Made some changes to bullet damage.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1940 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
uhangi@gmail.com
2011-07-27 18:41:47 +00:00
parent c50250ca48
commit 619c98bd8a

View File

@@ -33,7 +33,7 @@
current = null
turf/original = null
damage = 50 // damage dealt by projectile. This is used for machinery, livestock, anything not under /mob heirarchy
damage = 51 // damage dealt by projectile. This is used for machinery, livestock, anything not under /mob heirarchy
flag = "bullet" // identifier flag (bullet, laser, bio, rad, taser). This is to identify what kind of armor protects against the shot
@@ -51,12 +51,10 @@
mobdamage = list(BRUTE = 8, BURN = 0, TOX = 0, OXY = 0, CLONE = 0)
New()
..()
effects["weak"] = 25
effectprob["weak"] = 100
effects["weak"] = 15
effects["stun"] = 15
effects["stutter"] = 5
effectprob["stutter"] = 100
effects["eyeblur"] = 5
effectprob["eyeblur"] = 100
suffocationbullet