Fix for borked atmos on away missions. This may still need some further tweaking, but it definitely fixes the issue. I looked at the powernet issue too, but I couldn't reproduce it anymore. Maybe it's fixed.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4887 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
petethegoat@gmail.com
2012-10-16 02:08:51 +00:00
parent d1c4c8bc4e
commit aa60fde7f4
2 changed files with 2 additions and 4 deletions

View File

@@ -152,10 +152,8 @@ datum
var/start_time = world.timeofday
for(var/turf/simulated/S in world)
if(!S.blocks_air && !S.parent && S.z < 5) // Added last check to force skipping asteroid z-levels -- TLE
if(!S.blocks_air && !S.parent)
assemble_group_turf(S)
if(S.z > 4) // Skipping asteroids -- TLE
continue
S.update_air_properties()
world << "\red \b Geometry processed in [(world.timeofday-start_time)/10] seconds!"