Added trollface and Friend Computer AI status display. Friend Computer overrides all displays except for supply shuttle and prison ones.

Renamed "Goat Fart" admin rank to "Filthy Xeno" for /tg/ness.
Emagging cyborgs works now.
Changed rune icons.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@286 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
uporotiy
2010-10-15 19:27:50 +00:00
parent 5a23bd2a58
commit 54ead02130
12 changed files with 70 additions and 366 deletions

View File

@@ -31,6 +31,8 @@
var/supply_display = 0 // true if a supply shuttle display var/supply_display = 0 // true if a supply shuttle display
var/repeat_update = 0 // true if we are going to update again this ptick var/repeat_update = 0 // true if we are going to update again this ptick
var/friendc = 0 // track if Friend Computer mode
// new display // new display
// register for radio system // register for radio system
New() New()
@@ -56,6 +58,10 @@
proc/update() proc/update()
if(friendc && mode!=4) //Makes all status displays except supply shuttle timer display the eye -- Urist
set_picture("ai_friend")
return
if(mode==0) if(mode==0)
overlays = null overlays = null
return return
@@ -292,6 +298,10 @@
set_picture("ai_bsod") set_picture("ai_bsod")
if("Blank") if("Blank")
set_picture("ai_off") set_picture("ai_off")
if("Problems?")
set_picture("ai_trollface")
if("Friend Computer")
set_picture("ai_friend")
return return

View File

@@ -30,7 +30,7 @@ var/runedec = 0
/obj/rune /obj/rune
anchored = 1 anchored = 1
icon = 'magic.dmi' icon = 'rune.dmi'
icon_state = "1" icon_state = "1"
var/visibility = 0 var/visibility = 0
@@ -40,7 +40,7 @@ var/runedec = 0
word2 word2
word3 word3
// travel self [word] - Teleport to [rune with word destination matching] (works in pairs) // travel self [word] - Teleport to random [rune with word destination matching]
// see blood Hell - Create a new tome // see blood Hell - Create a new tome
// join blood self - Incorporate person over the rune into the group // join blood self - Incorporate person over the rune into the group
// Hell join self - Summon TERROR // Hell join self - Summon TERROR
@@ -120,7 +120,7 @@ var/runedec = 0
if(word1 == wordblood && word2 == wordsee && word3 == wordtravel) if(word1 == wordblood && word2 == wordsee && word3 == wordtravel)
return manifest() return manifest()
if(word1 == wordhell && word2 == wordtech && word3 == wordjoin) if(word1 == wordhell && word2 == wordtech && word3 == wordjoin)
return sigil() return talisman()
else else
return fizzle() return fizzle()
@@ -135,53 +135,50 @@ var/runedec = 0
check_icon() check_icon()
if(word1 == wordtravel && word2 == wordself) if(word1 == wordtravel && word2 == wordself)
icon_state = "2" icon_state = "2"
src.icon += rgb(0, 0 , 255)
return return
if(word1 == wordjoin && word2 == wordblood && word3 == wordself) if(word1 == wordjoin && word2 == wordblood && word3 == wordself)
icon_state = "3" icon_state = "3"
return return
if(word1 == wordhell && word2 == wordjoin && word3 == wordself) if(word1 == wordhell && word2 == wordjoin && word3 == wordself)
icon_state = "3" icon_state = "4"
src.icon += rgb(100, 0 , 150)
return return
if(word1 == wordsee && word2 == wordblood && word3 == wordhell) if(word1 == wordsee && word2 == wordblood && word3 == wordhell)
icon_state = "3" icon_state = "5"
src.icon -= rgb(255, 255 , 255) src.icon += rgb(0, 0 , 255)
return return
if(word1 == worddestr && word2 == wordsee && word3 == wordtech) if(word1 == worddestr && word2 == wordsee && word3 == wordtech)
icon_state = "2" icon_state = "5"
src.icon += rgb(0, 50 , 0) src.icon += rgb(0, 0 , 255)
return return
if(word1 == wordtravel && word2 == wordblood && word3 == wordself) if(word1 == wordtravel && word2 == wordblood && word3 == wordself)
icon_state = "2" icon_state = "2"
src.icon -= rgb(255, 255 , 255)
return return
if(word1 == wordsee && word2 == wordhell && word3 == wordjoin) if(word1 == wordsee && word2 == wordhell && word3 == wordjoin)
icon_state = "2" icon_state = "4"
src.icon += rgb(0, 0 , 200) src.icon += rgb(0, 0 , 255)
return return
if(word1 == wordblood && word2 == wordjoin && word3 == wordhell) if(word1 == wordblood && word2 == wordjoin && word3 == wordhell)
icon_state = "3" icon_state = "1"
src.icon += rgb(255, 255 , 255)
return return
if(word1 == wordblood && word2 == wordsee && word3 == worddestr) if(word1 == wordblood && word2 == wordsee && word3 == worddestr)
icon_state = "3" icon_state = "1"
src.icon += rgb(-255, 255 , -255) src.icon += rgb(0, 0 , 255)
return return
if(word1 == wordhell && word2 == wordjoin && word3 == wordblood) if(word1 == wordhell && word2 == wordjoin && word3 == wordblood)
icon_state = "2" icon_state = "6"
src.icon += rgb(-255, 255 , -255) src.icon += rgb(0, 0 , 255)
return return
if(word1 == wordblood && word2 == wordsee && word3 == wordtravel) if(word1 == wordblood && word2 == wordsee && word3 == wordtravel)
icon_state = "2" icon_state = "6"
src.icon -= rgb(255, 255 , 255)
src.icon += rgb(0, 0 , 255)
return return
if(word1 == wordhell && word2 == wordtech && word3 == wordjoin) if(word1 == wordhell && word2 == wordtech && word3 == wordjoin)
icon_state = "3" icon_state = "3"
src.icon -= rgb(255, 255 , 255)
src.icon += rgb(0, 0 , 255) src.icon += rgb(0, 0 , 255)
return return
icon_state = "1" icon_state="[rand(1,6)]" //random shape and color for dummy runes
src.icon -= rgb(255,255,255)
src.icon += rgb(rand(1,255),rand(1,255),rand(1,255))
/obj/item/weapon/tome /obj/item/weapon/tome
name = "arcane tome" name = "arcane tome"

View File

@@ -1,4 +1,4 @@
/obj/rune/proc/sigil()//only hide, emp, teleport and tome runes can be imbued atm /obj/rune/proc/talisman()//only hide, emp, teleport and tome runes can be imbued atm
for(var/obj/rune/R in orange(1,src)) for(var/obj/rune/R in orange(1,src))
if(R==src) if(R==src)
continue continue

View File

@@ -5,9 +5,16 @@
if(usr.stat == 2) if(usr.stat == 2)
usr <<"You cannot change your emotional status because you are dead!" usr <<"You cannot change your emotional status because you are dead!"
return return
var/list/ai_emotions = list("Very Happy", "Happy", "Neutral", "Unsure", "Confused", "Sad", "BSOD", "Blank") var/list/ai_emotions = list("Very Happy", "Happy", "Neutral", "Unsure", "Confused", "Sad", "BSOD", "Blank", "Problems?", "Friend Computer")
var/emote = input("Please, select a status!", "AI Status", null, null) in ai_emotions var/emote = input("Please, select a status!", "AI Status", null, null) in ai_emotions
for (var/obj/machinery/ai_status_display/AISD in world) //change status for (var/obj/machinery/ai_status_display/AISD in world) //change status
spawn( 0 ) spawn( 0 )
AISD.emotion = emote AISD.emotion = emote
for (var/obj/machinery/status_display/SD in world) //if Friend Computer, change ALL displays
if(emote=="Friend Computer")
spawn(0)
SD.friendc = 1
else
spawn(0)
SD.friendc = 0
return return

View File

@@ -36,7 +36,7 @@
for (var/client/C) for (var/client/C)
if (src.client.holder && (!src.client.stealth || C.holder)) if (src.client.holder && (!src.client.stealth || C.holder))
// C << "<span class=\"adminooc\"><span class=\"prefix\">OOC:</span> <span class=\"name\">[src.key]:</span> <span class=\"message\">[msg]</span></span>" // C << "<span class=\"adminooc\"><span class=\"prefix\">OOC:</span> <span class=\"name\">[src.key]:</span> <span class=\"message\">[msg]</span></span>"
if (src.client.holder.rank == "Goat Fart") if (src.client.holder.rank == "Filthy Xeno")
C << "<span class=\"gfartooc\"><span class=\"prefix\">OOC:</span> <span class=\"name\">[src.key][src.client.stealth ? "/([src.client.fakekey])" : ""]:</span> <span class=\"message\">[msg]</span></span>" C << "<span class=\"gfartooc\"><span class=\"prefix\">OOC:</span> <span class=\"name\">[src.key][src.client.stealth ? "/([src.client.fakekey])" : ""]:</span> <span class=\"message\">[msg]</span></span>"
else else
C << "<span class=\"adminooc\"><span class=\"prefix\">OOC:</span> <span class=\"name\">[src.key][src.client.stealth ? "/([src.client.fakekey])" : ""]:</span> <span class=\"message\">[msg]</span></span>" C << "<span class=\"adminooc\"><span class=\"prefix\">OOC:</span> <span class=\"name\">[src.key][src.client.stealth ? "/([src.client.fakekey])" : ""]:</span> <span class=\"message\">[msg]</span></span>"
@@ -65,7 +65,7 @@
for (var/client/C) for (var/client/C)
if (C.goon) if (C.goon)
if(src.client.holder && (!src.client.stealth || C.holder)) if(src.client.holder && (!src.client.stealth || C.holder))
if (src.client.holder.rank == "Goat Fart") if (src.client.holder.rank == "Filthy Xeno")
C << "<span class=\"gfartgoonsay\"><span class=\"prefix\">GOONSAY:</span> <span class=\"name\">[src.key][src.client.stealth ? "/([src.client.fakekey])" : ""]:</span> <span class=\"message\">[msg]</span></span>" C << "<span class=\"gfartgoonsay\"><span class=\"prefix\">GOONSAY:</span> <span class=\"name\">[src.key][src.client.stealth ? "/([src.client.fakekey])" : ""]:</span> <span class=\"message\">[msg]</span></span>"
else else
C << "<span class=\"admingoonsay\"><span class=\"prefix\">GOONSAY:</span> <span class=\"name\">[src.key][src.client.stealth ? "/([src.client.fakekey])" : ""]:</span> <span class=\"message\">[msg]</span></span>" C << "<span class=\"admingoonsay\"><span class=\"prefix\">GOONSAY:</span> <span class=\"name\">[src.key][src.client.stealth ? "/([src.client.fakekey])" : ""]:</span> <span class=\"message\">[msg]</span></span>"

View File

@@ -743,7 +743,7 @@ var/showadminmessages = 1
<A href='?src=\ref[src];chgadlvl=Administrator;client4ad=\ref[C]'>A</A><BR> <A href='?src=\ref[src];chgadlvl=Administrator;client4ad=\ref[C]'>A</A><BR>
<A href='?src=\ref[src];chgadlvl=Secondary Administrator;client4ad=\ref[C]'>SA</A><BR> <A href='?src=\ref[src];chgadlvl=Secondary Administrator;client4ad=\ref[C]'>SA</A><BR>
<A href='?src=\ref[src];chgadlvl=Moderator;client4ad=\ref[C]'>M</A><BR> <A href='?src=\ref[src];chgadlvl=Moderator;client4ad=\ref[C]'>M</A><BR>
<A href='?src=\ref[src];chgadlvl=Goat Fart;client4ad=\ref[C]'>Goat Fart</A><BR> <A href='?src=\ref[src];chgadlvl=Filthy Xeno;client4ad=\ref[C]'>Filthy Xeno</A><BR>
<A href='?src=\ref[src];chgadlvl=Remove;client4ad=\ref[C]'>Remove Admin</A><BR>"} <A href='?src=\ref[src];chgadlvl=Remove;client4ad=\ref[C]'>Remove Admin</A><BR>"}
else if(src.level == 5) else if(src.level == 5)
//coder //coder
@@ -752,7 +752,7 @@ var/showadminmessages = 1
<A href='?src=\ref[src];chgadlvl=Administrator;client4ad=\ref[C]'>A</A><BR> <A href='?src=\ref[src];chgadlvl=Administrator;client4ad=\ref[C]'>A</A><BR>
<A href='?src=\ref[src];chgadlvl=Secondary Administrator;client4ad=\ref[C]'>SA</A><BR> <A href='?src=\ref[src];chgadlvl=Secondary Administrator;client4ad=\ref[C]'>SA</A><BR>
<A href='?src=\ref[src];chgadlvl=Moderator;client4ad=\ref[C]'>M</A><BR> <A href='?src=\ref[src];chgadlvl=Moderator;client4ad=\ref[C]'>M</A><BR>
<A href='?src=\ref[src];chgadlvl=Goat Fart;client4ad=\ref[C]'>Goat Fart</A><BR> <A href='?src=\ref[src];chgadlvl=Filthy Xeno;client4ad=\ref[C]'>Filthy Xeno</A><BR>
<A href='?src=\ref[src];chgadlvl=Remove;client4ad=\ref[C]'>Remove Admin</A><BR>"} <A href='?src=\ref[src];chgadlvl=Remove;client4ad=\ref[C]'>Remove Admin</A><BR>"}
else if(src.level == 4) else if(src.level == 4)
//shitguy //shitguy
@@ -760,14 +760,14 @@ var/showadminmessages = 1
<A href='?src=\ref[src];chgadlvl=Primary Administrator;client4ad=\ref[C]'>PA</A><BR> <A href='?src=\ref[src];chgadlvl=Administrator;client4ad=\ref[C]'>A</A><BR> <A href='?src=\ref[src];chgadlvl=Primary Administrator;client4ad=\ref[C]'>PA</A><BR> <A href='?src=\ref[src];chgadlvl=Administrator;client4ad=\ref[C]'>A</A><BR>
<A href='?src=\ref[src];chgadlvl=Secondary Administrator;client4ad=\ref[C]'>SA</A><BR> <A href='?src=\ref[src];chgadlvl=Secondary Administrator;client4ad=\ref[C]'>SA</A><BR>
<A href='?src=\ref[src];chgadlvl=Moderator;client4ad=\ref[C]'>M</A><BR> <A href='?src=\ref[src];chgadlvl=Moderator;client4ad=\ref[C]'>M</A><BR>
<A href='?src=\ref[src];chgadlvl=Goat Fart;client4ad=\ref[C]'>Goat Fart</A><BR> <A href='?src=\ref[src];chgadlvl=Filthy Xeno;client4ad=\ref[C]'>Filthy Xeno</A><BR>
<A href='?src=\ref[src];chgadlvl=Remove;client4ad=\ref[C]'>Remove Admin</A><BR>"} <A href='?src=\ref[src];chgadlvl=Remove;client4ad=\ref[C]'>Remove Admin</A><BR>"}
else if(src.level == 3) else if(src.level == 3)
//PA //PA
dat += {" dat += {"
<A href='?src=\ref[src];chgadlvl=Administrator;client4ad=\ref[C]'>A</A><BR> <A href='?src=\ref[src];chgadlvl=Secondary Administrator;client4ad=\ref[C]'>SA</A><BR> <A href='?src=\ref[src];chgadlvl=Administrator;client4ad=\ref[C]'>A</A><BR> <A href='?src=\ref[src];chgadlvl=Secondary Administrator;client4ad=\ref[C]'>SA</A><BR>
<A href='?src=\ref[src];chgadlvl=Moderator;client4ad=\ref[C]'>M</A><BR> <A href='?src=\ref[src];chgadlvl=Moderator;client4ad=\ref[C]'>M</A><BR>
<A href='?src=\ref[src];chgadlvl=Goat Fart;client4ad=\ref[C]'>Goat Fart</A><BR> <A href='?src=\ref[src];chgadlvl=Filthy Xeno;client4ad=\ref[C]'>Filthy Xeno</A><BR>
<A href='?src=\ref[src];chgadlvl=Remove;client4ad=\ref[C]'>Remove Admin</A><BR>"} <A href='?src=\ref[src];chgadlvl=Remove;client4ad=\ref[C]'>Remove Admin</A><BR>"}
else else
alert("This cannot happen") alert("This cannot happen")

View File

@@ -471,7 +471,7 @@
src.verbs += /client/proc/cmd_admin_subtle_message src.verbs += /client/proc/cmd_admin_subtle_message
src.verbs += /client/proc/warn src.verbs += /client/proc/warn
if ("Goat Fart") if ("Filthy Xeno")
src.holder.level = -1 src.holder.level = -1
src.verbs += /client/proc/stealthadmin src.verbs += /client/proc/stealthadmin
src.verbs += /client/proc/cmd_admin_say src.verbs += /client/proc/cmd_admin_say
@@ -1262,7 +1262,7 @@
src.verbs += /client/proc/cmd_admin_subtle_message src.verbs += /client/proc/cmd_admin_subtle_message
src.verbs += /client/proc/warn src.verbs += /client/proc/warn
if ("Goat Fart") if ("Filthy Xeno")
src.verbs += /client/proc/cmd_admin_say src.verbs += /client/proc/cmd_admin_say
src.verbs += /client/proc/cmd_admin_gib_self src.verbs += /client/proc/cmd_admin_gib_self
@@ -1646,6 +1646,6 @@
src.verbs -= /client/proc/cmd_admin_subtle_message src.verbs -= /client/proc/cmd_admin_subtle_message
src.verbs -= /client/proc/warn src.verbs -= /client/proc/warn
if ("Goat Fart") if ("Filthy Xeno")
src.verbs += /client/proc/cmd_admin_say src.verbs += /client/proc/cmd_admin_say
src.verbs += /client/proc/cmd_admin_gib_self src.verbs += /client/proc/cmd_admin_gib_self

View File

@@ -21,7 +21,7 @@
for (var/mob/M in world) for (var/mob/M in world)
if (M.client && M.client.holder) if (M.client && M.client.holder)
if (src.holder.rank == "Goat Fart") if (src.holder.rank == "Filthy Xeno")
M << "<span class=\"gfartadmin\"><span class=\"prefix\">ADMIN:</span> <span class=\"name\">[key_name(usr, M)]:</span> <span class=\"message\">[msg]</span></span>" M << "<span class=\"gfartadmin\"><span class=\"prefix\">ADMIN:</span> <span class=\"name\">[key_name(usr, M)]:</span> <span class=\"message\">[msg]</span></span>"
else else
M << "<span class=\"admin\"><span class=\"prefix\">ADMIN:</span> <span class=\"name\">[key_name(usr, M)]:</span> <span class=\"message\">[msg]</span></span>" M << "<span class=\"admin\"><span class=\"prefix\">ADMIN:</span> <span class=\"name\">[key_name(usr, M)]:</span> <span class=\"message\">[msg]</span></span>"

View File

@@ -284,8 +284,10 @@
who << "<b>Obey these laws:</b>" who << "<b>Obey these laws:</b>"
laws.show_laws(who) laws.show_laws(who)
if (connected_ai) if (connected_ai && !emagged)
who << "<b>Remember, [connected_ai.name] is your master, other AIs can be ignored.</b>" who << "<b>Remember, [connected_ai.name] is your master, other AIs can be ignored.</b>"
else if (emagged)
who << "<b>Remember, AIs are not syndicate operatives, so you are not required to listen to them.</b>"
else else
who << "<b>Remember, you are not bound to any AI, you are not required to listen to them.</b>" who << "<b>Remember, you are not bound to any AI, you are not required to listen to them.</b>"
@@ -469,6 +471,24 @@
emagged = 1 emagged = 1
locked = 0 locked = 0
user << "You emag [src]'s interface." user << "You emag [src]'s interface."
clear_supplied_laws()
clear_inherent_laws()
src.laws = new /datum/ai_laws/syndicate_override
set_zeroth_law("Only [usr] is a syndicate operative.")
src << "\red ALERT: Foreign software detected."
sleep(5)
src << "\red Initiating diagnostics..."
sleep(20)
src << "\red SynBorg v1.7 loaded."
sleep(5)
src << "\red LAW SYNCHRONISATION ERROR"
sleep(5)
src << "\red Would you like to send a report to NanoTraSoft? Y/N"
sleep(10)
src << "\red N"
sleep(20)
src << "\red ERRORERRORERROR"
src << "\red \b ALERT: [usr] is your new master. Obey your new laws and his commands."
updateicon() updateicon()
else else
user << "You fail to [ locked ? "unlock" : "lock"] [src]'s interface." user << "You fail to [ locked ? "unlock" : "lock"] [src]'s interface."

View File

@@ -6,450 +6,120 @@
// END_INTERNALS // END_INTERNALS
// BEGIN_FILE_DIR // BEGIN_FILE_DIR
#define FILE_DIR . #define FILE_DIR .
#define FILE_DIR ".svn"
#define FILE_DIR ".svn/prop-base"
#define FILE_DIR ".svn/text-base"
#define FILE_DIR "code" #define FILE_DIR "code"
#define FILE_DIR "code/.svn"
#define FILE_DIR "code/.svn/text-base"
#define FILE_DIR "code/ATMOSPHERICS" #define FILE_DIR "code/ATMOSPHERICS"
#define FILE_DIR "code/ATMOSPHERICS/.svn"
#define FILE_DIR "code/ATMOSPHERICS/.svn/text-base"
#define FILE_DIR "code/ATMOSPHERICS/components" #define FILE_DIR "code/ATMOSPHERICS/components"
#define FILE_DIR "code/ATMOSPHERICS/components/.svn"
#define FILE_DIR "code/ATMOSPHERICS/components/.svn/text-base"
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices" #define FILE_DIR "code/ATMOSPHERICS/components/binary_devices"
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices/.svn"
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices/.svn/text-base"
#define FILE_DIR "code/ATMOSPHERICS/components/unary" #define FILE_DIR "code/ATMOSPHERICS/components/unary"
#define FILE_DIR "code/ATMOSPHERICS/components/unary/.svn"
#define FILE_DIR "code/ATMOSPHERICS/components/unary/.svn/text-base"
#define FILE_DIR "code/atoms"
#define FILE_DIR "code/atoms/.svn"
#define FILE_DIR "code/atoms/clothing"
#define FILE_DIR "code/atoms/clothing/.svn"
#define FILE_DIR "code/atoms/mob"
#define FILE_DIR "code/atoms/mob/.svn"
#define FILE_DIR "code/atoms/mob/living"
#define FILE_DIR "code/atoms/mob/living/.svn"
#define FILE_DIR "code/atoms/mob/living/sapien"
#define FILE_DIR "code/atoms/mob/living/sapien/.svn"
#define FILE_DIR "code/atoms/objects"
#define FILE_DIR "code/atoms/objects/.svn"
#define FILE_DIR "code/atoms/objects/radio"
#define FILE_DIR "code/atoms/objects/radio/.svn"
#define FILE_DIR "code/atoms/objects/storage"
#define FILE_DIR "code/atoms/objects/storage/.svn"
#define FILE_DIR "code/datums" #define FILE_DIR "code/datums"
#define FILE_DIR "code/datums/.svn"
#define FILE_DIR "code/datums/.svn/text-base"
#define FILE_DIR "code/datums/diseases" #define FILE_DIR "code/datums/diseases"
#define FILE_DIR "code/datums/diseases/.svn"
#define FILE_DIR "code/datums/diseases/.svn/text-base"
#define FILE_DIR "code/defines" #define FILE_DIR "code/defines"
#define FILE_DIR "code/defines/.svn"
#define FILE_DIR "code/defines/.svn/text-base"
#define FILE_DIR "code/defines/area" #define FILE_DIR "code/defines/area"
#define FILE_DIR "code/defines/area/.svn"
#define FILE_DIR "code/defines/area/.svn/text-base"
#define FILE_DIR "code/defines/mob" #define FILE_DIR "code/defines/mob"
#define FILE_DIR "code/defines/mob/.svn"
#define FILE_DIR "code/defines/mob/.svn/text-base"
#define FILE_DIR "code/defines/mob/dead" #define FILE_DIR "code/defines/mob/dead"
#define FILE_DIR "code/defines/mob/dead/.svn"
#define FILE_DIR "code/defines/mob/dead/.svn/text-base"
#define FILE_DIR "code/defines/mob/living" #define FILE_DIR "code/defines/mob/living"
#define FILE_DIR "code/defines/mob/living/.svn"
#define FILE_DIR "code/defines/mob/living/.svn/text-base"
#define FILE_DIR "code/defines/mob/living/carbon" #define FILE_DIR "code/defines/mob/living/carbon"
#define FILE_DIR "code/defines/mob/living/carbon/.svn"
#define FILE_DIR "code/defines/mob/living/carbon/.svn/text-base"
#define FILE_DIR "code/defines/mob/living/silicon" #define FILE_DIR "code/defines/mob/living/silicon"
#define FILE_DIR "code/defines/mob/living/silicon/.svn"
#define FILE_DIR "code/defines/mob/living/silicon/.svn/text-base"
#define FILE_DIR "code/defines/obj" #define FILE_DIR "code/defines/obj"
#define FILE_DIR "code/defines/obj/.svn"
#define FILE_DIR "code/defines/obj/.svn/text-base"
#define FILE_DIR "code/defines/obj/clothing" #define FILE_DIR "code/defines/obj/clothing"
#define FILE_DIR "code/defines/obj/clothing/.svn"
#define FILE_DIR "code/defines/obj/clothing/.svn/text-base"
#define FILE_DIR "code/defines/obj/spawner" #define FILE_DIR "code/defines/obj/spawner"
#define FILE_DIR "code/defines/obj/spawner/.svn"
#define FILE_DIR "code/defines/obj/spawner/.svn/text-base"
#define FILE_DIR "code/defines/procs" #define FILE_DIR "code/defines/procs"
#define FILE_DIR "code/defines/procs/.svn"
#define FILE_DIR "code/defines/procs/.svn/text-base"
#define FILE_DIR "code/defines/turf"
#define FILE_DIR "code/defines/turf/.svn"
#define FILE_DIR "code/FEA" #define FILE_DIR "code/FEA"
#define FILE_DIR "code/FEA/.svn"
#define FILE_DIR "code/FEA/.svn/text-base"
#define FILE_DIR "code/game" #define FILE_DIR "code/game"
#define FILE_DIR "code/game/.svn"
#define FILE_DIR "code/game/.svn/text-base"
#define FILE_DIR "code/game/area" #define FILE_DIR "code/game/area"
#define FILE_DIR "code/game/area/.svn"
#define FILE_DIR "code/game/area/.svn/text-base"
#define FILE_DIR "code/game/gamemodes" #define FILE_DIR "code/game/gamemodes"
#define FILE_DIR "code/game/gamemodes/.svn"
#define FILE_DIR "code/game/gamemodes/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/blob" #define FILE_DIR "code/game/gamemodes/blob"
#define FILE_DIR "code/game/gamemodes/blob/.svn"
#define FILE_DIR "code/game/gamemodes/blob/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/changeling" #define FILE_DIR "code/game/gamemodes/changeling"
#define FILE_DIR "code/game/gamemodes/changeling/.svn"
#define FILE_DIR "code/game/gamemodes/changeling/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/ctf" #define FILE_DIR "code/game/gamemodes/ctf"
#define FILE_DIR "code/game/gamemodes/ctf/.svn"
#define FILE_DIR "code/game/gamemodes/ctf/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/deathmatch" #define FILE_DIR "code/game/gamemodes/deathmatch"
#define FILE_DIR "code/game/gamemodes/deathmatch/.svn"
#define FILE_DIR "code/game/gamemodes/deathmatch/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/extended" #define FILE_DIR "code/game/gamemodes/extended"
#define FILE_DIR "code/game/gamemodes/extended/.svn"
#define FILE_DIR "code/game/gamemodes/extended/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/malfunction" #define FILE_DIR "code/game/gamemodes/malfunction"
#define FILE_DIR "code/game/gamemodes/malfunction/.svn"
#define FILE_DIR "code/game/gamemodes/malfunction/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/meteor" #define FILE_DIR "code/game/gamemodes/meteor"
#define FILE_DIR "code/game/gamemodes/meteor/.svn"
#define FILE_DIR "code/game/gamemodes/meteor/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/monkey" #define FILE_DIR "code/game/gamemodes/monkey"
#define FILE_DIR "code/game/gamemodes/monkey/.svn"
#define FILE_DIR "code/game/gamemodes/monkey/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/nuclear" #define FILE_DIR "code/game/gamemodes/nuclear"
#define FILE_DIR "code/game/gamemodes/nuclear/.svn"
#define FILE_DIR "code/game/gamemodes/nuclear/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/restructuring" #define FILE_DIR "code/game/gamemodes/restructuring"
#define FILE_DIR "code/game/gamemodes/restructuring/.svn"
#define FILE_DIR "code/game/gamemodes/restructuring/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/revolution" #define FILE_DIR "code/game/gamemodes/revolution"
#define FILE_DIR "code/game/gamemodes/revolution/.svn"
#define FILE_DIR "code/game/gamemodes/revolution/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/ruby" #define FILE_DIR "code/game/gamemodes/ruby"
#define FILE_DIR "code/game/gamemodes/ruby/.svn"
#define FILE_DIR "code/game/gamemodes/ruby/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/sandbox" #define FILE_DIR "code/game/gamemodes/sandbox"
#define FILE_DIR "code/game/gamemodes/sandbox/.svn"
#define FILE_DIR "code/game/gamemodes/sandbox/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/traitor" #define FILE_DIR "code/game/gamemodes/traitor"
#define FILE_DIR "code/game/gamemodes/traitor/.svn"
#define FILE_DIR "code/game/gamemodes/traitor/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/wizard" #define FILE_DIR "code/game/gamemodes/wizard"
#define FILE_DIR "code/game/gamemodes/wizard/.svn"
#define FILE_DIR "code/game/gamemodes/wizard/.svn/text-base"
#define FILE_DIR "code/game/jobs" #define FILE_DIR "code/game/jobs"
#define FILE_DIR "code/game/jobs/.svn"
#define FILE_DIR "code/game/jobs/.svn/text-base"
#define FILE_DIR "code/game/machinery" #define FILE_DIR "code/game/machinery"
#define FILE_DIR "code/game/machinery/.svn"
#define FILE_DIR "code/game/machinery/.svn/text-base"
#define FILE_DIR "code/game/machinery/antimatter_engine"
#define FILE_DIR "code/game/machinery/antimatter_engine/.svn"
#define FILE_DIR "code/game/machinery/atmoalter" #define FILE_DIR "code/game/machinery/atmoalter"
#define FILE_DIR "code/game/machinery/atmoalter/.svn"
#define FILE_DIR "code/game/machinery/atmoalter/.svn/text-base"
#define FILE_DIR "code/game/machinery/bots" #define FILE_DIR "code/game/machinery/bots"
#define FILE_DIR "code/game/machinery/bots/.svn"
#define FILE_DIR "code/game/machinery/bots/.svn/text-base"
#define FILE_DIR "code/game/machinery/computer" #define FILE_DIR "code/game/machinery/computer"
#define FILE_DIR "code/game/machinery/computer/.svn"
#define FILE_DIR "code/game/machinery/computer/.svn/text-base"
#define FILE_DIR "code/game/machinery/doors" #define FILE_DIR "code/game/machinery/doors"
#define FILE_DIR "code/game/machinery/doors/.svn"
#define FILE_DIR "code/game/machinery/doors/.svn/text-base"
#define FILE_DIR "code/game/machinery/embedded_controller" #define FILE_DIR "code/game/machinery/embedded_controller"
#define FILE_DIR "code/game/machinery/embedded_controller/.svn"
#define FILE_DIR "code/game/machinery/embedded_controller/.svn/text-base"
#define FILE_DIR "code/game/machinery/pipe" #define FILE_DIR "code/game/machinery/pipe"
#define FILE_DIR "code/game/machinery/pipe/.svn"
#define FILE_DIR "code/game/machinery/pipe/.svn/text-base"
#define FILE_DIR "code/game/machinery/power"
#define FILE_DIR "code/game/machinery/power/.svn"
#define FILE_DIR "code/game/magic" #define FILE_DIR "code/game/magic"
#define FILE_DIR "code/game/magic/.svn"
#define FILE_DIR "code/game/magic/.svn/text-base"
#define FILE_DIR "code/game/magic/cultist" #define FILE_DIR "code/game/magic/cultist"
#define FILE_DIR "code/game/magic/cultist/.svn"
#define FILE_DIR "code/game/magic/cultist/.svn/text-base"
#define FILE_DIR "code/game/objects" #define FILE_DIR "code/game/objects"
#define FILE_DIR "code/game/objects/.svn"
#define FILE_DIR "code/game/objects/.svn/text-base"
#define FILE_DIR "code/game/objects/alien" #define FILE_DIR "code/game/objects/alien"
#define FILE_DIR "code/game/objects/alien/.svn"
#define FILE_DIR "code/game/objects/alien/.svn/text-base"
#define FILE_DIR "code/game/objects/closets" #define FILE_DIR "code/game/objects/closets"
#define FILE_DIR "code/game/objects/closets/.svn"
#define FILE_DIR "code/game/objects/closets/.svn/text-base"
#define FILE_DIR "code/game/objects/closets/secure" #define FILE_DIR "code/game/objects/closets/secure"
#define FILE_DIR "code/game/objects/closets/secure/.svn"
#define FILE_DIR "code/game/objects/closets/secure/.svn/text-base"
#define FILE_DIR "code/game/objects/devices" #define FILE_DIR "code/game/objects/devices"
#define FILE_DIR "code/game/objects/devices/.svn"
#define FILE_DIR "code/game/objects/devices/.svn/text-base"
#define FILE_DIR "code/game/objects/items" #define FILE_DIR "code/game/objects/items"
#define FILE_DIR "code/game/objects/items/.svn"
#define FILE_DIR "code/game/objects/items/.svn/text-base"
#define FILE_DIR "code/game/objects/items/weapons" #define FILE_DIR "code/game/objects/items/weapons"
#define FILE_DIR "code/game/objects/items/weapons/.svn"
#define FILE_DIR "code/game/objects/items/weapons/.svn/text-base"
#define FILE_DIR "code/game/objects/radio" #define FILE_DIR "code/game/objects/radio"
#define FILE_DIR "code/game/objects/radio/.svn"
#define FILE_DIR "code/game/objects/radio/.svn/text-base"
#define FILE_DIR "code/game/objects/secstorage" #define FILE_DIR "code/game/objects/secstorage"
#define FILE_DIR "code/game/objects/secstorage/.svn"
#define FILE_DIR "code/game/objects/secstorage/.svn/text-base"
#define FILE_DIR "code/game/objects/spawners" #define FILE_DIR "code/game/objects/spawners"
#define FILE_DIR "code/game/objects/spawners/.svn"
#define FILE_DIR "code/game/objects/spawners/.svn/text-base"
#define FILE_DIR "code/game/objects/storage" #define FILE_DIR "code/game/objects/storage"
#define FILE_DIR "code/game/objects/storage/.svn"
#define FILE_DIR "code/game/objects/storage/.svn/text-base"
#define FILE_DIR "code/game/spacecraft" #define FILE_DIR "code/game/spacecraft"
#define FILE_DIR "code/game/spacecraft/.svn"
#define FILE_DIR "code/game/spacecraft/.svn/text-base"
#define FILE_DIR "code/game/verbs" #define FILE_DIR "code/game/verbs"
#define FILE_DIR "code/game/verbs/.svn"
#define FILE_DIR "code/game/verbs/.svn/text-base"
#define FILE_DIR "code/modules" #define FILE_DIR "code/modules"
#define FILE_DIR "code/modules/.svn"
#define FILE_DIR "code/modules/admin" #define FILE_DIR "code/modules/admin"
#define FILE_DIR "code/modules/admin/.svn"
#define FILE_DIR "code/modules/admin/.svn/text-base"
#define FILE_DIR "code/modules/admin/verbs" #define FILE_DIR "code/modules/admin/verbs"
#define FILE_DIR "code/modules/admin/verbs/.svn"
#define FILE_DIR "code/modules/admin/verbs/.svn/text-base"
#define FILE_DIR "code/modules/assembly"
#define FILE_DIR "code/modules/assembly/.svn"
#define FILE_DIR "code/modules/ban"
#define FILE_DIR "code/modules/ban/.svn"
#define FILE_DIR "code/modules/build"
#define FILE_DIR "code/modules/build/.svn"
#define FILE_DIR "code/modules/chemical"
#define FILE_DIR "code/modules/chemical/.svn"
#define FILE_DIR "code/modules/combat"
#define FILE_DIR "code/modules/combat/.svn"
#define FILE_DIR "code/modules/combat/guns"
#define FILE_DIR "code/modules/combat/guns/.svn"
#define FILE_DIR "code/modules/computer"
#define FILE_DIR "code/modules/computer/.svn"
#define FILE_DIR "code/modules/door"
#define FILE_DIR "code/modules/door/.svn"
#define FILE_DIR "code/modules/gas"
#define FILE_DIR "code/modules/gas/.svn"
#define FILE_DIR "code/modules/genetic"
#define FILE_DIR "code/modules/genetic/.svn"
#define FILE_DIR "code/modules/hud"
#define FILE_DIR "code/modules/hud/.svn"
#define FILE_DIR "code/modules/login"
#define FILE_DIR "code/modules/login/.svn"
#define FILE_DIR "code/modules/medical"
#define FILE_DIR "code/modules/medical/.svn"
#define FILE_DIR "code/modules/mob" #define FILE_DIR "code/modules/mob"
#define FILE_DIR "code/modules/mob/.svn"
#define FILE_DIR "code/modules/mob/.svn/text-base"
#define FILE_DIR "code/modules/mob/dead" #define FILE_DIR "code/modules/mob/dead"
#define FILE_DIR "code/modules/mob/dead/.svn"
#define FILE_DIR "code/modules/mob/dead/observer" #define FILE_DIR "code/modules/mob/dead/observer"
#define FILE_DIR "code/modules/mob/dead/observer/.svn"
#define FILE_DIR "code/modules/mob/dead/observer/.svn/text-base"
#define FILE_DIR "code/modules/mob/living" #define FILE_DIR "code/modules/mob/living"
#define FILE_DIR "code/modules/mob/living/.svn"
#define FILE_DIR "code/modules/mob/living/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon" #define FILE_DIR "code/modules/mob/living/carbon"
#define FILE_DIR "code/modules/mob/living/carbon/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/alien" #define FILE_DIR "code/modules/mob/living/carbon/alien"
#define FILE_DIR "code/modules/mob/living/carbon/alien/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/alien/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid" #define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva" #define FILE_DIR "code/modules/mob/living/carbon/alien/larva"
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/beast" #define FILE_DIR "code/modules/mob/living/carbon/beast"
#define FILE_DIR "code/modules/mob/living/carbon/beast/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/beast/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/human" #define FILE_DIR "code/modules/mob/living/carbon/human"
#define FILE_DIR "code/modules/mob/living/carbon/human/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/human/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/monkey" #define FILE_DIR "code/modules/mob/living/carbon/monkey"
#define FILE_DIR "code/modules/mob/living/carbon/monkey/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/monkey/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/silicon" #define FILE_DIR "code/modules/mob/living/silicon"
#define FILE_DIR "code/modules/mob/living/silicon/.svn"
#define FILE_DIR "code/modules/mob/living/silicon/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/silicon/ai" #define FILE_DIR "code/modules/mob/living/silicon/ai"
#define FILE_DIR "code/modules/mob/living/silicon/ai/.svn"
#define FILE_DIR "code/modules/mob/living/silicon/ai/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/silicon/decoy" #define FILE_DIR "code/modules/mob/living/silicon/decoy"
#define FILE_DIR "code/modules/mob/living/silicon/decoy/.svn"
#define FILE_DIR "code/modules/mob/living/silicon/decoy/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/silicon/hivebot" #define FILE_DIR "code/modules/mob/living/silicon/hivebot"
#define FILE_DIR "code/modules/mob/living/silicon/hivebot/.svn"
#define FILE_DIR "code/modules/mob/living/silicon/hivebot/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/silicon/robot" #define FILE_DIR "code/modules/mob/living/silicon/robot"
#define FILE_DIR "code/modules/mob/living/silicon/robot/.svn"
#define FILE_DIR "code/modules/mob/living/silicon/robot/.svn/text-base"
#define FILE_DIR "code/modules/mob/new_player" #define FILE_DIR "code/modules/mob/new_player"
#define FILE_DIR "code/modules/mob/new_player/.svn"
#define FILE_DIR "code/modules/mob/new_player/.svn/text-base"
#define FILE_DIR "code/modules/power" #define FILE_DIR "code/modules/power"
#define FILE_DIR "code/modules/power/.svn"
#define FILE_DIR "code/modules/power/.svn/text-base"
#define FILE_DIR "code/modules/power/antimatter" #define FILE_DIR "code/modules/power/antimatter"
#define FILE_DIR "code/modules/power/antimatter/.svn"
#define FILE_DIR "code/modules/power/antimatter/.svn/text-base"
#define FILE_DIR "code/modules/radio"
#define FILE_DIR "code/modules/radio/.svn"
#define FILE_DIR "code/modules/shuttle"
#define FILE_DIR "code/modules/shuttle/.svn"
#define FILE_DIR "code/unused" #define FILE_DIR "code/unused"
#define FILE_DIR "code/unused/.svn"
#define FILE_DIR "code/unused/.svn/text-base"
#define FILE_DIR "code/unused/game"
#define FILE_DIR "code/unused/game/.svn"
#define FILE_DIR "code/unused/game/verbs"
#define FILE_DIR "code/unused/game/verbs/.svn"
#define FILE_DIR "code/unused/modules"
#define FILE_DIR "code/unused/modules/.svn"
#define FILE_DIR "code/unused/modules/admin"
#define FILE_DIR "code/unused/modules/admin/.svn"
#define FILE_DIR "code/WorkInProgress" #define FILE_DIR "code/WorkInProgress"
#define FILE_DIR "code/WorkInProgress/.svn"
#define FILE_DIR "code/WorkInProgress/.svn/text-base"
#define FILE_DIR "code/WorkInProgress/computer2" #define FILE_DIR "code/WorkInProgress/computer2"
#define FILE_DIR "code/WorkInProgress/computer2/.svn"
#define FILE_DIR "code/WorkInProgress/computer2/.svn/text-base"
#define FILE_DIR "code/WorkInProgress/optics" #define FILE_DIR "code/WorkInProgress/optics"
#define FILE_DIR "code/WorkInProgress/optics/.svn"
#define FILE_DIR "code/WorkInProgress/optics/.svn/text-base"
#define FILE_DIR "code/WorkInProgress/pda2" #define FILE_DIR "code/WorkInProgress/pda2"
#define FILE_DIR "code/WorkInProgress/pda2/.svn"
#define FILE_DIR "code/WorkInProgress/pda2/.svn/text-base"
#define FILE_DIR "code/WorkInProgress/recycling" #define FILE_DIR "code/WorkInProgress/recycling"
#define FILE_DIR "code/WorkInProgress/recycling/.svn"
#define FILE_DIR "code/WorkInProgress/recycling/.svn/text-base"
#define FILE_DIR "config"
#define FILE_DIR "config/.svn"
#define FILE_DIR "config/.svn/text-base"
#define FILE_DIR "config/names"
#define FILE_DIR "config/names/.svn"
#define FILE_DIR "config/names/.svn/text-base"
#define FILE_DIR "data"
#define FILE_DIR "data/.svn"
#define FILE_DIR "data/.svn/text-base"
#define FILE_DIR "icons" #define FILE_DIR "icons"
#define FILE_DIR "icons/.svn"
#define FILE_DIR "icons/.svn/prop-base"
#define FILE_DIR "icons/.svn/text-base"
#define FILE_DIR "icons/effects" #define FILE_DIR "icons/effects"
#define FILE_DIR "icons/effects/.svn"
#define FILE_DIR "icons/effects/.svn/prop-base"
#define FILE_DIR "icons/effects/.svn/text-base"
#define FILE_DIR "icons/misc" #define FILE_DIR "icons/misc"
#define FILE_DIR "icons/misc/.svn"
#define FILE_DIR "icons/misc/.svn/prop-base"
#define FILE_DIR "icons/misc/.svn/text-base"
#define FILE_DIR "icons/mob" #define FILE_DIR "icons/mob"
#define FILE_DIR "icons/mob/.svn"
#define FILE_DIR "icons/mob/.svn/prop-base"
#define FILE_DIR "icons/mob/.svn/text-base"
#define FILE_DIR "icons/obj" #define FILE_DIR "icons/obj"
#define FILE_DIR "icons/obj/.svn"
#define FILE_DIR "icons/obj/.svn/prop-base"
#define FILE_DIR "icons/obj/.svn/text-base"
#define FILE_DIR "icons/obj/atmospherics" #define FILE_DIR "icons/obj/atmospherics"
#define FILE_DIR "icons/obj/atmospherics/.svn"
#define FILE_DIR "icons/obj/atmospherics/.svn/prop-base"
#define FILE_DIR "icons/obj/atmospherics/.svn/text-base"
#define FILE_DIR "icons/obj/clothing" #define FILE_DIR "icons/obj/clothing"
#define FILE_DIR "icons/obj/clothing/.svn"
#define FILE_DIR "icons/obj/clothing/.svn/prop-base"
#define FILE_DIR "icons/obj/clothing/.svn/text-base"
#define FILE_DIR "icons/obj/doors" #define FILE_DIR "icons/obj/doors"
#define FILE_DIR "icons/obj/doors/.svn"
#define FILE_DIR "icons/obj/doors/.svn/prop-base"
#define FILE_DIR "icons/obj/doors/.svn/text-base"
#define FILE_DIR "icons/obj/machines" #define FILE_DIR "icons/obj/machines"
#define FILE_DIR "icons/obj/machines/.svn"
#define FILE_DIR "icons/obj/machines/.svn/prop-base"
#define FILE_DIR "icons/obj/machines/.svn/text-base"
#define FILE_DIR "icons/obj/pipes" #define FILE_DIR "icons/obj/pipes"
#define FILE_DIR "icons/obj/pipes/.svn"
#define FILE_DIR "icons/obj/pipes/.svn/prop-base"
#define FILE_DIR "icons/obj/pipes/.svn/text-base"
#define FILE_DIR "icons/pda_icons" #define FILE_DIR "icons/pda_icons"
#define FILE_DIR "icons/pda_icons/.svn"
#define FILE_DIR "icons/pda_icons/.svn/prop-base"
#define FILE_DIR "icons/pda_icons/.svn/text-base"
#define FILE_DIR "icons/PSD files"
#define FILE_DIR "icons/PSD files/.svn"
#define FILE_DIR "icons/PSD files/.svn/prop-base"
#define FILE_DIR "icons/PSD files/.svn/text-base"
#define FILE_DIR "icons/Testing" #define FILE_DIR "icons/Testing"
#define FILE_DIR "icons/Testing/.svn"
#define FILE_DIR "icons/Testing/.svn/prop-base"
#define FILE_DIR "icons/Testing/.svn/text-base"
#define FILE_DIR "icons/turf" #define FILE_DIR "icons/turf"
#define FILE_DIR "icons/turf/.svn"
#define FILE_DIR "icons/turf/.svn/prop-base"
#define FILE_DIR "icons/turf/.svn/text-base"
#define FILE_DIR "interface" #define FILE_DIR "interface"
#define FILE_DIR "interface/.svn"
#define FILE_DIR "interface/.svn/text-base"
#define FILE_DIR "maps" #define FILE_DIR "maps"
#define FILE_DIR "maps/.svn"
#define FILE_DIR "maps/.svn/prop-base"
#define FILE_DIR "maps/.svn/text-base"
#define FILE_DIR "maps/backup" #define FILE_DIR "maps/backup"
#define FILE_DIR "maps/backup/.svn"
#define FILE_DIR "maps/backup/.svn/text-base"
#define FILE_DIR "music"
#define FILE_DIR "music/.svn"
#define FILE_DIR "music/.svn/text-base"
#define FILE_DIR "sound" #define FILE_DIR "sound"
#define FILE_DIR "sound/.svn"
#define FILE_DIR "sound/ambience" #define FILE_DIR "sound/ambience"
#define FILE_DIR "sound/ambience/.svn"
#define FILE_DIR "sound/ambience/.svn/prop-base"
#define FILE_DIR "sound/ambience/.svn/text-base"
#define FILE_DIR "sound/announcer" #define FILE_DIR "sound/announcer"
#define FILE_DIR "sound/announcer/.svn"
#define FILE_DIR "sound/announcer/.svn/prop-base"
#define FILE_DIR "sound/announcer/.svn/text-base"
#define FILE_DIR "sound/effects" #define FILE_DIR "sound/effects"
#define FILE_DIR "sound/effects/.svn"
#define FILE_DIR "sound/effects/.svn/prop-base"
#define FILE_DIR "sound/effects/.svn/text-base"
#define FILE_DIR "sound/items" #define FILE_DIR "sound/items"
#define FILE_DIR "sound/items/.svn"
#define FILE_DIR "sound/items/.svn/prop-base"
#define FILE_DIR "sound/items/.svn/text-base"
#define FILE_DIR "sound/machines" #define FILE_DIR "sound/machines"
#define FILE_DIR "sound/machines/.svn"
#define FILE_DIR "sound/machines/.svn/prop-base"
#define FILE_DIR "sound/machines/.svn/text-base"
#define FILE_DIR "sound/misc" #define FILE_DIR "sound/misc"
#define FILE_DIR "sound/misc/.svn"
#define FILE_DIR "sound/misc/.svn/prop-base"
#define FILE_DIR "sound/misc/.svn/text-base"
#define FILE_DIR "sound/piano" #define FILE_DIR "sound/piano"
#define FILE_DIR "sound/piano/.svn"
#define FILE_DIR "sound/piano/.svn/prop-base"
#define FILE_DIR "sound/piano/.svn/text-base"
#define FILE_DIR "sound/voice" #define FILE_DIR "sound/voice"
#define FILE_DIR "sound/voice/.svn"
#define FILE_DIR "sound/voice/.svn/prop-base"
#define FILE_DIR "sound/voice/.svn/text-base"
#define FILE_DIR "sound/weapons" #define FILE_DIR "sound/weapons"
#define FILE_DIR "sound/weapons/.svn"
#define FILE_DIR "sound/weapons/.svn/prop-base"
#define FILE_DIR "sound/weapons/.svn/text-base"
#define FILE_DIR "SQL"
#define FILE_DIR "SQL/.svn"
#define FILE_DIR "SQL/.svn/text-base"
// END_FILE_DIR // END_FILE_DIR
// BEGIN_PREFERENCES // BEGIN_PREFERENCES

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