* adds emancipation grill
* changes ON_BORDER to a flow flag, adds flow_flags, adds the impassible flag, fixes runtime where datums associated with a bag would try to delete themselves twice.
* Removes HITLERS
* fuck ghosts
* IMPASSIBLE -> IMPASSABLE
* changes variable names
* that does seem like a more sensible way of doing it
* Holo switchtool addition.
* Additional hfmachete to help with the switchtool.
* Fixed some spelling and grammar issues as well as cleaned up a few parts.
* Fixes some issues with the welder module and added the s̶o̶a̶p̶ UV sterilizer module.
* Tweaked some of the sprites and made removed the improper from the name.
* Made requested changes.
* Changes plasma to phoron
Because plasma has been coopted to mean the 4th state of matter, we're rebasing to the new bay naming standard of phoron
* Fixes maps and filenames
* Whoops forgot to change test box!
* Hopefully this works.
* This is probably better.
* Makes timelessness a flag.
Adds an atom-level proc for toggling the TIMELESS flag.
* Cleaner TIMELESS toggle.
* Yet more conflict fixes.
```
//TODO: Figure out wtf this is and possibly remove it -Nodrak
/obj/item/weapon/dummy
name = "dummy"
invisibility = 101.0
anchored = 1.0
flags = 0
```
* look at the branch name of the last pr and this one
* fix and add
* added one
* cabinet
* more
* flavor text and KEEPER AI module bugfix but why?
* \the
* real flavor text hours also secrets and an email account
* ace coder over here
* revert fun removal and fix things
* cig
* let's see if this resolves inti's remaining change
* oh hey pomf copy-pasted from mecha.dm
* this didn't commit wtf
* "whyyyyyyy", said the bauds. and nothing got done that day
* there was even another src.name
* exxion
* revert fun description removal
* whoops didn't commit vox change
* spooky
* seperates wizard apprentices from traitors
* revision 1
* why did I think this was needed
* conflicts
* seperates wizard apprentices from traitors
* revision 1
* why did I think this was needed
* conflicts?
* Spells 1
* Barely functional, but more converted than before!
Now with more coderart!
Some bullshit to let you use charges and holder var at the same time!
* Renames plasma storage variable
Makes it so xenos once again get verbs and spells added on new()
Changes some code around so you can have holder var requirements and recharging time requirements
* AHHHHHHH FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK
Fixes a bug with spell channeling switching
Makes it so plasma DOESN'T USE ADJUST TOX LOSS TO ADJUST ITSELF
RECODES CONJURE SO IT HAS A SPELL FLAG TO NOT PLACE DUPLICATE
**MAKES IT SO THE FUCKING CONJURE DOESN'T HAVE A WELDER SOUND FOR NO REASON FOR EVERY CHILD**
I DONT EVEN KNOW WHAT ELSE CHRIST
* WATAFAK
* readds screen spells
* Fixes more conflicts
* New sprites
* Removes Unacidable
Final pass on corrosive acid
Converts regurgitate to spell
* Final revision before testing and completion
Creates alien spellmaster
* More things
* Some spell master stuff and bugfixes
* Finishes the code, fixes the bugs, removes unacidable from fucking defficiency
* FUCK YOU DEFFICIENCY, FUCK YOU AGAIN
* This is more reasonable
* Arbitrary balance changes ahoy
* Resolve issues