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TG: Changed all chances of sleep curing diseases to laying down. Temporary, or
perhaps permanent, fix because sleeping is broken. r2889
This commit is contained in:
@@ -14,11 +14,13 @@
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..()
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switch(stage)
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if(2)
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if(affected_mob.sleeping && prob(40))
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/*
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if(affected_mob.sleeping && prob(40)) //removed until sleeping is fixed
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affected_mob << "\blue You feel better."
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cure()
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return
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if(affected_mob.lying && prob(10))
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*/
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if(affected_mob.lying && prob(40)) //changed FROM prob(10) until sleeping is fixed
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affected_mob << "\blue You feel better."
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cure()
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return
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@@ -35,11 +37,13 @@
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if(prob(1))
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affected_mob << "\red Mucus runs down the back of your throat."
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if(3)
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if(affected_mob.sleeping && prob(25))
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/*
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if(affected_mob.sleeping && prob(25)) //removed until sleeping is fixed
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affected_mob << "\blue You feel better."
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cure()
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return
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if(affected_mob.lying && prob(5))
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*/
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if(affected_mob.lying && prob(25)) //changed FROM prob(5) until sleeping is fixed
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affected_mob << "\blue You feel better."
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cure()
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return
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@@ -15,7 +15,13 @@
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..()
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switch(stage)
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if(2)
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if(affected_mob.sleeping && prob(20))
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/*
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if(affected_mob.sleeping && prob(20)) //removed until sleeping is fixed --Blaank
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affected_mob << "\blue You feel better."
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stage--
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return
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*/
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if(affected_mob.lying && prob(20)) //added until sleeping is fixed --Blaank
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affected_mob << "\blue You feel better."
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stage--
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return
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@@ -34,7 +40,13 @@
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affected_mob.updatehealth()
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if(3)
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if(affected_mob.sleeping && prob(15))
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/*
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if(affected_mob.sleeping && prob(15)) //removed until sleeping is fixed
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affected_mob << "\blue You feel better."
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stage--
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return
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*/
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if(affected_mob.lying && prob(15)) //added until sleeping is fixed
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affected_mob << "\blue You feel better."
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stage--
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return
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@@ -51,9 +63,4 @@
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if(prob(20))
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affected_mob.adjustToxLoss(1)
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affected_mob.updatehealth()
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if(prob(25))
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affected_mob << "\red The world around you feels surreal"
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if(prob(50))
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affected_mob.hallucination += 100
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shake_camera(affected_mob,20)
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return
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@@ -30,11 +30,13 @@
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switch(stage)
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if(1)
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if(restcure)
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if(affected_mob.sleeping && prob(30))
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/*
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if(affected_mob.sleeping && prob(30)) //removed until sleeping is fixed
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affected_mob << "\blue You feel better."
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cure()
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return
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if(affected_mob.lying && prob(20))
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*/
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if(affected_mob.lying && prob(30)) //changed FROM prob(20) until sleeping is fixed
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affected_mob << "\blue You feel better."
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cure()
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return
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@@ -46,11 +48,13 @@
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affected_mob << "\red You feel angry."
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if(2)
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if(restcure)
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if(affected_mob.sleeping && prob(20))
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/*
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if(affected_mob.sleeping && prob(20)) //removed until sleeping is fixed
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affected_mob << "\blue You feel better."
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cure()
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return
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if(affected_mob.lying && prob(10))
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*/
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if(affected_mob.lying && prob(20)) //changed FROM prob(10) until sleeping is fixed
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affected_mob << "\blue You feel better."
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cure()
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return
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@@ -65,11 +69,13 @@
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affected_mob << "\red Your stomach churns."
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if(3)
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if(restcure)
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if(affected_mob.sleeping && prob(20))
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/*
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if(affected_mob.sleeping && prob(20)) //removed until sleeping is fixed
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affected_mob << "\blue You feel better."
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cure()
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return
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if(affected_mob.lying && prob(10))
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*/
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if(affected_mob.lying && prob(20)) //changed FROM prob(10) until sleeping is fixed
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affected_mob << "\blue You feel better."
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cure()
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return
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@@ -84,11 +90,13 @@
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if(4)
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if(restcure)
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if(affected_mob.sleeping && prob(10))
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/*
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if(affected_mob.sleeping && prob(10)) //removed until sleeping is fixed
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affected_mob << "\blue You feel better."
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cure()
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return
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if(affected_mob.lying && prob(5))
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*/
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if(affected_mob.lying && prob(5)) //changed FROM prob(5) until sleeping is fixed
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affected_mob << "\blue You feel better."
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cure()
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return
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