Fix for borked atmos on away missions. This may still need some further tweaking, but it definitely fixes the issue. I looked at the powernet issue too, but I couldn't reproduce it anymore. Maybe it's fixed.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4887 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
petethegoat@gmail.com
2012-10-16 02:08:51 +00:00
parent d1c4c8bc4e
commit aa60fde7f4
2 changed files with 2 additions and 4 deletions

View File

@@ -43,10 +43,10 @@ proc/createRandomZlevel()
world << "\red \b Loading away mission..."
var/map = pick(potentialRandomZlevels)
world.log << "away mission loaded: [map]"
var/file = file(map)
if(isfile(file))
maploader.load_map(file)
world.log << "away mission loaded: [map]"
for(var/obj/effect/landmark/L in landmarks_list)
if (L.name != "awaystart")