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2020-02-16 19:40:21 -08:00

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/*
* okay yo mutable appearances should be used for non-directional dependent images instead of normal images for overlays and stuff
*/
//Note: These do not work for containers using fluid_image while equipped on your HUD currently for some reason.
//This is a helper proc similar to image() but it's for mutable appearances u dummy
/proc/mutable_appearance(icon, icon_state, layer = HUD_LAYER_UNDER_2)
var/mutable_appearance/MA = new()
MA.icon = icon
MA.icon_state = icon_state
MA.layer = layer
return MA