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Fix for borked atmos on away missions. This may still need some further tweaking, but it definitely fixes the issue. I looked at the powernet issue too, but I couldn't reproduce it anymore. Maybe it's fixed.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4887 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -43,10 +43,10 @@ proc/createRandomZlevel()
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world << "\red \b Loading away mission..."
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var/map = pick(potentialRandomZlevels)
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world.log << "away mission loaded: [map]"
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var/file = file(map)
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if(isfile(file))
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maploader.load_map(file)
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world.log << "away mission loaded: [map]"
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for(var/obj/effect/landmark/L in landmarks_list)
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if (L.name != "awaystart")
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