
6da143a00a i am good at prs 2019-10-29 16:43:01 -04:00
alexkar598
6904302a76 Update buffs.dm 2019-10-29 06:29:45 -04:00
alexkar598
a0cea05c95 Optimizations 2019-10-23 20:06:20 -04:00
alexkar598
26126d4aca Fixes #6928 2019-10-23 20:05:13 -04:00
Theos
696054d922 tagalong has a maximum duration of 5 minutes 2019-09-13 21:50:34 -04:00
SomeguyManperson
6dee367841 Removes ignore_mob because it doesn't exist and lets progenitors speak, probably doesn't mess with any of the to visible message stuff 2019-08-31 18:34:59 -04:00
SomeguyManperson
777e120c72 time fuckery buff is now multiplicative 2019-08-31 17:30:54 -04:00
SomeguyManperson
c579e52431 i want to die 2019-08-30 04:55:16 -04:00
Theos
e9ebe719a7 His grace stamina immunity 2019-08-17 00:08:47 -04:00
SomeguyManperson
df52788b81 FUCK 2019-08-02 02:07:17 -04:00
Ling
4d15801749 Merge pull request #6148 from yogstation13/upstream-merge-44840
[MIRROR] Stasis calls end_metabolism on reagent holder
2019-07-21 22:09:00 +02:00
Ling
b36b718130 fix 2019-07-21 21:36:33 +02:00
MacHac
d939b8d2c0 Legion core effects now wear off. 2019-07-17 09:37:21 -04:00
vuonojenmustaturska
48fc27a463 Replaces hear_intercept with signals, refactors MOVABLE_HEAR, touches up nanites and to_chat (#44391)
hear_intercept is removed in favor of having the things that care register for the COMSIG_MOVABLE_HEAR signal instead.

The signal has been changed to be like the speech one with an args list.

Nanite datums no longer register for the hearing signal just in case, only the voice sensor nanite program does.

Dead code has been removed from to_chat, the savefile/sound checks being just-in-case boilerplate checks made during the conversion to to_chat, the replacetexts sidestepping a byond bug that was fixed in 512.1420.
2019-07-15 17:27:21 +02:00
Nichlas Pihl
d267bc3aaf Merge branch 'master' into upstream-merge-44279 2019-07-08 08:24:56 +02:00
Nichlas Pihl
07803db1aa Update buffs.dm 2019-07-08 08:07:18 +02:00
oranges
87df4affbe Stasis calls end_metabolism on reagent holder 2019-06-29 10:09:16 +01:00