mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 18:32:03 +00:00
Fix for borked atmos on away missions. This may still need some further tweaking, but it definitely fixes the issue. I looked at the powernet issue too, but I couldn't reproduce it anymore. Maybe it's fixed.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4887 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -152,10 +152,8 @@ datum
|
||||
var/start_time = world.timeofday
|
||||
|
||||
for(var/turf/simulated/S in world)
|
||||
if(!S.blocks_air && !S.parent && S.z < 5) // Added last check to force skipping asteroid z-levels -- TLE
|
||||
if(!S.blocks_air && !S.parent)
|
||||
assemble_group_turf(S)
|
||||
if(S.z > 4) // Skipping asteroids -- TLE
|
||||
continue
|
||||
S.update_air_properties()
|
||||
|
||||
world << "\red \b Geometry processed in [(world.timeofday-start_time)/10] seconds!"
|
||||
|
||||
Reference in New Issue
Block a user