* Flavour text and a few additions added
* Update alcohol_reagents.dm
* Update alcohol_reagents.dm
* Update alcohol_reagents.dm
* Removed Amaretto Alexander
* Update alcohol_reagents.dm
* Update alcohol_reagents.dm
* Made it so it is mob reaction
* Update alcohol_reagents.dm
* Drink reagents have reaction mob added
* Updated drinks to correct methods
* Updated Alcohol_reagents to be right method
* Slight mistake fixed
* Fixed minor problems in reagents
* Update drink_reagents.dm
* Im a moron who forgot brackets
* Update code/modules/reagents/chemistry/reagents/alcohol_reagents.dm
Co-authored-by: Molti <108117184+Moltijoe@users.noreply.github.com>
---------
Co-authored-by: Molti <108117184+Moltijoe@users.noreply.github.com>
* someone fucking broke tails again thanks guys
* uhm acktually being able to chainstun people with mutaton toxin is intended nerd emoji
* Update code/modules/reagents/chemistry/reagents/other_reagents.dm
Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>
* switch chemical removal proc to a better one
* Update other_reagents.dm
---------
Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>
* sleepwalking
* IF YOU LOSE THE ARM YOU LOSE THE ART FORREAL THIS TIME
thanks to @slicerv and @milk-is-cool for letting me know about how this happened
* how long until a mistake is found
* test
* C
* Update code/datums/martial/buster_style.dm
Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>
* Update code/datums/martial/buster_style.dm
Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>
* Update code/datums/martial/buster_style.dm
Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>
* Update code/datums/martial/buster_style.dm
Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>
* Update code/datums/martial/buster_style.dm
Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>
* Update code/datums/martial/buster_style.dm
Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>
* Update buster_style.dm
* naming is too distracting
* what the fuck is examine_block and /n/
* Update code/game/objects/items/devices/busterarm/megabuster.dm
Co-authored-by: Redd <36747151+ReddicusDragon@users.noreply.github.com>
* arg
* cd
* i
-bed no longer deletes itself in 10 seconds cause people can just resist to get out anyway
-throwing a target 0 meters and throwing while you shouldn't be able to should properly separate them from you now
-cant throw people who arent grappled anymore
-will work on the vending machine thing and probably grapple suplex lob thing tomorrow
* ignore that error
* Revert "ignore that error"
This reverts commit 9ad71c1eec.
* Revert "i"
This reverts commit e387df4fa1.
* Revert "Revert "i""
This reverts commit aaa9205ba4.
* fixed the slam thing
* vending machine menus no longer open on picking htem up
* you can examine now
* changes damage reduction to 50% from 65%
* OBLITERATES beds
* STOP BREAKING MY LEGS PLEASE THANKS
-wire snatch now just forcemoves you to the destination instead of making you risk a fucking hairline fracture by crashing into a person or the wall
* fixed animations most likely
---------
Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>
Co-authored-by: Redd <36747151+ReddicusDragon@users.noreply.github.com>
* action hotkeys done
* seismic arm actions instead of spells, revert this before actually doing action pr
* guh?
* Revert "seismic arm actions instead of spells, revert this before actually doing action pr"
This reverts commit 65a931495b.
* works
* dad said so
* Update android.dm
Make "holy androids" EMP proof
* Update rites.dm
Makes chaplain rite make holy androids
* Update nanites.dm
Allows anything that is both humanoid and robotic to get nanites, including synths and androids.
* Update android.dm
Adds NOZOMBIE and NOHUSK to androids because they're robots and should have these.
* Update android.dm
Adds more traits to androids. (Why could they take clone and toxin damage?)
* Cybernetic organs for androids
Gives androids cybernetic organs. (They used to be all organic except for the tongue.)
* Update android.dm
Removed TRAIT_NOCRITDAMAGE, because they shouldn't get stuck in crit forever.
* Update android.dm
Makes androids immune to toxin and cloning damage because they are robots.
* Update android.dm
Copies a bunch of stuff from IPC to make them more robotic, mostly cosmetic except for PROCESS_SYNTHETIC regent processing, and the meat/skin being added.
* Update android.dm
Increases android limb protection to match that of augged limbs.
* Removes holy androids
Making chaplain androids EMP immune should probably be a separate PR.
* Update nanites.dm
typo fix
* Update nanites.dm
Syntax fix
* Update android.dm
Fixes var
* Update android.dm
Fixes limb damage reduction
* Finishes making nanites available to androids.
Forgot to touch the other files.
* Update android.dm
Adds robotic brute/burn messages.
* Lets anything that isn't a silicon get nanites.
* Revert "Update android.dm"
This reverts commit f5fdc8dc81.
* Removed limb damage reduction.
* Adds NONANITES trait
I was told that you should check if a mob is a carbon before checking carbon traits. (I have not tested this but it compiles.)
* Update code/datums/components/nanites.dm
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
* Update code/datums/components/nanites.dm
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
---------
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
* lets GO
* Update megabuster.dm
* slightly arbitrary
* mop still isnt working
* leaving it in a state where animations still work and going to bed since it's 3am
* works forreal this time
* A few SSmapping improvement
* sync1
* try 1
* remove print
* fixed1
* fixed2
* broken1
* fixed3
* use old reader
* clean up
* also remove this debug
* Don't load reebe and arena in low mem mode
* Latest version loader with mapgen fixed
* I missed this part somehow
* PART FIVE
* Update brain_trauma.dm
* Update examine.dm
* Update mild.dm
* Update brain_trauma.dm
* Update brain_trauma.dm
* anomalous floating lightswitch
* undo unintended map changes
I am sorry I don't know what happened to asteroid station I don't know what changed on the AI satellite I am sorry mapper man
* can no longer cure things u shouldnt
wound traumas
traumas that require the aheal staff
traumas that come from quirks
* wej
* wej 2
* Update YogStation.dmm
* Update brain_trauma.dm
* Update brain_trauma.dm
* Update brain_trauma.dm