* gun
* vendor
* remove disablers from jobs
* poop
* maybe spell it right
* asteroid + gax
* armory
* bye to all your ammo if you get heavy EMP'd
* bald
* sprite adjustment from orca feedback
* ammo change + vending change
* pixel perfect
* Update ArmamentsDispenser.js
* if this works you owe me an antag token
* maps
* Update rechargable.dm
Co-authored-by: ynot01 <ynot000001@gmail.com>
Co-authored-by: Chubbygummibear <kullen.ds@gmail.com>
* Fixes Settings
* Fixes MFA
* [SPR part 6] Admins can now edit reverse pod delay times (#53833)
* convert delay vars to a list, UI changes
tgui bundle
Bugfix
* Rebuild tgui
* e
* tgui: Fix issues detected by SonarQube (#55098)
* tgui: Fix issues detected by sonarqube
* MacOS compatibility
* Rebuild tgui
* Working
* Working
* MOAR
* e
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
* Allows crafting and purchasing of air scubbers & pumps
* No fun allowed
* Add huge scrubber cargo order
* Revert "Add huge scrubber cargo order"
This reverts commit c87bba8870.
* port: cargo mail
* fix: forgot .dme file in commit
* chore: fix lints
* add postmark/stamp icons
* setup delta_time
* more of the port
* more job goodies ported
* fix sec officer
* fix some tg->yog stuff
* fix check for station faction
* only remove the waiting mail amount that was actually delivered
* fix fake nude code being obvious and check if code is already set
* fix variable name
* re-add strange reagent for HoP
* more atmostech goodies
* station engineer goodies
* warden goodies
* more goodies
* Adds null check
* Fixed small parcels not being mailable, and set the default sort for junk mail to disposals
* Makes lootdrops drop loot in the same loc in which they are, rather than just on the floor
* add purple hat icon
* fix: envelopes with two items should give both now
* fix: mail amount was using incorrect calculation
* fix typo
* Fuck your tails
* Why didn't these commit?
* Added debug verb to dump loot
Co-authored-by: Inari Whitebear <inari_whitebear@fastmail.jp>
* leech
* Update bait.dm
* Shazam!
* COOK THAT FISH
* updates wild bait sprite
* recolor
* Bluespace bait
* fixes fishing vendors not having a circuit board
* actually does that better
* chef powercreep time
still need the sprites, but hey, it compiles
* whoops
* Update snacks_seafood.dm
* fried rice sprites
* updated per request of cuackles
* taiyaki ice cream cone & deluxe ice creams
* actually adds the new files to the dme.
also ice cream has different food groups now
* revert changes to icecream_vat.dm
* missed one
it's JUST the ice cream flavor foodtypes now
* kill me
* reverts kitchen.dmi change
* taiyaki take 2
* desc fix
* COMMAS MY HATED
* fixes blue taiyaki
* Update food.dmi
* fish pizza box
* puts that in the crate
* leech
* Update bait.dm
* Shazam!
* COOK THAT FISH
* updates wild bait sprite
* recolor
* Bluespace bait
* fixes fishing vendors not having a circuit board
* actually does that better
* chef powercreep time
still need the sprites, but hey, it compiles
* whoops
* Update snacks_seafood.dm
* fried rice sprites
* updated per request of cuackles
* taiyaki ice cream cone & deluxe ice creams
* actually adds the new files to the dme.
also ice cream has different food groups now
* revert changes to icecream_vat.dm
* missed one
it's JUST the ice cream flavor foodtypes now
* kill me
* reverts kitchen.dmi change
* taiyaki take 2
* desc fix
* COMMAS MY HATED
* fixes blue taiyaki
* Update food.dmi
* fish pizza box
* puts that in the crate
* fixes typepath
* sprites
* Update food.dmi
* Update food.dmi
* Update food.dmi
* Update snacks_seafood.dm
* Update snacks_seafood.dm
* changes
* Update recipes_bait.dm
* shrimp tempura
biome wanted it
* cevich sprite
Co-authored-by: Vaelophis Nyx <vaelophisnyx@gmail.com>
* Gee I sure hope this PR never stacks an obnoxious number of cornflakes that force me to make a new PR
* forgot to adjust metalshock description
* i forgot to change magtype of the boarder!!
* USE your sprites damnit
* redundancy my beloved
* mild number tweaks
* first patch
* second patch
* small sprite changes
* third patch
* bullet speed patch
* gives ap to wt incend since it doesnt inherit it unlike the rubber
* makes trac less bad
* minor description oversights
* Turns lighting objects into a datum, makes all lighting be performed with an underlay. big maptick fix very good! (#58991)
credit to zewaka for the idea of using underlays
turns the lighting object movables that were unnecessary and increased maptick into a datum which then applies and removes an underlay in update(). also applies a lot of general lighting clean ups (mostly using as anything in loops and fixing single letter var names).
multiz is a little different by necessity, now only the bottom turf's lighting matters in the brightness of the top turf unlike master where the bottom turf's lighting object is hidden from the vis_contents of the top turf. there are still some kinks to iron out here though, since currently objects suspended in openspace (like tram platforms) look bad and glass floors look bad too
only thing i have left to do is make multiz work (well)
UPDATE: multiz now appears the same as far as i can tell, its possible there are other situations in which its different but datum mats work and it automatically updates if the turf below changes. now i just need to make the system less finnicky if at all possible (and possibly merge managed_turf_vis_content with managed_overlays maybe?)
new update: its basically equivalent to normal multiz as far as i can tell (visually at least, in the circumstances ive tested so far)
NEW NEW UPDATE: turfs no longer have the VIS_HIDE vis_flag and multiz works without stacking the lighting from the floor below! so this shouldnt have any overt drawbacks to master anymore
1 needless movable per tile is terrible for maptick. this is probably a larger improvement than my emissive blocker change in terms of maptick. im guessing we'd get around 0.6 average maptick per player after this where currently we get 0.85 or so
Edit: according to lemon, sybil reached 0.71 maptick per person when tm'd with this
if this is a big enough improvement i might finally be able to get rid of the Gone discord avatar
* Revert "Turns lighting objects into a datum, makes all lighting be performed with an underlay. big maptick fix very good! (#58991)"
This reverts commit ffbbeb64f4.
* port from another codebase
Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
* initial commit
* commit 2
* commit three
* Update misc.dm
* Update misc.dm
* Update weaponry.dm
* Update weaponry.dm
* less OP
lmao
* only metal bats have knockback now
* black sprite
* twohand that bat
* fix the repath
* repath repath repath
* durability only goes down when you hit mobs
* sprite update
* wooden toolbox now
* Update twohanded.dm
* Update twohanded.dm
* Ports Gems from Shiptest
This also somehow involves adding in 2 new features.
* Apply suggestions from code review
Descriptions are Updated, still working on getting the cargo bounties and export bonus mining points.
Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>
* Gem Bounties and Megafauna Cash Scale nerf
Adds in the gem bounties I finished 3 days ago. Also the free Cash that you get from killing megafauna gets nerfed because no one knew they existed in the first place. Also fixes some formatting.
* Price Adjustments and the Descriptions
I build.
* Names were mismatched for some reason
Metastable < Stabilized
* Apply suggestions from code review 2
Description drop.
Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>
* New Sprites, new gems and moving things around
Replaces the sprites of all the gems
Moves around code to be in order of magnitude
Adds in the Calcified Auric, the less valuable glowing counterpart of the Frost Diamond.
Adds in the Densified Dilithium, the signaling gem of the Hierophant.
* Desc Update 3 I think?
Thanks Lore Director, you the man. I would make a thumbs up but I'm bad at emoticons.
Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>
Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>
* hyposprays but good
* upgrade applies to hypo not the modkit itself
* del the modkit
* del modkit 2
* add hypo panel
* typepath typo
* add sound to installing upgrade
* moves stuff out of the way of hypo vend in yog/meta
* readds hypo to box
* poke turdis
* Refactors condiments to support yogiments likes cinnamon
The phrasing is a bit awkward but I think this is the best way of implementing this.
Note that, since we're moving away from spammy typelists and going to a singular static, this means that new condiment types with special possible_states will have those states overwritten by initialize_possible_states unless this proc is overwritten for them (as it is for packs). If you're in git blames right now trying to figure out a bug caused by that, that's why.
* Adds cinnamon shakers to food crate & chef vend machine
* Ports necropolis chest loot: Fashionable clothes from Shiptest
Years have the miners waited for a way to somehow become even more fashionable.
* Clarifies the mood curse
Read the description dammit
* I no learn engrish
spell check and grammar fix