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Made some changes to bullet damage.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1940 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -33,7 +33,7 @@
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current = null
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turf/original = null
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damage = 50 // damage dealt by projectile. This is used for machinery, livestock, anything not under /mob heirarchy
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damage = 51 // damage dealt by projectile. This is used for machinery, livestock, anything not under /mob heirarchy
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flag = "bullet" // identifier flag (bullet, laser, bio, rad, taser). This is to identify what kind of armor protects against the shot
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@@ -51,12 +51,10 @@
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mobdamage = list(BRUTE = 8, BURN = 0, TOX = 0, OXY = 0, CLONE = 0)
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New()
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..()
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effects["weak"] = 25
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effectprob["weak"] = 100
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effects["weak"] = 15
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effects["stun"] = 15
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effects["stutter"] = 5
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effectprob["stutter"] = 100
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effects["eyeblur"] = 5
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effectprob["eyeblur"] = 100
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suffocationbullet
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