TG: Changed all chances of sleep curing diseases to laying down. Temporary, or

perhaps permanent, fix because sleeping is broken. r2889
This commit is contained in:
Ren Erthilo
2012-03-27 00:00:39 +01:00
parent 09204ad111
commit c414c0444a
3 changed files with 38 additions and 19 deletions

View File

@@ -14,11 +14,13 @@
..()
switch(stage)
if(2)
if(affected_mob.sleeping && prob(40))
/*
if(affected_mob.sleeping && prob(40)) //removed until sleeping is fixed
affected_mob << "\blue You feel better."
cure()
return
if(affected_mob.lying && prob(10))
*/
if(affected_mob.lying && prob(40)) //changed FROM prob(10) until sleeping is fixed
affected_mob << "\blue You feel better."
cure()
return
@@ -35,11 +37,13 @@
if(prob(1))
affected_mob << "\red Mucus runs down the back of your throat."
if(3)
if(affected_mob.sleeping && prob(25))
/*
if(affected_mob.sleeping && prob(25)) //removed until sleeping is fixed
affected_mob << "\blue You feel better."
cure()
return
if(affected_mob.lying && prob(5))
*/
if(affected_mob.lying && prob(25)) //changed FROM prob(5) until sleeping is fixed
affected_mob << "\blue You feel better."
cure()
return

View File

@@ -15,7 +15,13 @@
..()
switch(stage)
if(2)
if(affected_mob.sleeping && prob(20))
/*
if(affected_mob.sleeping && prob(20)) //removed until sleeping is fixed --Blaank
affected_mob << "\blue You feel better."
stage--
return
*/
if(affected_mob.lying && prob(20)) //added until sleeping is fixed --Blaank
affected_mob << "\blue You feel better."
stage--
return
@@ -34,7 +40,13 @@
affected_mob.updatehealth()
if(3)
if(affected_mob.sleeping && prob(15))
/*
if(affected_mob.sleeping && prob(15)) //removed until sleeping is fixed
affected_mob << "\blue You feel better."
stage--
return
*/
if(affected_mob.lying && prob(15)) //added until sleeping is fixed
affected_mob << "\blue You feel better."
stage--
return
@@ -51,9 +63,4 @@
if(prob(20))
affected_mob.adjustToxLoss(1)
affected_mob.updatehealth()
if(prob(25))
affected_mob << "\red The world around you feels surreal"
if(prob(50))
affected_mob.hallucination += 100
shake_camera(affected_mob,20)
return

View File

@@ -30,11 +30,13 @@
switch(stage)
if(1)
if(restcure)
if(affected_mob.sleeping && prob(30))
/*
if(affected_mob.sleeping && prob(30)) //removed until sleeping is fixed
affected_mob << "\blue You feel better."
cure()
return
if(affected_mob.lying && prob(20))
*/
if(affected_mob.lying && prob(30)) //changed FROM prob(20) until sleeping is fixed
affected_mob << "\blue You feel better."
cure()
return
@@ -46,11 +48,13 @@
affected_mob << "\red You feel angry."
if(2)
if(restcure)
if(affected_mob.sleeping && prob(20))
/*
if(affected_mob.sleeping && prob(20)) //removed until sleeping is fixed
affected_mob << "\blue You feel better."
cure()
return
if(affected_mob.lying && prob(10))
*/
if(affected_mob.lying && prob(20)) //changed FROM prob(10) until sleeping is fixed
affected_mob << "\blue You feel better."
cure()
return
@@ -65,11 +69,13 @@
affected_mob << "\red Your stomach churns."
if(3)
if(restcure)
if(affected_mob.sleeping && prob(20))
/*
if(affected_mob.sleeping && prob(20)) //removed until sleeping is fixed
affected_mob << "\blue You feel better."
cure()
return
if(affected_mob.lying && prob(10))
*/
if(affected_mob.lying && prob(20)) //changed FROM prob(10) until sleeping is fixed
affected_mob << "\blue You feel better."
cure()
return
@@ -84,11 +90,13 @@
if(4)
if(restcure)
if(affected_mob.sleeping && prob(10))
/*
if(affected_mob.sleeping && prob(10)) //removed until sleeping is fixed
affected_mob << "\blue You feel better."
cure()
return
if(affected_mob.lying && prob(5))
*/
if(affected_mob.lying && prob(5)) //changed FROM prob(5) until sleeping is fixed
affected_mob << "\blue You feel better."
cure()
return